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Media Create Sales: Week 40, 2017 (Oct 02 - Oct 08)

Lonely1

Unconfirmed Member
I would actually argue that Namco’s output is much worse given they are a much bigger company, but have a similar number of releases compared to Capcom (or possibly even less).

They have one current gen game on the system, a retro collection and a 3DS up-port vs an up-port of an XBLA game and a Japan only 3DS up-port. The REv ports are an unknown quantity atm and are last gen games. Not saying that Bamco support is good, but they at least made the effort to port a PS4 game.
 

ZSaberLink

Media Create Maven
Dengeki Online Sales: Week 40, 2017 (Oct 02 - Oct 08)

01./00. [3DS] Mario & Luigi: Superstar Saga + Bowser's Minions (Nintendo) {2017.10.05} - 27,222 / NEW
02./04. [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 22,917 / 1,228,063
03./07. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} - 13,239 / 775,153
04./05. [NSW] Pokken Tournament DX (Pokemon Co.) {2017.09.22} - 12,567 / 87,317
05./00. [PS4] Dragon's Dogma: Dark Arisen (Capcom) {2017.10.05} - 11,495 / NEW
06./02. [PS4] FIFA 18 (Electronic Arts) {2017.09.29} - 11,250 / 61,575
07./01. [PS4] The Legend of Heroes: Trails of Cold Steel III (Nihon Falcom) {2017.09.28} - 10,494 / 103,783
08./00. [PS4] Sniper: Ghost Warrior 3 (Ubisoft) {2017.10.05} - 10,383 / NEW
09./03. [NSW] Fire Emblem Warriors (Koei Tecmo) {2017.09.28} - 7,224 / 46,424
10./00. [PSV] Tokyo Clanpool (Compile Heart) {2017.10.05} - 6,033 / NEW
11./10. [PS4] Winning Eleven 2018 (Konami) {2017.09.14} - 5,578 / 97,606
12./06. [3DS] Fire Emblem Warriors (Koei Tecmo) {2017.09.28} - 5,524 / 25,802
13./12. [3DS] The Snack World: TreJarers (Level 5) {2017.08.10} - 5,490 / 183,099
14./08. [NSW] FIFA 18 (Electronic Arts) {2017.09.29} - 5,218 / 18,462
15./19. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} - 4,856 / 567,771
16./15. [3DS] Dragon Quest XI: Echoes of an Elusive Age (Square Enix) {2017.07.29} - 4,472 / 1,757,266
17./20. [NSW] Dragon Ball: Xenoverse 2 for Nintendo Switch (Bandai Namco Games) {2017.09.07} - 4,111 / 42,917
18./00. [PSV] Yuukyuu no Tierblade: Fragments of Memory (Idea Factory) {2017.10.05} - 3,983 / NEW
19./18. [NSW] Monster Hunter Double Cross: Nintendo Switch Ver. (Capcom) {2017.08.25} - 3,883 / 155,765
20./21. [NSW] ARMS (Nintendo) {2017.06.16} - 3,322 / 239,047
21./16. [PS4] Destiny 2 (Sony Interactive Entertainment) {2017.09.08} - 2,656 / 93,251
22./33. [NSW] 1-2-Switch (Nintendo) {2017.03.03} - 2,467 / 274,527
23./22. [PS4] Everybody's Golf (Sony Interactive Entertainment) {2017.08.31} - 2,450 / 156,529
24./26. [3DS] Animal Crossing: New Leaf - Welcome amiibo (Nintendo) {2016.11.23} - 2,339 / 225,025
25./13. [PS4] Fallout 4: Game of the Year Edition (Bethesda Softworks) {2017.09.28} - 2,306 / 8,469
26./25. [PS4] Dragon Quest XI: Echoes of an Elusive Age (Square Enix) {2017.07.29} - 2,218 / 1,341,201
27./00. [PS4] Tropico 5: Complete Collection (Square Enix) {2017.10.05} - 2,173 / NEW
28./23. [3DS] Metroid: Samus Returns (Nintendo) {2017.09.15} - 2,083 / 42,465
29./40. [3DS] Yo-Kai Watch 3: Sukiyaki (Level 5) {2016.12.15} - 1,800 / 797,674
30./38. [PS4] Grand Theft Auto V (Take-Two Interactive Japan) {2015.10.08} - 1,789 / 316,799
31./09. [PS4] Genkai Tokki: Castle Panzers (Compile Heart) {2017.09.28} - 1,752 / 12,440
32./44. [3DS] Dragon Ball Heroes: Ultimate Mission X (Bandai Namco Games) {2017.04.27} - 1,606 / 203,952
33./42. [3DS] Sumikko Gurashi: Koko, Dokonan Desu? (Nippon Columbia) {2017.07.20} - 1,589 / 55,270
34./41. [PSV] Minecraft: Playstation Vita Edition (Sony Interactive Entertainment) {2015.03.19} - 1,567 / 1,137,723
35./29. [PS4] Uncharted: The Lost Legacy (Sony Interactive Entertainment) {2017.09.14} - 1,556 / 30,777
36./50. [PS4] Tom Clancy's Rainbow Six: Siege (Ubisoft) {2015.12.10} - 1,511 / 234,199
37./28. [PS4] Final Fantasy XV (Square Enix) {2016.11.29} - 1,511 / 1,013,079
38./31. [NSW] Dragon Quest X: All in One Package (Square Enix) {2017.09.21} - 1,489 / 12,633
39./36. [PS4] Minecraft: Playstation 4 Edition (Sony Interactive Entertainment) {2015.12.03} - 1,472 / 254,554
40./43. [3DS] Monster Hunter Double Cross (Capcom) {2017.03.18} - 1,461 / 1,649,116
41./13. [PS4] Coven and Labyrinth of Refrain (Nippon Ichi Software) {2017.09.28} - 1,444 / 7,554
42./51. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} - 1,378 / 2,671,989
43./37. [PS4] Yakuza: Kiwami [New Price Edition] (Sega) {2017.09.21} - 1,356 / 5,856
44./46. [3DS] Super Mario Maker for Nintendo 3DS (Nintendo) {2016.12.01} - 1,311 / 1,105,838
45./48. [3DS] Hey! Pikmin (Nintendo) {2017.07.13} - 1,289 / 145,436
46./39. [PS3] Winning Eleven 2018 (Konami) {2017.09.14} - 1,194 / 18,849
47./52. [PS4] NieR Automata (Square Enix) {2017.02.23} - 1,144 / 358,443
48./32. [PS4] NBA 2K18 (Take-Two Interactive Japan) {2017.09.19} - 1,128 / 12,871
49./57. [3DS] Pokemon Sun (Pokemon Co.) {2016.11.18} - 1,067 / 1,737,567
50./66. [3DS] Kirby: Planet Robobot (Nintendo) {2016.04.28} - 1,050 / 549,510

SOFTWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2017     | FY(%)   |
--------------------------------------------------------
| PS4   | 105,667   | 33.6%    | 4,345,011   | 31.8%   |
| 3DS   | 89,533    | 28.4%    | 4,990,043   | 36.5%   |
| Switch| 85,848    | 27.3%    | 3,200,988   | 23.4%   |
| Vita  | 24,705    | 7.8%     | 825,799     | 6.0%    |
| PS3   | 4,271     | 1.4%     | 105,829     | 0.8%    |
| Wii U | 3,877     | 1.2%     | 194,629     | 1.4%    |
| X One | 904       | 0.3%     | 9,557       | 0.1%    |
--------------------------------------------------------
| Total | 314,805   | 100.0%   | 13,671,856  | 100.0%  |
--------------------------------------------------------
HARDWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2017     | FY(%)   |
--------------------------------------------------------
| Switch| 35,215    | 42.4%    | 1,246,977   | 42.0%   |
| PS4   | 22,994    | 27.7%    | 770,396     | 25.9%   |
| 2DS   | 13,072    | 15.8%    | 396,871     | 13.4%   |
| 3DS   | 8,369     | 10.1%    | 420,090     | 14.1%   |
| Vita  | 3,147     | 3.8%     | 124,798     | 4.2%    |
| X One | 96        | 0.1%     | 2,218       | 0.1%    |
| PS3   | 44        | 0.1%     | 6,675       | 0.2%    |
| Wii U | 35        | 0.0%     | 3,890       | 0.1%    |
--------------------------------------------------------
| Total | 82,972    | 100.0%   | 2,971,915   | 100.0%  |
--------------------------------------------------------

Dengeki Online Sales: Week 39, 2017 (Sep 25 - Oct 01)

Dengeki Sales Archive
2009 | 2010 | 2011 | 2012 | 2013 | 2014
 

Gradivus

Member
DL-9xyKUIAI-gto.jpg


http://www.neogaf.com/forum/showpost.php?p=251410298&postcount=1470

http://www.neogaf.com/forum/showpost.php?p=251415749&postcount=1484
Easily the best one so far.
 

MoonFrog

Member
Bandai Namco has Namco Museum, Dragonball Z and One Piece so far so they're barely ahead of Capcom for now. But yes, a very bad showing. Especially when a lot of their mid-tier games are being produced on UE4.
Yep, exactly the sort of game that you'd think could (relatively easily) be on and could gain something from being on Switch.

It's the top and the bottom in production values/sales ambitions where I'd expect there to be more reasons against Switch in some cases. Not the middle.
 

DrWong

Member
Bandai Namco released a One Piece port, a Xenoverse 2 port, Namco Museum, working on Pokken. a Gotouchi Tetsudou announced for this winter in Japan. there's also a multiplat Ben 10 game digitally in November.

All I want from them right now is a port of the Wii U Golf (from wii sports) to Switch, with hd rumble and all of that implemented (and few new courses too).
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Bamco and their IPs arent going anywhere - they can afford to take their time since they have many revenue sources...Capcom isnt in the same spot which is why their fuck ups are getting rated harsher. Capcom is a company that would benefit from selling a couple 100k units mor per FY...for Bamco that would be an extra but it wont make or break them.

No need to worry about Bamco or SE at all....they might need more time but they have the resources to deliver.
 

Fiendcode

Member
Not that late. We're talking about publishers only starting development on Switch games after the system has been released for several months. You can't even claim that was the case with PS4/XBO. Especially keeping in mind it's referring to games with two year development cycles so this is the smaller scale stuff, not big projects.
As far as we knew, they were similarly late with PS4 and Xbox One. I put together this mega-list in another thread but this is what the big Japanese publishers had 7 months in, games were released unless otherwise noted.


Bandai Namco

PS4+XB1
Mobile Suit Gundam series (PS4 only, announced)
The Idolmaster series (PS4 only, announced)

Switch
Dragon Ball Xenoverse 2 - Nintendo Switch Version
Namco Museum
One Piece Unlimited World Red - Deluxe Edition
Pokkén Tournament DX (Nintendo published)
Taiko no Tatsujin series (announced)
Tales of series (announced)


Capcom

PS4+XB1
Dead Rising 3 (XB1 only, western dev)
Deep Down (announced)
Strider (western dev)

Switch
Monster Hunter XX - Nintendo Switch Ver.
Resident Evil Revelations (announced)
Resident Evil Revelations 2 (announced)
Ultra Street Fighter II: The Final Challengers


Koei Tecmo

PS4+XB1
Dynasty Warriors 8: Empires (announced)
Dynasty Warriors 8: Xtreme Legends - Complete Edition (PS4 only)
Dynasty Warriors Online Z (PS4 only, announced)
Nobunaga's Ambition: Sphere of Infuence (announced)
Nobunaga's Ambition Online: Tenka Mugen no Shou (PS4 only, announced)
Samurai Warriors 4 (PS4 only, announced)
Warriors Orochi 3 Ultimate (announced)

Switch
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings (announced)
Attack on Titan 2 (announced)
Champion Jockey Special
Dynasty Warriors 8: Empires (announced)
Fire Emblem Warriors (Nintendo co-published)
Nights of Azure 2: Bride of the New Moon
Nobunaga's Ambition: Sphere of Influence with Power-Up Kit
Nobunaga's Ambition: Taishi (announced)
Romance of the Three Kingdoms XIII with Power-Up Kit
Samurai Warriors: Spirit of Sanada (announced)
Winning Post 8 2017
Warriors Orochi 3 Ultimate (announced)

Konami

PS4+XB1
Metal Gear Solid V: Ground Zeroes
Metal Gear Solid V: The Phantom Pain (announced)
Pro Evolution Soccer 2015 (announced)

Switch
Super Bomberman R


Level 5

PS4+XB1
Wonder Flick (announced)

Switch
support confirmed (Inazuma Eleven Ares all but confirmed)


Sega

PS4+XB1
Alien Isolation (announced)
Yakuza Ishin! (PS4 only)

Switch
Phantasy Star Online 2 Cloud (announced)
Puyo Puyo Tetris
Shin Megami Tensei HD Project (announced)
Sonic Forces (announced)
Sonic Mania (western dev)
support confirmed (Sega CS1/Yakuza Studio)


Square Enix

PS4+XB1
Final Fantasy XIV Online: A Realm Reborn (PS4 only)
Final Fantasy XV (announced)
Kingdom Hearts III (announced)
Murdered: Soul Suspect (western dev, announced)
Thief (western dev)
Tomb Raider: Definitive Edition (western dev)

Switch
Dragon Quest X Online
Dragon Quest XI: Echoes of an Elusive Age (announced)
Dragon Quest Builders (announced)
Dragon Quest Builders 2 (announced)
Dragon Quest Heroes I•II for Nintendo Switch
Fear Effect Reinvented (western dev, announced)
I am Setsuna
Lost Sphear
Project Octopath Traveler (announced)
Seiken Densetsu Collection
Spelunker Party!
 

Principate

Saint Titanfall
I would actually argue that Namco’s output is much worse given they are a much bigger company, but have a similar number of releases compared to Capcom (or possibly even less).
No doubt Namco is worse but the only reason Capcom is mentioned as much outside the usual reasons and Namco not so much is that no one is worried about Namco's software sales. They could skip the switch the entire generation and keep on trucking with minimal impact outside of potential loss revenue.

I don't think the same is true for capcom unless MHW really pays offs.
 
Bamco and their IPs arent going anywhere - they can afford to take their time since they have many revenue sources...Capcom isnt in the same spot which is why their fuck ups are getting rated harsher. Capcom is a company that would benefit from selling a couple 100k units mor per FY...for Bamco that would be an extra but it wont make or break them.

No need to worry about Bamco or SE at all....they might need more time but they have the resources to deliver.

Neither are Capcom IP's if you are saying that in such a sense. You're 100k point also applies to Capcom who moves like 10 million in packaged sales a year.

Sure Capcom have flopped on certain IP's due to various reasons but their games are still undoubtedly good, they still have the talent and they're financials don't bleed money either.
 
Bamco has worse support, but at least they're making money as usual. Capcom can't say that.

And, yes, I do agree about the posts about their failures with mobile. Are they even trying with mobile in Japan now? Seems like the new Puzzle Fighter was aimed at the casual western market based on the design. I don't see it doing well at all too.

Anyway, we talk so much about Capcom because they aren't finding success with their AAA titles and are somehow skipping out the new Nintendo handheld, even though the 3DS saved them these last years.
 

test_account

XP-39C²
Capcom still had MvC3 and SxT for the Vita first months. That's much bigger support than what the Switch got. They changed MH to 3DS, sure. I am not disputing that there's some sense on the MHW project.

And Pipelines, KT got games running pretty fast, Bamco has the Nintendo collaborations and have ported at least one current gen game to the system. Lack of support for recently announced titles is concerning, but at least they are congruent with what they were supporting until now. SE have already announced big games for the system.
Thats true (although Street Fighter VS Tekken wasnt actually released before about a year after the Vita launch. The PS3/Xbox 360 version was released about a half year before the Vita version). I'm not sure i'd say that its much bigger support, the port of MHXX is at least on the similar scale of those titles, in my opinion. But MvC3 was a launch title for the Vita at least, and both SFxT and MvC3 were worldwide releases.

Regardsing pipelines, i understand. In that regards, i think Capcom should have the same since they have already released Ultra Street Fighter 2 and MHXX port released.
 

Lonely1

Unconfirmed Member
Yep, exactly the sort of game that you'd think could (relatively easily) be on and could gain something from being on Switch.

It's the top and the bottom in production values/sales ambitions where I'd expect there to be more reasons against Switch in some cases. Not the middle.

While I do believe that DBZF, Code Vein and GoE3 can be transitioned decently to the Switch, they are still games developed with higher specs in mind. I wouldn't say that they are no brainers or even easy ports. Not in the same category of the retro collections that Capcom keeps releasing to bomb on the XB1.
 

Chris1964

Sales-Age Genius
I would actually argue that Namco’s output is much worse given they are a much bigger company, but have a similar number of releases compared to Capcom (or possibly even less).

Capcom is a total mess as a company that bases almost everything on a single title for near future. You can't compare it with Namco because it doesn't look very hot for switch right now either. I'm sure if they decide it they are in position to shift resourses rapidly, you can't say that for Capcom.
 
Maybe my eyes decieved me, but GE3 didnt look as graphically intense as code vein. Maybe its because
The game is early in development though.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Neither are Capcom IP's if you are saying that in such a sense. You're 100k point also applies to Capcom who moves like 10 million in packaged sales a year.

Sure Capcom have flopped on certain IP's due to various reasons but their games are still undoubtedly good, they still have the talent and they're financials don't bleed money either.

Ports and Remasters selling more than 100k per FY are considered a success for Capcom most of the times - so talking about those low effort Switch ports they could have dropped on the market it would have helped them to compensate for titles like RE7 or MvCI failing to meet their expectations. Dragons Dogma result are also kinda lackluster....though they likely didnt expect much.

Supporting the Switch this year wont break or make anything for Capcom...but a company in their situation should make better calls when it comes to easy money. There are plenty of times when playing hard to get makes sense - but i dont think they are in that position right now.

If it works out for them....thats perfect - but i dont really wanna see them to have even more corners for future titles because they cant take the risks anymore or are low on money.

Nearly 4 years so far in this generation and the console output has been lackluster, considering it mostly consists of ports/remake to stay afloat.
 

Lonely1

Unconfirmed Member
Neither are Capcom IP's if you are saying that in such a sense. You're 100k point also applies to Capcom who moves like 10 million in packaged sales a year.

Sure Capcom have flopped on certain IP's due to various reasons but their games are still undoubtedly good, they still have the talent and they're financials don't bleed money either.

The ~400k of USFII were directly cited by Capcom as a significant source of profit during the period. The ~100k+ they would have gotten from the cited games would be a good boost over that, specially the minimal investment they would have required.

If it works out for them....thats perfect - but i dont really wanna see them to have even more corners for future titles because they cant take the risks anymore or are low on money.

IMHO, their games, and therefore their sales, are already suffering due the lack of money. Capcom has been in black thanks to the sales of their back catalog.
 
While I do believe that DBZF, Code Vein and GoE3 can be transitioned decently to the Switch, they are still games developed with higher specs in mind. I wouldn't say that they are no brainers or even easy ports. Not in the same category of the retro collections that Capcom keeps releasing to bomb on the XB1.

You got any numbers or are you just saying that?

Bamco has worse support, but at least they're making money as usual. Capcom can't say that.

And, yes, I do agree about the posts about their failures with mobile. Are they even trying with mobile in Japan now? Seems like the new Puzzle Fighter was aimed at the casual western market based on the design. I don't see it doing well at all too.

Anyway, we talk so much about Capcom because they aren't finding success with their AAA titles and are somehow skipping out the new Nintendo handheld, even though the 3DS saved them these last years.

Capcom are making money though.

The key difference between Namco or Capcom is not their SW support: they are both largely ignoring the SW and focusing on PS4/XB1/PC. Its that Namco has something to fall back on with their mobile funds while Capcom does not.

Resident Evil has been a great success for Capcom this gen, despite RE7 closely missing expectations. Their HD collections seem to be doing well also.
 

Lonely1

Unconfirmed Member
You got any numbers or are you just saying that?
.

Their latest financial had the games at 50K, which are rounded up from anywhere from 1 to 49,999.

Capcom are making money though.

Capcom didn't had enough money to fund SFV without Sony. And MvC:I suffered due to lack of funds too. They are still in black, but on a down guard trajectory that won't stop if MHW doesn't outperform MH4/G or get a surprise mobile hit.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
IMHO, their games, and therefore their sales, are already suffering due the lack of money. Capcom has been in black thanks to the sales of their back catalog.

Yup,
we already know the had to cut corners for RE7s budget compared to previous titles...they also doesnt seem to be able to localize MHXXX Switch while working on MHW...or in general course correct their low-budget ports like Mega Man LC so that they can hit Switch as well.

Money has to be tight considering how unflexible they have been so far. I dont think the Switch performance has in any mayor way impacted their plans for this FY - every yen is already accounted for.....lol.

Maybe for next FY, when shareholders demand some initiatives in regard to Switch, they will have to step up their game.
 

Principate

Saint Titanfall
You got any numbers or are you just saying that?



Capcom are making money though.

The key difference between Namco or Capcom is not their SW support: they are both largely ignoring the SW and focusing on PS4/XB1/PC. Its that Namco has something to fall back on with their mobile funds while Capcom does not.

Resident Evil has been a great success for Capcom this gen, despite RE7 closely missing expectations. Their HD collections seem to be doing well also.
We'we not talking about simply making money, they are the biggest publishers in Japan not some below midtier publisher barely getting by. Capcom are facing a contraction with profitability based on ports and remaster.

For an investor a contracting company is down right worthless company to invest or maintain stocks in unless you expect future growth. There are almost always plenty of better options

Capcom's problem is that there isn't a whole load of that potential for future growth.
 
Capcom are making money though.

The key difference between Namco or Capcom is not their SW support: they are both largely ignoring the SW and focusing on PS4/XB1/PC. Its that Namco has something to fall back on with their mobile funds while Capcom does not.

Resident Evil has been a great success for Capcom this gen, despite RE7 closely missing expectations. Their HD collections seem to be doing well also.

Besides the HD ports everything they made either was a failure or underperformed. It's obvious this isn't good for the company.

REVII already got lower numbers than the last entries and I don't expect MHW to sell more than the 3DS or PSP games, so soon they'll have their two biggest franchises shrinking too.
 
Dengeki Online Sales: Week 40, 2017 (Oct 02 - Oct 08)

47./52. [PS4] NieR Automata (Square Enix) {2017.02.23} - 1,144 / 358,443

Always here, great :)

26./25. [PS4] Dragon Quest XI: Echoes of an Elusive Age (Square Enix) {2017.07.29} - 2,218 / 1,341,201
02./04. [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 22,917 / 1,228,063

Splatoon 2 will soon eat it ^^

42./51. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} - 1,378 / 2,671,989

6 years, ok...
 

foxuzamaki

Doesn't read OPs, especially not his own
We'we not talking about simply making money, they are the biggest publishers in Japan not some below midtier publisher barely getting by. Capcom are facing a contraction with profitability based on ports and remaster.

For an investor a contracting company is down right worthless company to invest or maintain stocks in unless you expect future growth. There are almost always plenty of better options

Capcom's problem is that there isn't a whole load of that potential for future growth.
How were their stocks after they announced MHW?
 

Lonely1

Unconfirmed Member
Yup,
we already know the had to cut corners for RE7s budget compared to previous titles...they also doesnt seem to be able to localize MHXXX Switch while working on MHW...or in general course correct their low-budget ports like Mega Man LC so that they can hit Switch as well.

And lack of art budget seems to have doomed MvC:I too.
 

Fiendcode

Member
While I do believe that DBZF, Code Vein and GoE3 can be transitioned decently to the Switch, they are still games developed with higher specs in mind. I wouldn't say that they are no brainers or even easy ports. Not in the same category of the retro collections that Capcom keeps releasing to bomb on the XB1.
While skipping Nintendo no doubt hurt MMLC2 and Disney Afternoon, the games are also doing worse on PS/Xbox/Steam as compared to MMLC1 or Ducktales Remastered. Not great all around really.

Personally I think it’s weirder Disney Afternoon skipped 3DS. MMLC did okay there even being super late and buggy, the engine and dev house was already in place and it’s exactly the sort of release that still probably would’ve done well on the system.
 

LOCK

Member
While skipping Nintendo no doubt hurt MMLC2 and Disney Afternoon, the games are also doing worse on PS/Xbox/Steam as compared to MMLC1 or Ducktales Remastered. Not great all around really.

Personally I think it’s weirder Disney Afternoon skipped 3DS. MMLC did okay there even being super late and buggy, the engine and dev house was already in place and it’s exactly the sort of release that still probably would’ve done well on the system.
If they were smart, any third party really, they would have prioritized some sort of port to release this December. Barren schedule still for Switch.
 

Vena

Member
If they were smart, any third party really, they would have prioritized some sort of port to release this December. Barren schedule still for Switch.

Indies are feasting. We've got small indies popping up with headlines for 20k+ openings, and who knows how much Golf Story or Stardew or Dig 2 have sold.

Overall they've made a minor recovery as I imagine due to some optimism about about the project but Capcom is pretty volatile. Some more bad news in earnings will likely sink that.

The Marvel debacle is going to tank them, you can't just flub on one of the largest media properties and think the investors will be "oh, okay, you tried".
 

casiopao

Member
Indies are feasting. We've got small indies popping up with headlines for 20k+ openings, and who knows how much Golf Story or Stardew or Dig 2 have sold.



The Marvel debacle is going to tank them, you can't just flub on one of the largest media properties and think the investors will be "oh, okay, you tried".

And when the investor find out that World is not coming out on Switch to sell on Japan more, they are getting more screwed.
 

Vena

Member
And when the investor find out that World is not coming out on Switch to sell on Japan more, they are getting more screwed.

I doubt investors will care. They may ask *why*, or some one might if they have a Q&A, but largely they will be focused on mobile, Marvel, and sales of the catalog vs. expectations (and any forecast revisions). World will probably need a forecast at long last provided for its sales, or investors will likely not be happy to be kept in the dark on targets of a key-franchise.

There may be someone who asks, after all someone asked about MvCI on Switch but it is unlikely. Even if it is asked, I doubt you'd get a genuine response.
 

casiopao

Member
I doubt investors will care. They may ask *why*, or some one might if they have a Q&A, but largely they will be focused on mobile, Marvel, and sales of the catalog vs. expectations (and any forecast revisions).

There may be someone who asks, after all someone asked about MvCI on Switch but it is unlikely. Even if it is asked, I doubt you'd get a genuine response.

It is about profit though. If the investor feel that not releasing on Switch is going to affect the profit they are going to receive, Capcom wont be able to just move past it.

Especially with MvCI and mobile gigantic failure.
 

Vena

Member
It is about profit though. If the investor feel that not releasing on Switch is going to affect the profit they are going to receive, Capcom wont be able to just move past it.

Especially with MvCI and mobile gigantic failure.

Its as Nirolak said, though, this is just a scratch on a man who is potentially bleeding to death. Its minor to the grand scheme of things and/or what investors would want/care about.

"Why did Marvel bomb?"
"Why are the catalog sales disappointing?"
"Where are the mobile games?"

These are the major questions to look at, since Capcom's been struggling this year with moving software in near all capacity sans USFII (of all things). Coming from a forecast of 2 million by end of FY, to potentially not even selling half a million before your product fell into the void of "no one gives a shit" is going to incite a lot of questions, especially because of the no doubt expensive Marvel licenses.

As I said, someone might ask and they'll likely get no answer because Capcom's not going to be like "we we have the foresight of a blind budgerigar". Likewise for any investor question on why they aren't capitalizing on Switch while sales are lagging everywhere/for all of their products.
 

casiopao

Member
Its as Nirolak said, though, this is just a scratch on a man who is potentially bleeding to death. Its minor to the grand scheme of things and/or what investors would want/care about.

"Why did Marvel bomb?"
"Why are the catalog sales disappointing?"
"Where are the mobile games?"

These are the major questions to look at, since Capcom's been struggling this year with moving software in near all capacity sans USFII (of all things). Coming from a forecast of 2 million by end of FY, to potentially not even selling half a million before your product fell into the void of "no one gives a shit" is going to incite a lot of questions, especially because of the no doubt expensive Marvel licenses.

As I said, someone might ask and they'll likely get no answer because Capcom's not going to be like "we we have the foresight of a blind budgerigar". Likewise for any investor question on why they aren't capitalizing on Switch while sales are lagging everywhere/for all of their products.

I am more talking on acumulation of grief the investor would have. Capcom have been on streak of negative news. There is hardly any positive news coming out from them. And if investor saw that one of their biggest product is taking unnecesary risk, it is not going to be surprising seeing some of the investor bail out.

Contradiction?

Delusion? Thats like telling ur boss, "this product can sell 5 million copies" and when it did not reach that number, " it is still successful as many buyers seems to like the product".

I will get fired if i try this shit lol.

None of their popular IPs seem to translate to mobile all that well. Like, how do you created a mobile spinoff of Monster Hunter or Resident Evil that's inline with the experience fans have come to expect from those franchises?

This statement i think is why Capcom will never be able to strike gold on mobile. They are forcing their unsuitable IP toward mobile and hope for the best.

Rather than keep using those IP, why wont Capcom try looking for other mobile game developer and try launching new mobile IP?

Sega and Square Enix had proven that their new IP on mobile is much more successful than the old IP recycled. There is so many way to be successful on mobile but Capcom just F it up.
 

Fiendcode

Member
If they were smart, any third party really, they would have prioritized some sort of port to release this December. Barren schedule still for Switch.
At this point I think a Mega Man Legacy Complete Collection makes more sense for Switch. MM1-10 plus throw in MM&B for $30-40. Doing both collections in one will mitigate the lateness and the game would still probably sell well even at a higher pricepoint. And have M2 do it so it’s not a buggy mess this time.
 

MoonFrog

Member
RE7 could sell well while missing expectations. That would say something about Capcom's expectations, which could further say something about just how much of a success Capcom wanted, or "needed," RE7 to be.

It could also sell well by a general metric, but poorly by an RE metric, which would be troubling for a mainline entry.

There are also non-RE7 Resident Evil games.
 

test_account

XP-39C²
Contradiction?
Delusion? Thats like telling ur boss, "this product can sell 5 million copies" and when it did not reach that number, " it is still successful as many buyers seems to like the product".

I will get fired if i try this shit lol.
Are you guys saying that Resident Evil did very poorly, as in not making money this gen? Didnt the ports of 4,5 an 6, and RE:HD sell nearly 3 million copies in total? Is it delusional to think that the franchise did good overall this gen?
 

Kyoufu

Member
Honestly, RE7 did pretty great for a first-person horror game. Not so great when you compare with RE6, but yeah, that wasn't going to happen anyway.

If they want to maximise sales for RE8, I think they need to go back to an action game but more importantly, make it co-op. Lack of co-op really hurt RE7's potential appeal imo.
 

ggx2ac

Member
P_M might mean that it was critically received well and the remasters sold well

I don't read the words "great success for Capcom" as Capcom being glad for all the hype, last I remember, RE7 was actually a divisive resident evil title for fans. Since it failed its forecast and looks to be set to fail another forecast from being at only 200k sales of a 2 million forecast, I don't think Capcom sees RE7 as a "great success" in that sense.
 

ggx2ac

Member
Are you guys saying that Resident Evil did very poorly, as in not making money this gen? Didnt the ports of 4,5 an 6, and RE:HD sell nearly 3 million copies in total? Is it delusional to think that the franchise did good overall this gen?

RE7 failing forecasts while re-releases of old games which bring in less revenue in comparison does not make it a "great success" for Capcom.

The re-releases were successful I have no problem with that.

RE7 not making its forecast and even doing worse currently this financial year? I wouldn't call it a success for Capcom.

Combining both? No way would I call it a "great success" for Capcom.
 
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