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Warframe: Plains of Eidolon |OT| Certified Free Range

Roshin

Member
1) Nonsensical story (and poor follow up introduction levels.) Just sort of tosses you in and expects you to play, but I really have no idea whats going on.

2) Forced matchmaking after the very first level(?) The game dropped me in with 1-3 other people for these missions, who are clearly on alt accounts or something just speedrunning to the objectives, blowing past everything while I'm still trying to figure out exactly what's going on. This does not a good experience make.

3) Secondary systems (i.e. everything not combat) are not explained well, if at all. You just sort of unlock them over the course of the few missions, and seem to be expected to know how to use them (despite them still seeming fairly limited.)

Yes, this is my experience too.

I think this is the second or maybe third time I give Warframe a chance, but I still find it a rather confusing experience. The UI feels cluttered and messy. There are obviously various systems in place, but I'm not sure what many of them do.

The most frustrating bit is finding my way around, though. The levels/maps are like mazes and other players just blitz through them. After a while I get a message that the others are waiting for me at the exit and I'm like "I'm sorry, but I don't know where to go!".

I made it to the Plains, but I don't know. This still feels rough and unpolished to me.
 

IvorB

Member
Probably best to just accept that reading the wiki is a part of the Warframe experience. If you see something that confuses you just look it up. Think of it as second-screen gaming.

Game doesn't really hand-hold much but it's a lot better than it was to be honest. When it first launched on PS4 they explained practically nothing.
 

Gattsu25

Banned
Probably best to just accept that reading the wiki is a part of the Warframe experience. If you see something that confuses you just look it up. Think of it as second-screen gaming.

Game doesn't really hand-hold much but it's a lot better than it was to be honest. When it first launched on PS4 they explained practically nothing.

You mean this screen wasn't self explanatory?
w3vCnc4.png


Yeah, Warframe came a looong way from what it used to be...but I'd also argue that the wiki is part of the experience just as it is with MMOs and Minecraft
 
I hate Bombards.
This is another case where the wiki can help.

In the article about Bombards there are all kinds of basic tips on their behavior, weaponry, drops, etc. But look to the panel to the right under Statistics and you'll see a breakdown of this unit's weaknesses and strengths, with a bunch of damage type icons and (+) and (-) to show what damage is extra effective against them and which they resist.

In the case of Bombards they have Alloy armor, which is strong against Slash, Electrical and Magnetic damage, but weak to Puncture, Cold and especially Radiation damage. Underneath that armor the Grineer are Cloned Flesh, strong against Impact and Gas damage, but weak to Slash, Heat and especially Viral. To the extent you can choose weapons with mods that attack Alloy and Cloned Flesh best, you'll find these particular enemies becoming less and less a problem for you.

In the early going you may not have access to the weapons with some of these elemental damage types, nor the mods you use to add these damage types to your weapons*. So from the get-go its enough to know the basics: That against Grineer, because they are armored, Puncture damage is most effective. Against Corpus, you want Impact and Cold to take down their shields, and against Infested you want Slash and Heat because they are fleshy monstrosities. Check your weapons and mods to see what you have best to bring in against each faction. As your arsenal expands and as particular enemies annoy you, look them up in the wiki and see if you can optimize your builds to take them down quickly.


* You can either slot base damage type mods like Cold, Heat, etc, or create combined effects by slotting multiple distinct damage types that work together to produce more complicated elemental damage types like Corrosive, Radiation etc. Just slotting these mods will increase your weapon damage, but combine them with a high status % and you'll not only do the elemental damage in terms of raw numbers, but also "proc" the effect of that type: When Heat damage procs, enemies will be set on fire and flee, Cold procs freeze enemies, Corrosive procs will literally melt enemy armor, etc. This system has a ton of depth to it and can be found in detail in the Damage 2.0 article. Once you understand Damage 2.0 you'll know how to be super effective against enemies in the game.

Its a lot to take in at first, and can take a while to come to grips with, but once you do the whole nature of the game comes into view.
 

hollomat

Banned
Haven't played in over 2 years, downloaded everything and opened the game and I'm completely lost. I found out how to get to the new area, but no idea what I'm supposed to do or who to talk to.

Seems very unintuitive. Any guidance anyone can offer?
 

Gattsu25

Banned
Haven't played in over 2 years, downloaded everything and opened the game and I'm completely lost. I found out how to get to the new area, but no idea what I'm supposed to do or who to talk to.

Seems very unintuitive. Any guidance anyone can offer?

Talk to all the NPCs.
Do a bounty.
After that a story quest unlocks. Do that.
Use the points you earn to buy things.
Use those things you buy.
 

Biscotti

Neo Member
I kinda regret selling my account last year, I had a founder's account with excal prime and a few other prime packages.
 

Uthred

Member
Handy fishing guide - https://docs.google.com/spreadsheets/d/13vN9qnVuPSkHiLHTJZ_CjImaekcMY2tC3cNCcQCCVP8/htmlview?sle=true Considering DE have said the economy should be rebalanced soon people may want to hold off on handing in stuff for rep.

Game doesn't really hand-hold much

There's a difference between not hand holding much and being deliberately obtuse.

Yeah, Warframe came a looong way from what it used to be...but I'd also argue that the wiki is part of the experience just as it is with MMOs and Minecraft

I dont think its really comparable, with most modern MMO's if you use the wiki its usually to look up drops, unlike Warframe where you need to use the wiki to look up basic information from what the mission types are to how the games upgrade system functions. MMO's are in no way as reliant on their wiki's as Warframe is on its. Speaking of which, those videos on the wiki are a pain in the arse.
 

Ploid 3.0

Member
I'm using a steam controller, and I have sprint bound to the outer edge of my analog so that it auto sprints at full move direction. I wish there was a way to give shooting a priority over sprinting. While shooting if I move the analog too far I stop, sometimes I don't know if I'm out of bullets and it's reloading or if it was because of sprint.

Too bad I can't have two mode shifts on the analog. I have to choose right trigger or left trigger to disable outer ring sprinting on the Steam Controller. Oh wells.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
There's a difference between not hand holding much and being deliberately obtuse.

It's not really obtuse as they've introduced a lot of subsystems over the years but never really integrated them into the new player experience. It works if you're playing the game when content releases but for people coming in it's information overload.

PoE has the same problem. A lot of F2P games are like this actually, because they're really focused on supporting their playerbase rather than attracting new ones, and the ones who do come in usually do so by word of mouth and with friends to help them.
 

Uthred

Member
Seems some of the fish are bugged? Only been able to get Goopola spleens from the small one made getting todays kavat skin a chore.

It's not really obtuse as they've introduced a lot of subsystems over the years but never really integrated them into the new player experience.

I'd consider wilfully not offering in game information on the games subsystems to be deliberately obtuse. But I've made my peace with it so I'll drop it.
 
I'm surprised they went to all the effort for this open world expansion yet as a newcomer this feels like early access in terms of initial presentation.

Playing with a controller, the prompts are not shown in button presses but the keyboard commands so its a matter of trial and error. The default controller handling also way overcompensates the handling of acceleration making it easy to be spun around, which presumably was something optimized for M&K.

It's also very confusing knowing what anything means. Is a warframe me the playable character, or just a piece of armor? In other words, in game lore terms if I want to play a new warframe is that like another person waking up from cryo or whatever?

Apart from those issues, I actually like the core gameplay mechanics like having various melee weapon types and powerful abilities such that its not just purely gunplay. I also think the designs are quite awesome for the warframes.
 

Indrid Cold

Unconfirmed Member
The codex is only helpful for basic stuff and has none of the hidden stats/systems that ppl have been asking for for years. Not to mention tons of missing drop rates etc that you need the wiki or datamining for.

It's just how DE work. Shove shit out the door asap despite it barely working or ever being fixed/improved. Doesn't help that all the ass kissers on the forums felate them for everything and shout down any attempts at criticism.
 
Playing with a controller, the prompts are not shown in button presses but the keyboard commands so its a matter of trial and error. The default controller handling also way overcompensates the handling of acceleration making it easy to be spun around, which presumably was something optimized for M&K.

It's also very confusing knowing what anything means. Is a warframe me the playable character, or just a piece of armor? In other words, in game lore terms if I want to play a new warframe is that like another person waking up from cryo or whatever?

Apart from those issues, I actually like the core gameplay mechanics like having various melee weapon types and powerful abilities such that its not just purely gunplay. I also think the designs are quite awesome for the warframes.

-Launch the game in big picture mode. Keyboard prompts will be replaced with controller icons. It's not the best solution and I'm not sure why it is that way, but it is there.

-The game explicitly shows you what Warframes are. You need to keep playing in order to find out.

The codex is only helpful for basic stuff and has none of the hidden stats/systems that ppl have been asking for for years. Not to mention tons of missing drop rates etc that you need the wiki or datamining for.

It's just how DE work. Shove shit out the door asap despite it barely working or ever being fixed/improved. Doesn't help that all the ass kissers on the forums felate them for everything and shout down any attempts at criticism.



There are a lot of questions people ask that ARE answered in the Codex though. I think it's a very valid criticism that the developers don't do a great job at introducing many systems in the game, but I also see people ask questions that makes it clear they didn't check the Codex or really make any attempt to explore the game to find out where their answers might be.
 
The codex is only helpful for basic stuff and has none of the hidden stats/systems that ppl have been asking for for years. Not to mention tons of missing drop rates etc that you need the wiki or datamining for.
Yeah, that's how I meant it, just the basics. The wiki is mandatory for everything else.
 

SCB3

Member
So I did like 4 hours of this a few months ago, should I jump back in? I did kinda like it, but feels like it needed work, the art work is great and some of it is interesting
 

VariantX

Member
Did you check the Codex?







(screens from PS4 so no POE info yet)

That's fine and all but the game probably needs to guide the players to the codex and explain it's purpose in the first place. I don't know if PoE does this.

It did finally explain the gear wheel to players though. A common thing I hear from new players is that they didn't even know the game even had consumable items in the first place. And these people are dozens of hours into the game not knowing this.
 

Manzoon

Banned
That's fine and all but the game probably needs to guide the players to the codex and explain it's purpose in the first place. I don't know if PoE does this.

It did finally explain the gear wheel to players though. A common thing I hear from new players is that they didn't even know the game even had consumable items in the first place. And these people are dozens of hours into the game not knowing this.

I don't know what to tell you. The arsenal, where you set your loadout, has a big GEAR section on it that brings up a wheel that you can put stuff on if you have it. Sometimes you have to experiment just a little bit and have a curious mind, I can't imagine playing this for dozens of hours and not see that.
 
It did finally explain the gear wheel to players though. A common thing I hear from new players is that they didn't even know the game even had consumable items in the first place. And these people are dozens of hours into the game not knowing this.

That's probably not likely as understanding the basics of the gear wheel and why it's there is pretty much required in order to fulfill one of the junction requirements to..Phobos I believe? It's a planet that is pretty early on.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Took me 700 hours to start using Energy Pizzas!
 

Sarcasm

Member
This game lacks QoL stuff and isn't very good at explaining things. Some basic missing UI QoL even.

Best thing I recommend is finding a buddy who knows things 100x better than ingame information.
 
-Launch the game in big picture mode. Keyboard prompts will be replaced with controller icons. It's not the best solution and I'm not sure why it is that way, but it is there.

-The game explicitly shows you what Warframes are. You need to keep playing in order to find out.

There are a lot of questions people ask that ARE answered in the Codex though. I think it's a very valid criticism that the developers don't do a great job at introducing many systems in the game, but I also see people ask questions that makes it clear they didn't check the Codex or really make any attempt to explore the game to find out where their answers might be.

Ah ok thanks. Yeah I mean I make the comments for the benefit of the developers, I dont mind putting some time in but they may end up losing customers for the sake of some simple things.
 

Volimar

Member
Are some of the bounties bugged? I got the hidden artifacts bounty and cleared all the enemies. I got the prompt to find the hidden artifact, but no indicator where it might be. No circle to search in, nothing.
 

Mupod

Member
yeah almost every attempt we've made to do bounty stuff has ended in failure. It's like a 1 in 4 chance that it even lets us zone into the plains, and from there we have to hope the quests don't bug out. It loves to put us in different instances of the zone or get us stuck at a 'waiting for players' screen.

We did manage to get one bounty completed, at least. We tried another and got to the final stage, but suddenly lost most of our UI, which was baffling. And then the 3 caches never spawned so it was impossible to complete.

I don't know if it's so busted because we're trying to do everything as a group of 2 but it's such a huge waste of time to even attempt the PoE content. Nevermind how grindy it is, we can't even get it to work.

We've got plenty of other things to do at least but still. How did this even go live?
 

Arrrammis

Member
Are some of the bounties bugged? I got the hidden artifacts bounty and cleared all the enemies. I got the prompt to find the hidden artifact, but no indicator where it might be. No circle to search in, nothing.
There's a bug where the end of a bounty step won't trigger, nothing I know of fixes it besides going back to Cetus and starting over.

yeah almost every attempt we've made to do bounty stuff has ended in failure. It's like a 1 in 4 chance that it even lets us zone into the plains, and from there we have to hope the quests don't bug out. It loves to put us in different instances of the zone or get us stuck at a 'waiting for players' screen.

We did manage to get one bounty completed, at least. We tried another and got to the final stage, but suddenly lost most of our UI, which was baffling. And then the 3 caches never spawned so it was impossible to complete.

I don't know if it's so busted because we're trying to do everything as a group of 2 but it's such a huge waste of time to even attempt the PoE content. Nevermind how grindy it is, we can't even get it to work.

We've got plenty of other things to do at least but still. How did this even go live?

As far as I know, the best way to do bounties (or PoE in general) is to set your matchmaking to friends only, and send out invites when you're out in the plains (not Cetus). Once you finish a bounty and go back to Cetus, if you want to do another bounty. leave the group, grab the bounty, and go back out onto the plains before reinviting group members.

That's why I'm pretty much sticking to fishing+mining right now. 1 hour of fishing for lungfish gets me within 2k of the daily rep cap, and fish/mining stuff are the only things you need for rank ups. Missing out on Gara for now, but the rewards are not worth the risk/time involved.
 

bati

Member
Ivara + sniper + Plains = tons of fun. I managed to get together a Vectis Prime set (had some old relics from few months ago) and decided to try it out in the plains - and it's amazing. I'm actually having an easier time soloing highest level bounties with a stealth frame than grouping with a friend who plays Mesa (I usually take Trinity in that case). The fire rate and reload speed on Vectis P are soooo satisfying.

Any tips for fishing and mining? Is it best done in free roam when there are no bounties active, or after the bounty is done? Does zone level have any impact on the quality of fish/minerals?
 

Sober

Member
Yes, this is my experience too.

I think this is the second or maybe third time I give Warframe a chance, but I still find it a rather confusing experience. The UI feels cluttered and messy. There are obviously various systems in place, but I'm not sure what many of them do.

The most frustrating bit is finding my way around, though. The levels/maps are like mazes and other players just blitz through them. After a while I get a message that the others are waiting for me at the exit and I'm like "I'm sorry, but I don't know where to go!".

I made it to the Plains, but I don't know. This still feels rough and unpolished to me.
Chiming in to basically say the same thing. This is also the 3rd time or so I've tried WF. Downloaded it again on the PS4 and it's fine but it's kind of annoying you pick a secondary/primary/melee in the starter levels and you're stuck with it until you can afford the beginner weapons in the market? And stealth is cool but it feels wasted even when I play solo when I can basically ninja jump through the levels without a care, but since I got both the bow and throwing knives secondaries when I started it feels like a chore to blitz.
 

Uthred

Member
Are some of the bounties bugged? I got the hidden artifacts bounty and cleared all the enemies. I got the prompt to find the hidden artifact, but no indicator where it might be. No circle to search in, nothing.

Yes

Ivara + sniper + Plains = tons of fun. I managed to get together a Vectis Prime set (had some old relics from few months ago) and decided to try it out in the plains - and it's amazing. I'm actually having an easier time soloing highest level bounties with a stealth frame than grouping with a friend who plays Mesa (I usually take Trinity in that case). The fire rate and reload speed on Vectis P are soooo satisfying.

Any tips for fishing and mining? Is it best done in free roam when there are no bounties active, or after the bounty is done? Does zone level have any impact on the quality of fish/minerals?


I find fishing and mining are best done solo in free roam, zone level has no effect on drops, time of day i.e. night or day can affect fish drops
 

Arrrammis

Member
Ivara + sniper + Plains = tons of fun. I managed to get together a Vectis Prime set (had some old relics from few months ago) and decided to try it out in the plains - and it's amazing. I'm actually having an easier time soloing highest level bounties with a stealth frame than grouping with a friend who plays Mesa (I usually take Trinity in that case). The fire rate and reload speed on Vectis P are soooo satisfying.

Any tips for fishing and mining? Is it best done in free roam when there are no bounties active, or after the bounty is done? Does zone level have any impact on the quality of fish/minerals?

You can do fishing/mining whenever, there's no difference between doing it in free roam or during a bounty. I personally prefer to do it in free roam because it feels like there's fewer enemy spawns, but that might be confirmation bias.

As far as fishing, different types of water have different spawns, and different fish also appear during day/night. Here's a handy bundle of info:

The best fishing spot IMO is the lake with a geyser, to your left when you leave Cetus. There are two large rocks in the middle of the pond that you can stand on, and during the night the only thing that spawns (without bait) are lungfish, which are worth 100/150/200 rep depending on size, which is the best you can get without using bait.

On a side note, I've never had fish go after my bait, and never seen different fish no matter where I used said bait, so that might be glitched (or I might be super unlucky).

As far as mining, you get the same materials pretty much everywhere. My favorite mining spots are the two cave systems on the southwest side of the map, beside/under the grineer base. Between the two of them you get 15-20 material spawns. Also, try your best to trace the white line, you'll get more materials that way.
 

Ovech-King

Gold Member
I was wondering if someone could share some advice on the ''base'' warframe with most devastating power , let say to damage multiple enemies at once?

So far, I already have;

Excalibur
Mag
Volt
Oberon
Hydroid
Gara

In my first 40 hours , I only managed to build Oberon and just got the last piece to my first prime weapon. This game...
 

Haly

One day I realized that sadness is just another word for not enough coffee.
You'll want Banshee Prime and/or Nidus.
 
I was wondering if someone could share some advice on the ''base'' warframe with most devastating power , let say to damage multiple enemies at once?
Octavia and Saryn come to mind. Played correctly you'll be looking at rooms full of damage numbers. Octavia with an amped mallet, spec'd for power, range and duration, and Saryn with her Spores and a weapon capable of popping them - an ignis with sinister reach works wonders. Saryn's abilities combine in all kinds of tricky ways to spread damage like a contagion.
 
Played a few hours in the past couple of days. Having a fun time but unsure if I'll stick with it or not. Could I get an invite into the GAF guild if possible? Steam name: FeedMeAStrayCat
 

Nessus

Member
Played Warframe a few years ago.

Loved the designs, the controls, the art style, even the hints of story. Didn't even mind the grind.

But I disliked how strong the enemies were. I would have much prefered weaker enemies, but more of them. When you level up and finally start to feel stronger, they introduce new, stronger enemies and you're back to feeling really fragile, and not at all like a super powerful cyborg ninja.

I would have prefered that it play more like Shinobi on PS2, lots of weak enemies that gang up on you.

Oh well, hard to be picky with a game that's free.
 

derFeef

Member
Played Warframe a few years ago.

Loved the designs, the controls, the art style, even the hints of story. Didn't even mind the grind.

But I disliked how strong the enemies were. I would have much prefered weaker enemies, but more of them. When you level up and finally start to feel stronger, they introduce new, stronger enemies and you're back to feeling really fragile, and not at all like a super powerful cyborg ninja.

I would have prefered that it play more like Shinobi on PS2, lots of weak enemies that gang up on you.

Oh well, hard to be picky with a game that's free.

You can still level up with "lower level" missions where you feel overpowered. My Strun is oneshotting whole rooms with enemies now if I play lower level missions.

Don't forget to upgrade mods and outfit your weapons accordingly, it can change how a whole mission plays out.
If you can't do it, just play coop with strangers, they will pull you through and level you up :)

edit: for the twitch stream loot - can you watch numerous streams at the same time?
 

Uthred

Member
I was wondering if someone could share some advice on the ''base'' warframe with most devastating power , let say to damage multiple enemies at once?

So far, I already have;

Excalibur
Mag
Volt
Oberon
Hydroid
Gara

In my first 40 hours , I only managed to build Oberon and just got the last piece to my first prime weapon. This game...

A brief overview of AOE frames/abilities:

Ember/Ember Prime: World on Fire, sets things on fire in a radius around you. You can fairly easily mod it so that it has more or less 100% uptime. Will easily clear the entire starmap, for tougher enemies you can use her 2 ability. If you add the Firequake augment it also gives you crowd control.

Equinox: Maim - Creates an AOE that gives a slash proc to any enemy within it. Every enemy that dies within the field adds a percentage of its health to a pool, when you activate the power again it does damage equal to that pool to all enemies within it.

Ash: Bladestorm - Lets you target any enemy you can see and then teleport to them to deal finisher damage. A bit more fiddly than it used to be and in public games you may often find your teammates have killed your targets before you teleport.

Mesa: Peacemaker - Cone shaped AOE that basically annihilates anything she can see

Octavia: Mallet - As mentioned, if you mod for mallet you can pump out some impressive area specific AOE

Saryn: Spores - While spores certainly do pump out the DPS they are fiddly to set up and need "additional equipment" in the form of a weapon that can pop them.

Frost: Avalanche - Nice big AOE that freezes enemies in place and strips them off armour

Banshee: Soundquake - Large chanelled AOE that staggers enemies within it while dealing damage, you'll probably want to use the Resonating Quake augment if you're going for damage. You can't move while chanelling Soundquake so it works best on static missions like Interceptions (not so great on Defence as it slows the waves down, unless its low level enough to kill them outright).

Several other frames Excalibur (Radial Javelin), Hydroid (Tempest Barrage / Tentacles), Loki (Radial Disarm), Volt (Discharge), Oberon (Reckoning) etc. have AOE abilities but you probably wouldnt build around them for damage because they don't scale well into the later parts of the game or because they're addition effects are better.

If you're looking for some hassle free AOE I'd suggest trying out Ember, she's easy to get up and running and fun to use. After that you could try out Octavia, Equinox or Mesa, all of whom are unfortunately a bit fiddly/tedious to farm.
 

SCB3

Member
So I finished the tutorial quest "Vors Prize" and cannot access the armory, thus cannot change weapons or anything, am I missing something, the wiki says that's all I need to do
 
A brief overview of AOE frames/abilities:

Ember/Ember Prime: World on Fire, sets things on fire in a radius around you. You can fairly easily mod it so that it has more or less 100% uptime. Will easily clear the entire starmap, for tougher enemies you can use her 2 ability. If you add the Firequake augment it also gives you crowd control.

Equinox: Maim - Creates an AOE that gives a slash proc to any enemy within it. Every enemy that dies within the field adds a percentage of its health to a pool, when you activate the power again it does damage equal to that pool to all enemies within it.

Ash: Bladestorm - Lets you target any enemy you can see and then teleport to them to deal finisher damage. A bit more fiddly than it used to be and in public games you may often find your teammates have killed your targets before you teleport.

Mesa: Peacemaker - Cone shaped AOE that basically annihilates anything she can see

Octavia: Mallet - As mentioned, if you mod for mallet you can pump out some impressive area specific AOE

Saryn: Spores - While spores certainly do pump out the DPS they are fiddly to set up and need "additional equipment" in the form of a weapon that can pop them.

Frost: Avalanche - Nice big AOE that freezes enemies in place and strips them off armour

Banshee: Soundquake - Large chanelled AOE that staggers enemies within it while dealing damage, you'll probably want to use the Resonating Quake augment if you're going for damage. You can't move while chanelling Soundquake so it works best on static missions like Interceptions (not so great on Defence as it slows the waves down, unless its low level enough to kill them outright).

Several other frames Excalibur (Radial Javelin), Hydroid (Tempest Barrage / Tentacles), Loki (Radial Disarm), Volt (Discharge), Oberon (Reckoning) etc. have AOE abilities but you probably wouldnt build around them for damage because they don't scale well into the later parts of the game or because they're addition effects are better.

If you're looking for some hassle free AOE I'd suggest trying out Ember, she's easy to get up and running and fun to use. After that you could try out Octavia, Equinox or Mesa, all of whom are unfortunately a bit fiddly/tedious to farm.

If you've got a Trinity or something to provide energy, Mag had decent room clear and excellent single-target removal. The bubble has unlimited range, too, so you can slap it on dropships and stuff on the Plains.
 

Kilrogg

paid requisite penance
I've heard yes. I haven't gotten a single drop though yet, despite making sure my account is linked.

The dev stream was ridiculous though. I got something like 20 drops from that. Most of them were fireworks and Latron blueprints, but I managed to get the Wyrm companion out of it, and Latron was a one more new weapon for me so it was a good haul.

I tried one twitch streamer the day after but didn't get anything. He chose the worst time to stream, to be fair: the game was just crapping out left and right, nobody could log in for a while.
 
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