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Gran Turismo Sport is extremely limited in offline mode (no saves, unlocks, etc..)

Tomeru

Member
Gran Turismo Sport does not affect me, because I do not like simulation games, for me everything need to be as arcady as possible. However, it is a general concern. One that would be much more significant if it was happening with a game I truly wanted to play. If Super Mario Run was a game for a dedicated platform and not phones I do not have, I would have complained like crazy about its online requirement. As an early adopter of Xbox One I can also tell you I was furious over its online enforcement and did everything I could to voice my anger towards Microsoft. I would never have bought an Xbox One if the online requirement had been uphold in any form. I do not accept artifical limitation of the lifetime of a game I buy.

So you don't play online games at all? And also, this is just absurd as the servers are not offline everyday for 5 hours. There are better and more important things to complain about, and gts being an online centric game isnot one of them.

First people complain that there isno campaign, so others tell them about arcade mode. Then the same people complain about playing arcade mode cuz it's just a side product that is not important in the grand scheme of things. Now you complain about not being able to save youre arcade progression? What is this?

It's the internet; compain first think maybe later.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
So you don't play online games at all? And also, this is just absurd as the servers are not offline everyday for 5 hours.
Yes, I do not play online games at all. At least if I have to pay for them. I can tolerate online requirements if the game is completely free; I have played some browser games in my life. But other than that: Playable offline or I won't pay even a cent for it.

There are better and more important things to complain about, and gts being an online centric game isnot one of them.
There are always more important things unless you are talking about the one most important issue in the world (Which one would that be? Probably environmental preservation). But the ability to play offline is one of the absolute primary concerns for me in games. Maybe not important to you, but sure as hell extremely important to me.

First people complain that there isno campaign, so others tell them about arcade mode. Then the same people complain about playing arcade mode cuz it's just a side product that is not important in the grand scheme of things. Now you complain about not being able to save youre arcade progression? What is this?

It's the internet; compain first think maybe later.
All of those are understandable concerns. No campaign is a big issue for players who loved this mode in the past. Arcade is a substitution for it and misses some properties of previous campaigns, so fans can understandably be unhappy about this. Now on top of that there is also an online enforcment which is a clear example of consumer hating practices, so there is again a group unhappy about this. I only belong to the third group, because, as I said, GT does not interest me because it is a simulation and simulations are boring to me, but such practices continue spreading and may also put games in danger that I care about, which is why I oppose this, but did not complain about lackluster modes before.
 

Z..

Member
So you don't play online games at all? And also, this is just absurd as the servers are not offline everyday for 5 hours. There are better and more important things to complain about, and gts being an online centric game isnot one of them.

First people complain that there isno campaign, so others tell them about arcade mode. Then the same people complain about playing arcade mode cuz it's just a side product that is not important in the grand scheme of things. Now you complain about not being able to save youre arcade progression? What is this?

It's the internet; compain first think maybe later.

As someone who does play online frequently, the issue is simple, I'm buying a temporary license that will eventually expire and become completely useless. If other products offer similar experiences minus the frustration, I'll go elsewhere.

Would be buying it around Xmas. Will probably never buy it if this is how it is. Guess I'll go for PC2 or FM7.
 

FinalAres

Member
Yes, I do not play online games at all. At least if I have to pay for them. I can tolerate online requirements if the game is completely free; I have played some browser games in my life. But other than that: Playable offline or I won't pay even a cent for it.

If you don't play online games then why are you coming in to a thread about an online game and complaining that it is an online game? Unless you think no one should enjoy online play?
 
Though was anyone really demanding single-player content saves to require connections? Cloud saving is a useful feature if your console breaks or if you're playing on another machine, but this is isn't some situation where you play a Gamebryo engine game and there's save bloat you have to worry about.

From what I've learned GTS' off- and online progress are heavily connected to each other, hence separating offline and online progress - and saving one of them local and the other one in the cloud - wasn't an option in the first place.

Long story short, preventing cheating comes at a price, which is having to save all your progress in the cloud, which then requires an Internet connection (at least once you intend to shut down your console or play another game).

The whole purpose of GTS however is fair and square online racing, including teaching some manners (not even joking), a balance of performance between different cars, motivation people to race like they should in real life, separating crash kids from those who seek a real racing competition, and prevent cheating at all costs, making GTS the go-to place for all those who like to play an online racing game/sim. And the last one is of utmost importance for GTS to achieve that target.

I mean, what would harm the (longterm) success of this game more resp. cause a much bigger backlash: Force gamers to save all progress online or having trouble with cheaters tuning their cars to have an advantage, like in GT5 or 6?
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
If you don't play online games then why are you coming in to a thread about an online game and complaining that it is an online game? Unless you think no one should enjoy online play?
GT Sports is putting an artifical online requirement into a game that could work very well offline as well. Indeed, it does, it just does not allow saving. You do not see complaints about WoW online requirements or Destiny online requirements by me, because they are online only by design, it is necessitated by how the game is made. But in GT Sport, it is just out of contempt for the players, because there is no logical reason this requirement is needed.

That's one of the shittiest posts I've seen in a long time on GAF, and considering we had GamerGate, alt-right and some other stuff happening that's quite a feat.
I am sorry you feel like this, but is it so strange that if I do not care for a certain market segment at all, I will not get worked up over artificial requirements imposed in those market segments? Afterall, I do not care for e.g. paintings either, so I do not keep informed or complain about things concerning them, even if they are vile. I just never before head that Forza 7 has online enforcement on PC, because I do not care for PCs.
I mean, what would harm the (longterm) success of this game more resp. cause a much bigger backlash: Force gamers to save all progress online or having trouble with cheaters tuning their cars to have an advantage, like in GT5 or 6?
I do not understand this at all. All you can do via cheating on saves would be to obtain parts early, but you cannot make the game drive for you. If the developers are so concerned with a skill based competition, they should not (exclusively) hide those parts behind busywork, but tie them (potentially additionally) to unqiue challenges, so a really good driver can get all the best cars / parts in a very short amount of time.
 

Z..

Member
If you don't play online games then why are you coming in to a thread about an online game and complaining that it is an online game? Unless you think no one should enjoy online play?
I don't think anybody's complaining that it's online at all... the implications and consequences of the implementation they chose are what's extremely questionable. Your reductionist response is hilariously dumb, by the way.
 
I get people were used to the old GT style but this is GT as it is now.Offline mode is literally just to practice to get better at MP since thats where the focus is.Its basically Destiny and just like Destiny PS+ isn't required for solo play just an internet connection.Which lets be honest isnt an issue to 98% of nextgen console owners.

Now as for the "why aint it on the box" and the "screw needing ps+" camps well neither is true and you'd know this if you read at minimum a few posts in this thread.No "Sony defense force" was needed here its stated on the box so agree or don't and keep it moving.
 

ronpontelle

Neo Member
If you don't play online games then why are you coming in to a thread about an online game and complaining that it is an online game? Unless you think no one should enjoy online play?
To be fair, the thread is about how limited the game is offline. In a series that has not relied on being online before.

I think it's pretty shitty that this is the way many games are going too.
 

farisr

Member
From what I've learned GTS' off- and online progress are heavily connected to each other, hence separating offline and online progress - and saving one of them local and the other one in the cloud - wasn't an option in the first place.

Long story short, preventing cheating comes at a price, which is having to save all your progress in the cloud, which then requires an Internet connection (at least once you intend to shut down your console or play another game).

The whole purpose of GTS however is fair and square online racing, including teaching some manners (not even joking), a balance of performance between different cars, motivation people to race like they should in real life, separating crash kids from those who seek a real racing competition, and prevent cheating at all costs. And the last one is of utmost importance for GTS to achieve that target.

I mean, what would harm the (longterm) success of this game more resp. cause a much bigger backlash: Force gamers to save all progress online or having trouble with cheaters tuning their cars to have an advantage, like in GT5 or 6?
There is zero reason why stuff like credits earned and exp and general driver level (not talking about online driver class and SR) need to be saved online.Due to the nature of random car gifting in the game in the first place,and the way races work (where power is limited according to the race), having the fastest car all of a sudden if the gamesave is edited is no big deal for online.

The SR rating and the online driver class are there in place to prevent such users from getting further from the lower ranks. And honestly, from the sounds of it, a lot of these races already fall back to "well, that race is filled with M4's because it seems like the best car for this track in this class" so these guys having access to an M4 wouldn't be an issue either.

PD has messed with the game's offline progression just to stop a few cheaters who can't even do much to begin with online even if they cheated their way to max credits and getting all the cars.

They don't even have outright HP stat to upgrade anymore, it's just "power ratio rating" and that has set maxes as well.
 

ArtHands

Thinks buying more servers can fix a bad patch
I really don't understand why certain things offline can't work... looks nonsense to me... :

Sony wants people to subscribe to PS+.

For those who don’t even have internet, Sony want them to make the move slowly and unknowingly, but first giving them a reason to have internet. Then introduce them PS+.
 

Korezo

Member
I really don't understand why certain things offline can't work... looks nonsense to me... :

Yeah, I don't why they couldn't keep sport mode and campaign mode seperate. Sport mode should of been its own shit, like how almost every game with online does it.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
It's fine if you don't care about a certain platform, but this is just false.

I'm not sure what you mean by online activation/enforcement specifically, but if I were to guess you're referring to the fact that you can't sell or trade your physical PC games?

There is no such thing as a Steam "requirement". You can only find some games on Steam, just as you can only find some games on Xbox, Playstation, iPhone etc. but it's not required on the PC platform. If you refuse to use Steam for some reason, you can still play Overwatch, Battlefield or Leauge of Legends.
Try buying a PC game, installing it on your always-offline PC and playing it. Now tell me how I am wrong.
 

Fdkn

Member
Try buying a PC game, installing it on your always-offline PC and playing it. Now tell me how I am wrong.

You can do that with thousands of games.

You can't with some other thousands too.

What are you trying to prove?
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
You can do that with thousands of games.

You can't with some other thousands too.

What are you trying to prove?

That these predatory practices are super common on PC, and basically the standard for big releases. Which was only a side point, because this is the reason for me personally, to disqualify PC right away and not ever caring about anything happening on PC, i.e., why I complain about online requirements in GT, but not in Forza 7 on PC (but would complain about it in Forza 7 Xbox).
 

Ever

Banned
Remind me again why people are okay with this?

Consumerism in 2k17, just smh, letting companies get away with this bs
 

Z..

Member
Try buying a PC game, installing it on your always-offline PC and playing it. Now tell me how I am wrong.


I am mostly with you, but your phobia of PCs is both completely illogical and hyperbolized to an extreme. You're gonna be using online on your consoles too, making points in a vacuum is pointless. You can do it completely off the grid on PCs too if you want to be stubborn about it, the real question is why would you ever choose to do so?
 

Rejam

Neo Member
It would be fun to see this thread if the game in question was FM7. Would the ardent defenders of this policy still defend it? Somehow I doubt it.

Yay! Stoking the console wars by making empty statements.

They have always sold this as an online experience so it shouldn't come as a huge surprise that online is required for a lot of functionality.
Still pretty strange to save no progress offline.
It harkens back to arcade games where you started fresh each time you played, but in a world where games are so huge that it's ridiculous.

Hopefully, at least, saving offline can be added eventually.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
I am mostly with you, but your phobia of PCs is both completely illogical and hyperbolized to an extreme. You're gonna be using online on your consoles too, making points in a vacuum is pointless. You can do it completely off the grid on PCs too if you want to be stubborn about it, the real question is why would you ever choose to do so?
I do not understand, I will not and have not payed for any game that requires online: always, periodically or even once. Either a game is playable always offline or it is absolutely free of any value to me, on console. These predatory practices of requiring at least a one-time activation online are so common on PCs that I cannot see it as a phobia. And even if it is, I think this is also fine in regards to why I do not complain about Forza 7 PC, but do about GT Sports PS4.
 

Z..

Member
That these predatory practices are super common on PC, and basically the standard for big releases. Which was only a side point, because this is the reason for me personally, to disqualify PC right away and not ever caring about anything happening on PC, i.e., why I complain about online requirements in GT, but not in Forza 7 on PC (but would complain about it in Forza 7 Xbox).

They are NOT super common. They are about as present as they are anywhere else, you're just doubling down on a deductive fallacy reasoning so you can justify to yourself that ignoring a gargantuan section of the industry is okay because reasons and as a "Nintendo first" guy I mostly get it... but it's simply not true.
 

Fdkn

Member
That these predatory practices are super common on PC, and basically the standard for big releases. Which was only a side point, because this is the reason for me personally, to disqualify PC right away and not ever caring about anything happening on PC, i.e., why I complain about online requirements in GT, but not in Forza 7 on PC (but would complain about it in Forza 7 Xbox).

Considering online connection in a competitive game a predatory practice is a missconception, we're not in 1999 anymore. Plenty of successful games are like this now, even in console. PD have been absolutely honest about the focus of the game since reveal, this is not a last-day betrayal or something like that.

It's fine if you don't want the game, but stop trying to make this a good-vs-evil we need to fight to save gaming before the online boogeyman destroys it.
 

oti

Banned
Remind me again why people are okay with this?

Consumerism in 2k17, just smh, letting companies get away with this bs

I'll remind you that different people have different priorities and everyone is free to purchase or not purchase any game or any good as they please.

If the amount of people who do not want to purchase a certain good because of its restrictions is significant, the seller of said good will have to react and ease up on the restrictions.

We call that basic consumer behaviour. Not "consumerism smh lolz".
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Most (offline) games are playable offline. What game isn't?

And I think the point you're trying to make is moot anyway. I don't think it's enforced by the industry (or anyone) as it is already accepted in the PC-market. And the console market is bound to follow -- people accept and even prefer the digital/online standard we're moving towards.
Uhm, for instance the complete modern Ubisoft catalog requires at least a one-time online activation. I would be hard pressed to name a retail game from a big publisher that does not.

It may be true that some accept or prefer online requirements, I may be in the minority (I doubt there are many who see it as an advantage though), but it is still my right to voice my opposition to this.
 

Z..

Member
I do not understand, I will not and have not payed for any game that requires online: always, periodically or even once. Either a game is playable always offline or it is absolutely free of any value to me, on console. These predatory practices of requiring at least a one-time activation online are so common on PCs that I cannot see it as a phobia.

Can I quite frankly just ask what your issue with online activation actually is to make you this vehement about it's nefarious nature? It's a harmless safety measure the vast, vast majority of the time.

I care about this because the game will one day become unplayable and that is complete shit, but you obviously have a different spin on it.
 

Z..

Member
stop trying to make this a good-vs-evil we need to fight to save gaming before the online boogeyman destroys it.

That is actually what it is, though... If this type of implementation becomes the norm and future proofing isn't a concern then the online boogeyman will indeed have destroyed gaming. Not being able to play a game after its servers die is unavoidable in certain situations... Doing it purposefully when it could easily have been avoided is not something we want to be so non-challant about.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Can I quite frankly just ask what your issue with online activation actually is to make you this vehement about it's nefarious nature? It's a harmless safety measure the vast, vast majority of the time.

I care about this because the game will one day become unplayable and that is complete shit, but you obviously have a different spin on it.
No, it is not harmless because it artificially limits the lifetime of the game. If the activation servers are down, you cannot install the game anymore, so if your PC breaks, you cannot play the game on a new PC anymore. This is the one and only reason I am so vehemently opposed to it.
 

Synth

Member
Many can't play FM7 offline (myself included) for quite some time, and no one said anything. So yeah, you don't have to "imagine" that. It's already happening and no one gave a shit.

Why do you continue posting as though Forza Motorsport 7 has an always-online requirement, that people are simply choosing to ignore? Once you mentioned it, a bunch of us ran off to try it for ourselves, and the game does work fully offline, even on PC. You're encountering a WinStore permissioning issue, which sucks if you can't fix it... but acting as though Forza 7 (or Horizon 3) requires an online connection to function is just bullshit at this point.

FH3 used to work offline here, but now it doesn't anymore. I'm not going to say that's the reason, since I have zero proof and no testing done, but the only major change I had was the Creators Update.
FH3 also works offline. Just checked.
Try resetting your the windows store setting for Primary PC for offline apps. I had to do that after the latest update.
Anyone who has Forza 7 working offline, can you tell me your settings/steps?

Because it really doesn't work for me on PC.

EDIT: GOT IT WORKING, just had to turn offline permissions off and on
Yup. This just worked for me as well.


People aren't making as much noise about Forza Motorsport 7, because they're actually just playing it offline. Stop using it as a "whatabout".
 

FinalAres

Member
GT Sports is putting an artifical online requirement into a game that could work very well offline as well. Indeed, it does, it just does not allow saving. You do not see complaints about WoW online requirements or Destiny online requirements by me, because they are online only by design, it is necessitated by how the game is made. But in GT Sport, it is just out of contempt for the players, because there is no logical reason this requirement is needed.
It's entirely by design as has been told to you many times in this thread. You can't have an online competitive game, where there is the ability to hack your save with currencies that give you a competitive advantage in the online mode, which is the focus of the game.

What you really want, and its plain as day, is that this game was offline. And that's fine to want that. But you have to understand that that is very much a taste issue and not an "online is bad" issue. I also have little interest in playing this because it's an online game. But I'm not delusional enough to think that's a fault of the game, and instead just my own personal taste.
 

Tomeru

Member
Yes, I do not play online games at all. At least if I have to pay for them. I can tolerate online requirements if the game is completely free; I have played some browser games in my life. But other than that: Playable offline or I won't pay even a cent for it.

So you are doing your part by voting with your wallet.

As someone who does play online frequently, the issue is simple, I'm buying a temporary license that will eventually expire and become completely useless. If other products offer similar experiences minus the frustration, I'll go elsewhere.

Would be buying it around Xmas. Will probably never buy it if this is how it is. Guess I'll go for PC2 or FM7.

I agree. But the issue here is overblown too much.
 

Synth

Member
Good to know that it works for you. For me and others that I personally know it doesn't. That was the first thing I did in fact, as I looked online. And since you can only change your permissions three times in 365 days, there's not much room for exploring or trying it again and again (even though I already did it twice).

It sucks that it doesn't work for you, but the fact that its not universally an issue explains pretty obviously why there's less noise made. There would likely be less noise regardless, because someone having their PC offline is probably a lot rarer than having a console offline in the first place, but combine that with it actually working, and not being an issue with the game itself, and you have your answer. It's a Windows Store issue if anything, and the Windows Store certainly doesn't have a history of dodging criticism.

HOUofNl.jpg

Also, if it helps, it appears that you can toggle the offline permissions as many times as you want, so long as its the same PC. I just took the risk for you.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
It's entirely by design as has been told to you many times in this thread. You can't have an online competitive game, where there is the ability to hack your save with currencies that give you a competitive advantage in the online mode, which is the focus of the game.

What you really want, and its plain as day, is that this game was offline. And that's fine to want that. But you have to understand that that is very much a taste issue and not an "online is bad" issue. I also have little interest in playing this because it's an online game. But I'm not delusional enough to think that's a fault of the game, and instead just my own personal taste.
Two things:
1. I do not agree that an online competition would be severely disturbed by the possibility of currency cheating if the game is at least somewhat competently designed, if it is possible to get an unlimited amount of currency by busyworking singleplayer content, because in either case, cheating or busyworking, unlocking vehicles is not tied to driving skills. If the busyworking required is so tremendous that good players lose to bad players because they just couldn't find the time to do the enormous amount of grinding yet, then it is more indicative of bad game design than a necessity from the online feature.
2. Even if I were to entertain the thought that potential currency cheating is some extremely horrible thing for other players, it would be no problem and not much work at all, to allow for offline profiles for single player modes, where, if you play in those modes, you can only earn credits for local play.

So you are doing your part by voting with your wallet.
Yes, I do, but I feel it is more effective to also combine this with voicing my opinion on this, as can be seen in the case of Xbox One, where a change in the outrageous polica was achieved before launch. Otherwise the developers and publishers have no good data available that people avoid their product for this reason.
 

thelastword

Banned
Wow, what a bizarre world.....An online game...marketed as online, featured as online, propped as online needs an internet connection....Just unheard of really ;(


It's crazy too, because yesterday whilst playing GTS, I was saying this game saves superfast, much faster than DC, much faster than I've seen games save locally and especially online games. Every time you play in any category of GT, be it licenses, circuit, time trials etc... it's immediately logged to online servers and leaderboards, then you see how you stack against your friends and if you want to delve further you can inspect world-rankings.....

How is it people did not know that? Especially for a title where it's main focus is to teach you proper driving skills so you could race properly online, with the ability to qualify in official FIA online contests etc...Did these people expect Sony to hold local tournaments for qualifiers or just randomly pick up data off your hdd for your best times? I mean for the latter, nobody here sees a problem with that and what problems that would bring in terms of "authenticity"....?

Most people here knew GTS was online focused, yet it's most of the people who did not ascribe to that vision in prior threads.... are the ones pretending to be mostly shocked that it's needs online, to properly log times and ensure that times and leaderboards are legit and that people don't easily lose their data...I mean, if the game is not for you, that's ok, but don't pretend that you didn't know because there were several betas and even an extended open beta just before launch..... I have never seen a game marketed and pitched as being online and esports focused as GT, pushing better online interactions with social media et al, proper leaderboards, online tournaments....Hell, even the name(GTS) indicates, that the vision is a bit different from the traditional GT, but yet, people are so dumbfounded by it all....SMH...
 

Synth

Member
A game can be "online-focused" without requiring online for the most basic of functionality. This is a silly deflection to make.

You can require an online connection in order for any lap times to be valid. That's perfectly reasonable if you want to ensure they're authentic.... that doesn't require all save functionality require online however. The "authenticity" of typical game progress and unlocks has pretty much no notable benefits for competition.
 
Wow, what a bizarre world.....An online game...marketed as online, featured as online, propped as online needs an internet connection....Just unheard of really ;(


It's crazy too, because yesterday whilst playing GTS, I was saying this game saves superfast, much faster than DC, much faster than I've seen games save locally and especially online games. Every time you play in any category of GT, be it licenses, circuit, time trials etc... it's immediately logged to online servers and leaderboards, then you see how you stack against your friends and if you want to delve further you can inspect world-rankings.....

How is it people did not know that? Especially for a title where it's main focus is to teach you proper driving skills so you could race properly online, with the ability to qualify in official FIA online contests etc...Did these people expect Sony to hold local tournaments for qualifiers or just randomly pick up data off your hdd for your best times? I mean for the latter, nobody here sees a problem with that and what problems that would bring in terms of "authenticity"....?

Most people here knew GTS was online focused, yet it's most of the people who did not ascribe to that vision in prior threads.... are the ones pretending to be mostly shocked that it's needs online, to properly log times and ensure that times and leaderboards are legit and that people don't easily lose their data...I mean, if the game is not for you, that's ok, but don't pretend that you didn't know because there were several betas and even an extended open beta just before launch..... I have never seen a game marketed and pitched as being online and esports focused as GT, pushing better online interactions with social media et al, proper leaderboards, online tournaments....Hell, even the name(GTS) indicates, that the vision is a bit different from the traditional GT, but yet, people are so dumbfounded by it all....SMH...

ikr
 

Luckydog

Member
Well, there are of course now even more people connected to the internet than in 2013, this is still growing. But the internet access itself as a service didn't really get better in terms of outages so the argument is still: what happens when you are offline. That most people connect their consoles to the internet nowadays is a given like 4 years ago.

Where are all the "What about the sailors on a submarine" posts from 2013?
 

Luckydog

Member
It's definitely a restriction. You can play a portion of the game offline, but you can't save your progress unless you have an internet connection and the GTS servers are up.

If you cant save your progress you cant play the game. End of story. The edge case of "I can technically boot the game as long as I never turn off my system is some 1985 NES bullS#!t.
 

Gaenor

Banned
Ok, so I did a little science with the game.

Booted up GTS, then took my PS4 offline.

I was able to play arcade mode with no issues, and for winning, I was given a reward in credits (about 6000cr). This added to my total.

However, the "save button" was greyed out at this point, meaning, the additional credits weren't yet on my online account. When I reconnected to the network, I was able to save without issue, and then credits went on my account.

If I closed GTS, or turned off the PS4 before reconnecting to the network, the credits were lost, permanently.

If I put the PS4 into safe mode, then brought it back, and then connected to the network, the credits were saved.

TLDR; GTS does NOT have a local save. You can accumulate credits while offline but they need to be saved when your console is online.

Thanks for the clarification. Hopefully they’ll implement a local save.
 
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