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DF: Shadow of War: Early Xbox One X vs PS4 Pro Graphics Comparison + Frame-Rate test

What about ace combat 4? They did too from a beta 1 year before of release date

Sorry but DF is biased. I have to remember DF said that 720p games on Xbox One was better than 1080p games because magical scaler on the beginning this generation ?

DF said the frame drops were in 1 isolated segment of the game and that it was something that occurred in all versions pretty much due to it's demanding nature. Since the video was comparing the X1X and the Pro versions there wasn't a huge need to make a fuss about it since it occurred in both versions hence it did not create a point of difference. The X version though managed much higher quality and resolution during that scene while performing similarly frame rate wise. I'm not sure what your concern is.

Because Xbox One X is a more powerful console with more RAM coming out a year later & $100 higher price.

Would you pay $100 more to get this much of a difference in your games for the next 3 years? Let's say you buy 12 games a year for 3 years. Would you pay an extra $2.78 for a much better experience?
 

KageMaru

Member
What about ace combat 4? They did too from a beta 1 year before of release date

Sorry but DF is biased. I have to remember DF said that 720p games on Xbox One was better than 1080p games because magical scaler on the beginning this generation ?

Sorry, I don't recall them ever saying anything like that. I do remember them complaining about the sharpening filter on many early XBO games. They have given a clear edge to most PS4 versions for nearly 4 years now. The last thing DF is is biased.
 

onQ123

Member
Why on earth are folks still arguing with onQ about FP16? This should have it's own thread and be on like OT 6 by now.

On topic - I'm excited about high res textures. I will prob play most of these games in "enhanced mode".

I'm not sure but for some reason people thought it was a good idea to bring it up in this thread.
 
I'll say I think onQ is a good dude for the most part and probably means the best. I enjoy reading his posts even if they get "out there"

I think you just maybe get a bit too ahead of yourself sometimes :)
 
...3 years?


Not relating my reply to the post you quoted, but replying simply to your response to it.


I can see 3 years easilly before next gen (and i do see it). I have been saying for a long time now that Sony and MS will not be dropping any new Hardware on us until Holidays 2020.

This gives Sony and MS both enough time to wait until tech prices drop enough to give us an affordable REAL next-gen system/console, mainly pricing on CPU's. There is no way in the next 2 years that Sony or MS can release a next gen console at an affordable price that is truley next gen, NOT happening. Not with CPU prices the way they are.

Xmas 2020 is where it's at. Sony is way ahead of the game at the moment, the least of their concerns is it's fans being worried about new hardware. Sony is worried about exclusives, and they know that's where the loyalty and money is at with gamers (in general) and it's fan-base.
 

Caayn

Member
Dude is intelligent and pretty well-versed so it sucks that he throws it all away for fanboy bullshit and shock posts.
Is he? He was incapable of describing what "uprendering" meant and how it worked, even switching what it was between conversations, untill Mark Cerny explained checkerboarding on stage despite Rainbow Six Siege using a similar technique prior to that. He was goofing around with the whole floating precision talk as has been posted by Synth in this thread. He doesn't understand perspective and FOV as has been proven in the next-gen racing thread ( I don't post there but boy was it entertaining to read that thread the last couple of days). He has a way with words but I seriously doubt that he has in depth technical knowledge. The guy is a troll.
 

dark10x

Digital Foundry pixel pusher
What about ace combat 4? They did too from a beta 1 year before of release date

Sorry but DF is biased. I have to remember DF said that 720p games on Xbox One was better than 1080p games because magical scaler on the beginning this generation ?
This is pure bullshit. This isn’t a YouTube comment section.
 

Rourkey

Member
I’m glad there is a significant improvement, my concern was that we wouldnt see much difference over the pro as developers in the past seemed to aim to make games as similar as possible across systems.

I’m glad mainly because of the cost of the thing!
 
Yeah.. I would personally prefer 2020 but whatever makes more sense to them I guess.

As long as we don’t have jaguar in it, lol.

It's entirely possible Matt is privy to something I'm not and feels confident it's under 3 years hence 2019.

I will say I don't see any scenario where PS5 launches later than 2020. That's not happening
 

onQ123

Member
The fact that you even threw out the possibility that Scorpio could possibly be 6TF with FP16 proves you're not smarter than we think you are. It was a stupid comment then and it's especially stupid now. That was never a possibility for a number of reasons.

This is one of those times you should step back instead of doubling down on a silly past comment.


I still believe it would have been smart for MS to make a console that used a small Vega GPU at a cheaper price than PS4 Pro because MS has UWP & they could have came out with another Xbox One next year with even higher specs & this Xbox One would have beat PS4 this Christmas by being more powerful & beat PS4 Pro by being cheaper.
 

Matt

Member
I still believe it would have been smart for MS to make a console that used a small Vega GPU at a cheaper price than PS4 Pro because MS has UWP & they could have came out with another Xbox One next year with even higher specs & this Xbox One would have beat PS4 this Christmas by being more powerful & beat PS4 Pro by being cheaper.
It would not have been.
 

De_Legend

Banned
Don't bet on it. 7nm is hitting hot and heavy soon. 2019 is in the cards

What kind of specs will we look at IF it is coming out in 2019 in your opinion?

I think they’ll want another 399$ box, but will the tech be good enough to have a significant boost vs a One X and if so, can they do it for cheap...
 
Don't bet on it. 7nm is hitting hot and heavy soon. 2019 is in the cards


Not tested tech yet, 7nm will not be tested until 2018, so 7nm is not even a reality for atleast another 2 years, if not more. And its not even Sony's tech! lol It will take years before this can prove itself.


Sorry, but this is just another case wishful thinking my friend.
 
What kind of specs will we look at IF it is coming out in 2019 in your opinion?

I think they’ll want another 399$ box, but will the tech be good enough to have a significant boost vs a One X and if so, can they do it for cheap...

Tough to say for sure yet. We still have to see what sort of performance we are going to be looking at in the coming 7nm cards. If PS5 is 2019 or 2020 odds are it will be using that process just like the PS4 used tech from 2-3 years prior.

I agree they won't want to make the box prohibitively expensive. They may raise the base price to something odd like $450 if they want to squeeze in as much horsepower for their $ as they can. I don't see them shooting for $499 though.

So I say we will probably get a good idea just what PS5 is running on when we see this coming years line of hardware. I'm sorry if that's vague or not informative enough but just my general thoughts.

I think the CPU will be the biggest "jump" from anything else in the box


Sorry, but it's simply more wishful thinking my friend.

Eh. Mhm
 

onQ123

Member
Is he? He was incapable of describing what "uprendering" meant and how it worked, even switching what it was between conversations, untill Mark Cerny explained checkerboarding on stage despite Rainbow Six Siege using a similar technique prior to that. He was goofing around with the whole floating precision talk as has been posted by Synth in this thread. He doesn't understand perspective and POV as has been proven in the next-gen racing thread ( I don't post there but boy was it entertaining to read that thread the last couple of days). He has a way with words but I seriously doubt that he has in depth technical knowledge. The guy is a troll.

So checkerboard rendering & these other techniques isn't up-rendering vs being up-scaling? it's not 8294400 unique pixels like I said it would be?

You might not like the word but that's exactly what it is but if it make you feel better I don't have a clue.
 

c0de

Member
I guess Sony doesn't want a situation where there is a much more powerful console than a Playstation on the market. No matter what sales are but for Sony it was always important to create the image of having the newest/best tech.
 

De_Legend

Banned
Tough to say for sure yet. We still have to see what sort of performance we are going to be looking at in the coming 7nm cards. If PS5 is 2019 or 2020 odds are it will be using that process just like the PS4 used tech from 2-3 years prior.

I agree they won't want to make the box prohibitively expensive. They may raise the base price to something odd like $450 if they want to squeeze in as much horsepower for their $ as they can. I don't see them for shooting for $499 though.

So I say we will probably get a good idea just what PS5 is running on when we see this coming years line of hardware. I'm sorry if that's vague or not informative enough but just my general thoughts.

I think the CPU will be the biggest "jump" from anything else in the box




Eh. Mhm

Haha that’s cool, thanks, it’s hard to tell so much in advance especially when the tech moves so fast. I remember that Sony got lucky for the pricing of the GDDR5 if I’m not mistaken. It can be unpredictable sometimes.
 
Haha that’s cool, thanks, it’s hard to tell so much in advance especially when the tech moves so fast. I remember that Sony got lucky for the pricing of the GDDR5 if I’m not mistaken. It can be unpredictable sometimes.

Without a doubt. It's entirely possible Sony themselves don't have the exact finalized spec locked down yet. I'm sure they have a solid roadmap but it's not uncommon for hardware to make changes 2+ years out. As you said tech changes rapidly.

Basically my only solid thought is this machine is 2019 or 2020. It's not coming later than that so for those hoping for something like 2021 it ain't happening
 
This is pure bullshit. This isn’t a YouTube comment section.


Of course DF are biased**!!

**when they are not lauding over my console of choice as a clear 'winner'.

After reading this thread from start to finish, there has some great meltdowns and call outs. I can't wait for future ones.

That said, I imagine these comparison threads will turn into new gaveyard/bloodbath for us 'juniors' like the that of the NPD ones of old.
 

vkbest

Member
This is pure bullshit. This isn’t a YouTube comment section.

Then why are you not comparing framerate in that zone? I can't understand why are you showing us the huge difference on Textures during almost 10 minutes of recording in both platforms, but the "framerate problems for all platforms in that zone" you don't show us.
 

harz-marz

Member
This is pure bullshit. This isn’t a YouTube comment section.

Some of the comments in this thread are embarrassing. DF are the least biased outlet I can imagine, they are doing god's work and helping consumers decide which version of a game is the best.

Was there ever any doubt the One X would perform this much better than the Pro? I have a Pro and intend on getting the One X, I think the leap in performance justifies the cost.

Keep up the good work John and team!
 
Yeah.. I would personally prefer 2020 but whatever makes more sense to them I guess.

As long as we don’t have a jaguar in it, lol.


In order not to have a Jaguar in it, they have no choice but to wait until 2020 (unless they want their console to cost upwards of $6-700 in 2019, and loose money on it at that). Tech prices need to drop, and im mainly talking about CPU's.

Holiday 2020 will be the braking point. PS5 roles out with a $499 price tag.

This is how i see it going down...


CES 2018- Sony gives a tease of PS5, just to give there fanbase a lil pep and talk time, and to take the wind out of MS One X showing.

CES 2019- Sony officially announces specs ect for PS5. With a launch date. 9-9-20

CES 2020- Sony will be ready to roll! PS5 will launch 9-9-20, launching with a marketing campaign glorifying the 25th anniversary of the original PS1 launch in the USA that happened on 9-9-95!!! I was there that day, and as much as i hate the PS controller, i will have no choice but to be in that line scooping up my PS5, simply for nostalgia purposes! ;)
 

Synth

Member
Then why are you not comparing framerate in that zone? I can't understand why are you showing us the huge difference on Textures during almost 10 minutes of recording in both platforms, but the "framerate problems for all platforms in that zone" you don't show us.

If what you claimed wasn't bullshit, post the link to the article where:
DF said that 720p games on Xbox One was better than 1080p games because magical scaler
 
Because gamers caring about graphics is a myth.

Gaffers posting in DF threads are a tiny minority.

I get why there's a big improvement, I just am curious as to why a number of places have textures that look like this. We've seen all those other platforms do better in regards to textures in games that are more demanding on the GPU.

DMjhK-aUQAInacU.jpg:large

I thoroughly dislike the look of the game's protagonist. Blandy Mcblandface.
 

MilkyJoe

Member
I kept saying when everyone was saying games would look like Pro games but slightly higher reso, that the 4gb was a game changer. *pats self on back*

Aye, high res textures were already there, so why wouldn't they use them? *pats on the arse*
 

dark10x

Digital Foundry pixel pusher
I thoroughly dislike the look of the game's protagonist. Blandy Mcblandface.
Ha ha ha, yeah. As soon as I look away, I feel like I couldn't actually describe him at all.

Honestly, this whole game is pretty much the anti-thesis of what I enjoy about gaming with its bloated, super repetitive structure, loot boxes and aimless open design. It's just a boring, awful thing. So far from the Monolith I used to know and love.

Claw, Blood, Shogo, NOLF, FEAR...those were the days.

The visuals do look nice, at least.
 

vkbest

Member
If what you claimed wasn't bullshit, post the link to the article where:

From Battlefield 4 preview, magical scaler power.

But the differences we saw don't just stop at resolution. Both versions are treated to post-processing anti-aliasing too, seemingly equivalent to the refined, high setting on PC. However, this doesn't tell the whole story. As you may notice in our screengrabs, the actual results on PS4 lack the corresponding level of crystal clarity we'd expect of such a significant resolution boost. This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns, and for better or worse leaves the Xbox One with an often crisper looking, albeit much more aliased image.

What is curious is the level of "pop" given to the Xbox One's textures, where - bizarrely - artwork often seems to be more detailed than on PlayStation 4. In high contrast scenes, we sometimes see a kind of halo effect around some detail, which may suggest some kind of artificial detail-boosting post-process. Whether this is part of Microsoft's new upscaling tech remains to be seen, but we were reminded of the Medal of Honor effect seen in the Darbee Darblet review. However, what is added to texture detail also seems to be applied to XO's most ugly element - its highly noticeable sub-pixel break-up.

http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview

My fault, they was comparing 900p vs 720p. No 1080p vs 720p, but well, the sharpening filter scaler from XBOX One was crisper for DF on 2013 than higher resolution.
 

pottuvoi

Banned
XOX Higher memory bandwidth and additional memory do help a lot, will expect this to become trend.

Texture memory requirements are quite something in this game.
Hopefully they will implement virtual texturing to their future games, having constant memory cost independent from texture resolution would help a lot.
 

dark10x

Digital Foundry pixel pusher
From Battlefield 4 preview, magical scaler power.

But the differences we saw don't just stop at resolution. Both versions are treated to post-processing anti-aliasing too, seemingly equivalent to the refined, high setting on PC. However, this doesn't tell the whole story. As you may notice in our screengrabs, the actual results on PS4 lack the corresponding level of crystal clarity we'd expect of such a significant resolution boost. This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns, and for better or worse leaves the Xbox One with an often crisper looking, albeit much more aliased image.

What is curious is the level of "pop" given to the Xbox One's textures, where - bizarrely - artwork often seems to be more detailed than on PlayStation 4. In high contrast scenes, we sometimes see a kind of halo effect around some detail, which may suggest some kind of artificial detail-boosting post-process. Whether this is part of Microsoft's new upscaling tech remains to be seen, but we were reminded of the Medal of Honor effect seen in the Darbee Darblet review. However, what is added to texture detail also seems to be applied to XO's most ugly element - its highly noticeable sub-pixel break-up.

http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview
He was correct...

which may suggest some kind of artificial detail-boosting post-process
This is *EXACTLY* what they were doing at launch and it looked AWFUL but this was the very first time anyone had seen it. There's a reason Microsoft soon eliminated this sharpening "feature" from the system.

Sharpening does give the impression of more detail, that's what it's designed to do, but it also introduces unwanted artefacts in the process. As this was the first time anyone had seen the game running on consoles, I don't think it's unfair to have been baffled by what was being shown since it wasn't yet known that the sharpening was a system function. He correctly notes that XO suffers from more noticeable aliasing and sub-pixel break-up.

You're reading that paragraph through a biased, skewed lens.
 
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