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Nintendo Switch #1 Selling Hardware in September. Nintendo Systems = 2/3 Total sales.

Jackano

Member
Your March figure includes both North and South America.

Switch sold 906,000 units in North America during its launch month.

Your numbers are wrong, it's not 110k a month.

1.2m "shipments in North and south America"


Fair enough, scrap South America numbers then, re-add April, get 1.18, then 800/5... and find 160k, do you like it better?

I don't, it's worth an extra week of sales in Japan, I'm still not impressed by the pace after ARMS/Splatoon 2/M&RKB releases.
 
Fair enough, scrap South America numbers then, re-add April, get 1.18, then 800/5... and find 160k, do you like it better?

I don't, it's worth an extra week of sales in Japan, I'm still not impressed by the pace after ARMS/Splatoon 2/M&RKB releases.

1. Switch was supply constrained for over five months
2. It still managed to outsell the competition for four of those months edit - three months, I mistakenly included September
3. "Over two million" in the US could mean just about anything from 2.1 million to just shy of three million units. Nintendo won't provide exact figures before October 30th

Switch's story so far in NA is impressive.
 

kraspkibble

Permabanned.
So happy for Nintendo! I love my Switch. We're still in the first year and we have an amazing Zelda with what looks like an amazing Mario (on top of MK8D) coming next week! When the new Pokemon game comes out it will sell like crazy.

The hardware is brilliant...they did a fantastic job designing it. I sometimes find myself just staring at it in awe. I remember when we knew it as the NX and there were mock ups going around but I just couldn't imagine how it was gonna work but they did great.

I hope it keeps selling well because I want Nintendo to have as much success as possible.
 

jonno394

Member
Fair enough, scrap South America numbers then, re-add April, get 1.18, then 800/5... and find 160k, do you like it better?

I don't, it's worth an extra week of sales in Japan, I'm still not impressed by the pace after ARMS/Splatoon 2/M&RKB releases.

If you're doing BS maths at least call it 900k which gets it "over 2m"..:p
 
Oh please. Of course we were pessimistic. Nintendo had been on the casual/dumbing down train for almost a decade. Everything was pointing out to them continuing with this downward spiral. At the same time people were speculating whether handheld consoles would ever see a next generation because of the declining sales.

Being pessimistic about Switch was the logical stance.

Whatever helps you sleep I guess.
 

Aostia

El Capitan Todd
1. Switch was supply constrained for over five months
2. It still managed to outsell the competition for four of those months
3. "Over two million" in the US could mean just about anything from 2.1 million to just shy of three million units. Nintendo won't provide exact figures before October 30th

Switch's story so far in NA is impressive.


I agree more with you than him but I wouldn't definitely e it impressive just because the shortages don't allow us to divorce its highest ceiling
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
Fair enough, scrap South America numbers then, re-add April, get 1.18, then 800/5... and find 160k, do you like it better?

I don't, it's worth an extra week of sales in Japan, I'm still not impressed by the pace after ARMS/Splatoon 2/M&RKB releases.

1.18m + 800k = 1.98m

Try again.
 

MoonFrog

Member
The fundamentals that have driven sales were part of the Switch in January too. Sure, perhaps we didn't see them or they could've failed to drive it, but I don't think Switch success is completely inscrutable.
 
Pretty cool news, especially on the 3DS front.

Anecdotally: When I was home in the states for the summer, my middle school-aged cousin and two of her friends were all over my Switch. These girls are typically only interested in their phones and have no Nintendo devices at the moment. They were asking me all kinds of questions about the thing. They were into MK8 (expected), and they were also enjoying Arms and Splatoon 2, but I was blown away by how interested they were in BotW. They really loved that game, which was very cool to see from younger kids who really didn’t have a prior interest in meatier, traditional, single player console games. That cousin sent me a letter for my birthday wishing me well and letting me know that she was saving up for a Switch. She also drew some Link and some Inklings. Hopefully Switch is able to reach more young kids like her and bring them into the Nintendo Family®.
 

Zedark

Member
Fair enough, scrap South America numbers then, re-add April, get 1.18, then 800/5... and find 160k, do you like it better?

I don't, it's worth an extra week of sales in Japan, I'm still not impressed by the pace after ARMS/Splatoon 2/M&RKB releases.
Here are the leaked numbers as of the end of July:
It's probably near the 2 million mark by now. Splatoon might have a chance to hit 1 million this week on Famitsu depending on the switch's stock.


Anyways, comparing the first five months between the Switch, 3DS, and WII U, we get these numbers

Switch
US: 1794k
3DS
US: 922k
Wii U
US: 1079k

Hopefully, Nintendo's shipment will increase again in Aug.
Switch was either on the cusp of hitting 2 million at the end of August or in fact already hit it then (less likely, as we probably would have heard it already). Switch is likely well over 2 million after September (2.2-2.4 million depending on this month's number).
 

Instro

Member
Fair enough, scrap South America numbers then, re-add April, get 1.18, then 800/5... and find 160k, do you like it better?

I don't, it's worth an extra week of sales in Japan, I'm still not impressed by the pace after ARMS/Splatoon 2/M&RKB releases.

It's a pointless argument until we know what over 2 million even means.
 

jts

...hate me...
Oh please. Of course we were pessimistic. Nintendo had been on the casual/dumbing down train for almost a decade. Everything was pointing out to them continuing with this downward spiral. At the same time people were speculating whether handheld consoles would ever see a next generation because of the declining sales.

Being pessimistic about Switch was the logical stance.
The electricity in that October announcement was palpable, people had forgotten all about it by January, or acted like they did, but the Switch was already poised to win.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
I agree more with you than him but I wouldn't definitely e it impressive just because the shortages don't allow us to divorce its highest ceiling

Sadly we won't truly know what the baseline is for Switch until January.

But, while Oct. - Dec. will obliviously be inflated, October could give us a better picture if Switch underperforms. The console has been readily available in Oct., and Odyssey is launching. Anything less than 400k would be very concerning. WiiU saw a 340 percent increase when 3D World hit, landing at an estimate of 220k. Now 3D World happened to fall during November, but for the Swtich to not at least double its average units sold monthly with Odyssey launching would surely be a red flag.
 

jts

...hate me...
Let's look at what we KNOW for 2018, first party wise

Kirby
Yoshi
Fire Emblem

Then we also have Metroid Prime 4 and Pokémon which could be 2018 (they won't be). We'll then get a plethora of announcements throughout the year too.

Software wise, it may not hit the powerful 1-2 of Zelda & Mario, but it's looking solid already
I'm waiting the most for Animal Crossing. The way it's running long in the tooth for the 3DS, no main title on Wii U, mysteriously forgotten for mobile, makes me think it's being worked under wraps to be a 2018 title paired with a companion mobile app.
 
Sadly we won't truly know what the baseline is for Switch until January.

But, while Oct. - Dec. will obliviously be inflated, October could give us a better picture if Switch underperforms. The console has been readily available in Oct., and Odyssey is launching. Anything less than 400k would be very concerning. WiiU saw a 340 percent increase when 3D World hit, landing at an estimate of 220k. Now 3D World happened to fall during November, but for the Swtich to not at least double its average units sold monthly with Odyssey launching would surely be a red flag.

Yeah, if it can't hit around 400k or more this month, that's a problem. I hope we get figures from Nintendo.
 
Nintendo's success got Colin talking about gaming.

ihuhmZI.jpg

Haha what a pathetic little man that guy is. Damn.
 

Chris1964

Sales-Age Genius
Fair enough, scrap South America numbers then, re-add April, get 1.18, then 800/5... and find 160k, do you like it better?

I don't, it's worth an extra week of sales in Japan, I'm still not impressed by the pace after ARMS/Splatoon 2/M&RKB releases.

pffft

Mar - 910.545
Apr - 280.897
May - 165.038
Jun - 215.582
Jul - 222.000 / 1.794.000
Aug
Sep > 2.000.000

Switch barely missed the 2m mark in August, if it didn't hit it then.
 

Zedark

Member
Nintendo's success got Colin talking about gaming.

ihuhmZI.jpg
*Predict Switch will fail as badly as Wii U* ->
*Switch is a big success* ->
*Says others are hyperbolic by saying he was very wrong*

Yup, makes sense. It's also clear he doesn't follow the industry in the least anymore.
 
*Predict Switch will fail as badly as Wii U* ->
*Switch is a big success* ->
*Says others are hyperbolic by saying he was very wrong*

Yup, makes sense. It's also clear he doesn't follow the industry in the least anymore.
you know what’s funny about that?He has his own fanbase dickriding every fanboyism thing he does
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
Yeah, if it can't hit around 400k or more this month, that's a problem. I hope we get figures from Nintendo.

They didn't announce numbers for Splatoon 2 month, but 220k was leaked. If they don't release numbers for October then I would just assume it sold less than 400k until further information is released.

pffft

Mar - 910.545
Apr - 280.897
May - 165.038
Jun - 215.582
Jul - 222.000 / 1.794.000
Aug
Sep > 2.000.000

Switch barely missed the 2m mark in August, if it didn't hit it then.

Nice, I was just look back at the July 2017 NPD and saw the 1794k figure.

Averaging May - July numbers (for Jackano), we are looking at 200.873 a month.

Applying that to August and September, we are looking at 2,195.745.

My guess is the Switch is higher than that, considering Switch was #1 this month and the PS4 surely sold over 200k with Destiny 2 launching. Also, May is an outliner due to heavy supply constraints, dragging the average down.
 

jariw

Member
I wonder how much support its going to get from third parties in 2018, we know its going to recieve Octopath Traveler but I dont see that game selling all that much, then you have a Wolfenstein late port , The Ubisoft toys to life game with space ships, The Blazblue crossover and No More Heroes.

We're in October 2017. Given how many 3rd party games that were unknown to Switch users just 2-3 months ago (for example, the port of DOOM was less than 2 months between reveal/release), I'll personally not speculate.
 

D.Lo

Member
*Predict Switch will fail as badly as Wii U* ->
Can you link him saying that?

I can honestly see 2m in 9 months not seeming that impressive, which is all that has been reported. I mean Wii did 3.81 million in the US in a single month in its fourth year. Of course there is plenty of context, but I can see the perspective of it not seeming like a lot.
 

Nanashrew

Banned
*Predict Switch will fail as badly as Wii U* ->
*Switch is a big success* ->
*Says others are hyperbolic by saying he was very wrong*

Yup, makes sense. It's also clear he doesn't follow the industry in the least anymore.

I mean, even when he was part of the industry he was very often wrong about a ton of things.
 

FinalAres

Member
Realistically if it had hit even near 2.5m then they wouldn't be saying over 2m.

My predication is 2.2m

Which is great isn't it? No holiday yet, supply constraints. Now we definitely can't assume that without the supply constraints it would be much better, but it would be better. And no holiday is a biggie.

Looks like it's doing pretty well.
 

HeroR

Member
Oh please. Of course we were pessimistic. Nintendo had been on the casual/dumbing down train for almost a decade. Everything was pointing out to them continuing with this downward spiral. At the same time people were speculating whether handheld consoles would ever see a next generation because of the declining sales.

Being pessimistic about Switch was the logical stance.


Wii U's failure has next to nothing to do with the bolded, especially when the Wii did such great sells. In fact, part of the reason the Wii U collapsed was because it couldn't recapture that market.

I liked first conference more than teaser. First conference had Octopath and SMT.

It was the same for me and I was honestly surprised how negative everyone was, especially over the price point. Whoever thought the Switch was only going to be $250 was living in a dream world. I honestly thought it would be $350 for the amount of tech it has.
 

FinalAres

Member
Wii U's failure has next to nothing to do with the bolded, especially when the Wii did such great sells. In fact, part of the reason the Wii U collapsed was because it couldn't recapture that market.
Ehh I disagree. I wouldn't necessarily look at the WiiU and think "ooh casual friendly", but it's clear Nintendo are doubling down on hardcore now. So THEY must think they didn't focus enough on them with WiiU.

Also the Wii captured the Zeitgeist, but it didn't prove to be a long term fruitful market.
 

Nightbird

Member
No problem!

As hilarious as that thread is now, some of the pessimistic predictions had merit.

Looking back, wow the January reveal event really underwhelmed. Third party support was anemic, with even most of Japan ignoring the system. The price was also $50 higher then most expected, and the focus was placed on 1,2 Switch and ARMs which created the image of a casual focus for the console. And then the failure of the WiiU was still lingering in the background, so it's not hard to imagine the Switch struggling out the gate. I remember posting in that thread, saying Switch would land somewhere between the N64 and 3DS. But then BOTW happened, and people getting their actual hands on the console left many finally understanding why the Switch is so awesome. The rest is history.

You forgot the part where 2016 was one of Nintendos weakest years in terms of New releases, which lead many (including me) to believe that the Switch would be presented with a blowout of new games in the January reveal.

Otherwise this post perfectly reflects my mindset concerning the Switch.
 

MTC100

Banned
Seems Mario+Rabbids is a big hit.

Turns out 'Mario' is still a name people are familiar with and will buy into, especially if the game itself is as good as Mario+Rabbids. I don't think the game would sell even half as much without Nintendo's Characters just named Rabbids Kingdom Battle.

This bodes well for Mario Odyssey BTW, the game will sell tons.
 

foxuzamaki

Doesn't read OPs, especially not his own
Wii U's failure has next to nothing to do with the bolded, especially when the Wii did such great sells. In fact, part of the reason the Wii U collapsed was because it couldn't recapture that market.



It was the same for me and I was honestly surprised how negative everyone was, especially over the price point. Whoever thought the Switch was only going to be $250 was living in a dream world. I honestly thought it would be $350 for the amount of tech it has.
I was also pretty surprised just how negative every one was
 

foxuzamaki

Doesn't read OPs, especially not his own
No problem!

As hilarious as that thread is now, some of the pessimistic predictions had merit.

Looking back, wow the January reveal event really underwhelmed. Third party support was anemic, with even most of Japan ignoring the system. The price was also $50 higher then most expected, and the focus was placed on 1,2 Switch and ARMs which created the image of a casual focus for the console. And then the failure of the WiiU was still lingering in the background, so it's not hard to imagine the Switch struggling out the gate. I remember posting in that thread, saying Switch would land somewhere between the N64 and 3DS. But then BOTW happened, and people getting their actual hands on the console left many finally understanding why the Switch is so awesome. The rest is history.

On a side note, the 2011 NPD threads for the 3DS were a rollercoaster of emotions. The GAF mindset on the 3DS went from being a guaranteed NDS-like success before the March launch to a virtual boy disaster in August when the price-cut was announced. Pretty hilarious stuff in retrospect.
I mean,they were clear multiple times that 1,2 switch were for more casual people and ARMS were for more core oriented people and then gave a demonstration of it
 

HeroR

Member
Ehh I disagree. I wouldn't necessarily look at the WiiU and think "ooh casual friendly", but it's clear Nintendo are doubling down on hardcore now. So THEY must think they didn't focus enough on them with WiiU.

Also the Wii captured the Zeitgeist, but it didn't prove to be a long term fruitful market.


They're doing both since the whole thing of taking your console anywhere is a 'casual' idea, which is the novelty of smartphone games. The Wii U was also meant to be causal/hardcore friendly, but failed at both.

The Wii capture the people who mostly moved to smartphones, which is why the Wii U suffered so much, along with many other issues. In fact, the Switch brings back a lot of the DNA from the Wii like the motion controls that Nintendo downplayed on the Wii U with the Joy Cons being a natural evolution of the Wii remote and nunchuck.

I mean,they were clear multiple times that 1,2 switch were for more casual people and ARMS were for more core oriented people and then gave a demonstration of it

ARMS had motion controls, so it was automatically put in the casual pile, because no true 'hardcore' game uses motion controls. /s
 

Jubenhimer

Member
Ehh I disagree. I wouldn't necessarily look at the WiiU and think "ooh casual friendly", but it's clear Nintendo are doubling down on hardcore now. So THEY must think they didn't focus enough on them with WiiU.

Also the Wii captured the Zeitgeist, but it didn't prove to be a long term fruitful market.

Are they really? Just about every one of their first party Switch games is casual friendly in some way, shape or form. Even the supposed "hardcore" Super Mario Odyssey. Nothing about the Switch suggests that it's this hardcore gamer gizmo. Sure, it has appeal to core gamers, but everything about the Switch was designed to be as accessible as possible.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
You forgot the part where 2016 was one of Nintendos weakest years in terms of New releases, which lead many (including me) to believe that the Switch would be presented with a blowout of new games in the January reveal.

Otherwise this post perfectly reflects my mindset concerning the Switch.

Ah I did forget that. I remember expecting Retro's title, Animal Crossing, Smash port, and Pikmin 4 to appear. That mindset did play a large factor into overhyping the Switch event. Also, I don't think many truly believed that everything shown in video form was indeed a 2017 title.
 

HeroR

Member
Are they really? Just about every one of their first party Switch games is casual friendly in some way, shape or form. Even the supposed "hardcore" Super Mario Odyssey. Nothing about the Switch suggests that's it's this hardcore gamer gizmo. Sure, it has appeal to core gamers, but everything about the Switch was designed to be as accessible as possible.

Thank for this. Even Breath of the Wild has the most forgiving continued system of any Zelda game despite the fact you die a lot. Heck, Super Mario Odyssey is also extremely forgiving over death and Splatoon is both a hardcore and casual game.

Nintendo has always aimed for both, although some games are obviously made for more casuals like Brain Age, Wii Fit, and such.
 

jman2050

Member
I feel like the wrong conclusion was drawn from Wii U's failure and that influenced the impression people had of Switch's prospects for success. It was thought that people had moved on from Nintendo for good. The reality was that Nintendo simply made a bad, undesirable product and the market responded accordingly.
 

Mory Dunz

Member
I wonder how much support its going to get from third parties in 2018, we know its going to recieve Octopath Traveler but I dont see that game selling all that much, then you have a Wolfenstein late port , The Ubisoft toys to life game with space ships, The Blazblue crossover and No More Heroes.

If Pokemon and MP4 arent 2018 I dont know what big hit they could have outside an Animal Crossing thats bigger than ever before and whatever Retro is working on.
I think 2d Mario could be next year
 

HeroR

Member
I feel like the wrong conclusion was drawn from Wii U's failure and that influenced the impression people had of Switch's prospects for success. It was thought that people had moved on from Nintendo for good. The reality was that Nintendo simply made a bad, undesirable product and the market responded accordingly.

That was obviously not the case otherwise people wouldn't have bought the 3DS.
 
I feel like the wrong conclusion was drawn from Wii U's failure and that influenced the impression people had of Switch's prospects for success. It was thought that people had moved on from Nintendo for good. The reality was that Nintendo simply made a bad, undesirable product and the market responded accordingly.

Yup.

The prevailing theory was Wii is an anomaly and Switch will simply continue Nintendo's downward trend to irrelevance.
 

jariw

Member
Can you link him saying that?

I can honestly see 2m in 9 months not seeming that impressive, which is all that has been reported. I mean Wii did 3.81 million in the US in a single month in its fourth year. Of course there is plenty of context, but I can see the perspective of it not seeming like a lot.

I looked at the "Same Old Nintendo" episode from "Colin was right" now. It was made just after the January reveal. I think you could say that he was making a statement such as failure on the Wii U level, just as a big number of GAFers did at the same time.

However, to me, in retrospect that video seems more like a criticism to how Nintendo did its Switch marketing: not revealing all known future 3rd party games, not revealing the indie support, not revealing a 1st party line up many years into the future, that kind of stuff.
 

jman2050

Member
That was obviously not the case otherwise people wouldn't have bought the 3DS.

Well I mean look at the number of this people in this very topic trying to paint the 3DS's overall performance as mediocre and the prevailing notion in a larger sense that it represented what was supposed to be a continual decline of Nintendo's mindshare.

Point is, Nintendo's audience didn't go anywhere. They just didn't want a Wii U.
 

Jubenhimer

Member
Thank for this. Even Breath of the Wild has the most forgiving continued system of any Zelda game despite the fact you die a lot. Heck, Super Mario Odyssey is also extremely forgiving over death and Splatoon is both a hardcore and casual game.

Nintendo has always aimed for both, although some games are obviously made for more casuals like Brain Age, Wii Fit, and such.

I think some people are still stuck in this outdated mentality that casual = non-games and party games for kids and soccer moms. Which is honestly deluded and ignorant. There's a distinct different between Nintendo's target audience with the Wii, and their target audience with the Switch. With the Wii, Nintendo went after people who have never touched a video game in their life. With the Switch, Nintendo is targeting casual gamers who have been trained on smartphones, by introducing a home console meant for people who don't have the time or patience for home console games. The Switch has proven it can exist and be a phenomenon in a post-smartphone world.

Point is, casual gamers and non-gamers are not the same thing.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
I mean,they were clear multiple times that 1,2 switch were for more casual people and ARMS were for more core oriented people and then gave a demonstration of it

ARMs' core-oriented nature was not obvious from the get go. They continuously demoed ARMs with motion-controls and the reveal trailer only focused around said control scheme. I understand motion controls does not automatically equal casual, but it the eyes of the average hardcore gamer it does.
 

Wallach

Member
Thank you for this info.

Switch is completely shattering expectations. I am reminded of the greatest thread in GAF history

My favorite quote:



Oh, you sweet summer child.

I forgot about that thread. Looking back:

Not a lot to go on right now, I feel.

My gut feeling is that this will do better than the initial reactions around here. A whole lot of this is going to come down to hardware marketing. I think there is a space to play into here, for what it's worth; I think they are correct to play much harder into the "tablet" angle rather than back off from it. I don't feel there was much of any chance of a dedicated home console doing well for them.

I don't really agree. The Wii U really couldn't be marketed like a tablet effectively, it was one of the biggest problems with the marketing overall.

I don't even think the price of the unit itself will be their biggest hurdle right now, it will be the price of the accessories.

mfGOxZO.jpg
 
Thank for this. Even Breath of the Wild has the most forgiving continued system of any Zelda game despite the fact you die a lot. Heck, Super Mario Odyssey is also extremely forgiving over death and Splatoon is both a hardcore and casual game.

Nintendo has always aimed for both, although some games are obviously made for more casuals like Brain Age, Wii Fit, and such.

I probably fall into the hardcore gamer gone casual category.

Caring for ill parents and having adopted a dog for Pet Therapy I just don't have the time.

So the super casual nature of the switch (locking the screen and continuing the game at that exact point 5 minutes later or 12 hours later) is ideal for me.

So it's nice to have the casual games for a bit of fun
But splatoon for the I really want to win mode etc

And I just love the fun/polish of the nintendo games. Haven't owned since the Snes and loving it
 
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