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Titanfall 2 Xbox X vs Pro and the winner is.... the Pro?

HeisenbergFX4

Gold Member
http://www.eurogamer.net/articles/digitalfoundry-2017-titanfall-2-xbox-one-x-performance-analysis


https://youtu.be/urYrx7zAvPM

Just bringing some of the quotes in as Devs are looking into fixing it.

We can confirm that this super-sampling is present and the best place to see it is during the opening tutorial mission. This is a relatively simple area and via pixel counting, we noted a maximum 4224x2376 resolution, essentially an extra 20 per cent of resolution over the ultra HD standard. Lines are crisper and clearer than the PS4 Pro version here, but there are issues with anisotropic filtering - ground texture detail in the mid-distance becomes fuzzier, with more detail resolved on the PlayStation 4 Pro and PC versions of the game.

But it's the dynamic rendering situation that dominates our results. The Pro version drops as low at 1080p in our campaign test runs, but the lowest recorded result we came up with is in the region of 842p to 864p on Xbox One X in the same area. This may be an outlier, but further pixel count results on blurry scenes resolve in the 1360p-1440p area. In many scenes, the visual upgrade on the Microsoft console is not really visible - and it is actually resolving less detail than PS4 Pro at times. However, to be clear, Respawn has turned up the dials in other areas. For example, geometry level of detail is dialled up and can match the PC version at its highest setting, though the impact of this is relatively subtle overall.

So, just what's going on here? We contacted Respawn and submitted some comparison shots to highlight our concerns. The team tells us that it is looking into issues with the scaling technology, but we learned some interesting new information on how Titanfall 2 on Xbox One X works behind the scenes. Essentially, while much of the image does indeed scale dynamically, there are elements - like depth of field, colour correction and bloom - which are locked at native 2160p. So, these aspects of the renderer incur a fixed cost that is far higher than the equivalent 1440p image on PlayStation 4 Pro.

Pushing out higher geometry detail levels closer to the PC's maximum setting can also have an impact on the GPU. In short, it's a careful balancing act here - and we wonder if something has gone awry in the process. Respawn tells us that the aim with Titanfall 2 was to ratchet up detail as much as possible with native 4K as the ballpark target. The idea is that in areas where the title can't sustain ultra HD resolution, Respawn can sit back and let the excellent temporal super-sampling anti-aliasing solution 'pick up the slack'.

The theory sounds fine to us - but it's a long way down from 2160p to 1440p to 864p, and as good as the temporal super-sampling is, there's a clear inconsistency the presentation as resolution adjusts so dramatically. We even managed to find an area in the opening campaign mission where both PS4 Pro and Xbox One X drop frames - a clear outlier in an otherwise pristine 60fps experience - yet here, the Microsoft console is dropping more frames than Pro and it is running at a lower resolution.
 
Meh, not worried, Respawn will fix it, and I'm sure it will look as good, if not better, on the XBO:X than the PS4 Pro.
 
I'm guessing there will be a number of games with some initial issues with the One X, it's bound to happen.

I'm also guessing they'll be resolved pretty quickly.
 

onQ123

Member
Jon-Stewart-Eagerly-Watching-Eating-His-Popcorn-On-The-Daily-Show.gif

brenda-eating-popcorn-o.gif
 

RoboFu

One of the green rats
Why would want to hit 6k? That’s just silly.

But looks like it could just be bug. Settings are set higher on x than pro.
 

Space_nut

Member
Seems like a bug with the dynamic scaling. Once it's fixed it'll be good

This is extremely impressive on Xbox One X :)

"Essentially, while much of the image does indeed scale dynamically, there are elements - like depth of field, colour correction and bloom - which are locked at native 2160p. So, these aspects of the renderer incur a fixed cost that is far higher than the equivalent 1440p image on PlayStation 4 Pro.

Pushing out higher geometry detail levels closer to the PC's maximum "

Man pro only does 1440p the highest while Xbox One X goes up to 6K with all the advancements seen above is a huge difference
 
Hahaha.

Obviously a bug or some other issue that will be fixed.

The Sony guys are going to be all over this acting like it's clearly not an issue from whatever patch Respawn released.

Just look at the thread title.
 

HeisenbergFX4

Gold Member
Hahaha.

Obviously a bug or some other issue that will be fixed.

The Sony guys are going to be all over this acting like it's clearly not an issue from whatever patch Respawn released.

Just look at the thread title.

Not a "Sony" guy, just poking fun.

Already have my Scorpio up and running and love it but also love my Pro.
 

dogen

Member
Maybe the original xb1 version being tuned for a different memory architecture is less optimal on the x?

Nvm read the article.
 

JP

Member
Ffs. Its a BUG. Stop Spinning, SonyGAF.
I'm not actually sure that it is a bug, there are details in the article where it's explained what the have enhanced over the Pro version and that'll be what's causing the issues.

Having said that, I would expect them to go back to it and maybe reallocate those resources, perhaps through a second option that reduces the quality of the graphics down to Pro level and pushes the game to a higher. steadier resolution.
 

SenkiDala

Member
Well, on the XOX thread, all the "MS boys" were all "OMG it's so beautiful, it's awesme, omg the Pro is getting raped!!!"...

That's a great summary of what I think about all of you guys with your "omg I can see it at the first sight" when there's no difference at all... Sigh.

EDIT: And of course it's a bug and will be patched and will look better than on Pro. But the situation is funny because it was supposed to look better in the video posted earlier, and everyone MS fan was like "omg this huge difference I can't believe it", when in fact there was... a difference indeed but at the advantage of the Pro...
 

Xaero Gravity

NEXT LEVEL lame™
Well, on the XOX thread, all the "MS boys" were all "OMG it's so beautiful, it's awesme, omg the Pro is getting raped!!!"...

That's a great summary of what I think about all of you guys with your "omg I can see it at the first sight" when there's no difference at all... Sigh.
Lol, people here usually don't know what they're talking about. In the Early Impressions thread for No Man's Sky, you had people swearing up and down that it was 60fps on PS4.
 

amdb00mer

Member
Not sure how MS and Respawn let this slip. This was one of the few games I was looking to replay on the X1X. I will hold off on loading it up until the can get a fix out.
 

LeFlamaBlanca

Neo Member
Just wait til the next piece of technology comes out and everything is more powerful.

And then the next piece of technology after that.

And the next one after that.

And yes even the next one after that
 

Space_nut

Member
Well, on the XOX thread, all the "MS boys" were all "OMG it's so beautiful, it's awesme, omg the Pro is getting raped!!!"...

That's a great summary of what I think about all of you guys with your "omg I can see it at the first sight" when there's no difference at all... Sigh.

EDIT: And of course it's a bug and will be patched and will look better than on Pro. But the situation is funny because it was supposed to look better in the video posted earlier, and everyone MS fan was like "omg this huge difference I can't believe it", when in fact there was... a difference indeed but at the advantage of the Pro...

Ehh no

As said in article every setting was turned up to max nothing like pro. Geometry matches pc highest settings and many buffers run at 4k unlike pro using 1440p.
 
People calling it a bug need to refer to the dev interview where they make performance claims and describe how easy it was to develop for the hardware. This is totally bizarre!
 

RoboFu

One of the green rats
what happen to the 6k hype?

That’s probably what the problem is. It’s a adaptive resolution from 800 something to 6k. When You are hitting 6k then bam something like dof comes on and dof at 6k would produce a big hit on any hardware.

They should just limit it to 4K.
 

Gitaroo

Member
That's probably what the problem is. It's a adaptive resolution from 800 something to 6k. When You are hitting 6k then bam something like dof comes on and dof at 6k would produce a big hit on any hardware.

They should just limit it to 4K.

yeah, thats why dev cap a lot of xbone games at 900 instead of 1080p, because going from 900p to 720p is not as bad as 1080p to 720p. Same with Switch games, mario oddesy can be more future proof if they cap it at 1080p, I am sure the title screen etc can be render at full 1080p 6-fps.

maybe increasing the geometry draw distance is too stressing for the jaguar cores, the engine has to constantly downscale to keep the frame rate up. Right now it looks like ass.
 
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