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Super Mario Odyssey |OT| RSVP: Guests of the Groom

ChuyMasta

Member
What's the best way to collect coins? I'm randomly going through kingdoms hunting down stacks from secret areas. Doesn't feel optimal.
 

Andyliini

Member
What's the best way to collect coins? I'm randomly going through kingdoms hunting down stacks from secret areas. Doesn't feel optimal.

There's a certain bonus room in
Bowser's Kingdom
that can net you coins very fast. I'm quite bad at explaining, but if you remember the place where you had to grow a vine to enter the Bonus Stage, that's where you should go. When you reach the rooms end, you spawn back right next to the vine, so grow it again, and repeat. I did this, and could reach full coins very fast.
 

Panajev2001a

GAF's Pleasant Genius
a) There is no timer, no sense of urgency, no run button.
c) Advanced controls are only ever needed for a very small portion of the challenges, making them almost redundant as far as learning a skillset goes.

The reason Nintendo has marked two separate lines for Mario is exactly because there are two perfectly valid ways to give a great Mario experience, especially in 3D. Exploration protected platforming and more linear level based one. Galaxy was special because it was trying to give a blend of both styles, but maybe the current approach allows each style to have more depth and creativity to it and reach new heights.

In a 3D Mario, as much as 3D Mario Land / World were actually amazing games, I do miss true analog controls and being able to run at full speed without using a “run button”. I also see these nice levels that appear full of things to see and places to reach and the game is constantly punishing me with a timer if I try to explore it further. Super Mario Odyssey brings me back to a game where I can focus on tight play forming as well as enjoying taking a stroll through the world and go through the game’s various challenges at my own pace.

The game does not force you to explore in depth all of Marios moves, but it makes all of his huge arsenal of moves accessible and gives you reasons to attempt them instead of forcing all of them down your throat: try the New Donk City impossible jump and tell me anyone can do it effortlessly on their first try.
 
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(mat)

Member
There's a certain bonus room in
Bowser's Kingdom
that can net you coins very fast. I'm quite bad at explaining, but if you remember the place where you had to grow a vine to enter the Bonus Stage, that's where you should go. When you reach the rooms end, you spawn back right next to the vine, so grow it again, and repeat. I did this, and could reach full coins very fast.

Here you go.
 
Repetitiveness is repetitiveness even if you played the game for x number of hours (btw 45 hours is not 100 hours...). Besides, I felt generally satisfied with BOTW since I was actually doing exploration, sidequests and not just korok hunting (just whatever I stumbled on the way). In SMO I finished the campaign in.. 12 hours? And the rest was down to moon hunting and mostly repeating the same set of challenges in different kingdoms.

The kingdoms are TINY.
i've seen various GOTY lists and if we abstract enough we could reduce any one of these games to a very formulaic progression structure, rhythm or flow.

Same applies to the other Mario games Odyssey is been compared to: 64 and Sunshine. So im not sure if singling out Odyssey for repetition is fair.

That's undermined by the fact that the "fluff" moons only appear after beating Bowser. I would rather have them there on the first playthrough of each world. That way, they wouldn't feel so much like busywork, as I could grab them as I'm going about exploring the worlds for the first time. Having them only be available afterwards means I have to re-explore worlds I've already fully explored. Also, I think more casual gamers are even less likely to be willing to go back to worlds a second time.
That is not factual. "Fluff" Moons are also at the first stages of a level. Remember those are there to let players of different skill levels to make progress in the game.

I didn't say Arms wasn't fast paced, I said it wasn't fast paced enough for me. The video's you've provided all bear that out.
"For me" it's basically the get out of jail card to get away with any claim. I.E: 6 + 4 = 0 ... for me.

See, you basically said Odyssey is slow and that you are not into ARMS for similar reasons.

Here's the substantiations to my claim about Mario being too slow, or lacking drive.

a) There is no timer, no sense of urgency, no run button.
The timer is not in 64, Sunshine or Galaxy either.

b) Coins are abundant. There's almost no penalty when dying.
Penalties when dying were severely reduced since the inception of Mario into 3 dimensions, this was a rather commmon complain when 64 was the latest Mario game. As 1 concrete example, remember how a respawning 1 Up mushroom is sneaked in paltforming areas.

c) Advanced controls are only ever needed for a very small portion of the challenges, making them almost redundant as far as learning a skillset goes.
As far as i remember the Mario games are designed to be completed with the basic move set. Leaving that aside, i don't how you can even make the claim about the relevancy of advanced move sets in Odyssey when you have one of the most active speedruns communities of any game right now.

e) You almost always have to walk (and look) to find something to do. The only time you don't is during the main quest, when the levels are easy.
i don't even know what to say with this one when Odyssey is tied or close to the Galaxy series in terms of variety.

Are you keeping track of the discussion? You began saying the game had "pace problems", that it felt disjointed and that collecting moonshines don't alter the levels. But now the problem is that is too easy. Then you have another group complaining there's too much Moons to collect.

im not surprised since that's the issue i predicted it would hapen with these Moons. Fore what ever is worth here are the perks of this system:
  • Everyone independent of skill level can complete and access most of the game's content.
  • Experienced players in replays have complete control of what type of moons they want to collect while progressing through the game.
  • Rute planing gets a lot more interesting and runs are way more flexible.

f) The game has an easy mode, when it really needs a hard mode.
Difficulty was also a complain when 64 was released, now people are more accepting of it.

Funny enough your complains in regards to Odyssey are a mirror image of the ones labeled at 64, to the point it wasn't considered a "pure" platformer back in the day.

However, 64 teached us a lesson in that respect. Makes one wonder if this game will do the same.
 

cereal_killerxx

Junior Member
Now that I've completed Odyssey, I'm tempted to go back and replay Galaxy 2.

For those that have completed Odyssey, how does it compare to Super Mario Galaxy 2? Better? Worse?
 

tkscz

Member
Now that I've completed Odyssey, I'm tempted to go back and replay Galaxy 2.

For those that have completed Odyssey, how does it compare to Super Mario Galaxy 2? Better? Worse?

Odyssey and the Galaxy games feel like two different forms of platformers. I only went back to Galaxy 1, but if 2 is like 1 than it feels more linear and obstetrical based, instead of opened. Because of that I feel you can go back to the Galaxy games and not need to compare them as it's more "what suits you better" type of thing.
 

Manus

Member
Just got my Switch and Mario Monday and I'm loving this game so far. Usually smiling the entire time while playing. Just got to the second part of New Donk City.

Do most kingdoms tend to change kinda after doing certain things inside of them? Like the flowers blooming in the Wooded Kingdom and the rain stopping in New Donk City.
 
Odyssey and the Galaxy games feel like two different forms of platformers. I only went back to Galaxy 1, but if 2 is like 1 than it feels more linear and obstetrical based, instead of opened. Because of that I feel you can go back to the Galaxy games and not need to compare them as it's more "what suits you better" type of thing.
Galaxy and Odyssey have so much variety in them that some times they can crossover, making one feeling like the other.

For example, Bowser's Kingdom feels like a Galaxy and it's very linear in progression.

Do most kingdoms tend to change kinda after doing certain things inside of them? Like the flowers blooming in the Wooded Kingdom and the rain stopping in New Donk City.
Yes, what one would consider "main kingdoms" all have the world changes you speak of.
 

RSP

Member
My girl got me Mario Odyssey for my birthday. I haven't been keeping track of the game at all, so I'm really looking forward to find out what it's all about.
 

jmoe316

Member
Beat the game 100%. I probably won't play this for a few years. Thinking of selling this to re-coup some money while it's still fairly new.

I am guessing at this point we would have heard if there was any planned DLC?
 

RCU005

Member
Now that I've completed Odyssey, I'm tempted to go back and replay Galaxy 2.

For those that have completed Odyssey, how does it compare to Super Mario Galaxy 2? Better? Worse?


I liked Galaxy 2 more! Odyssey was great and very fun, but I think what makes a Mario game good is the platforming and not the exploring part. The best Mario Odssey level was the last one
Darker Side of the Moon

I really prefer those kinds of levels, than just go an explore to get collectibles. Maybe there can be a game where both exists in equal parts? IMO, Mario Galaxy 2 (and 1, too) felt much more satisfying, than Odyssey. Also, the controls are horrible in Odyssey! While Galaxy 2 used the Wii Mote, it only used the Wiimote and it was focused soely on that. For me, the focus on several controller options on the Switch harm the games.

Another thing, is that many of the stars in Super Mario 64 felt satisfying to get, but many of the moons of Odyssey sucked. I had a good time, but I really wish that they do another platforming-focused Mario like Galaxy 2.
 

tassletine

Member
The reason Nintendo has marked two separate lines for Mario is exactly because there are two perfectly valid ways to give a great Mario experience, especially in 3D. Exploration protected platforming and more linear level based one. Galaxy was special because it was trying to give a blend of both styles, but maybe the current approach allows each style to have more depth and creativity to it and reach new heights.

In a 3D Mario, as much as 3D Mario Land / World were actually amazing games, I do miss not true analog controls and not being able to run at full speed without a run button. I also see these nice levels that appear full of things to see and places to reach and the game is constantly punishing me with a timer if I try to explore it further. Super Mario Odyssey brings me back to a game where I can also enjoy taking a stroll through the world and go through platfoeming challenges at my own pace.

The game does not force you to explore in depth all of Mario’s moves, but it makes all of his huge arsenal of moves accessible and gives you reasons to attempt them instead of forcing all of them down your throat: try the New Donk City “impossible jump” and tell me anyone can do it effortlessly on their first try.

The problem I have with Odyssey approach is it's kind of an illusion. Taking a game at your own pace is actually something that you can do with most games. I often replay levels over and over just for that reason just to see what tricks I can pull off. It's that Odyssey pushes this over the platforming that I have a problem with, and that it's being defended as being as important as gameplay.

I like exploring but find that walking between action, in all sandbox games, feels like a long loading screen. An interesting loading screen, granted, but not much is actually happening. Personally I find a game like Bloodbourne, a mostly linear game, far more rewarding in it's level design. It feels richer, you still want to explore, and it's secrets are many and varied. But it offers up a challenge.

Now, I don't expect Mario to be as hard as Bloodbourne but I do expect it to offer something new beyond just more of what we've had before, spread out. The only mechanic it does offer, which is the cap's platforming abilities, it barely uses. Instead falling back on the cap basically just being Kirby.
The brilliant tricks that people have learned with the cap after the main game has ended are just expressions of them wanting more gameplay once the main game has finished. It's cool to leave people wanting more, but not to this degree.
 

RPS37

Member
Still loving this. Almost 300 moons. Today I was stuck on the moon with the frogs and the poison water and it was basically amazing. Every time I messed up, I didn’t feel cheated and every time I died, I had more coins than before. 2 steps forward, one step back. Took what felt like 100 tries, but I eventually got both moons. Victory tasted delicious.
 

ChuyMasta

Member
Is there a way to find your own balloon?
When I input the code for it I get an error message saying it's not found or that it was deleted.

This worries me because no one has attempted to find my balloon for 2 days now
 

staen

Member
Is there a way to find your own balloon?
When I input the code for it I get an error message saying it's not found or that it was deleted.

This worries me because no one has attempted to find my balloon for 2 days now

You could try posting your code online and having someone else check? I don't think they'd allow you to find your own balloon because that would kind of defeat the purpose of hiding something.

Just finished the game two days ago. Balloon world is surprisingly fun and spent way more time on it than I expected.
 
The thread is cold now, yet still feel compelled to post.

i wonder how much the introduction of Luigi's Balloon World affects some of the complains regarding the Moon collecting in this game like the ones pertaining challenge (or lack there of), move set use, filtering of fluff Moons, etc.

Basically players are getting 100's of new set pices in a wide range of difficulties for free.
 

iconmaster

Banned
Anyone else find it a little lame that you can just
outright buy your way to 999 moons?

I feel like that should have been capped.
 
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Shifty

Member
Question- did we ever talk about the thinly-veiled jabs woven into the about section of the OP, or did they just kind of slip under the radar during the stuff that went down here around the game's release?

Not that I necessarily want to dredge anything back up per se, but it seems like quite the elephant in the room that a relic of those 'woke' enough to abandon ship is still hanging around at the top of such a big thread.

Anyone else find it a little lame that you can just
outright buy your way to 999 moons?

I feel like that should have been capped.
I mean, there are 800 that you can get without doing that. It's kind of dumb that you can theoretically rob yourself of the reward for mainline content, but if someone's that dedicated to grinding it out instead of playing the game then I figure why not let them?
 
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staen

Member
Anyone else find it a little lame that you can just
outright buy your way to 999 moons?

I feel like that should have been capped.

Thought it was pretty lame too but I just chose to not buy them. I'm guessing it's there for people who struggle to find moons and want to experience all the content.

I mean, there are 800 that you can get without doing that. It's kind of dumb that you can theoretically rob yourself of the reward for mainline content, but if someone's that dedicated to grinding it out instead of playing the game then I figure why not let them?

Well, with Balloon World, you don't need to grind at all. It becomes incredibly easy to amass a ridiculous amount of coins so it might be tempting for some people? I haven't hit rank 50 yet and I've earned ~150k coins from Balloon World.

The thread is cold now, yet still feel compelled to post.

i wonder how much the introduction of Luigi's Balloon World affects some of the complains regarding the Moon collecting in this game like the ones pertaining challenge (or lack there of), move set use, filtering of fluff Moons, etc.

Basically players are getting 100's of new set pices in a wide range of difficulties for free.
Balloon World certainly taught me new things about what is possible in Odyssey. Trying to figure out how people managed to place the balloon in a certain area within a given time frame can be fun. I didn't even know how to use cappy to receive a double jump while in midair until Balloon World. I only have about ~480 moons now so I'm not sure if the main game actually pushes you to use Mario+cappy's moveset to its fullest, but Balloon World basically required it for some of the harder to reach balloons. I'm not sure I would say there are 100's of new set pieces though. A lot of people tend to copy each other so Balloon World can get quite repetitive.
 
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Thought it was pretty lame too but I just chose to not buy them. I'm guessing it's there for people who struggle to find moons and want to experience all the content.

Well, with Balloon World, you don't need to grind at all. It becomes incredibly easy to amass a ridiculous amount of coins so it might be tempting for some people? I haven't hit rank 50 yet and I've earned ~150k coins from Balloon World.
Indeed. The option to buy Moons after the main quest is completed is quite logical, people that complain about it might be oblivious to the reason this is implemented. We need to look at it from the perspective of new, young or less skilled videogame players.

Games in the Mario series like 3D Land, 3D World and Odyssey have a significant amount of it's content after the main quest ends and accessing it goes along with a marked spike in difficulty. So the option to buy Moons and the free ones ("Fluff Moons") exist to give these type of players the chance to at least experience some of that content.

On the other side it doesn't make any sense for a seasoned or more "traditional" videogame player to use such feature as it detracts from his expereince with the game. Would be like using the "player guide" in DKC Returns to experience the game in that way and claim there's no interesting gameplay.

staen said:
Balloon World certainly taught me new things about what is possible in Odyssey. Trying to figure out how people managed to place the balloon in a certain area within a given time frame can be fun. I didn't even know how to use cappy to receive a double jump while in midair until Balloon World. I only have about ~480 moons now so I'm not sure if the main game actually pushes you to use Mario+cappy's moveset to its fullest, but Balloon World basically required it for some of the harder to reach balloons. I'm not sure I would say there are 100's of new set pieces though. A lot of people tend to copy each other so Balloon World can get quite repetitive.
Those are the people actively going to sites or to video streaming services to spoil the solutions or copying strategies. However, even if a given user don't hide Balloons limiting to just hunting them and even spoiling the solutions, the difficult ones require a high amount of skill and mastery of the game's most advanced techniques. And i would say that these type of expert Balloons are probably past the 100 mark if we take into consideration that 2 Ballons in the same location can have totally different paths due to coin modifiers.

EDIT: i though it was posted in wrong thread and request a deletion. Apologies.
 
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staen

Member
Two new costumes:


I'm guessing the plan is just to periodically dole out new costumes to keep interest in Balloon World? Activity certainly felt higher than usual for a weekday.
 
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staen

Member
Indeed. The option to buy Moons after the main quest is completed is quite logical, people that complain about it might be oblivious to the reason this is implemented. We need to look at it from the perspective of new, young or less skilled videogame players.

Games in the Mario series like 3D Land, 3D World and Odyssey have a significant amount of it's content after the main quest ends and accessing it goes along with a marked spike in difficulty. So the option to buy Moons and the free ones ("Fluff Moons") exist to give these type of players the chance to at least experience some of that content.

On the other side it doesn't make any sense for a seasoned or more "traditional" videogame player to use such feature as it detracts from his expereince with the game. Would be like using the "player guide" in DKC Returns to experience the game in that way and claim there's no interesting gameplay.

I wasn't a big fan of super guides and the like when they introduced them but it really hasn't affected my enjoyment of the games. They're completely optional and the game will at least differentiate between those who used help and those who didn't so those who care about feeling a sense of accomplishment won't bother with them.

Those are the people actively going to sites or to video streaming services to spoil the solutions or copying strategies. However, even if a given user don't hide Balloons limiting to just hunting them and even spoiling the solutions, the difficult ones require a high amount of skill and mastery of the game's most advanced techniques. And i would say that these type of expert Balloons are probably past the 100 mark if we take into consideration that 2 Ballons in the same location can have totally different paths due to coin modifiers.

EDIT: i though it was posted in wrong thread and request a deletion. Apologies.

There probably are actually well over a 100 expert balloons but I haven't bothered looking up videos or anything. Just basing it purely off personal experience as it doesn't feel that way at times. A lot of people tend to copy balloon placements that are successful in racking up searches. I can't say I'm not guilty of this either as I've copied a few balloon placements that I initially had trouble popping myself.
 

Agent_4Seven

Tears of Nintendo
I'm guessing the plan is just to periodically dole out new costumes to keep interest in Balloon World?
But what else can you expect from them at this point? I highly doubt that they'll announce or release something more substantial and ambitious for this game.
 
I've finished the main storyline, and now I'm going back through the areas collecting moons and the purple collectible coin-things.

When it comes to finding moons, a number are immediately noticeable but I'm still missing many in each area. I'm now just randomly wandering around and I'm starting to get a bit bored. Is there a trick that I'm missing?
 

ExpandKong

Banned
I've finished the main storyline, and now I'm going back through the areas collecting moons and the purple collectible coin-things.

When it comes to finding moons, a number are immediately noticeable but I'm still missing many in each area. I'm now just randomly wandering around and I'm starting to get a bit bored. Is there a trick that I'm missing?

I think the toad hanging out with the roomba looking robot and/or the bird can give you hints on moon locations.
 

Banjo64

cumsessed
Necro bumb.

So.

I played this at launch. I have 190 Moons.

My 4 year old is playing this today and I’ve just figured out that the Show Down at Bowser’s Castle is NOT the end of the game.

This has possibly left me feeling the dumbest I’ve ever felt in my life in respect of video games.

Ho Lee Shit. I’m speechless.
 

ZoukGalaxy

Member
Necro bumb.

So.

I played this at launch. I have 190 Moons.

My 4 year old is playing this today and I’ve just figured out that the Show Down at Bowser’s Castle is NOT the end of the game.

This has possibly left me feeling the dumbest I’ve ever felt in my life in respect of video games.

Ho Lee Shit. I’m speechless.
Play also Super Mario 3D World if you love surpriseS, it's one of the best Mario EVER with Galaxy Series, it's a pure gem.

Even Bowser agree 😹

wii u bowser GIF
 
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