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[E3] The rise of female characters - how organic does it feel

Fbh

Member
I can't see why this would be an issue to anyone.
Ellie being the main character of TLOU2 is about the most natural thing that could happen to that franchise. It's not like they took some minor side character from the first game and made her the main character of the sequel because "Feminism". She was a fundamental part of the first game, we see her evolve as a character and learn how to survive in this world, eventually we even
get to play as her
, having a grown up version of her be the main character makes perfect sense.
Her being a Lesbian was hinted at in the first game so I see nothing wrong with the scene. Some might see it as pandering or whatever, to me it seemed like the scene was constructed to show she is on a brutal quest for revenge because some probably hurt/killed a person she cared about.

As for AC. Honestly, it just seems like they didn't have the time/money to make 2 completely different combat styles and animations. It's cool that there is an option for a female lead and honestly, at the end of the day it's a videogame and the vast majority of people don't have issues suspending their disbelief if the result is making the game more fun. It might not be realistic for her to overpower big male warriors but then again neither is this:
tumblr_inline_p7h374H1SB1qfqdpc_540.gif

And for people that just find it too unrealistic to be enjoyable.... you can play as the guy.



some gamers think Ellie from the last of us looks like Ellen Page
.
the-last-of-us-ellen-page.jpg
Not saying she doesn't. But that is her first design that didn't make it into the final game (they probably realised the potential lawsuit and decided to change it just enough so it wouldn't be an issue)
 
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Danjin44

The nicest person on this forum
That scene would also fell forced with a straight couple. In fact, I recall a few scenes (mostly dialog) between Drake and Elena in the Uncharted series sounding very corny to me as well.
Then you and me have very different idea what’s “forced” or “corny” because to me it felt natural, especially compare to games like Mass Effect.
 
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Dice

Pokémon Parentage Conspiracy Theorist
Sorry bro but this criticism makes no sense. Basically every game starring a dude has him blocking a massive strike from or throwing around some guy/monster 3-4x bigger than him or being mostly unfazed by fire attacks or something of the sort. I think you’re just having trouble suspending disbelief with women as opposed to men because with men you identify with the power fantasy and feel like “I’m fighting this enemy and being victorious” rather than “I’m controlling this woman who is fighting this enemy and it’s not very realistic”

I would actually agree with you when it comes to a lot of movies that are trying to be gritty and realistic but have women overpowering these huge dudes without using smart strikes or grappling, but pretty much even the most realistically themed/stylized games are utterly fanciful when it comes to the durability and strength of the protagonist.
 
The amount of enemies a single person can take down in (most) games is already not believable. It isn't any harder to suspend my disbelief for a female action protag, personally. Maybe if they looked particularly meager or something. But that could apply to either gender and honestly it never even crosses my mind.


Weird thread title btw... "The rise of female heroes." I guess "female protagonists" would make more sense. I don't think of most of these characters as "heroes." Also it doesn't seem like there's many more than there ever was. Is it really a rise? There's always been plenty of girl characters in games.
 
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kunonabi

Member
I’ve been playing games with female leads since the 80s; Alis from Phantasy Star, Samus Aran, Lara Croft.... I’m not sure why people are acting like this is a new thing.

Yeah, I don't get it either but I guess using it as a bullet point in the marketing these days is just more effective than I would have assumed.
 

FranXico

Member
Then you and me have very different idea what’s “forced” or “corny” because to me it felt natural, especially compare to games like Mass Effect.

That we probably do. Stuff like what Mass Effect and Dragon Age do is simply ridiculous. That's a whole other level.
 

NahaNago

Member
feminism is the reason why we are getting a lot more games in the west featuring female main characters of course. Do I feel like Naughty dogs are pushing propaganda? Yes and no. The character was already know to like girls. These are also just games so you can make the girls do anything and be anything. The publisher just has to sell the character whether it be male or female.
 

TheWatcher

Banned
Unrealistic and laughable. Of course some Buzzfeed asshole will write a column about all the 'bad ass women in history', reinforcing the idea that liberals pay attention to the exception and not the rule. A female warrior in Ancient Greece? Laughable.
 
I don't necessarily see a "rise" in female heroes. They've always been there, but militant feminists complained that they're not to their liking for whatever reason. Even a strong female character like 2B got lambasted last year merely because of what she wore.
It wierd that so many people have issue with Ellie kissing a girl and try to blame the “direction” but I bet you 100% people wouldn’t complain about “direction” or call it “forced” if she was kissing a guy. At some point people need to stop make big deal out of same sex couple in games
I didn't like the scene because it's PDA. Has nothing to do with the sexes - I had no complaints about Left Behind's kiss.
 

Dunki

Member
Unrealistic and laughable. Of course some Buzzfeed asshole will write a column about all the 'bad ass women in history', reinforcing the idea that liberals pay attention to the exception and not the rule. A female warrior in Ancient Greece? Laughable.
No one complained about Xena. I really do not get it. This is a game which had a minotaur at the end of the demo. There is nothing really realistic in this game^^
 

Darak

Member
It's a goddamn video game. getting anal over the difference between a "little girl" and a man (who probably wouldn't be strong enough to do it IRL anyway) is downright pathetic. Letting that affect your gaming says more about you than it does about the game itself, especially when most people don't have a problem with it.

And why are you blaming feminism for the partisan views when it's the alt-right that have pushed the anti-women narrative far worse and with more violence?

You need to relax. Games are nowadays realistic enough we can point at those things as nuisances, just like I'd have the same issue with an action movie doing the same thing.

I blame feminism because it is the dominant narrative. The other side can be very obnoxious, I agree, but it is mostly reactionary, and I fail to see that anti-women narrative you mention, at least in popular media of any substance.
 
There might also be a bit more political focus on all this gender/race stuff since gaming took a realism turn, and it became possible to depict highly detailed, semi-realistic worlds with realistic physics. So naturally when devs flaunt their world building authenticity, to the point of exhibiting it as an educational tool, then stick a female student on an ancient Egyptian vase, people take offense at the blatant historical revisionism.

Similarly, the BF5 trailer was shocking, for me not at all in regards to the female soldier, but due to the nature it was presented after what the devs had advertised (our most realistic game to date), suddenly characters with prosthetic limbs undertaking superhuman stunts in a mess of gun and tank fire. It looked like some kids fantasy and far less realistic than any of their previous games.

Expectations can lead to dissent all on their own. Devs and publishers should stop being deceptive. If they want to reinvent a historical setting or event they need to stop emphasizing historicity and realism in their promotional material. People will call them out for it.

As for assassins creed, I'm glad they went the mythical route, ancient Greece is obviously being depicted with live minotaurs and magical artefacts. Therefore anything can happen-God of War style. Just don't bundle it up into an educational tool again.
 

DonF

Member
2.) I wonder what would happen if a developer made a game where you play a man and all enemies are women which you brutally kill during game progression.
Oh we know exactly what would happen, Kotaku would have a field day.
Gaming is one of those mediums that women have always been cool as fuck as heroes. Samus, Lara Croft, Claire Redfield, Jill Valentine, Bayonetta, NierR's 2B and A2...Hell, even peach in SM2...and countless other I can't remember right now.
If you are... "oppressed" you will obviously find reason to be outraged at anything.
 
No one complained about Xena. I really do not get it. This is a game which had a minotaur at the end of the demo. There is nothing really realistic in this game^^

Ah well, I don't think that these days it's about the women in the games themselves it's just that people have become hypersensitive to what they see as propaganda. So it's the perceived ideas behind the female character or what (some people believe) she represents rather than the female character herself. I mean there's been a lot of examples of female characters doing similar or crazier things in the past and no one gave a crap.
 

NahaNago

Member
I never answered the original question. Last of us main character feels pretty organic. On assassin's creed I'm kinda iffy on it. I really wish they had just stuck to one gender for each game. But the rise of female main characters isn't that shocking since Japan has been promoting them for a long time even it it was done in a sexy or perverted way.
 

Pejo

Member
I think it's a good thing, but what I don't get is the choice to make the women less attractive, like the original concept of Aloy compared to what we got. Even with male characters, I don't want to play a boring looking ugly dude. It was my main gripe with Nier Gestalt.

ef6f24767b15493bd7c4d343dd7d714d-db3xeox.png

aloy___horizon_zero_dawn_by_loish-db1hw1w.png
 

Greedings

Member
I agree on the AC:Odyssey comment. It looks utterly ridiculous to see a petite, attractive woman fighting in armour in times when you had to be physically strong just to lift a sword or spear.
It's really immersion breaking.

I have no problem with female protagonists - look at my avatar - I just hate it when they're shoehorned in.
 

ruvikx

Banned
Unrealistic and laughable. Of course some Buzzfeed asshole will write a column about all the 'bad ass women in history', reinforcing the idea that liberals pay attention to the exception and not the rule. A female warrior in Ancient Greece? Laughable.

The telltale signs of political bias are actually missing from the new Assassin's Creed, i.e. namely the character design of Kassandra is actually physically attractive - aka a no-go for the neo-puritanical Sarkeesian crowd who equate beauty with some form of oppressive evil (just check Mass Effect Andromeda for example where women were made ugly - on purpose). It's no joke, i.e. one of the most jarring aspects of Ellie's kiss in the new Last of Us game is the fact the designers also deliberately made her girlfriend... ugly. By choice. That's way more dubious than simply inserting a female protagonist & indicative of a agenda driven approach to their work.
 
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SLoWMoTIoN

Unconfirmed Member
Then you and me have very different idea what’s “forced” or “corny” because to me it felt natural, especially compare to games like Mass Effect.
Yup, they need to work on the combat and animations though.
 
Sorry bro but this criticism makes no sense. Basically every game starring a dude has him blocking a massive strike from or throwing around some guy/monster 3-4x bigger than him or being mostly unfazed by fire attacks or something of the sort. I think you’re just having trouble suspending disbelief with women as opposed to men because with men you identify with the power fantasy and feel like “I’m fighting this enemy and being victorious” rather than “I’m controlling this woman who is fighting this enemy and it’s not very realistic”

I would actually agree with you when it comes to a lot of movies that are trying to be gritty and realistic but have women overpowering these huge dudes without using smart strikes or grappling, but pretty much even the most realistically themed/stylized games are utterly fanciful when it comes to the durability and strength of the protagonist.

Really, really well said. I don't get why its an issue when a man is beating someone 5 times his size, but when its a girl doing the same its an issue.

I agree on the AC:Odyssey comment. It looks utterly ridiculous to see a petite, attractive woman fighting in armour in times when you had to be physically strong just to lift a sword or spear.
It's really immersion breaking.

I have no problem with female protagonists - look at my avatar - I just hate it when they're shoehorned in.

She's hardly petite lol... She's as tall as a lot of the men characters and she is quite well built.
 
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DunDunDunpachi

Patient MembeR
I don't see it as a "rise" at all. By the Saturn/PS1/N64/Win95 gaming generation, character customization was a pretty regular thing in story-driven games and fighting games like Street Fighter 2 were making women 'badass'. Female characters have been in gaming for a long time. Nowadays you can play any MOBA, fighting game, MMO, or RPG and witness a ton of female representation. The only "rise" I see is specifically in massive-budget story-driven AAA titles.
 

Veggy

Member
I agree on the AC:Odyssey comment. It looks utterly ridiculous to see a petite, attractive woman fighting in armour in times when you had to be physically strong just to lift a sword or spear.
It's really immersion breaking.

I have no problem with female protagonists - look at my avatar - I just hate it when they're shoehorned in.

But a similar sized guy fighting a minotaur is ok, right?
 

diablos991

Can’t stump the diablos
It works when the woman is designed into the game from the start.

Assassins creed implementation is obviously an afterthought or they were too lazy to redo the mocap/re-coriograph the scenes.
 

Skyn3t

Banned
Mod note: User was reply-banned from this thread due to the following inappropriate comment

Ok, someone has to say it - female characters are only viable with flawless breast mo-cap. Without it, we just have a filler to satisfie SJW forces. End of topic :censored:;)
 
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SLoWMoTIoN

Unconfirmed Member
Mod note: User was reply banned from this thread due to the following comment which had an opinion but no substance.

Dragon's Crown does females right.

Also Prime 4 hype.
 
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ruvikx

Banned
I think it's a good thing, but what I don't get is the choice to make the women less attractive, like the original concept of Aloy compared to what we got. Even with male characters, I don't want to play a boring looking ugly dude. It was my main gripe with Nier Gestalt.

This is also one my gripes as well. The male protagonist in the new Assassin's Creed is actually (IMO) another ugly looking dude, certainly when the source material could give us guys like the Spartacus actors, Brad Pitt in Troy or Sam Worthington in Clash of the Titans. What do we get? A guy who looks like he has a hangover & has slept in a pigsty.

Digital art offers so many opportunities for character design & the power to make physical perfection - therefor when the developers deliberately go the other way we can logically deduce they have issues. Who knows? Maybe they think customers should see themselves in a game in order to be engaged, yet this was never true vis-à-vis the movie industry, i.e. people demanded beauty on screen & Hollywood simply catered to that demand.
 

JCK75

Member
The majority of games seem to do it organically, feels forced in BF5 and feels really out of place in Wolfenstein (Look I'm really enjoying being this huge hulking tank of a man ripping Nazi's to shreds, you'll have to forgive me if being one of his 110 lb soaking wet daughters doesn't exactly thrill me).
 

Dunki

Member
Mod note: This is a very difficult topic to quantify and has a very broad spectrum of issues. Topic creator posted in good faith to open up the dialogue. Try to move the topic forward instead of getting too bogged down on the opening questions. I've also updated the thread title as the main issue people seem to have a problem with is having woman as a political checkbox rather than fully fleshed out e.g female soldiers etc. were as far back as Skyrim. Female protagonists even further.

I think this is a main point female characters always existed and they were also way more flawed had personality etc. With the raise of Anita S and Co it has become a play of checkboxes. What can a women be what can she not. What is not allowed according to "journalists" and what is not.

Sexy and strong? No
Prude and strong Yes
Shy? No
a big mouth and more rebellious? Yes

And thank to these people I now always look at these checkboxes before I try to decide If I like this women or not. Its its unfair but this is the toxic world these people have created. I am getting really tired of it but since then I do in not unconsciously already and it sucks....

PS I never liked NAdine in Uncharted because she has not flaws. She was basically a Marry Sue. Chloe on the other hand has these flaws she feels real. Nadine feels like a token.
 
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Ridley1

Neo Member
feminism is the reason why we are getting a lot more games in the west featuring female main characters of course. Do I feel like Naughty dogs are pushing propaganda? Yes and no. The character was already know to like girls. These are also just games so you can make the girls do anything and be anything. The publisher just has to sell the character whether it be male or female.

I think Naughty Dog is obviously pushing an agenda. I'm currently playing Uncharted 4 for the first time and its totally ridiculous how handily Nadine Ross (prob 120 lb female) beats the hell out of Nathan Drake! She throws him out of windows like she's wonder woman! The Last of Us 2 demo featuring the lesbian angle front and center is further evidence of their new-age-liberalism agenda. I'm all in favor of equal rights and equality but to me that means being honest about each other's differences and appreciating them NOT pretending like biologically men and women are equal in all measures including physical strength. Because that is flatly not true and pretending like it is has the opposite affect and shines a spotlight on the inequality. If a 95 lb girl believes she can go toe to toe fighting a 210 lb male thug she may end up blaming herself for not living up the expectation set by video games and society as a whole. The same concept is well documented in affirmative action.
 
It's just my subjective view, but many of the female characters I'm seeing now at E3 border on pandering. I can't ignore the amount of women on stage, and for example EA bringing up their support for He for She and other feminist-focused campaigns, and Ubisoft bringing up "social change" in relation to video games, either. I think they're definitely looking to score some Brownie Points with stuff like that.

In the end it's up to developers to write whatever character(s) they want. I can't really complain about that. But it's pretty clear to me they're trying to increase representation of minorities and women in games this year. Whether you're fine with this development, probably comes down to how you feel about intersectional feminism.
 
there seems to more female protagonist this gen than perhaps last gen or the gen before so I disagree. At least on the western side we are seeing more. I don't believe Japan has this problem the West has been known to have. As they have a lot of female protagonists.

Japan has a market for everything and I don't think its much of an issue for them and us as they've played on their own archetypes they've built up over the years and we've gotten used to that for better or worse. I'm not quite sure how to properly express this bit but there's just simply a different feeling that comes across from a Japanese game with a female protag (be the character in question western or eastern) that we no longer bat an eye at anymore and will be happy to praise if she turns out great.
 

MayauMiao

Member
I think Naughty Dog is obviously pushing an agenda. I'm currently playing Uncharted 4 for the first time and its totally ridiculous how handily Nadine Ross (prob 120 lb female) beats the hell out of Nathan Drake!

Yeah that was quite the bullshit. She may be military trained but even that have she still have limits especially when she's up against Nathan and Sam, where both had been in prison fights with very tough inmates. I guess Naughty Dog don't like the idea of men actually beating women.
 

JimmyRustler

Gold Member
I habe no issues with female heroes and protagonists but I am a bit puzzled as to why they are mostly shoved into franchises with previously male leads (AC, Gears, TLOU...) instead of creating new IPs. Sony did it right with Horizon, why are so few following their example?
 
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I don't see the problem with it. I don't self-insert as the protagonist so it doesn't matter to me what gender they are or even what they are and most video game situations are fantastical to begin with so it makes no difference to me whether the one taking down hordes of enemies is male or female. I may have an objection when the game is trying to pass itself off as being historically accurate and is instead revisionist history but it's not like I play videogames to learn. As for E3 being full pandering, well, what else is new? Companies love money and if they can tap a new audience while keeping most of the old then that's what they'll do.

And while very anectodal, I really see a lot of young girls playing games now. Granted it's stuff like Fortnite on mobile but elementary age girls playing the same thing as boys is quite different from lookatmesonerdygamergurls who can't even play Detroit on casual without failing QTEs. That generation would actually be raised on video games instead of arriving into the hobby to look cute on streams for free money.
 

Danjin44

The nicest person on this forum
I habe no issues with female heroes and protagonists but I am a bit puzzled as to why they are mostly shoved into franchises with previously male leads (AC, Gears, TLOU...) instead of creating new IPs. Sony did it right with Horizon, why are so few following their example?
You played TLOU right? Most people expected play as Ellie for the sequel after finishing the first game.
 

Achelexus

Member
2.) I wonder what would happen if a developer made a game where you play a man and all enemies are women which you brutally kill during game progression.

We would be able to call it the reverse-naughty-dog game and finally be able to expose an actual sexist trope.
 
What I'd like to understand is the economical agenda, which I would have no problem with whatsoever as long as it's rational commercial decision, or the political agenda, which however would be very problematic.
 

MayauMiao

Member
I habe no issues with female heroes and protagonists but I am a bit puzzled as to why they are mostly shoved into franchises with previously male leads (AC, Gears, TLOU...) instead of creating new IPs. Sony did it right with Horizon, why are so few following their example?

For TLoU 2, I think its justified to have Ellie being the lead role because the story likely demand it. It would look silly if Joel continues to be the lead few years later on where he is unlikely to perform all demanding action due to his age.

Even the next Uncharted can have a female lead because the story sets it up in an organic way.

However, when it comes to games trying to simulate historical events, say Normandy beach landing with females among the soldiers, then I have problem with it.
 

OH-MyCar

Member
I habe no issues with female heroes and protagonists but I am a bit puzzled as to why they are mostly shoved into franchises with previously male leads (AC, Gears, TLOU...) instead of creating new IPs. Sony did it right with Horizon, why are so few following their example?

I think that sorta touches on the real problem here: The franchises are the stars these days whereas characterization has been watered down to a basic, awful, "FEMALE CHARACTER!" level. From Star Wars to gaming, it's not necessarily a representation problem but a problem with gender being the sole defining characteristic of a character because many of these franchises have become behemoths without any soul. They've been created in marketing departments. Companies have forgotten that compelling characters are what made these franchises powerful in the first place. It's easier to play the political angle than address that rot at the core of it all.

This is also why you see better and less contentious examples of female characters outside of the AAA sphere.
 

MMaRsu

Banned
I'm perfectly fine with female heroes and protagonists. Ever since the first Tomb Raider on psx Ive always enjoyed playing as a woman in a game if the character is done well.

Things like females in WW2 and WW1 in Battlefield just annoy me. Like in BF1, they changed the cover of the soldier to a female soldier. Like why? That just feels like pandering to me.
 

NahaNago

Member
I think Naughty Dog is obviously pushing an agenda. I'm currently playing Uncharted 4 for the first time and its totally ridiculous how handily Nadine Ross (prob 120 lb female) beats the hell out of Nathan Drake! She throws him out of windows like she's wonder woman! The Last of Us 2 demo featuring the lesbian angle front and center is further evidence of their new-age-liberalism agenda. I'm all in favor of equal rights and equality but to me that means being honest about each other's differences and appreciating them NOT pretending like biologically men and women are equal in all measures including physical strength. Because that is flatly not true and pretending like it is has the opposite affect and shines a spotlight on the inequality. If a 95 lb girl believes she can go toe to toe fighting a 210 lb male thug she may end up blaming herself for not living up the expectation set by video games and society as a whole. The same concept is well documented in affirmative action.

Will there be backlash then? It seems like a lot of companies that are embracing and pushing these agendas are getting hit left and right it feels like. But I do feel that the way they present it is more a show and not preach is easier to swallow.
 
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Greedings

Member
But a similar sized guy fighting a minotaur is ok, right?

I don't understand what that has to do with what I said. Petite women were/are not able to fight wearing heavy bonze armour, nor carrying heavy swords and spears. Those items were designed for men, used by men after training (most of whom were terrible because they were farmers 90% of the time).

If they went and put a "Brienne of Tarth" like character, I'd be OK with it. A large, woman with a manly frame is much more believable. Or, if the small, petite woman fought in a different way - like an assassin, rather than a hoplite, I'd be OK with that.
 

-MD-

Member
I'd be interested to see a tally of female leads in games over the last 5 years. Personally I absolutely love it, I almost always choose a female as my character but it does feel a little forced recently in some instances.
 

Ariesfirebomb

Neo Member
Not well directed how? As someone with a BA in screenwriting, that scene was perfect.

As for women in games, bring it on. As long as it’s believable, which isn’t very hard to do.

Now if only we could get more POC leads in games.....
 

Atrus

Gold Member
I was just thinking about Tomb Raider and Uncharted.

Here is a genre inspired by male adventurers, popularized by a female one (in gaming) that in turn competes with a male one.

In playing both series,I never felt I was either Nathan or Lana but rather I was playing their stories. Guerrilla Games states it correctly in that we were playing Aloy’s story not ours in their game Horizon: Zero Dawn.

I also never felt that either game, being fictional, were supposed to be realistic in all ways.

If it were I would complain about inhuman stamina, toughness, the silliness of lost civilizations being anything more than rubble, and the slaughter of humans and wildlife galore.

Yet now we’re discussing if female leads are contentious all because of modern political movements.

Stories, especially more modern ones, involve women so it should be expected that they are rightfully apart of the narrative.

The Boss from Metal Gear Solid 3 is completely nonsensical, but fits contextually, and that doesn’t detract from how respected a character she was narratively and how I felt about that character as perhaps one of the most badass characters in gaming.

The women in Games this E3 seem to all fit contextually and I’ve no issues with that. I am slightly irritated that April Ryan or Aloy, the natural ascent to parity of women in games, is getting sidelined by politics.
 
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nowhat

Member
Digital art offers so many opportunities for character design & the power to make physical perfection - therefor when the developers deliberately go the other way we can logically deduce they have issues. Who knows? Maybe they think customers should see themselves in a game in order to be engaged, yet this was never true vis-à-vis the movie industry, i.e. people demanded beauty on screen & Hollywood simply catered to that demand.
So let me get this straight. On one hand, women should be portrayed as realistically as possible in games. On the other, they should be made look perfect, because it's technically possible.

Have you ever looked around you? People on average look, well, average. If anything, women currently are too attractive in games, if realism is the target.

And to those of you saying that Ellie's SO (or whatever she is, the girl she kissed in the trailer) is ugly, please, do share pics of your supermodel girlfriends. I'd wager that 99% of you would "tap that" IRL given the chance.
 

Veggy

Member
I don't understand what that has to do with what I said. Petite women were/are not able to fight wearing heavy bonze armour, nor carrying heavy swords and spears. Those items were designed for men, used by men after training (most of whom were terrible because they were farmers 90% of the time).

If they went and put a "Brienne of Tarth" like character, I'd be OK with it. A large, woman with a manly frame is much more believable. Or, if the small, petite woman fought in a different way - like an assassin, rather than a hoplite, I'd be OK with that.

In what way is a woman who is taller/as tall as most of the men in the game classified as petite? You do realise spartan women trained alongside the men, yes? They were literally trained to be every bit as fit as their brothers so yes, they could wear heavy bronze armour and carry swords and spears because they were trained for it "just in case"

Maybe do some research in future before throwing the word immersion around in a game featuring mythological creatures
 

ruvikx

Banned
So let me get this straight. On one hand, women should be portrayed as realistically as possible in games. On the other, they should be made look perfect, because it's technically possible.

Have you ever looked around you? People on average look, well, average. If anything, women currently are too attractive in games, if realism is the target.

And to those of you saying that Ellie's SO (or whatever she is, the girl she kissed in the trailer) is ugly, please, do share pics of your supermodel girlfriends. I'd wager that 99% of you would "tap that" IRL given the chance.

Haha, joke post right? If hooked noses & bad skin are a turn on, be my guest. This is what tolerating mediocrity leads to, i.e. a race to a lowest common denominator in which fugly people are heralded as the 'new normal'. How about no? Back in the real world a vast section of the western world's female population is far more attractive.

And no, if you re-read my post on the previous page I already stated I like Kassandra in the new Assassin's Creed game because she adds to the aesthetic beauty of the experience (Ancient Greece by default is already visually fantastic) even if it isn't exactly realistic. I don't care for realism in that game, at all. It's not WW2,
 
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NathanW18

Neo Member
Your first point doesn't bother me, due to the fact that no game is completely realistic. If they were, they would be pretty boring. I have played so many games as a guy that basically can't die. He kills 1000 dudes, is shot hundreds of times, but still comes out alive. In almost every game I play, the protagonist also regens health after taking no damage for a couple seconds. If they don't regen health, they have some magical potion that will refill their health. Since these things happen in almost every game I play, I have no real issue with a woman overpowering hundreds of men in games. Even if the notion of it is pretty ridiculous.

Your second point does show a double standard. The shit storm would be real if this was a thing.
 
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