• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Good to see some PC2 love. I need to take some myself what's the best software for taking screens during gameplay on PC. Best quality
I've always just hit PrintScreen and saved the image in photoshop, I always have it open and it takes about 20 seconds before it's loaded to an image host and ready to post. I have a riser over the button so I can easily smash it while playing incase something looks cool but I can't pause the game to take a shot.

Forza Horizon 3 (x-posted from PC screenshot thread, but I really like them)

5Tn5ri1.jpg

n0RTdGb.jpg
 

thelastword

Banned
This is a graphics faceoff thread, not a screenshot thread. I'm pretty sure each game has dedicated screenshots threads or even PC or Console screen threads. Randomly posting screens without context or without comparison, means very little and does nothing for the discussion on which this thread was founded on.

This thread is to discuss the differences in graphics, rendering methods and the results achieved in motion or through screens, one game vs another or more. I realize people have resorted to posting metacritic scores and the like and random screens without context, which has nothing to do with this thread.
 

LostDonkey

Member
This is a graphics faceoff thread, not a screenshot thread. I'm pretty sure each game has dedicated screenshots threads or even PC or Console screen threads. Randomly posting screens without context or without comparison, means very little and does nothing for the discussion on which this thread was founded on.

This thread is to discuss the differences in graphics, rendering methods and the results achieved in motion or through screens, one game vs another or more. I realize people have resorted to posting metacritic scores and the like and random screens without context, which has nothing to do with this thread.

Mate. Youre talking out of your arse yet again. All it takes is for you to pop to the very first page and the very first post and give it a little read there.
 
Last edited:

phil_t98

#SonyToo
This is a graphics faceoff thread, not a screenshot thread. I'm pretty sure each game has dedicated screenshots threads or even PC or Console screen threads. Randomly posting screens without context or without comparison, means very little and does nothing for the discussion on which this thread was founded on.

This thread is to discuss the differences in graphics, rendering methods and the results achieved in motion or through screens, one game vs another or more. I realize people have resorted to posting metacritic scores and the like and random screens without context, which has nothing to do with this thread.

This has been posted many times that its a graphics thread and there will be screen shots of lots of things within the racing genre . You have posted a fair few yourself.

I look forward to many more screen shots and a lot more from the newer games
 
This is a graphics faceoff thread, not a screenshot thread. I'm pretty sure each game has dedicated screenshots threads or even PC or Console screen threads. Randomly posting screens without context or without comparison, means very little and does nothing for the discussion on which this thread was founded on.

This thread is to discuss the differences in graphics, rendering methods and the results achieved in motion or through screens, one game vs another or more. I realize people have resorted to posting metacritic scores and the like and random screens without context, which has nothing to do with this thread.

One guy posts a screen, you post a screen to top it or point out why it's better. I posted a bunch of direct comparison shots a couple pages back but no one commented on them.
 
Last edited:

rashbeep

Banned
We shall see how it fares in reviews.....I'm not sure how long reviewers will keep on scoring the same formula, but an exotic car running through walls like they're ribbons is quite the sight...

There just isn't enough of a graphic or gameplay bump, and they're already on part 4....

This thread is to discuss the differences in graphics, rendering methods and the results achieved in motion or through screens, one game vs another or more. I realize people have resorted to posting metacritic scores and the like and random screens without context, which has nothing to do with this thread.

hey now, you started it! :p
 

Inviusx

Member
This is a graphics faceoff thread, not a screenshot thread. I'm pretty sure each game has dedicated screenshots threads or even PC or Console screen threads. Randomly posting screens without context or without comparison, means very little and does nothing for the discussion on which this thread was founded on.

This thread is to discuss the differences in graphics, rendering methods and the results achieved in motion or through screens, one game vs another or more. I realize people have resorted to posting metacritic scores and the like and random screens without context, which has nothing to do with this thread.

A lot of the comparisons have been done to death at this point plus with FH4 its hard to do proper comparison pics with GTS or PC2 or ACC as you can't get 2 of the same scene to compare as they are so different.

I would love to see some low light/dusk interior shots from FH4 (similar to the GTS shots I posted on the previous page). I still think GTS is leading the way with lighting at this point.
 

thelastword

Banned
One guy posts a screen, you post a screen to top it or point out why it's better. I posted a bunch of direct comparison shots a couple pages back but no one commented on them.
And can't you see why this was never something done in this thread and why it isn't working. This thread got lots of discussions by Foliage vs Foliage shots, Lighting vs Lighting shots, Cars vs Cars shots, materials, textures, shadows, reflections, DD, LOD, pits vs shots or vids....This is what generates discussion, just like DF's and SuperGT's videos showing the differences between Forza 7 vs GTS.....It's a versus thread in that light....I'm sure you can post these random long shots without context or comparison in the PC or Forza thread, but here it merits and drives no discussion for the topic at hand...What are you showing here graphically, how does it compare to other games. You can't post random shots and ask people to make an argument around it, it just does not makes sense....

hey now, you started it! :p
I spoke of reviews only in context of graphics, how it looks, elements and features like running through a brick wall with an exotic car, does not look good for immersion or make this game look better in motion...As you can see, "I said" that I don't think the game looks particularly better than Horizon 3. And apart from the brick walls, there's a very aggressive lod which draws just in front of your car, distant detail looks very flat in certain scenes....

Look at that famous yellow flower sunfield, you swear this was a yellow tapoline from distance (not even far off too) and you only see the flower detail when the car ploughs into it.....Like anything else, it's an openworld game so there had to be sacrifices, especially when base spec fails to run many games at even 900p these days, and slowing going 720p and lower. Forza Horizon is able to render at 1080p, this is more than enough to indicate that aggressive lod and samey foliage would have to be adopted, reflections, shadows would have to be dialed back, especially at 60fps. And you wonder why a forward renderer exhibits so many jaggies on cars, in foliage and perhaps we can talk about some of the low-fi water spray, splashes and puddles....I think aesthetically, it looks good, certainly IQ is not as clean or AA not as effective here, some elements do come together sometimes, but more in a fantasy artysle type of way than realism......These types of games are easier to render than those going for more realism like DC and GTS.....And that can be categorically exemplified if you put these games against each other in motion.......
 
Last edited:

phil_t98

#SonyToo
And can't you see why this was never something done in this thread and why it isn't working. This thread got lots of discussions by Foliage vs Foliage shots, Lighting vs Lighting shots, Cars vs Cars shots, materials, textures, shadows, reflections, DD, LOD, pits vs shots or vids....This is what generates discussion, just like DF's and SuperGT's videos showing the differences between Forza 7 vs GTS.....It's a versus thread in that light....I'm sure you can post these random long shots without context or comparison in the PC or Forza thread, but here it merits and drives no discussion for the topic at hand...What are you showing here graphically, how does it compare to other games. You can't post random shots and ask people to make an argument around it, it just does not makes sense....

I spoke of reviews only in context of graphics, how it looks, elements and features like running through a brick wall with an exotic car, does not look good for immersion or make this game look better in motion...As you can see, "I said" that I don't think the game looks particularly better than Horizon 3. And apart from the brick walls, there's a very agressive lod which draws just in front of your car, distant detail looks very flat in certain scenes....

Look at that famous yellow flower sunfield, you swear this was a yellow tapoline from distance (not even far off too) and you only see the flower detail when the car ploughs into it.....Like anything else, it's an openworld game so there had to be sacrifices, especially when base spec fails to run many games at even 900p these days and slowing going 720p and lower, Horizon is able to render at 1080p, this is more than enough to indicate that aggressive lod and samey foliage would have to be adopted, reflections, shadows would have to be dialed back, especially at 60fps. And you wonder why a forward renderer exhibits so many jaggies on cars, in foliage and perhaps we can talk about some of the low-fi water spray, splashes and puddles....I think aesthetically, it looks good, certainly IQ is not as clean or AA not as effective here, some elements do come together sometimes, but more in a fantasy artysle type of way than realism......These types of games are easier to render than those going for more realism like DC and GTS.....And that can be categorically exemplified if you put these games against each other in motion.......

Goal post moving again, you spoke about reviews to see how it fares, you said you werent sure the fomula woukd stand up to another game. No mention of graphics in your post.

The game is reviewing well and looking stunning also. A lot of reviews has said it has taken the crown for graphics in terms of a racing game
 

Turk1993

GAFs #1 source for car graphic comparisons
A lot of the comparisons have been done to death at this point plus with FH4 its hard to do proper comparison pics with GTS or PC2 or ACC as you can't get 2 of the same scene to compare as they are so different.

I would love to see some low light/dusk interior shots from FH4 (similar to the GTS shots I posted on the previous page). I still think GTS is leading the way with lighting at this point.
Here you go mate, my old FH3 shots. FH4 will look even better with the new lighting and shaders.
40744094394_b650a9558f_o.png

39649611380_07fb786982_o.png

43523978034_c878f84c7a_o.png

43523976584_482945eff8_o.png

From the outside view each shot is 5 min apart
43523977654_b5d47955e2_o.png

43523979114_557a2f7903_o.png

43523976154_40bec383bb_o.png
 

ShapeGSX

Member
..I think aesthetically, it looks good, certainly IQ is not as clean or AA not as effective here,

As effective as what? You forgot to finish your thought.

If you mean GTS, please show an example where GTS is more clean or where the AA is more effective than Foza Horizon 4
 
Last edited:

Aaron Olive

Member
Here you go mate, my old FH3 shots. FH4 will look even better with the new lighting and shaders.
40744094394_b650a9558f_o.png

39649611380_07fb786982_o.png

43523978034_c878f84c7a_o.png

43523976584_482945eff8_o.png

From the outside view each shot is 5 min apart
43523977654_b5d47955e2_o.png

43523979114_557a2f7903_o.png

43523976154_40bec383bb_o.png

While Forza doesn't have a realistic style to it as GT, the image quality and post processing effects is just superb in these screens and I'm a PS guy.
 
Last edited:
Here you go mate, my old FH3 shots. FH4 will look even better with the new lighting and shaders.
40744094394_b650a9558f_o.png

39649611380_07fb786982_o.png

43523978034_c878f84c7a_o.png

43523976584_482945eff8_o.png

From the outside view each shot is 5 min apart
43523977654_b5d47955e2_o.png

43523979114_557a2f7903_o.png

43523976154_40bec383bb_o.png

Similar shots from a similar style location at a similar time of day, FM7 at max settings looks almost identical to Horizon 3 but despite being released a year later it has a lower IQ than FH3. Everything is more sterile and hard-edged, and the colors are so much more muted, almost reminiscent of FM3. Annoying things like the baked shadows not following the scripted sunset though the race pull you out of the scene. In instances entire objects don't cast any shadows at all. The early part of the Rio Track (where the colored flags cover the track) has this issue, the sun disappears behind a high-rise building right in front of you and your car is still sitting in direct sunlight. The building directly beside it does cast a shadow blocking the sun from reaching the car though. It's like a guy at T10 started making the shadows, then stopped for lunch and never came back. I can understand in a game like Horizon not having shadows cast by every patch of grass but an entire giant building directly off the track? Come on...

I76IrkL.jpg


ZVvuLLX.jpg
 

Inviusx

Member
Similar shots from a similar style location at a similar time of day, FM7 at max settings looks almost identical to Horizon 3 but despite being released a year later it has a lower IQ than FH3. Everything is more sterile and hard-edged, and the colors are so much more muted, almost reminiscent of FM3. Annoying things like the baked shadows not following the scripted sunset though the race pull you out of the scene. In instances entire objects don't cast any shadows at all. The early part of the Rio Track (where the colored flags cover the track) has this issue, the sun disappears behind a high-rise building right in front of you and your car is still sitting in direct sunlight. The building directly beside it does cast a shadow blocking the sun from reaching the car though. It's like a guy at T10 started making the shadows, then stopped for lunch and never came back. I can understand in a game like Horizon not having shadows cast by every patch of grass but an entire giant building directly off the track? Come on...

This is why I'm just not 100% sold on the Forza game engine. The IQ, assets and attention to detail (especially in FH4) is spot on but the lighting model just falls flat for me. I mean it looks great but because GTS exists it just doesn't seem as impressive. It's a very good video game lighting model but I don't think it elevates itself above that.

That being said Turn 10/Playground have other priorities and they need to turn these games over every 2 years. They don't have a batshit crazy perfectionist Kazunori Yamauchi at the helm that spends 4 years working on making sure the lighting looks just right.
 
Last edited:
This is why I'm just not 100% sold on the Forza game engine. The IQ, assets and attention to detail (especially in FH4) is spot on but the lighting model just falls flat for me. I mean it looks great but because GTS exists it just doesn't seem as impressive. It's a very good video game lighting model but I don't think it elevates itself above that.

That being said Turn 10/Playground have other priorities and they need to turn these games over every 2 years. They don't have a batshit crazy perfectionist Kazunori Yamauchi at the helm that spends 4 years working on making sure the lighting looks just right.

I will say from the few hours I spent in the demo, FH4 is a massive step up in lighting over FH3. There are a bunch of tricks they didn't use in 3 that are present in 4 to help amp things up. The way the light works on the cars is still not quite Polyphony quality, but it's right up there. I think the lighting in general can sometimes look better over-all, though that's to be expected with a full day/night cycle and the extra horsepower behind the game at the moment. It could be a personal preference thing to, I tend to steer towards more colorful things as I'm stuck living in a country with 6 months of brown or snow. I'm curious how much further the next GT game will push things again.

I was actually happy to hear that T10 isn't currently working on FM8. I really do think the franchise could use a short break. Maybe FM8 will release as a completed game when it does. Playground is now a full MS studio too and are currently the poster child of the brand so they're hiring on more staff including car modelers. If they pour half the effort into the cars they model as they have into the worlds they've made it should mean really good things for their future releases.
 
Last edited:
As effective as what? You forgot to finish your thought.

If you mean GTS, please show an example where GTS is more clean or where the AA is more effective than Foza Horizon 4

on landlines, foliage and shader aliasing FH4's MSAA is really shitty. simply the worst point about it's graphics.

that isn't as noticable in screens, but it annoys the heck out of me in motion. even a proper 4K framebuffer can only help so much in this regard.
 
Last edited:

Hage Kamo

Member
I've always just hit PrintScreen and saved the image in photoshop, I always have it open and it takes about 20 seconds before it's loaded to an image host and ready to post. I have a riser over the button so I can easily smash it while playing incase something looks cool but I can't pause the game to take a shot.

Forza Horizon 3 (x-posted from PC screenshot thread, but I really like them)

5Tn5ri1.jpg

n0RTdGb.jpg
so cool
 
Similar shots from a similar style location at a similar time of day, FM7 at max settings looks almost identical to Horizon 3 but despite being released a year later it has a lower IQ than FH3. Everything is more sterile and hard-edged, and the colors are so much more muted, almost reminiscent of FM3. Annoying things like the baked shadows not following the scripted sunset though the race pull you out of the scene. In instances entire objects don't cast any shadows at all. The early part of the Rio Track (where the colored flags cover the track) has this issue, the sun disappears behind a high-rise building right in front of you and your car is still sitting in direct sunlight. The building directly beside it does cast a shadow blocking the sun from reaching the car though. It's like a guy at T10 started making the shadows, then stopped for lunch and never came back. I can understand in a game like Horizon not having shadows cast by every patch of grass but an entire giant building directly off the track? Come on...

I played every GT game except GT PSP, every Forza game except FM1 and FH2 (360 Edition) and I'm very lttp with FM7. I absolutely agree with your statement with one exception. I'd call FM7 an ugly game and FH3 looks great in comparison. I've always had my problems with Turn 10's lighting and I always considered the Horizon games to be much better in that area. In many ways I prefer most of the lighting in FM6 compared to 7. FM7 looks so dull and the lighting on cars looks off most of the time. Not only that: They even reduced details on some of the tracks to put more cars on the track. I prefer the visuals of Project Cars 2 on Xbox One X, even with the lower resolution.

FH always looked great in comparison and if Playground Games and Turn 10 are using the same or similiar tools then I want to know what the Turn 10 people are doing to make their game look so much worse. If they don't change the lighting or the visual style for FM8 then I'm done with the series. I simply hate the style, I don't want to look at it anymore. That reminds me of the Codemasters Piss Filter which made me stop buying Codemasters games on 360/PS3.

FH4 is currently the best looking racing game in my opinion.
 
I played every GT game except GT PSP, every Forza game except FM1 and FH2 (360 Edition) and I'm very lttp with FM7. I absolutely agree with your statement with one exception. I'd call FM7 an ugly game and FH3 looks great in comparison. I've always had my problems with Turn 10's lighting and I always considered the Horizon games to be much better in that area. In many ways I prefer most of the lighting in FM6 compared to 7. FM7 looks so dull and the lighting on cars looks off most of the time. Not only that: They even reduced details on some of the tracks to put more cars on the track. I prefer the visuals of Project Cars 2 on Xbox One X, even with the lower resolution.

FH always looked great in comparison and if Playground Games and Turn 10 are using the same or similiar tools then I want to know what the Turn 10 people are doing to make their game look so much worse. If they don't change the lighting or the visual style for FM8 then I'm done with the series. I simply hate the style, I don't want to look at it anymore. That reminds me of the Codemasters Piss Filter which made me stop buying Codemasters games on 360/PS3.

FH4 is currently the best looking racing game in my opinion.

I wish I'd been late to FM7 to be honest, the game ran poorly. I was lucky to have a setup that could cope but people were struggling with CTDs, poor framerates, and a terrible memory leak in the garage. I really dislike the blocked car access, I didn't want to put in dozens of hours to access a car. The biker bar rock music in the menus and garage is awful too. This was the first Forza I shut the music off in the menus for. I agree entirely about PCars2 as well. I still contend that in the right lighting it is on top. A couple mods later and it's really untouchable, but that's cheating .

I don't think FM7 is outright ugly more than off-putting or simply drab. It sometimes reminds me of Fallout 3. 50 hours in and I was starting to get depressed because I had only seen grey or brown the whole time. FM7 has a tendency to always be either sunset or sunrise during races as well, even if you selected a day race, adding to the drab atmosphere. The details are there, good textures for the most part, decent geometry (let's just call the trees a loss) trackside. And the cars look fine in specific lighting scenarios and in certain colors (reds in FM7 are not great) but whatever they've done to the lighting engine makes it suffer. FM7 suffers greatly from "darkness" too. If you take a car out near sunset the interior will be darker than mid day, right? Not necessarily. If I take a car out when the sun is at high noon in FM7, the interior is actually darker at times than in the sunset scenario. There is this awful auto-dimming crap that goes on that I can't shut off that turns my bright red car into a dark brown. Coupled with the already washed out color, it is now almost a sepia tone over everything. The poor lighting extends to Forzavista which is now in a dark garage, so you can't even make out the interiors of the cars you're supposed to be ogling. I'll get shots of the dimming effect tomorrow and a few FM7 shots to compare to Magik85's post above (I need something to kill time before FH4 anyways)
 

Inviusx

Member
Some comparison pics of GTS between gameplay/replay/photomode as requested on the last page. It's a pain in the ass trying to line these up in photomode as the FOV is different but it's good enough. There are some really minor improvements in photomode over gameplay but it's more or less like for like.

Once again these were captured on the PS4 Pro at Willow Springs, capture method was the PS share button.

Gameplay
hencOgg.jpg


Replay
HUkCveQ.jpg


Photomode
7Hxep7T.jpg


Gameplay
thd5Reo.jpg


Replay
ABCLQMz.jpg


Photomode
3S3lchk.jpg


Gameplay
8t1ooYl.jpg


Replay
jYnfMH5.jpg


Photomode
y43vUk4.jpg
 

phil_t98

#SonyToo
Some comparison pics of GTS between gameplay/replay/photomode as requested on the last page. It's a pain in the ass trying to line these up in photomode as the FOV is different but it's good enough. There are some really minor improvements in photomode over gameplay but it's more or less like for like.

Once again these were captured on the PS4 Pro at Willow Springs, capture method was the PS share button.

Gameplay
hencOgg.jpg


Replay
HUkCveQ.jpg


Photomode
7Hxep7T.jpg


Gameplay
thd5Reo.jpg


Replay
ABCLQMz.jpg


Photomode
3S3lchk.jpg


Gameplay
8t1ooYl.jpg


Replay
jYnfMH5.jpg


Photomode
y43vUk4.jpg

if you look at the last 3 pics where the bonnet/hood ison right side of steering wheel you can see how much photodiode cleans up the image where its a bit jaggy to super smooth
 

Turk1993

GAFs #1 source for car graphic comparisons
Similar shots from a similar style location at a similar time of day, FM7 at max settings looks almost identical to Horizon 3 but despite being released a year later it has a lower IQ than FH3. Everything is more sterile and hard-edged, and the colors are so much more muted, almost reminiscent of FM3. Annoying things like the baked shadows not following the scripted sunset though the race pull you out of the scene. In instances entire objects don't cast any shadows at all. The early part of the Rio Track (where the colored flags cover the track) has this issue, the sun disappears behind a high-rise building right in front of you and your car is still sitting in direct sunlight. The building directly beside it does cast a shadow blocking the sun from reaching the car though. It's like a guy at T10 started making the shadows, then stopped for lunch and never came back. I can understand in a game like Horizon not having shadows cast by every patch of grass but an entire giant building directly off the track? Come on...

I76IrkL.jpg


ZVvuLLX.jpg
Because its baked, only the sky and lighting changes unfortunately. Its still better than static TOD to be honest :).

Ok then....so lets go back to proper comparation pics ;)

Nordschleife
projectcars2_201802279ieyx.png

granturismosport_2018pvfvy.png


Monza
projectcars2_201803140yi6e.png

granturismosport_2018woc2f.png


Some car models ( no scapes, gameplay models)

granturismosport_2018x7snn.png

projectcars2_201803195rs65.png
Even that is not the gameplay model in GTS, as soon as you enter photomode the lod swaps.

I played every GT game except GT PSP, every Forza game except FM1 and FH2 (360 Edition) and I'm very lttp with FM7. I absolutely agree with your statement with one exception. I'd call FM7 an ugly game and FH3 looks great in comparison. I've always had my problems with Turn 10's lighting and I always considered the Horizon games to be much better in that area. In many ways I prefer most of the lighting in FM6 compared to 7. FM7 looks so dull and the lighting on cars looks off most of the time. Not only that: They even reduced details on some of the tracks to put more cars on the track. I prefer the visuals of Project Cars 2 on Xbox One X, even with the lower resolution.

FH always looked great in comparison and if Playground Games and Turn 10 are using the same or similiar tools then I want to know what the Turn 10 people are doing to make their game look so much worse. If they don't change the lighting or the visual style for FM8 then I'm done with the series. I simply hate the style, I don't want to look at it anymore. That reminds me of the Codemasters Piss Filter which made me stop buying Codemasters games on 360/PS3.

FH4 is currently the best looking racing game in my opinion.
Forza 7 is no ugly game, yes it has flaws like unpredictable lighting that whe can't set wich can look off with the static shadows. But shaders, car models, refelctions, draw distance, iq, weather effects, textures and track details are still one of the best. And the lighting on some tracks are GTS level like Dubai circuit and tracks with rain. The reasons why FH series look much better is 30fps vs 60fps base target, wich gives Horizon double the power to work with.
Some comparison pics of GTS between gameplay/replay/photomode as requested on the last page. It's a pain in the ass trying to line these up in photomode as the FOV is different but it's good enough. There are some really minor improvements in photomode over gameplay but it's more or less like for like.

Once again these were captured on the PS4 Pro at Willow Springs, capture method was the PS share button.

Gameplay
hencOgg.jpg


Replay
HUkCveQ.jpg


Photomode
7Hxep7T.jpg


Gameplay
thd5Reo.jpg


Replay
ABCLQMz.jpg


Photomode
3S3lchk.jpg


Gameplay
8t1ooYl.jpg


Replay
jYnfMH5.jpg


Photomode
y43vUk4.jpg
On a track like that you can't see a much of a difference with a lighting like that. If you go to a track with trees and hills with lots of object in sunny tod, then you see alot of a difference. I did alot of testing with that, the things that change in photomode are relfections, car model, texture filtering, draw distance, shadows, iq and some track details(like extra foliage). the lighting and shaders are the same, and the interior is the same to in gameplay(interiro view) vs photomode. It only changes during scape mode or loading screen at the car select menu. But still GTS lighting and shaders are still one of the best if not the best. And here is a example of the difference in photomode vs gameplay
42761375845_db83cb12fe_o.png

28776197717_80801f4ae9_o.png

43617891462_5be41f0e36_o.png

29794424398_088ba4ab5b_o.png


Also wanna say, yes the lighting definitely looks better most of the time in GTS compared to Forza 7, but that doesn't mean Forza 7 lighting is bad just look at these
27397049897_1d1fe4cb85_o.png

42408845272_ee45897e97_o.png

28660556798_4dba7915ba_o.png

42459374781_0d61784e9d_o.png


Never played it but from the gifs on here it looked great
Yes, it looks really good. The rain in this game is still the best looking rain ever, even after FH4 launch. The foliage, car models and the lighting are also impressive for a 4 year old title, still holds. But it has some big downs like the bad iq, lowest AF ever, draw distance and shaders. there are some good looking shaders but most of them doesn't look as good as GTS or Forza.

Im sorry for the long post, needed to anwser all the questions en quotes :).
 

AKbizzy

Neo Member
Here everything is also fun, two retarded fans try to put the Forza in the best light, one does GTS screenshots on a standard PS4 10 meters away without loading LOD, the second takes screenshots on PS4 Pro with ugly upscaling, and does 4k downsampling to 1080p Forza screenshots on PC with ultra settings. :messenger_tears_of_joy:
 
Last edited:

AKbizzy

Neo Member
In the end, the narrow-minded fans have to settle for their poor screenshots, as in the gameplay FM7 looks like a piece of shit
 

Turk1993

GAFs #1 source for car graphic comparisons
Jesus. Is this Driver86 under a different account?
Yeah he is the only one liking his stuff, and he seems salty. Looking at his history shows clearly that he is here not for a proper comparisons but just trolling.

In the end, the narrow-minded fans have to settle for their poor screenshots, as in the gameplay FM7 looks like a piece of shit
Ow yeah since you and your friend post all gameplay shots you know the scape mode shots that you call gameplay. Stop trolling and come with a proper argument or discussion.
 
Just report and move on. It's one thing to prefer another game, but straight up saying "X looks like a piece of shit" proves someone isn't here for discussion.
 

AKbizzy

Neo Member
Ow yeah since you and your friend post all gameplay shots you know the scape mode shots that you call gameplay. Stop trolling and come with a proper argument or discussion.
Oh well, your best friend in general is a famous troll at Japanese 4chan
Arguments? Did I lie about the fact that you use downsampling in FM7 and in GTS you make ugly upscaling screenshots (hiding behind "my PS4 Pro making them on automatic")?
 
Ok then....so lets go back to proper comparation pics ;)

Nordschleife
projectcars2_201802279ieyx.png

granturismosport_2018pvfvy.png


Monza
projectcars2_201803140yi6e.png

granturismosport_2018woc2f.png


Some car models ( no scapes, gameplay models)

granturismosport_2018x7snn.png

projectcars2_201803195rs65.png

Here's some shots from FM7 to compare to GTS and PC2. Interesting enough I had the matching livery someone had created on the BMW in the first shot :messenger_grinning_smiling: The last shot is the photomode camera with the UI turned off, I couldn't get a straight on shot without it, the rest are in-game. These are all off the PC version, but as far as I'm aware the X1X version will share all the assets and textures
5oF2qCx.jpg


9L6qP9N.jpg


2GFlWDp.jpg
 

Turk1993

GAFs #1 source for car graphic comparisons
Oh well, your best friend in general is a famous troll at Japanese 4chan
Arguments? Did I lie about the fact that you use downsampling in FM7 and in GTS you make ugly upscaling screenshots (hiding behind "my PS4 Pro making them on automatic")?
Yes you are lying because if you have a pro you would know it takes 4k PNG screenshots, and i didn't upscale anything. the game runs 1800p CB ofcourse its gonna have lower iq than Forza(4K 8xMSAA) on pc. And whats wrong with 4K screenshots, its the highest quality screenshot you can get on PS so why are you crying. If i had a 4K monitor on my pc i would post 4K screenshots of Forza too wich would make it even look better than my shots, but then you would cry even harder that its 4K 2000$ pc vs vs 1800cb on pro. You are trying too hard, just stop.
 

Inviusx

Member
if you look at the last 3 pics where the bonnet/hood ison right side of steering wheel you can see how much photodiode cleans up the image where its a bit jaggy to super smooth

Yeah as you can see there's some improvements (like the edge smoothing) but nothing major. Even still though this is why I don't like posting photomode shots because it's still not 100% representative of what the game actually look like during gameplay which IMHO is the most important metric for a graphics faceoff.

I mean if we were being 100% serious about photomode comparisons for judging which game looks better you can basically take photos in GTS at the right moment that are completely imperceptible from real life. I'm sure you can probably do that in F7/FH in some circumstances but the lighting model holds it back.
 
Some comparison pics of GTS between gameplay/replay/photomode as requested on the last page. It's a pain in the ass trying to line these up in photomode as the FOV is different but it's good enough. There are some really minor improvements in photomode over gameplay but it's more or less like for like.

Once again these were captured on the PS4 Pro at Willow Springs, capture method was the PS share button.

Gameplay
thd5Reo.jpg


Photomode
3S3lchk.jpg

These desert shots really show the difference between GTS and FM7s lighting. For starters it's impossible to have the sun in the middle of the sky, it's always late afternoon apparently. GTS is entirely more natural looking with softer gleam off shiny objects and more of the brown tone of the surrounding area saturating the objects in the image. The tail lights in FM7 almost come out as a shade of brown too. Shots like these highlight a lack of attention to detail in FM7 as well, reflectors on the cars don't reflect, the reverse light is a fuzzy texture that almost looks like they added it last moment (It is a modeled lens over a light source, it's just an ugly one) and for some unknown reason when the lights are on the smoked black tail light plastic turns a brighter red than the part that actually lights up on the real car. It also shows there is a big difference from track to track in GTS, some are pretty rough, some are excellent like Willow Springs. You can always tell where Polyphony spends their time and where they don't. You can tell that T10 needs to spend more time across the board. Forza's tracks are pretty consistent, and look good while moving, but the detail drop for the added weather effects, dynamic skybox and night racing really hurts the details off-track. The strange things that seem to have been forgotten during development are often puzzling.

CmazJHV.jpg


Photomode, then I opened it in photoshop and clicked "auto levels" I wish I could use that button on the whole game.
XbgYtBp.jpg
 

ShapeGSX

Member
These desert shots really show the difference between GTS and FM7s lighting. For starters it's impossible to have the sun in the middle of the sky, it's always late afternoon apparently. GTS is entirely more natural looking with softer gleam off shiny objects and more of the brown tone of the surrounding area saturating the objects in the image. The tail lights in FM7 almost come out as a shade of brown too. Shots like these highlight a lack of attention to detail in FM7 as well, reflectors on the cars don't reflect, the reverse light is a fuzzy texture that almost looks like they added it last moment (It is a modeled lens over a light source, it's just an ugly one) and for some unknown reason when the lights are on the smoked black tail light plastic turns a brighter red than the part that actually lights up on the real car. It also shows there is a big difference from track to track in GTS, some are pretty rough, some are excellent like Willow Springs. You can always tell where Polyphony spends their time and where they don't. You can tell that T10 needs to spend more time across the board. Forza's tracks are pretty consistent, and look good while moving, but the detail drop for the added weather effects, dynamic skybox and night racing really hurts the details off-track. The strange things that seem to have been forgotten during development are often puzzling.

CmazJHV.jpg


Photomode, then I opened it in photoshop and clicked "auto levels" I wish I could use that button on the whole game.
XbgYtBp.jpg
I think the original looks better.
 

Inviusx

Member
These desert shots really show the difference between GTS and FM7s lighting. For starters it's impossible to have the sun in the middle of the sky, it's always late afternoon apparently. GTS is entirely more natural looking with softer gleam off shiny objects and more of the brown tone of the surrounding area saturating the objects in the image. The tail lights in FM7 almost come out as a shade of brown too. Shots like these highlight a lack of attention to detail in FM7 as well, reflectors on the cars don't reflect, the reverse light is a fuzzy texture that almost looks like they added it last moment (It is a modeled lens over a light source, it's just an ugly one) and for some unknown reason when the lights are on the smoked black tail light plastic turns a brighter red than the part that actually lights up on the real car. It also shows there is a big difference from track to track in GTS, some are pretty rough, some are excellent like Willow Springs. You can always tell where Polyphony spends their time and where they don't. You can tell that T10 needs to spend more time across the board. Forza's tracks are pretty consistent, and look good while moving, but the detail drop for the added weather effects, dynamic skybox and night racing really hurts the details off-track. The strange things that seem to have been forgotten during development are often puzzling.

Yep I have to agree that lighting makes all the difference. Those shots of F7 still look good but it definitely highlights the key differences between each game engine. GTS often toes the line between game and photorealism whereas Forza is just a nice looking video game.
 

phil_t98

#SonyToo
Yeah as you can see there's some improvements (like the edge smoothing) but nothing major. Even still though this is why I don't like posting photomode shots because it's still not 100% representative of what the game actually look like during gameplay which IMHO is the most important metric for a graphics faceoff.

I mean if we were being 100% serious about photomode comparisons for judging which game looks better you can basically take photos in GTS at the right moment that are completely imperceptible from real life. I'm sure you can probably do that in F7/FH in some circumstances but the lighting model holds it back.

yeah not saying its bad that it looks different, just I never really looked at side by side shots like that before. defiantly smoothing going on. there is no right or wrong way to judge a game, if its photodiode that's ok But people have to realise that it isn't representative of game play. Gameplay still looks good though and its hard to pull apart differences between GTS and Forza7 both have really good points and low points, people have to realise to that cherry picking isn't just bad shots its also good pics to, obviously people are passionate about the game they like so they will post the best pics possible of it
 

drotahorror

Member
I've always just hit PrintScreen and saved the image in photoshop, I always have it open and it takes about 20 seconds before it's loaded to an image host and ready to post. I have a riser over the button so I can easily smash it while playing incase something looks cool but I can't pause the game to take a shot.

Forza Horizon 3 (x-posted from PC screenshot thread, but I really like them)

Checkout ShareX. You hit print screen, it saves it to your hard drive and/or uploads to an image host of your choosing automatically (and copies URL so you can just control V). You can also choose whether you want it to save as jpeg, png etc. You can also quickly take screen shots of any portion of the screen too like this by pressing control+print screen :

 
I think the original looks better.

Even the color adjustment?
Checkout ShareX. You hit print screen, it saves it to your hard drive and/or uploads to an image host of your choosing automatically (and copies URL so you can just control V). You can also choose whether you want it to save as jpeg, png etc. You can also quickly take screen shots of any portion of the screen too like this by pressing control+print screen :



You see my problem, I'm old and I started posting images on forums in 1998 off my FotoTime account. I also still type with two fingers like a mongoloid :messenger_grinning_sweat: Thank you kindly for the advice!
 

Is there that much difference in quality between cars in GTS or is this a PS4 Pro vs PS4 issue? I know in GT5 and 6 the differences were sometimes enough to make me chuckle. I had thought GTS would have solved that with the lower car count.
 
Top Bottom