IbizaPocholo
NeoGAFs Kent Brockman
Hey there! This is a topic near and dear to me, so maybe I can shed some light on it.
There a few moving parts here. One thing you're asking about is how will we action players caught cheating, exploiting, etc. That falls to our outstanding Customer Experience team and is outside the scope of my area of responsibility.
The general toxicity question is a great one. There has been quite a bit of talk about this recently in game development, led by the Fair Play Alliance. There are some great learnings about methods to combat toxicity that have been shared by several studios for the greater good. The tricky part is before you launch the game you don't really know how much toxicity will surface in your player community.
The approach we have been taking is a proactive one: studying best practices and success stories around the game industry and applying some of those in Anthem. I can't really speak to details at this point, but I'm working with a holistic plan with the ability to both be proactive and reactive to whatever flavor of community standards settle in around Anthem.
It's an important issue, and i'm encouraged that game developers are openly talking about it and sharing solutions among the dev community.
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