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Vane (release announcement trailer)

sublimit

Banned
I had my eye on this game for a while now,i think it looks very interesting.
Comes out on January 15 on PS4.

Distinctive, gorgeous, and set to an original, brooding synth soundtrack, Vane is an enigmatic and unnerving game that aims to leave an impact. The team at Friend & Foe Games, using experience spanning titles like the Last Guardian and Killzone, made Vane with the conviction that players should find their own path in the world, and and explore just to the point of getting lost - and the result is a unique, unforgettable memory.
http://www.friendandfoegames.com/vane-2/
vane_screen_01.png

vane_screen_06_1920.png
 

Nelsin

Banned
With that atmosphere and sound it looked like it would have been an interesting VR title. Missed opportunity.
 

Danjin44

The nicest person on this forum
I guess January going to be another busy month for me.

Tales of Vesperia Definitive Edition - January 11
Vane - January 15
Resident Evil 2 Remake January 25
Kingdom Hearts III January 29
 

Tarkus98

Member
Wow finally. I still remember that clip from ages ago with the lightning in the desert and the 🦅 flying around.
 

Danjin44

The nicest person on this forum
is this a puzzle game or a walking simulator ?
Are you just going to call everything “walking simulator?” Do you even know what’s that even mean anymore? Is every game “walking simulator”? Because most games your character is going to walk at one point or another even games like Bayonetta and Resident Evil 4.
 

xviper

Member
Are you just going to call everything “walking simulator?” Do you even know what’s that even mean anymore? Is every game “walking simulator”? Because most games your character is going to walk at one point or another even games like Bayonetta and Resident Evil 4.
if all you do in a game is walk without combat, puzzles, or interactions then yes it's a walking simulator
 

KRAai

Member
i love the art style
and partly because of that beautiful world and flying
i kind of wish it was developed with an option to be played in vr
i really hope some games like this one is developed with vr in mind
so maybe with ps5 it could be possible :messenger_dizzy:
if the power was the problem...
 

sublimit

Banned
I have also pre-ordered it (it currently says "calculating") but my current internet connection is terrible so it will take a while to download it.
 
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CatLady

Selfishly plays on Xbox Purr-ies X
Looks gorgeous, if the game is half as good as the art direction it should be awesome. Traded my PS4 so I won't be playing anytime soon, but for those that do get to play this game -- enjoy!
 
Reporting back after 45 minutes in. Regret to say that I am very disappointed so far. Like, very much. I am still in the first area gliding through the dessert and trying to solve the very light puzzles scattered around the place. The initial concept is somehow similar to Journey but technically is so bad that is not even funny.

- Bad controls

- AWFUL frame rate. Seriously. Awful. Even on Pro

- PS2 textures (being generous) with some gross popping despite there screen is empty and free of objects most the time. Lot of illumination glitches too.

- The "shoulder perspective" when flying is cool on the pictures but on the actual game it makes it difficult to manouver with severe framerate drops.


Journey was fluid and intuitive, in its simplicity. This one feels the opposite. The game has to be patched ASAP.
 

sublimit

Banned
So i played for an hour or so (taking my time exploring and taking-in the setting) and i'm in the second major area of the game (not including the intro).

Just like games of similar design values (Ico,Rime,Journey) you'll either love it or hate it. If you are a graphics whore like poster #33 of this thread and you can't stand anything less than 4K/60 fps and super smooth controls then you are playing the wrong game. I haven't experienced any major framedrops to the point that it becomes unplayable (and i'm playing on a PS4 slim) but it really depends on how easily you let trivial things like that (especially in a game like this) to annoy you.The controls of the bird take a few minutes to get used to but after that i had no problems whatsoever.

However if you're someone who can appreciate a unique atmosphere and setting,great art direction and you're willing to let the game immerse you in its world then i think this is one game that you'll enjoy. I can't have a solid opinion about it yet but i like how it goes so far and i want to learn more about what's going on.

Can't wait to play more tomorrow. :)
 
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So i played for an hour or so (taking my time exploring and taking-in the setting) and i'm in the second major area of the game (not including the intro).

Just like games of similar design values (Ico,Rime,Journey) you'll either love it or hate it. If you are a graphics whore like poster #33 of this thread and you can't stand anything less than 4K/60 fps and super smooth controls then you are playing the wrong game. I haven't experienced any major framedrops to the point that it becomes unplayable (and i'm playing on a PS4 slim) but it really depends on how easily you let trivial things like that (especially in a game like this) to annoy you.The controls of the bird take a few minutes to get used to but after that i had no problems whatsoever.

However if you're someone who can appreciate a unique atmosphere and setting,great art direction and you're willing to let the game immerse you in its world then i think this is one game that you'll enjoy. I can't have a solid opinion about it yet but i like how it goes so far and i want to learn more about what's going on.

Can't wait to play more tomorrow. :)


Excuse me, it's not about being a graphic whore but demanding a game that doesnt crumble technically. Your assumptions are borderline rude. I can appreciate all that you say and those games you mention are fluid in their controls and dont have the problems I have encountered here. I love games like Abzu, Gris, Journey or Ico (Rime I didnt like) but they are not all the same. The game has to be patched whether you like it or not. It's not about not being "beautiful" but having things like long loading times and popping fixed. Ico is the most similar reference to this one and still, both the controls and graphics were more stable than on this game, released in 2019.
 

sublimit

Banned
Excuse me, it's not about being a graphic whore but demanding a game that doesnt crumble technically. Your assumptions are borderline rude. I can appreciate all that you say and those games you mention are fluid in their controls and dont have the problems I have encountered here. I love games like Abzu, Gris, Journey or Ico (Rime I didnt like) but they are not all the same. The game has to be patched whether you like it or not. It's not about not being "beautiful" but having things like long loading times and popping fixed. Ico is the most similar reference to this one and still, both the controls and graphics were more stable than on this game, released in 2019.
Well i'm sorry if i was being rude but in all honesty you sounded exactly like that in my opinion.
If i didn't played the game myself i would have dismissed it as unplayable trash based on your words alone but thankfully i've played it and the game is nothing like you said.Even without the day 1 patch. Which means to me that you are someone who can't stand playing anything less than AAA games or extremelly polished "indie" games like Journey which had a much bigger team and the money of Sony behind it for years in order to come out as it did.
Vane was made by 5 people over the course of 4 years and based on that the technical side is more than acceptable to me.Like i said i'm playing on a PS4 slim and i didn't encountered any severe framedrops that made the game "unplayable" as you said or any super long loading times.And for God's sake what was the problem with the controls?It only takes a few minutes to get used and understand how they work.Yes they could have probably made the bird behave more responsively and let you control it with a higher precision but then it would have felt like a drone and not like an actual bird.
This is not Devil May Cry.It doesn't need 60fps and super smooth controls in order to be able enjoy the experience.

It saddens me to see (and this is not directed only towards you) that there is a trend among a lot of gamers today,who have stopped appreciating the games for what they are (gameplay,level design,art direction) and the only thing they care about is for EVERY game to have the highest resolutions and textures and framerates possible in order to enjoy them.
 
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Clear

CliffyB's Cock Holster
It saddens me to see (and this is not directed only towards you) that there is a trend among a lot of gamers today,who have stopped appreciating the games for what they are (gameplay,level design,art direction) and the only thing they care about is for EVERY game to have the highest resolutions and textures and framerates possible in order to enjoy them.

I completely agree. Technical merits are far less important than overall experience.

Obviously if somebody is extremely concerned about performance and fidelity that may get in the way of finding that good experience, but I'd argue it would be a case of them creating a rock for their own back.

Over the years I've had some great times with games that looked crappy and/or ran poorly, on the other hand I've also been thoroughly unimpressed by the playability of some games that were technical and especially graphical power-houses in their day.

Naturally there's a limit to all this, and its reasonable to take issue with a game for running/presenting poorly, but it needs to be considered in context and proportion. I don't believe its doing anyone any favors to obsess over performance and graphics.
 

thelawof4

Member
This game looks interesting and i can ignore some low-res textures/meshes but some of the objects look like they have no textures at all. Just flat colored planes.
 

sublimit

Banned
This game looks interesting and i can ignore some low-res textures/meshes but some of the objects look like they have no textures at all. Just flat colored planes.
It's part of the game's art style. Surfaces may not have actual textures but have various subtle color gradations that if you look from far away they make the surfaces look as if they were hand-painted. Personally i really like this style.
 
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thelawof4

Member
It's part of the game's art style. Surfaces may not have actual textures but have various subtle color gradations that if you look from far away they make the surfaces look as if they were hand-painted. Personally i really like this style.
I have watched multiple high resolution videos and am capable of recognizing an art style. This game has some good looking design overall but there are some parts of it that...
...look like they have no textures at all. Just flat colored planes.
Regardless, I would like to play the game someday.
 

IbizaPocholo

NeoGAFs Kent Brockman
 

xool

Member
Should call these things "art house games" or something, to distinguish from the other brands of 'indie' game. Or just keep saying ico clone. either is ok.

I liked it (more than Abzu) .. it's not very gamey at all, far less than say, Rime.
 
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