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PlayStation VR Thread 2: Reloaded

Grinchy

Banned
I've read that the resident evil 7 Demo is not part of the actual game, is that correct? If yes, should that be played first or does the sequence not matter?
There's The Kitchen, from the first demo disc, which doesn't need to be played at all. It was just a fun tech demo to scare the shit out of people.

Then there was an actual RE7 demo where you essentially play some of the first part of the final game. Some routing is changed up in the final game and the demo doesn't have the complete beginning segment. You can also avoid this demo.
 
I'm actually sitting watching a friend play through it in VR for the first time right now. It's great seeing someone react to the scary bits. The aiming in VR mode was a game changer too, it's an extremely quick and accurate control method.

Thats the wrong way to do it.

When you play RE7 in VR, you have to be alone.... and it has to be late at night.
 

Orta

Banned
Been playing Wipeout VR the past few days. It's a bit meh tbh. Looks stunning of course but it just isn't working for me. Then again, 2097 aside I've never been that big a fan of the series. Always found it too fussy, erratic and unfairly difficult on the higher classes.

Are there any decent arcade racers available?
 

engstra

Member
Has anyone tried Surgeon Simulator in VR? I've heard that controls were awful at launch but maybe those issues have been patched?
 

Grinchy

Banned
Has anyone tried Surgeon Simulator in VR? I've heard that controls were awful at launch but maybe those issues have been patched?
At launch, when your virtual hand was coming in contact with an object (like the body), a skeleton hand model would show up as a visual indicator to let you know that you pushed your hand too far in that direction. Very casual gamers couldn't come to grips with the understanding that their hands couldn't go through objects and didn't understand the visual indicator.

So they patched it to make it so the hands would physically collide with objects instead. It's probably an improvement, but it can make it more difficult to do fine-tuned movements because it almost feels like your hand gets "stuck" on ribs and things.
 

Makariel

Member
I actually didn't know there were 2 versions. so i don't know, sorry. how would i know?
V1 has a sort of connection box, which is hanging down your side if you're standing up while playing. There is the risk of getting tangled up and pulling the cables out by accident while playing, disconnecting the headset. V2 has just the cable going to the processing box that should sit next to your TV and console. I think the actual headset itself is the same in terms of the screens, v2 just has less cables to deal with.
 

Shmunter

Member
V1 has a sort of connection box, which is hanging down your side if you're standing up while playing. There is the risk of getting tangled up and pulling the cables out by accident while playing, disconnecting the headset. V2 has just the cable going to the processing box that should sit next to your TV and console. I think the actual headset itself is the same in terms of the screens, v2 just has less cables to deal with.

Not enough is made of the cabling advantages of V2. The cable is also much thinner than V1, it's essentially the thickness off a 3.5mm audio cable and disappears off into the background unlike the V1. I upgraded to V2 not knowing this and was totally delighted!
 
Not enough is made of the cabling advantages of V2. The cable is also much thinner than V1, it's essentially the thickness off a 3.5mm audio cable and disappears off into the background unlike the V1. I upgraded to V2 not knowing this and was totally delighted!
Is the headphone-jack ON the headset in V2? The tangling with the little box and the vertically placed jack is the one thing that i don't like about V1's cableing. The thicker, sturdier cable/s are very welcome...
 

Makariel

Member
Started playing Mage's Tale and so far it's great. First impressions: It's pretty much your classic dungeon crawler, think eye of the beholder, lands of lore, stonekeep, dungeon master kind of game with rooms full of fantasy creatures to kill and puzzles to solve, with plenty of hidden and not so hidden secrets to uncover. You can't play any other class than mage, hence the name, and apart from one npc to guide me around I haven't met any npc to interact with other than via fireball.

The puzzles so far were either simple logic and switch puzzles and some physics based ones. Combat is fun, literally throwing fireballs didn't get old yet. There are free movement and turning options, but in terms of comfort options I would have hoped for some more. The standard movement speed is pretty high and might be a bit much for newcomers to vr. At some stairs I also got kind of stuck with free movement already, which can usually be sorted out by the also available teleport.

Tracking and interacting with items works great so far, only at these music boxes (Mt version of lock picking) the controller sometimes causes issues. Graphics and sound are fantastic, this game is one of the best looking psvr titles I've played (Red matter looked better, but it's also much slower paced and without fantasy creatures running around trying to murder me) . Might be helped by the fact that the dungeons are (so far) not consisting of too large rooms.

Looking forward to what is coming up next.
 
V1 has a sort of connection box, which is hanging down your side if you're standing up while playing. There is the risk of getting tangled up and pulling the cables out by accident while playing, disconnecting the headset. V2 has just the cable going to the processing box that should sit next to your TV and console. I think the actual headset itself is the same in terms of the screens, v2 just has less cables to deal with.
Ok, then i have v2 then :)
 
Everyone always talks about how Resi 7 is the scariest shit, yeah it scared me..

But nothing like what Paranormal Activity: The Lost Soul did <-- that game is fucking terrifying to the God damn core.
 
I'm toying the idea with purchasing one as I've have been awarded a gift card with £150.00 from my company. Looking to purchase the mega bundle that includes Doom VFR, Skyrim, Astrobot, VR World and Wipeout which is priced at £299.00 so I feel this is a good starting point and good amount of games for me to try out.
 

Makariel

Member
I'm toying the idea with purchasing one as I've have been awarded a gift card with £150.00 from my company. Looking to purchase the mega bundle that includes Doom VFR, Skyrim, Astrobot, VR World and Wipeout which is priced at £299.00 so I feel this is a good starting point and good amount of games for me to try out.
That's a great bundle, is that the one that comes with move controllers?

I'd recommend going at the games in the following order:
VR World (it's more short "experiences" that help you get accustomed to the headset)
AstroBot (my GOTY 2018!)
Skyrim (has plenty of comfort options and great flexibility, perhaps one of the better games with free movement to start with)
Wipeout and Doom only once you got used to the free movement in Skyrim and are ready to take off the training wheels ;)

Important not to "push through" when you start feeling a bit uncomfortable, have regular breaks, it will take your brain a bit to get used to it. But after a while you can spend entire afternoons with the headset, no problem. I've now tried a few PCVR alternatives and so far I find the PSVR the most comfortable headset to wear.
 
That's a great bundle, is that the one that comes with move controllers?

I'd recommend going at the games in the following order:
VR World (it's more short "experiences" that help you get accustomed to the headset)
AstroBot (my GOTY 2018!)
Skyrim (has plenty of comfort options and great flexibility, perhaps one of the better games with free movement to start with)
Wipeout and Doom only once you got used to the free movement in Skyrim and are ready to take off the training wheels ;)

Important not to "push through" when you start feeling a bit uncomfortable, have regular breaks, it will take your brain a bit to get used to it. But after a while you can spend entire afternoons with the headset, no problem. I've now tried a few PCVR alternatives and so far I find the PSVR the most comfortable headset to wear.

Sadly not. I missed out on a "Black Friday" deal when they was selling that bundle with move controllers for like £285.00! Had a big holiday to pay off at that point so I skipped.

I've played on VR plenty of times so my brain already knows to expect. ;)
 

Makariel

Member
Sadly not. I missed out on a "Black Friday" deal when they was selling that bundle with move controllers for like £285.00!
It's worth to have a look at e-bay in this case, old PS3 move controllers work exactly the same as for the PS4 and are much cheaper to get.

Had a big holiday to pay off at that point so I skipped.
I have a wedding to pay for, so no Nintendo Switch for me this year ;)
 

Makariel

Member
Yesterday I finished Country Roads on Expert in Beat Saber. The satisfaction was similar to beating a boss in Dark Souls! Then I went on and finished a few more songs on expert, my brain must have reached some altered state, since my thoughts are simply too slow for the neon block whizzing past. You have to take my word for it, because I can't link to the video on youtube since I'd be banned from GAF for self promotion :p
 

Tumle

Member
Yesterday I finished Country Roads on Expert in Beat Saber. The satisfaction was similar to beating a boss in Dark Souls! Then I went on and finished a few more songs on expert, my brain must have reached some altered state, since my thoughts are simply too slow for the neon block whizzing past. You have to take my word for it, because I can't link to the video on youtube since I'd be banned from GAF for self promotion :p
I don’t think they see it as self promotion if you’re just showing of your skills 😋
Unless it was a joke😊
 

Tumle

Member
No it wasn't. I was already banned once from GAF for linking to my own youtube video, which was considered "self promotion" apparently. So can't show off my skills here since I don't feel like getting banned again :p
Ah ok😊 well I thought it might have changed a little since you can kind of promote your twitch channel now😊
Try asking a mod so we can get to see Nero in action 😋
 
I finally decided to get Dirt Rally for the PSVR, there was a sale on the PSN Store (I felt dirty buying the digital copy but it was only $13 and change) I've had this in my cross hairs for awhile, especially after I had ordered the Collective Minds Drivehub which allows me to use my (PS3) Logitech GT Driving Force wheel on the PS4 (no Sony ...I have no interest in buying another wheel peripheral this gen)

Its abit of a cumbersome setup between the wheel and the PSVR, I'll admit it but theres no better way to play. What an incredible feeling game when you're all setup. When I punched it a little too hard around a corner and ended off the side of a ravine my initial reaction was to take my hands off the wheel and cover my eyes in a - Thelma & Louise blaze of glory as I plowed threw the trees and down the mountain.

There are a shit ton of options and customization for your car and crew, to which I've barely begun to scratch the surface of.

Once I got the hang of driving and learned the meaning of 'don't cut' the hard way, it was a real rush being dialed in, feeling every bump of the track through the force feedback in my wheel, while taking in the impressive visuals in VR, from the rear view mirror, my cracked windows, to seeing my co-pilot read the track to me off the map.

I'm not the biggest rally race fan but this is just fun to play and has definitely found a spot within my PSVR favs. Definitely worth picking up for anyone on the fence, especially if you have a wheel.
 
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Grinchy

Banned
I'm pretty late to finding out about this, but the Littlstar app (the only way to watch "adult" VR videos) started charging money just to be able to play your own video files. So you can't just load up videos from a USB stick or anything anymore. You have to pay them to play videos you presumably paid for from another source. I don't see that play working out very well for them.
 

Wonko_C

Member
Gaming media is finally starting to warm up to VR. I hope this helps to curb the constant aversion from those who haven't even tried it.

 

mckmas8808

Banned
I played Racket Fury (it is discounted to 9,99€) and now I have my own Ping Pong table in my living room. I never was great at that game, but I was ok. And this game simulates my moves as I know them from a real table tennis...table.

It is awesome!
 

Grinchy

Banned
I played Racket Fury (it is discounted to 9,99€) and now I have my own Ping Pong table in my living room. I never was great at that game, but I was ok. And this game simulates my moves as I know them from a real table tennis...table.

It is awesome!
Sports Champions had an awesome table tennis mode. My buddy and I would battle it out every night. He worked at a place that had a real table that the employees would mess around with during their lunch break. He said that playing Sports Champions against me made him way better at real table tennis - though I'd still beat him at the Move version haha
 

Grinchy

Banned
I really hope that one day they put out a physical copy of Beat Saber that includes one or two extra song packs. That would be a nice package. I really want the game but the base songs on it haven't pushed me to spend $30.
 

RavageX

Member
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I just wanted to advocate in this thread for a game that recently released, I believe some of you already played it in beta 'Honor And Duty D-Day'

For me in Canada this was $13.49 CAD and I believe in the States you can download it off the PSN store for $9.49 USD. Since I played the beta this game has come along way, yes its still simplistic in design, reminding me almost of something visually a step above Minecraft but once you get playing with others, the fun of this game is on par with Firewall and maybe a step beyond due to the map sizes and numbers of players on the map at one time.

If you haven't yet played Honor And Duty D-Day, it takes inspirations from Battlefield and Call of Duty and maybe the 'fun aspect' of Rec Room and throws them into a simplistic PSVR shooter with PS Aim controller support. There are a few different modes too, TDM, Capture points, there are even bars of gold to steal from the opposing team if you can make it across the map and then back to your crate to deposit the stolen gold. There are plenty of weapons to use, a few classes of character to unlock too.

It looks like the dev team (Strange Games Studios) plan to do a Battle Royale mode, although it doesn't seem to be a working thing just yet. The Training mode also seems to be abit void too at the moment, likely in favour of keeping on top of the multiplayer mode. Like the Firewall dev team, Strange Games Studios seems to be committed to their fanbase and evolving this community forward, through a series of patches and updates as I learned from another guy I played online with as he chatted with the games' developer during their spot on someone's you tube channel and was given a free code to download the game.

One of the big improvements I've noticed over the beta, the PS Aim support has been improved to where I've hardly had to readjust my sights in-game at all. This is especially true with sniping now, I just unlocked the Engineer class and tried out the M1 Garand with a scope, I sat in an abandoned building with the roof blown off facing a bridge where the enemy players were shooting from above, I picked them off one by one, and it felt SO rewarding in VR in this game. Vehicles have become more functional too, specifically tanks, although there is still work to be done and from what I researched on my own, they are currently in the process of working out the kinks with the tanks with the community's feeback.

This game isn't perfect, theres work to be done with a handful of bugs I've encountered myself but everything balances REALLY well when playing this with a bunch of people with teams the same size. I assume because of the simplistic style visuals, the frame rate doesn't drop, which means even though its full loco-motion and you're in complete control when you turn off the blinders and everything else, you can play for hours without feeling sick, if you're someone still getting their 'VR legs'

I like this game enough I messaged the dev team on social media to offer some praise, report a few bugs and ask a couple questions, we'll see if they get back to me.

If you have $10-$13 burning a hole in your virtual wallet, I don't think you'll find a better game for the price, its just too much fun and the people I've played with are normal and easy to chat with if you care to chat. I just see this as the barebone structure of what AAA Game Developers will do with VR shooters once they actually get their asses on board. Kinda like how Activision got ahold of the Battle Royale mode in Call of Duty and apparently made it alot better.

Heres a peek of Honor And Duty D-Day if you haven't seen it.

 
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Grinchy

Banned
I'm editing this post because I'm now at like 3.5 - 4 hours of playtime in Borderlands 2 VR. My random impressions:
  • It looks better than I was expecting. It is very crisp and objects in the distance still retain a decent amount of detail. You'll see some pop-in for distant objects, but it's not a big deal.
  • Being able to physically move your gun around and look at it is a great thing for a loot-based game. You really get to see all the details of your newly-acquired weapon whenever you want while playing. That is way better than going into a menu and rotating it around with a controller.
  • Though I'm not far in, it feels like there is going to be a ton of content. This is exactly why I want more VR conversions of older games.
  • New lines of dialog were recorded just for this VR version. This is not a lazy port at all.
  • Menu manipulation can be a bit tedious. Even with the Aim, which has a dpad, it can be clunky. Especially since the laser coming out of your gun can select objects while you're using the dpad to go through things so you don't even realize you're clicking the wrong thing.
  • It feels like it's not worth checking every container in an area because there are so many.
  • There's also a ton of weapon drops all over the place that aren't worth picking up. These things slow you down in a way that isn't annoying while playing the game outside of VR but feel (to me) more tedious in VR.
  • The shooting feels slightly hollow. There's not a lot of punch compared to a game like Farpoint.
  • It feels like you're aiming a reticle moreso than aiming a gun. You can turn off the reticle and aim with iron sights, but it doesn't feel very good and adds needless difficulty. Plus, there's the issue with tracking that makes it impossible anyway.
  • The scope implementation is pretty bad. It brings up a little square screen to show you the zoomed-in area from the scope. This might have actually worked if it didn't run at half the framerate of the rest of the game. So an enemy is charging at you and you get a choppy, laggy view of its movements as you try to precisely aim. It's better to just turn the scopes off completely and aim distant shots with the reticle.
  • The Aim implementation is exactly what you'd expect if you've spent hundreds of hours in Farpoint, Firewall, ect. At first you love it, and then you start noticing the horrible rotational drift that no troubleshooting of your setup will ever fix.
    • Your brain will physically adjust you so that you're aiming sideways to point the gun straight without you even realizing it...until you've put a lot of time into games that use the Aim and you know it's going on every time from then on.
      • From a sitting position, this means you will be rotating at your waist, and it's murder on your back. From a standing position, this isn't as much of an issue and you probably won't realize you're doing it.
 
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RavageX

Member
So, about no man's sky...i can buy the game now and update it when the vr stuff comes out?

It's super cheap now so I might just get it in preparation.

AND.... I got a wheel.
 

Romulus

Member
I'm editing this post because I'm now at like 3.5 - 4 hours of playtime in Borderlands 2 VR. My random impressions:
  • It looks better than I was expecting. It is very crisp and objects in the distance still retain a decent amount of detail. You'll see some pop-in for distant objects, but it's not a big deal.
  • Being able to physically move your gun around and look at it is a great thing for a loot-based game. You really get to see all the details of your newly-acquired weapon whenever you want while playing. That is way better than going into a menu and rotating it around with a controller.
  • Though I'm not far in, it feels like there is going to be a ton of content. This is exactly why I want more VR conversions of older games.
  • New lines of dialog were recorded just for this VR version. This is not a lazy port at all.
  • Menu manipulation can be a bit tedious. Even with the Aim, which has a dpad, it can be clunky. Especially since the laser coming out of your gun can select objects while you're using the dpad to go through things so you don't even realize you're clicking the wrong thing.
  • It feels like it's not worth checking every container in an area because there are so many.
  • There's also a ton of weapon drops all over the place that aren't worth picking up. These things slow you down in a way that isn't annoying while playing the game outside of VR but feel (to me) more tedious in VR.
  • The shooting feels slightly hollow. There's not a lot of punch compared to a game like Farpoint.
  • It feels like you're aiming a reticle moreso than aiming a gun. You can turn off the reticle and aim with iron sights, but it doesn't feel very good and adds needless difficulty. Plus, there's the issue with tracking that makes it impossible anyway.
  • The scope implementation is pretty bad. It brings up a little square screen to show you the zoomed-in area from the scope. This might have actually worked if it didn't run at half the framerate of the rest of the game. So an enemy is charging at you and you get a choppy, laggy view of its movements as you try to precisely aim. It's better to just turn the scopes off completely and aim distant shots with the reticle.
  • The Aim implementation is exactly what you'd expect if you've spent hundreds of hours in Farpoint, Firewall, ect. At first you love it, and then you start noticing the horrible rotational drift that no troubleshooting of your setup will ever fix.
    • Your brain will physically adjust you so that you're aiming sideways to point the gun straight without you even realizing it...until you've put a lot of time into games that use the Aim and you know it's going on every time from then on.
      • From a sitting position, this means you will be rotating at your waist, and it's murder on your back. From a standing position, this isn't as much of an issue and you probably won't realize you're doing it.

I only get drift after about an hour or so.
 
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