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I can't stand the micro transactions in dmc5

honestly it doesnt matter at all in this game. ive seen people bitching at the orbs thing but if you arent good at this game you getting orbs doesnt fucking matter. you can buy all the red orbs and all the moves but chances are youre not going to use those fucking moves and youre still going to suck. also the fucking game gives you plenty. but like i said people arent good
 
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Ramzy

Member
This is a slippery slope fallacy. You present no evidence to suggest that this has happened, and the fact that the microtransaction implementation (a.k.a. buying red orbs) is the same as it was in DMC4SE - a game released four years ago - strongly suggests that it hasn't.

Geeze man, if you're looking at the current gaming landscape and saying "you present no evidence" then there's basically nothing to discuss.

- Pre order culture.
- E3 downgrades.
- Pre order bonuses, collectors editions, "special" DLC before the game even has a firm release date.
- Season passes.
- Multiple season passes.
- Multiple editions of a single game that requires a spreadsheet comparison to understand what the hell you're even buying (hello Ubi & EA)
- On disc DLC and content locked behind paywalls.
- Dripfeeding characters in fighting games, releasing them as DLC when they used to be part of the main game.
- Pathetic DLC like $1 red dots in Black Ops and repurposed scopes from previous games being sold for $5.
- Games as a service in general.
- Predatory micro transactions designed to take advantage of weak willed consumers.
- Pure single player games that come shipped with always-online requirements in order to sell SP microtransactions like xp boosters and skins.

The list goes on and on and on. Gaming has been getting progressively worse. If you want to reply to this post and straight up say "nah, things are alright", then that's your perogative, but in my eyes things have been in a state of decline these past few years, and these days when i sit down to play a game, the first thing i tend to notice the way the DLC and MTX is shoehorned into the game, and how the player is manipulated into buying it and thinking that it's OK.

To answer your question, no, DMC ain't my kind of game. Last one i played was DMC 3 and i lost all interest after that. But offering instant revives for cash just reminds me mobile games hitting you with "watch this ad to revive!" bullshit and it rubs me the wrong way.
 

Viliger

Member
Also, if you want to complain, you can complain about Deluxe Edition exclusive weapons and breakers. Now that's some bullshit and I am saying this as someone who bought it.
 

DarkBatman

Member
Played through the game three times (Human, Devil Hunter, Son of Sparda), nearly upgraded all the skills and weapon powers for all characters and wasn't even asked ONCE to enter the store and spend some real money to get orbs.

Although being a questionable choice by Capcom, microtransactions can easily be ignored and aren't mandatory in order to play through the game - not even for beginners.
Everyone skipping this gem due to this issue are missing one of the gems of this genre for the wrong reasons.
 
Literally beat DMC 5 over an hour ago. 20 hours of play time. Didn't need any micro-transactions at all and until seeing this topic, forgot they were even in the game. And no, micro-transactions don't ruin this game. That only applies to online games where it's not fair competitively.

If anyone needs to purchase a micro-transaction for DMC 5, it's not the game that's bad, it's the player.
What? The game gives you so many red orbs anyways, in fact I reckon it's more generous than any of the previous games.

I don't have an issue with the microtransactions here, it's only for the most laziest of players.
I completed the entire game without even noticing the microtransactions (its basically $2 for 100,000 orbs). You get plenty of Golden orbs and I never even used red orbs for revival anyway. I think this is a excellent game, please do not let something incredibly tiny and harmless get in your way to getting this game.

It might not be an issue now, but it is the first step in a bigger picture.
For DMC 5 microtransactions might not be necessary to beat the game, but for the next game they might increase the difficulty just to increase the incentive for players to pay. And at that point the microtransactions will have an influence on the overall game design.
 

nowhat

Member
The microtransactions are done on a less intrusive level than tomb raider. You really have to look for them.
I mean, the game doesn't force you to buy red orbs, granted. But if you accidentally click on a skill you can afford, and the game automatically suggests "shall I take you to the PlayStation Store?" - I dunno, I just find it very obnoxious. But as said, you don't have to buy them.
 

Maguro

Member
I'll pass on that game. I don't support games with micro transactions, that's my vote. Maybe it will change nothing in future but it's a matter of principle.
 

Meccs

Member
But this is a single player game? Imho shortcuts like this is totally ok. Maybe a bit shady that they feel the need to include that but if someone feels he needs this stuff to get through the game on higher difficulties which he otherwise wouldn't then good for him. I think this stuff is completely unnecessary since checkpoints are generous and upgrades are plenty. I can't imagine they make a lot of money from this stuff.
 

angelic

Banned
As someone who isnt buying this, I will just say this.

IF microtransations to buy in game currenty exist, THEN the game has been designed around them. This is non-negotiable, no matter how subtle you think they are, or discreet the purchase options are.

By definition, if purchasing orbs didnt give a power advantage, or remove a farming grind, then they would not exist. It isn't even up for debate.
 

DarkBatman

Member
As someone who isnt buying this, I will just say this.

IF microtransations to buy in game currenty exist, THEN the game has been designed around them. This is non-negotiable, no matter how subtle you think they are, or discreet the purchase options are.

By definition, if purchasing orbs didnt give a power advantage, or remove a farming grind, then they would not exist. It isn't even up for debate.

But it is, in my opinion.
If I'm able to finish the game three times without any problems and/or need for microtransactions, you can't go with "It isn't even up for debate".

I'm pretty sure the game was nearly finished and some higher-ups wanted some kind of microtransaction system just for the sake of it.
Because it feels like it. And I can say this after playing the game.

I found this whole "I didn't play the game, but those microtransactions destory the gameplay" discussion to be tiresome. AC: ODYSSEY had the same problem, one group shouting "I haven't played it, but it sucks" and the other saying "I played it and didn't feel a disadvantage once".
 

Whitesnake

Banned
Ruins an otherwise good game. I'm always being brought to the store in order to purchase more orbs it's bs. It's obvious the new retry system was created in order to entice you to purchase orbs. This isn't as big an issue in the easier difficulty but this is sure to be an issue on harder modes.

Bro the game's pretty generous with gold orbs, and if someone needs red orbs they can replay previous missions.

The DMC5 microtransactions are basically a "stupid tax". Don't want to get better at the game? Don't want to farm red orbs? Don't want to just retry from a checkpoint? Then just buy your way out!

There is no reason to indulge in the microtransactions.
 

Azula

Neo Member
The microtransactions are done on a less intrusive level than tomb raider. You really have to look for them.

The game was clearly built around not needing to buy orbs, ever. The devil Hunter difficulty is pretty darn easy for a DMC game. The human difficulty is probably a cakewalk.

There is a weapon for Dante you can use to farm red orbs at rates of 100k/5 minutes in chapter 13.

There is absolutely no reason to have to buy orbs unless you are so impatient. Learn to be good at the game or use chapter 13 to farm, but don't crap on this game for no real reason, it's really a great game it would be a shame for people to miss out on it due to bad information.

I must be blind, but where are they? I didnt see a place to buy them at the van store w/ nico.
 

Rayderism

Member
I've been mostly button spazzing my way through the game and have never had to buy any extra orbs. I'm not even sure how many gold orbs I have because I have yet to die in the game....something like 14 or so I think. I'm up to chapter 17 at this point. I'm playing on whatever level the games starts you at.....I think they call it "human".

All you have to do is actually pay attention to the clusters of red/white/green orbs everywhere and grab them up. The game is linear, you don't have to do a whole lot of exploring to find multiple clusters of orbs. Just do a quick pan around the area before moving on to spot them. But they aren't just going to come floating to you, you have to run through them to collect them, you have to smack the....let's call them cluster bags....and they explode into dozens of red orbs. Just soak them up, they are everywhere in this game. Heh, I'm not even sure how to use that MJ hat to farm red orbs, but I haven't really had a problem leveling up the characters. I may not have every ability unlocked yet, but you aren't meant to have everything unlocked all at once anyway. I'm at a point where only the most expensive abilities are yet to be unlocked. And I'm slowly unlocking those just by saving up for them.

I am not by any stretch of the word a competitive gamer, haven't been since I lost an eye in 1991, but this has to be the easiest DMC game I've played yet. Especially on the default difficulty, if you die while playing this, you are definitely doing something wrong.
 

DarkBatman

Member
I must be blind, but where are they? I didnt see a place to buy them at the van store w/ nico.

In the Main Menu, basically the hub where you're also able to select a mission and difficulty.
And if you want to buy a skill with insufficient orb amount, a pop up will inform you about the option to buy some orbs in the shop.

Both still pretty hidden and never presented in a "in your face" way.
 
I mean, the game doesn't force you to buy red orbs, granted. But if you accidentally click on a skill you can afford, and the game automatically suggests "shall I take you to the PlayStation Store?" - I dunno, I just find it very obnoxious. But as said, you don't have to buy them.
That's disgusting. Fuck this game lol.

When's bay bay 3 coming platinum?
 

Shai-Tan

Banned
The microtransactions are shortcuts, like paid cheats. They aren't like the microtransactions in some other games where the value of the currency is devalued to force grinding and encourage real money purchases (see the version of Middle Earth: Shadow of War that received legitimate backlash). The game is designed for you not to have your abilities maxed out so you shouldn't feel like not being maxed is a problem. The currency also acts as a gate to encourage gradual learning while leaving it a bit more open ended than other games.

There might be an argument that they are monetizing pride of low skill people who aren't playing in a lower difficulty, however there are enough revives etc to carry a player not-quite-getting-it in a first playthrough. If you aren't invested in the combat enough to want to build your skill then maybe play in a lower difficulty?
 

plushyp

Member
Capcom had them turned off for reviewers so it would fly under the rather it seems to have worked.

If Ea i pulled this i swear there would be uproar. But it's capcom during their renaissance and dmc5 is a well made game. For me micro transaction are non negotiable when they affect gameplay. Orbs are crucial to the gameplay of dmc5
Wow... I have no words.
 

Shai-Tan

Banned
Don't care not supporting the scumbaggery, bayo is better anyway.

You're free to feel that way but good luck finding recent games that don't have shortcuts or dlc. Any developers following your purity test would be leaving money on the table. There are ethical and unethical ways to do it and I don't see how the developer of this game is being unethical. I didn't buy the deluxe edition (dlc pack) and I feel no pressure whatsoever to purchase orbs.
 

Spukc

always chasing the next thrill
1. Git gud
2. The game is designed to be played flawlessly, you are severely punished in ranks for using revives, you are actively hurting yourself by using them. Not to mention I have like 15 gold orbs after first play through on Devil Hunter.
Wow can i get your autograph? You sound like a tripple AAA gamer man. Can you stream on twitch how awesome at games you are?
Did you ever tried dark souls? I heard that game is even harder!
 
You're free to feel that way but good luck finding recent games that don't have shortcuts or dlc. Any developers following your purity test would be leaving money on the table. There are ethical and unethical ways to do it and I don't see how the developer of this game is being unethical. I didn't buy the deluxe edition (dlc pack) and I feel no pressure whatsoever to purchase orbs.
Luckily I'm not impulsive so I can wait for complete editions which this is capcom were talking about, there will be one.

Also nintendo games are still more or less complete, ps4 is the last non nintendo console I buy. Bayo 3 won't have this b.s..
 
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DarkBatman

Member
Wow... I have no words.

Although this doesn't even make sense. If the microtransaction are so crucial for the gameplay, would all the reviewers felt the small amount of red orbs they are getting via normal gameplay?
But not one review mentioned this negatively - thus proving our point that the microtransactions in DMC5 are easy to ignore and not crucial for mastering it.
 

Nymphae

Banned
I honestly don't understand outrage when the game can be played with no MTX without issue. If they want to insert another way to earn revenue, off of people who find it acceptable to purchase this stuff, then who the fuck cares? It's win win if it's not changing how I can play the game.
 
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GenericUser

Member
I won't ever get used to the idea of having microtransactions in my 60 bucks videogame. I understand that some are ok with this, as it seems that most of these microsotransactions are avoidable, but the mere fact that they are in this game honestly rub me the wrong way. I wonder if sekiro will pull some of the same bs.
 

Shai-Tan

Banned
As someone who isnt buying this, I will just say this.

IF microtransations to buy in game currenty exist, THEN the game has been designed around them. This is non-negotiable, no matter how subtle you think they are, or discreet the purchase options are.

By definition, if purchasing orbs didnt give a power advantage, or remove a farming grind, then they would not exist. It isn't even up for debate.

To make that argument you have to assume that games only have economies to facilitate real money transactions. You could make the argument that real money transactions provides an incentive for developers to alter the economy to squeeze money out of players but I don't see any evidence that's the case with this game. Even if that was the case there are disincentives in what inconvenience the players will bear. They couldn't do it willy-nilly like we'll just eat that shit up. See the outcry over Middle Earth: Shadow of War that ended in them redesigning the game.
 
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Iorv3th

Member
I haven't seen micro transactions yet other than when I looked on the PS Store. Does it come up when you die or something?

But what I saw on the PS Store is basically the same shit that was in DMC4 as well.
 

blackjon24

Member
I won't ever get used to the idea of having microtransactions in my 60 bucks videogame. I understand that some are ok with this, as it seems that most of these microsotransactions are avoidable, but the mere fact that they are in this game honestly rub me the wrong way. I wonder if sekiro will pull some of the same bs.

No way in hell would the from software fans accept this. It seems capcom has found the perfect cattle to milk
 

DarkBatman

Member
No way in hell would the from software fans accept this. It seems capcom has found the perfect cattle to milk

Except the "cattle" doesn't exist, cause they don't have to and will not use those microtransactions.
DMC5 is an awesome game - and you can cry all you want, hating about the easily ignorable red orb shop wont change that fact.

And as if the publisher would care what From Software fans think. If Activision wants to earn some additional $$$, they'll force From Software to include microtransactions. Easy as that.
 

R9delta

Neo Member
...didn't even notice there were micro transactions. I haven't found myself wanting for red orbs than any of the previous games..hell I don't feel the need to even farm honestly like I did in 3 or 4. Normal/Devil Hunter on 5 is piss easy compared to normal in 3 as well too.
 

Codes 208

Member
I actually had to ask my friend if he noticed any MTX because I seriously had no idea either. It’s like dark souls, I’ll farm if i need more orbs.
If you feel the need to buy Orbs to play and beat this game, you're playing it wrong. Git Gud.
Fixed for meme accuracy
 
I don't care about micro transactions at all in games, but I was asking my wife how come I don't see much brought up about the fact that you can Pay to Win in DMC5 and yet anything EA has with cosmetic MTX gets just destroyed by gamers. It has never been about MTX, it's about what company that does them.

Funny how people turn a blind on depending who does it. It's almost like it isn't about the principle but who cosigns it.

FWIW I am fine with DLC content. But pay 2 win microtransactions are factored into gameplay design or... it wouldn't be in. See Shadows of War. The devs and the defenders claimed it wasn't effecting balance... until when they removed it, they had to change the entire end game conquest mode.

It's fine if you can ignore it, but the game is designed to entice a certain consumer base to purchase Pay 2 Win products. And it's shit. It's shit when EA does and it's shit when one of my favorite franchises does it.
 
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Jigsaah

Gold Member
I don't care about micro transactions at all in games, but I was asking my wife how come I don't see much brought up about the fact that you can Pay to Win in DMC5 and yet anything EA has with cosmetic MTX gets just destroyed by gamers. It has never been about MTX, it's about what company that does them.

Well I think you're partially right. There are other factors. I'll list them for ease of digest:

1. Is the game single player or multiplayer? Single player games tend to get more of a pass due to it not being pay to win in a way that's competitive.

2. How much does the game cost? Nobody destroys Grinding Gears for Path of Exile, though their cosmetics are some of the most expensive I've ever seen. But the game is free so....yea. $60 dollar games generally get the whistle for much lower priced items simply because the game cost $60.

3. Could it be perceived that the developers designed the game's progression is designed to lead you to buy MTX? Shadow of War was a good example of this.

4. Is it pay to win? Duh.

5. Yes, what company is doing this. MTX is GTA 5 were ridiculous...almost nobody said anything about it. I no longer think Rockstar is immune though. RDR2 online is showing violations across all 4 of the previous bullet-points. It a 60 dollar, multiplayer game, where progression seems to be throttled to lead players to buy gold which in turn is used to buy better items in the game.
 

DarkBatman

Member
Funny how people turn a blind on depending who does it. It's almost like it isn't about the principle but who cosigns it.

FWIW I am fine with DLC content. But pay 2 win microtransactions are factored into gameplay design or... it wouldn't be in. See Shadows of War. The devs and the defenders claimed it wasn't effecting balance... until when they removed it, they had to change the entire end game conquest mode.

...

1, No one is turning a blind eye on this.
People who played the game state the obvious: The MTX aren't noticeable. Even if you die a lot, the game throws gold and red orbs and you, you never ever have to buy anything in order to get better or faster - the pacing is great without MTX.
So it's not about who's doing it, it's about how it's done.

2. When mentioning Shadow of War, you're forgetting one crucial thing: While developers and defenders tried to deny the MTX effecting balance, everyone who played the game felt the need to grab some real money in order to fasten things up.
Look at DMC5: You have people who played the game and say they didn't even once stumble upon the MTX, while others just say "Meh, I hate MTX, will ignore this game".

Just open you're eyes and understand: DMC5's MTX can't be compared to those in Shadow of War. Not even the slightest.
Proof: Several people who actually played it. Still no comment saying "I played DMC5 and was forced to grab some red orbs for $$$ in order to win", right?
 

Shifty

Member
Geeze man, if you're looking at the current gaming landscape and saying "you present no evidence" then there's basically nothing to discuss.

*snip*
Well, you didn't. I don't see anything in that list that you already mentioned in your first post.

The list goes on and on and on. Gaming has been getting progressively worse. If you want to reply to this post and straight up say "nah, things are alright", then that's your perogative, but in my eyes things have been in a state of decline these past few years, and these days when i sit down to play a game, the first thing i tend to notice the way the DLC and MTX is shoehorned into the game, and how the player is manipulated into buying it and thinking that it's OK.
I'm not referring to the industry as a whole, I'm referring to Capcom and DMC specifically. I actually agree in a general context when you say things have been in a state of decline- the rise of the mobile market and ensuing seep through into traditional gaming has been bad across the board, and if it could be walked back then I'd be all in favour.

However, I'm at the point where I think it's clear that the publishers didn't listen when people said "get this shit outta here". It's already entrenched because joe anybody is fine with it, and I don't have the buying power to overturn the will of the mainstream consumer. Thus, I'm willing to compromise and give a game a pass if it doesn't take the piss with its implementation, and DMC doesn't.

Better that than I dig my heels in, don't buy, and Capcom interprets that as "people don't want DMC". Voting with your wallet has never been nuanced enough to single out a specific element like that.

To answer your question, no, DMC ain't my kind of game. Last one i played was DMC 3 and i lost all interest after that. But offering instant revives for cash just reminds me mobile games hitting you with "watch this ad to revive!" bullshit and it rubs me the wrong way.
Well then. All it takes is one topic framing something in a bad light for people's principles to start bristling, particularly about sore point topics such as microtransactions.

Hence why the local defense force is turning out in this thread in an attempt to make it clear how the systems work after the OP's exaggerated take established a baseline for the conversation.
 

Petrae

Member
This thread turned me off of the game entirely— not so much based on the microtransactions controversy, but because I just don’t have the time and patience for difficult games anymore. Seeing any kind of “git gud” argument attached to a game is basically the “Don’t Buy Me” signal for me.

The game may indeed be great, but being too tough is a non-starter, especially while I have a deep backlog to play.
 

Shifty

Member
This thread turned me off of the game entirely— not so much based on the microtransactions controversy, but because I just don’t have the time and patience for difficult games anymore. Seeing any kind of “git gud” argument attached to a game is basically the “Don’t Buy Me” signal for me.

The game may indeed be great, but being too tough is a non-starter, especially while I have a deep backlog to play.
I mean if it's not for you then it's not for you, but it's easily the least difficult of the DMC series at its baseline. They clearly wanted to avoid players bouncing off it due to the difficulty.

OP has finished the game and moved onto the harder difficulties, which is why they're getting told to 'git gud' in response to complaining that they can't get an instant revive for free when they've already spent all their in-game currency.
 
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R9delta

Neo Member
This thread turned me off of the game entirely— not so much based on the microtransactions controversy, but because I just don’t have the time and patience for difficult games anymore. Seeing any kind of “git gud” argument attached to a game is basically the “Don’t Buy Me” signal for me.

Don't let it put you off. This isn't the same as the Dark Souls kind of "git gud." I had a bit of trouble on DMC 1, 3, and for 4 at times even on easy/human difficulty and playing V with me as an "old man" now and even less skilled compared to then...I find normal/Devil Hunter almost too easy. This game is very approachable.
 

Barnabot

Member
I won't ever get used to the idea of having microtransactions in my 60 bucks videogame. I understand that some are ok with this, as it seems that most of these microsotransactions are avoidable, but the mere fact that they are in this game honestly rub me the wrong way. I wonder if sekiro will pull some of the same bs.
Well being another Souls game Bamco will try to milk it... I meant Activision oh wait..... shiiiiit!
 

Fuz

Banned
Didn't knew about this. Capcom was resurrecting, but between this and SF advertising I hope they crash and burn.
 
this really seems like a nothingburger.

It’s a single player game that lets you spend money on orbs if you want to but definitely don’t have to. Surprised it’s gotten this much traction.

It’s a non-issue.
 
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