https://vandal.elespanol.com/notici...ablan-sobre-la-polemica-con-los-ninos-zombis/
Last week in Vandal we visited the offices of Bend Studio and were able to learn first hand the vicissitudes of the development of Days Gone , offering us the possibility of knowing more about its creation. At the same time, we were able to talk to the director of the title, John Garvin, and asked him about the zombie children's polemic.
"For me personally, as a scriptwriter, director and developer, of course there are certain red lines I would never cross and elements I don't want in my games. But about the Newt, I don't think we crossed them. Every creature in Days Gone has a purpose," Garvin added.
"No one is there to be provocative or controversial, they are there because they have a very specific function and purpose, and in this case I can't go very deep because it would be spoiler, but they play a very important part in history and they are not helpless creatures, they are really dangerous," argued John Garvin about the recent controversy over including the Newt, the freaker kids. In fact, in Days Gone, frakers have a very clear role within the video game ecosystem, and hence, as we told you in our impressions, a systemic video game.
In the videogame we will tackle combats against many types of freakers, all with their particularities and designs, and all of them are part of a larger ecosystem. For example, in this case, the children frakers when they see us are frightened and they climb on the roofs or the farthest places and with height, attacking us when they feel unsuspecting or weak. In addition, they warn and alert other frakers, who will come when they see us enter their territory.