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Sekiro: Shadows Die Twice | OT | Borne of Souls

tassletine

Member
Everyone knows this is just sour grapes after your prior melty over the first boss, fyi

Not me. I beat the horse guy on the first try. Do you mean Genichiro? He gave me trouble.

Are we not allowed to discuss the game negatively in this thread?
 

Verdanth

Member
Today's been a good day: all the bosses I was struggling got their ass kicked.

Can't wait to go back to normal and struggle once again :messenger_grinning_smiling:
 

#Phonepunk#

Banned
yes! yes!! i beat the final boss! Immortal Severance is mine!

i knew it was happening when i started getting through 1 phase without taking damage. soon i got through 2 phases, then 3, without using any gourds. lightning phase you have to be a certain distance, and then just jump straight in the air & RB, then run up and slice him a bunch while he's stunned. the last phase he was doing a bunch of Mikiri Counter-able moves so i was able to build up Isshi's posture quickly.

i thought the ending cutscene was very well done and very devastating. i knew it was coming all game but it was still sad & heart breaking. i loved the detail of the new Sculptor. i will be unlocking the remaining 3 endings. does that mean i play the game 3 more times?

really looking forward to this NG+ and plan on getting a lot done in it this afternoon. this game absolutely rules.
 
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Nydus

Gold Member
Man what a ride! But I'm happy it's finally over. It was fun but the difficulty is all over the place and a lot of the mechanics feel undercooked/useless. At least there was a story this time around :D
 

Ivellios

Member
yes! yes!! i beat the final boss! Immortal Severance is mine!

i knew it was happening when i started getting through 1 phase without taking damage. soon i got through 2 phases, then 3, without using any gourds. lightning phase you have to be a certain distance, and then just jump straight in the air & RB, then run up and slice him a bunch while he's stunned. the last phase he was doing a bunch of Mikiri Counter-able moves so i was able to build up Isshi's posture quickly.

i thought the ending cutscene was very well done and very devastating. i knew it was coming all game but it was still sad & heart breaking. i loved the detail of the new Sculptor. i will be unlocking the remaining 3 endings. does that mean i play the game 3 more times?

really looking forward to this NG+ and plan on getting a lot done in it this afternoon. this game absolutely rules.

There is actually a way to see all endings and get the trophies/achievments without doing multiple playthroughs. Just beat the final boss and then save the game. Make a backup of this save, then after that just see one ending and reload your save to watch the other endings. I managed to watch 3 endings in this way.

You can do the same for the Shura ending, make a backup before Owl and agree to betray Kuro, then after you finish this ending you just reload your save
 

royox

Member
How can I be SO BAD at the Guardian Ape's 1s phase and so GodLike at his 2nd? Srsly I'm in NG+ and I needed like 10 tries till I reached Phase 2...then I destroyed him in less than 30 seconds. The Spear really helped a lot, didn't know that on my first playthrought.
 

somerset

Member
Love this game. Can't beat bosses (beyond the early ones) without a 'trainer' - but honestly 'trainers' are the proper answer to where's the accessible game modes? Forcing the designer to put in an 'easy' mode would allow the publisher to pressure the dev in the future to focus on the 'lowest common denominator' easy mode design as the main design mode.

One issue. In the Temple levels the render distance for 'baddies' seems very limited, so they clearly vanish as they move away from the player. For a 2019 title, this is disappointing, especially since I'm sure the render distance for baddies in the Dark Souls games was much further back.

I love great level design (as would anyone from the age of the first iD Doom game). Too many modern games have had crap level design, where the graphics are 'pretty' but the level player interaction dumbed down. The impact of the Epic/Gears of War inspired 'corridor' shooters seen as optimal for drunk/stoned console sofa play.

A good level should cause awe, anticipation, fear and wonder. To expect the unexpected- to know one is going to be geographically challenged. And SDT gives us this lovely old-school experience.

The use of fixed lighting (one season/one time of day per region) is damned cool as well, allowing the artists to bake in cinematic lighting experiences that poor use of a dynamic day/night cycle do not allow. Anyone recall the Witcher (1), which for tech reasons could not do a dynamic day/night cycle. So they rendered each outdoor region at 4 different times of the day/night- and the artists got to control the look? I like dynamic cycles but miss the artistic element in them.

The code work in SDT is essentially ignored by most gamers, but it is superb, bringing the melee mechanisms to life in ways the competition doesn't come close to. There is a code ambition in this title that is stunning- and I just wish other devs had the same pride in their code work.

As I said, I have to stick to only beating the non-bosses fairly- yet this gives the game more 'life' for me as I witness how the skilled bring down the bosses on Youtube videos. And then watching someone beat the game in 24mins that even cheating takes me a 'lifetime' is just astonishing.

'Hard' games are one of the most excellent facets of gaming. It disgusts me to see certain 'critics' go to war on Shadows die Twice for daring to make the critic work to fairly experience the title. And then those same critics spread the message "hard games are evil anti-gamer games". It's like going to some classic audiobook version of a novel on youtube (ever hear of LibraVox- the awesome free project of volunteer reading of out-of-copyright works? These 'amateur' readings are better than the majority of 'professional' Audiobooks I've experienced). Look at the comments for the classic book, and its a bunch of American students crying like babies at being forced by their school to 'read' such a 'stupid' 'boring' book.

A 'hard' game, a 'hard' book, a 'hard' movie, a 'hard' piece of art is created for those that enjoy such things. The mainstream exists for the casuals. It is sickening when a 'critic' encourages the mainstream mob to rally against a 'hard' anything. And 'hard' is not 'elitist'. 'Hard' just means you'll have to engage your brain and/or body more than with the 'easy/casual/accessible' thing of which there are always far more.

PS I really thought I wouldn't like the 'Japanese' setting from the previews. I was really happy to be proven wrong.
 

Gamernyc78

Banned
urgh this miniboss at reservoir is fucking me up. i can get the deathblow in but after that i can only do a tiny bit of damage to him. he deflects most of my attacks and then fucks me up with his huge ass spear. i can mikiri him but it does no damage.

I deathblow him then hide in the house and get some cheap shots when he's in front of the door. I firecracker him to death or use ash. Be careful eventually he goes in the house just jump out the side window in the house.
 

Tako Ou

Banned
It's been a couple weeks that I have almost finished everything I wanted to do in the game (just missing one trophy for the platinum, grinding skill points is not very fun).

Here is what I have to say about my experience with the game.
TL;DR : Very satisfied.

Strangely I didn't have much expectations (despite my great interest in Bloodborne and his brothers), and bought it because I got hyped by a friend on its release day.
Well that was a good impulsive decision retrospectively.

Apart from some camera issue, the game was hitting all the right notes for me.
I had a smooth progression, learning mechanics all through the game, I didn't have that experience others described where one boss forced them to master the protagonist's arsenal (jump iframe came very late :messenger_smiling:).
It's something that became even more evident in NG+ where I realized that exploiting any opportunities you have in early bosses make them very easy and fast to beat.

Monkeys was interesting but works only once sadly. Well that's true of all gimmick bosses I guess (Yhorm in Dark Souls 3 for example).
Demon of Hatred, Isshin (both fire & thunder) and the Guardian Ape were incredible. I loved those fights. I had fun even dying, especially to Isshin.
About Guardian Ape, that scare and the deceit of the shinobi execution ...
Watching other people reactions to that was also very satisfying. It's also an interesting boss as his P2 is nothing like his P1. Its only flaw to me is that he becomes too easy on NG+, once you know his moves he has too many openings.

I have a story about one boss in particular.
Owl (father)
It's the one who took me the longest time to beat (2 hours approx.).
I tried about 2 hours a saturday morning, and was making progress but I didn't have a consistent way to deal with the firecraker slash and didn't even make it to P2 once.
In the afternoon I had a visitor who wanted to see what the game was like, told him that "I am a bit far in the game, might be spoilerish, plus I am kind of stuck on a boss at the moment", but was met with a "it's okay, that should be interesting". Alright then... booted the game, went for a try, died like I did all morning in record time, and then second try I found my rhythm all of a sudden and consistently avoided the firecracker slash. That is when I became friend with the jumping iframe, avoiding its attack by a short forward jump to its left instead of just dodging which would sometimes still get me caught up in the attack if I was late / off. 2nd phase was one shoted, I found it much easier that P1, and thus I beat the boss on my 2nd try of this session, I don't think my dear visitor believed me about my earlier difficulties.

But the realization that I had finally found a way to counter him consistently was very rewarding, even if i was still mid-fight in p1 and p2 content was still unbeknownst to me, this moment felt even better than when I actually beat him after p2.
I didn't get that feeling with any other boss as my progression was smoother, I didn't get stuck on one particular move.

It also took me till NG+ to discover that
Owl (1st encounter) actually used the same attack.
It never used it in my NG (maybe because it didn't take me much time / tries to beat him and I was aggressive enough that it didn't trigger this move ?).

NG+ was easier on some aspects but I found the change to the posture management welcome, it forced me to adjust my approach in battle.
I understood the early NG message as "be aggressive, you will be rewarded" (Bloodborne vibe :messenger_smiling_hearts:).
And NG+ was like "but wait you must also defend wisely, while maintaining the same aggressiveness".
From all the souls-like game I played (From Software & others), it's the one I liked the NG+ of the most.
It took me 50 hours I think to beat the game the first time, but I am proud of myself for finding most of the things on my own (quests that impact the ending, most beads, etc...).

I played all the Dark Souls as a light/fast character, so I was used to dying fast in case of mistakes.
It didn't bother me at all that Sekiro had that kind of "glass canon" approach, but I however had to lighten the dodging habit to add deflection and jumping.

I think Bloodborne is still my favorite From Software's game.
Combat/Bosses were more satisfying in Sekiro.
But Bloodborne have two things that make it stand out for me : its atmosphere (art, places, the insight system reveals) and the cryptic/mysterious narrative/lore/world (same as Dark Souls). Also soundtrack (Ludwig theme is... :messenger_smiling_hearts:).
Well some bosses in Bloodborne are still top notch (Ludwig, Maria, Orphan are my top list) but it also has some bad one (the blue weird alien thing...? what a let down).
And as a plus it didn't force boring grinding on my way to platinum (I actually enjoyed Chalices and their exclusive boss encounters).
 

TacosNSalsa

Member
For those in the know , what does the bell demon actually change in the game other than the drops? Is it more health ? More damage? More enemies? I've been playing with on since I found it wanted to know the differences and maybe I'm putting myself through unneeded stress
 

Northeastmonk

Gold Member
For those in the know , what does the bell demon actually change in the game other than the drops? Is it more health ? More damage? More enemies? I've been playing with on since I found it wanted to know the differences and maybe I'm putting myself through unneeded stress
  • It makes your game harder by increasing all combat stats of enemies:
    • Higher vitality damage;
    • Higher posture damage, your posture will be broken easier;
    • Higher vitality damage resistance;
    • Higher posture damage resistance;
  • Enemies' loot pool is now extended
    • They drop additional (new) loot
    • based on next game cycle (NG+...)
  • Loot quantity increased by up to x2 for uncommon items (this is only yet confirmed when Virtuous Deed is active as well - maybe not required)
  • Increases item drop frequency. (We don't know for sure if this does increase frequency of items already in enemy loot pool)
  • Does not affect the gathering of Spirit Emblems
  • Has no effect on skill point or sen quantity gained
  • Negative effects do stack with not having Kuro's Charm.
https://sekiroshadowsdietwice.wiki.fextralife.com/Demon+Bell

I'm thinking about how hard it will be going back to all these easy games. :messenger_tears_of_joy:
 

kiiltz

Member
hmm i never really had to farm exp tho that might be because i didnt know how to get to the top of ashina castle so i ended up exploring places like senpou temple and sunken valley before i fought
genichiro
 
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TacosNSalsa

Member
  • It makes your game harder by increasing all combat stats of enemies:
    • Higher vitality damage;
    • Higher posture damage, your posture will be broken easier;
    • Higher vitality damage resistance;
    • Higher posture damage resistance;
  • Enemies' loot pool is now extended
    • They drop additional (new) loot
    • based on next game cycle (NG+...)
  • Loot quantity increased by up to x2 for uncommon items (this is only yet confirmed when Virtuous Deed is active as well - maybe not required)
  • Increases item drop frequency. (We don't know for sure if this does increase frequency of items already in enemy loot pool)
  • Does not affect the gathering of Spirit Emblems
  • Has no effect on skill point or sen quantity gained
  • Negative effects do stack with not having Kuro's Charm.
https://sekiroshadowsdietwice.wiki.fextralife.com/Demon+Bell

I'm thinking about how hard it will be going back to all these easy games. :messenger_tears_of_joy:
Thanks. Other than a few difficulty spikes I've been doing well with it on but it makes me wonder how much of an easier time I would've had with out it on .

Also , anyone know of good enemies to fight to really get a feel for the anti air deathblow ? I've been using those
Senpou battle monks
but it's kinda annoying to get them to use their air attacks
 

kiiltz

Member
Also , anyone know of good enemies to fight to really get a feel for the anti air deathblow ?
Fountainhead palace.

Basically all the warrior "women". Also killed one of the sub-bosses there with the anti-air deathblow (it was my only hit LMAO) . I'm willing to bet you could use it on Genichiro, Way of Tomoe if you're ballsy enough
 
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wzy

Member
Thanks. Other than a few difficulty spikes I've been doing well with it on but it makes me wonder how much of an easier time I would've had with out it on .

Also , anyone know of good enemies to fight to really get a feel for the anti air deathblow ? I've been using those
Senpou battle monks
but it's kinda annoying to get them to use their air attacks

Roosters.
 

wzy

Member
I found some neat stuff the past few days playing around with Divine Abduction, a.k.a., the Secret Best Prosthetic Tool.

When used with Living Force, DA applies a buff to your sword attacks, rather than the cumbersome active version. I think people overlook how strong this is because it's not as sexy as the fire sword from Flame Vent. The regular version of DA is a little unwieldy and requires you activate it in between deflections or risk eating shit, but the sword version comes out as fast as any of the other tools and, crucially, applies the effect even on block. More importantly, Double Divine Abduction gives you two swings of the sword for the same emblem cost, which is crazy good, because it means that:
  • All "unarmed" combat arts preserve the buff. It only applies when you actually use the sword as part of the attack.
  • Combat arts that hit twice (e.g., Ichimonji Double) will apply the effects of DA on the first hit, ensuring that the next hit connects unguarded
  • Combat arts that hit in a wide area will apply the DA effect to all affected enemies, which is a very convenient method of dealing with big groups since enemies hit with DA tend to stay confused for a beat
  • High Monk applies the DA effect as part of the mid-combo sword attack, so the more damaging final blows are sure to hit
  • You can use other prosthetic tools to avoid wasting the second charge, and then follow up with, e.g., Fang and Blade to apply the DA effect a second time, in a very wide arc (comparable to Whirlwind CA)
  • You can use Sabimaru specifically to apply the DA effect a second time mid-combo, getting a free follow-up attack since Sabimaru also uses a regular sword attack
The specific effect of getting hit with DA varies based on enemy type. Bosses and "strong" enemies simply get turned around without opening a deathblow opportunity, while regular enemies can be both turned and killed with two charges. Senpou Monks specifically are just erased from existence, meaning you can swing on one and kill him without spending the second swing on a deathblow. There is exactly one enemy in the game who is immune to DA from what I can tell. Ordinary bosses get flipped, mini-bosses of all types, and more importantly a huge variety of obnoxious but generally non-threatening enemies are flipped and utterly trivialized by this tool. I'm gonna spoiler this because it has boss names and also in case people want to play around and figure things out for themselves, but this is the long list of enemies who get badly fucked over by DA, and how:

All three Ogres can be repeatedly owned with DA for a very easy fight, especially if you use it with High Monk. They do their grab attacks in the wrong direction. Harmless.
True Corrupted Monk is a kitten in her third form. The reason is that she has a lot of "uninterruptible" attacks, meaning her animations play out no matter what happens, including the very slow centipede vomit attack. You get hours of free hits in by spinning her. Won't take a sliver of damage if you use it repeatedly until she's dead. Her rear hitbox is rumored to be weaker than other enemies, also.
Isshin (!) can be reversed when he charges up some of his biggest attacks in both forms, both endings. The timing is tricky and requires some experimentation but the damage pay-off is enormous.
"Heavy gunner" type enemies both in Ashina and Gunfort can be back-stabbed, completely bypassing their high stamina and HP even at points in the game where this should be very difficult.
Both Gyoubu and Blazing Bull can be spun around so they charge in the wrong direction. Not very useful; extremely funny
Ashina Elite, Ministry Soldiers (note: not the shinobi or heavy swordsmen), all Taro troops, "Rat"-type enemies, Shinobi Hunter monks, the Okami (except purple), and of course ordinary "guards" are all deathblow kills.
All Headless can be spun by DA, but it's not recommended to use Living Force since it will unfortunately cancel the buff from confetti.
All "Drunkard" mini-bosses crushed by DA, even without the sword version. Long startup on their attacks, zero rear hitbox, bad tracking. Pair with the unarmed CAs to get many free hits, or use it to get a full blast Flame Vent off. Very strong with Ichimonji (Double) as well.
Centipede priests in Senpou are free; kind of a pain in the ass to kill with other methods.

You can also, of course, farm with DA, which I'd guess it's intended purpose. And sooner or later, you'll want to, because it's one of the most emblem hungry tools in the box. Any area can be very lucrative using the money-dropping version. About fifteen minutes is usually enough to pay for 200-ish emblems with Mibu balloon, even with the scaling cost. Hirata is a great area for this, as is Fountainhead. By the end of a standard NG I was doing in the neighbord of 5k sen with a single run through the Outskirts lategame.
 
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kiiltz

Member
hooooooh boy loving the final fight

here's been my circle of perpetual torment

>lose to genichiro
>beat genichiro
>lose to isshin phase 1
>lose to genichiro
>beat genichiro
>beat isshin phase 1
>lose to isshin phase 2
>lose to genichiro
>lose to genichiro

rinse, repeat.

its not even a matter of not learning the boss, i just really suck at adjusting to each phase.
 

Ivellios

Member
hooooooh boy loving the final fight

here's been my circle of perpetual torment

>lose to genichiro
>beat genichiro
>lose to isshin phase 1
>lose to genichiro
>beat genichiro
>beat isshin phase 1
>lose to isshin phase 2
>lose to genichiro
>lose to genichiro

rinse, repeat.

its not even a matter of not learning the boss, i just really suck at adjusting to each phase.

Genichiro is actually really easy, if you are having trouble with his mortal blade just quickly dodge behind him when you see him using it and use Double Ichimonji on his back, otherwise just keep deflecting his attack to build up posture quickly. If he does his long combo be prepared to make a Mikiri Counter at the end of it, and if he star running around you it means he will do a sweep attack, just jump counter him when he do that. If you master this fight correctly you can beat him in less than 30 seconds without taking any damage at all.

Isshin is where the true challenge begins, honestly i dont have a lot of tips for his first phase, just be agressive and deflect as much as you can, if he start his wind attack just run/dodge to your left or right and then go behind his back for Double Ichimonji or avoid damage with umbrella. Also if he sheats his sword and immediatly attack you, be prepared for a following sweep attack that you can jump counter it.

As for his second phase is where its truly hard and where i died the most. What i suggest you is to just take as much Vitality as you can with Phantom Kunai, and when he start charging his wind area attack, just jump on his head to avoid damage and counter attack or use Umbrella. Otherwise just stay on him and attack when you can and deflect his attacks.

For his final phase, you must learn how to properly use lightning counter, watch a youtube video on how to do it if you dont want to lose time learning by yourself, since it deals massive Vitality and Posture damage to him. So just stay on him and try to avoid taking damage at all costs and abuse lighning counter.

Hope this helps you somehow, dont give up, its worth it beating him in the end
 

#Phonepunk#

Banned
going through my first NG+ and its a lot of fun to just tear through these areas. so nice to have 10 gourds at these early boss fights, and pretty much i take out mini bosses in 1 go. bosses have not been tough so far but we'll see. i want to fight the two that i missed the first time around.
 

nkarafo

Member
NG+ is easy for the first half where you have more stuff compared to your first run but after that it gets hard really fast. You die much faster this time around and you also get more posture damage when you block.
 

GenericUser

Member
The more I play sekiro the more it becomes obvious to me, that I don't enjoy the scenario and the setting. A game with sekiros combat and dark souls or bloodbornes setting would be dope, but I'm kinda tired of that samurai shit. It's just not as interesting as the fantastic worlds of the other games for me.
 

kiiltz

Member
Genichiro is actually really easy, if you are having trouble with his mortal blade just quickly dodge behind him when you see him using it and use Double Ichimonji on his back, otherwise just keep deflecting his attack to build up posture quickly. If he does his long combo be prepared to make a Mikiri Counter at the end of it, and if he star running around you it means he will do a sweep attack, just jump counter him when he do that. If you master this fight correctly you can beat him in less than 30 seconds without taking any damage at all.

Isshin is where the true challenge begins, honestly i dont have a lot of tips for his first phase, just be agressive and deflect as much as you can, if he start his wind attack just run/dodge to your left or right and then go behind his back for Double Ichimonji or avoid damage with umbrella. Also if he sheats his sword and immediatly attack you, be prepared for a following sweep attack that you can jump counter it.

As for his second phase is where its truly hard and where i died the most. What i suggest you is to just take as much Vitality as you can with Phantom Kunai, and when he start charging his wind area attack, just jump on his head to avoid damage and counter attack or use Umbrella. Otherwise just stay on him and attack when you can and deflect his attacks.

For his final phase, you must learn how to properly use lightning counter, watch a youtube video on how to do it if you dont want to lose time learning by yourself, since it deals massive Vitality and Posture damage to him. So just stay on him and try to avoid taking damage at all costs and abuse lighning counter.

Hope this helps you somehow, dont give up, its worth it beating him in the end

Ah, thanks for the advice buy it's not really needed. Like I said, I'm not really having trouble with the mechanics just lack the brain capacity to comprehend each phase consecutively.
The more I play sekiro the more it becomes obvious to me, that I don't enjoy the scenario and the setting. A game with sekiros combat and dark souls or bloodbornes setting would be dope, but I'm kinda tired of that samurai shit. It's just not as interesting as the fantastic worlds of the other games for me.
Speak for yourself, this is a weebs wetdream. I can finally tell people for real that while they were out having fun I studied the blade.
 

#Phonepunk#

Banned
NG+ is easy for the first half where you have more stuff compared to your first run but after that it gets hard really fast. You die much faster this time around and you also get more posture damage when you block.

yeah i feel like it is a little less forgiving of bad parry timing. will certainly make some later boss fights interesting.

took out tons of NG+ bosses in one go last night: Blazing Bull, Lady Butterfly, Genichiro, etc. making the trip out to Mt Kongo today...
 

Mista

Banned
Sekiro is getting a manga. Starting on May 27th🔥
sekiro-manga.jpg

 
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Northeastmonk

Gold Member
Genichiro can fuck right off that fucking fuck! Fuuuuuuccckkkkk lol so frustrating.
I won the very first battle with him on NG+ and of course he still got the best of my arm. :messenger_grinning_smiling: I guess you wouldn't be able to progress any further without it. Considering it's your means of transportation to different areas.
 
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Danjin44

The nicest person on this forum
Lot of ppl i know quit at this boss and he not even remotely hard as Owl Father or Hatred Demon lol
His basically same as matador in Nocturne, they are not really that hard but it will test you in what you learned from the combat so far. For me Genichiro made me finally understand how the combat really works.
 

Ivellios

Member
His basically same as matador in Nocturne, they are not really that hard but it will test you in what you learned from the combat so far. For me Genichiro made me finally understand how the combat really works.

Well i disagree, Owl Father was hard as the last boss, with a very large Vitality and Posture, yet could kill you in 2 hits with his combo
 

Dante83

Banned
I feel that the high monk skill is very good and makes quick work of many bosses even after the patch nerf. Whenever I see any unblockable attack, I activate that skill on reaction. I am glad that I grinded for a while to get this ability. Some of the other skills require so many skill points only for it to be a letdown when i used them, but this one is worth it for me.
 
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kraspkibble

Permabanned.
i'm really struggling to convince myself to come back to this. after that fucking bastard with the spears in the reservoir area i've just not played the game. it just doesn't feel as rewarding or motivating as soulsborne. i don't feel any sense of achievement when defeating bosses/mini bosses. i don't feel any more powerful. if i win it just feels more like luck than knowing WTF i'm doing and getting better.
 
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What I like the most about this game is that in 28 hours, I've gone though the following states of mind:

"This is the end for me, I cannot kill the Chained Ogre :("
"This is the end for me, I cannot kill Lady Butterfly :("
"This is the end for me, I cannot kill Genichiro :("
"This is the end for me, I cannot kill the Guardian Ape :("
"This is the end for me, I cannot kill the Headless Ape :("

But... you go forward, as long as you persevere. And once you do, it feels like a mixture between removing a chest of your shoulders and taking a monster dump after a full day of stomach aches. This game is not impossible by any means, you just have to be patient and let Sekiro train you

PS: This is the end for me, I cannot beat the old Owl :(
 
i'm really struggling to convince myself to come back to this. after that fucking bastard with the spears in the reservoir area i've just not played the game. it just doesn't feel as rewarding or motivating as soulsborne. i don't feel any sense of achievement when defeating bosses/mini bosses. i don't feel any more powerful. if i win it just feels more like luck than knowing WTF i'm doing and getting better.

Everyone's different of course, but I personally don't feel it's that different from the other games in a way. You have to kinda just grasp the whole thing (in the sense of how Dark Souls is something you approach differently than BB, Sekiro requires that too), which was hard the first time I played any of the Soulsborne games for me but eventually you always get there. And you do really end up getting stronger, just in different ways vs the usual level up x stat etc. But if you're not feeling it, then that's that of course, I just mean to say, it really DOES come together eventually.
 

Danjin44

The nicest person on this forum
Everyone's different of course, but I personally don't feel it's that different from the other games in a way. You have to kinda just grasp the whole thing (in the sense of how Dark Souls is something you approach differently than BB, Sekiro requires that too), which was hard the first time I played any of the Soulsborne games for me but eventually you always get there. And you do really end up getting stronger, just in different ways vs the usual level up x stat etc. But if you're not feeling it, then that's that of course, I just mean to say, it really DOES come together eventually.
One thing I like about Sekiro is that just like Catherine, you feel getting stronger not because stats but rather you are just getting better at the game.

There are people complain about Sekiro doesn’t character building like other Souls games so it lacks replay value, but I would say Sekiro has something that none of Souls games have. Is combat mastery, I enjoyed combat in Bloodborne/Souls series but there is nothing really to master in its combat, it’s much more straightforward compare to Sekiro. For me I enjoy replaying Sekiro because once really master the combat it’s even more fun re-fighting bosses who give you hard time last time.
 
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One thing I like about Sekiro is that just like Catherine, you feel getting stronger not because stats but rather you are just getting better at the game.

There are people complain about Sekiro doesn’t character building like other Souks games so it lacks replay value, but I would say Sekiro has something that none of Souls games have. Is combat mastery, I enjoyed combat in Bloodborne/Souls series but there is nothing really to master in its combat, it’s much more straightforward compare to Sekiro. For me I enjoy replaying Sekiro because once really master the combat it’s even more fun refighting bosses who give you hard time last time.

That's true although you do get statistically stronger with beads and memories and such. And it's also not just the combat with Sekiro. You are really encouraged to pull weird shit with enemies and even bosses. Ways to get killshots and take multiple bars of health out from stealth. Experimenting with your tools where you figure out a huge weakness of a boss, using your environment to your advantage, using enemies against one another and so on. That's all outside like learning to deflect, counter, boss patterns and so on. I just think that some people are too focused on playing it like they played Bloodborne and that just doesn't work.
 

#Phonepunk#

Banned
Experimenting with your tools where you figure out a huge weakness of a boss, using your environment to your advantage, using enemies against one another and so on. That's all outside like learning to deflect, counter, boss patterns and so on. I just think that some people are too focused on playing it like they played Bloodborne and that just doesn't work.

it's funny, the prosthetics at this point remind me of og Castlevania more than anything. consumable sub weapons that augment the main attack. try beating Death in NES Castlevania without the Holy Water or Cross and it's nearly impossible. but using the right sub weapons gives you a massive leg up on certain enemies. it's a lot like that here.
 
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Werewolf Jones

Gold Member
Took me a long while and beat the game today. Isshin hits hard and phase three onward attack patterns fuck me off but it was worth it in the end. I stopped for a while because I needed a day off work where I could dedicate the time to beat him and I just got it done now. I'll come back to it soon to go for the other endings. My ending felt incredibly bitter.

Btw do you think Arya Uchiha could beat Isshin?
 
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#Phonepunk#

Banned
going for all the endings, im at the Emma-Isshi boss fight in NG+ for the Shura ending and in another save im doing Return.

so ive given the Divine Child both serpent persimmons and she is saying to go away for a bit and come back. will taking out GA do the trick?
 
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