1) on the PC this game is very demanding- not when doing the stuff benchmarks look to, but in the midst of a big battle in a complex base. The engine is *very* weird, and maybe keeps 60FPS, but is dropping stuff per frame when stressed, which your brain feels. 2080TI owners, for instance, have to drop down to 1440P to get a sweet combat experience- and believe me, nothing in the visulas justifies this.
2) NPC dialog will bore you to death- the story seems to be worse.
3) no free roaming, unlike Mad Max, cos *everywhere* is hilly.
4) poor lighting compared to the best 2019 games.
5) boring SJW designs everywhere. Females all look like transgender males. And I'm a person who thought the female characters in Skyrim and Fallout looked fine. But Rage 2 does something really vile with the female models.
6) fully broken sound system. The sound mechanism obviously *tried* to be clever- but seems to overload all the time, dropping sound channels- frequently the sounds for things in your immediate vicinity. This almost certainly ties to general visual render load. So if you are close to the edge with your GPU, the sounds break.
7) truly horrid upgrade UI, and truly horrid upgrade systems that are both confusing and hard to push. However the upgrades are *fantastic*.
8) if you ignore the lack of narrative motivation, the shooting is *fantastic*. Everyone sez this, but everyone is correct. Shooting is brilliant. For many people, it makes up for the rest of the game.
There's a ton of stuff this game could and should have done better. The game suffers from a lack of vision- which is why in the end iD said "eff it" and focused on combat. But you feel from the first second you wanna have acces to the good stuff, yet the game forces a lot of very poorly considered grind before you get the good stuff.
To be honest, Rage 2 should have had a console *auto reward* system where the upgrades are gifted to you in sensible order as you just do stuff (in any order) in the world. Many peeps would have liked this game better if it showed its true colours from the first moment. Indeed the whole beginning section of the game is absolute sh-t, and totally out of character.
The soft image is baked into the engine, and even with all the usual options off (when the screen now looks like ass) the softness remains. You notice it less after a long gaming session.
The AI is broken in this sense. Bases have to be totally cleared, but one or two bad guys can fall off the base geometry. They cry out when you shoot maybe, but directional sound is utter broken, as is distance loudness falloff. They can sound to your left, for instance, when to you right. Finding the 'missing' bad guy when he/she is actually underneath the clifftop base can be a royal pain. If the sound system wasn't broke, it would be part of the fun.
There's a shed load of bugs like this- a Beth specialty that is impossible to forgive in a giant AAA publisher. This is a deep deep sale game- but then you'll probably have a lot of fun with it.