Sales aren't relevant to this conversation.
Good lord. Resorting to namecalling, and then blaming your inability to ignore GAF's notification box on others.
How childish
let's see what kind of sterling argumentation led up to this low-key meltdown.
Dismissing a flat doubling of framerate in a game that involves aiming weaponry in first/third person? Nonsense. There is no 'literally' when the resulting 60 gives the player twice as much information to operate on, regardless of genre.
And let's not forget fighting games, character action games, rhythm games and anything competitive if you're playing the already-shaky genre limitations card. If you really want to argue that corner, you'd have better luck using an RTS or grand strategy like Civ as your jumping-off point.
I believe "self-delusion" is the more accurate term if you're going to use this 'personal truth' to argue that 60 isn't necessary.
And nobody is going to take that precious opinion away from you. We will, however, call you out on your bullshit if you start trying to convince us that black is white and anything above 30 is pointless.
That Uncharted footage has screen-space motion blur slathered all over it to hide the low framerate.
The gif isn't tampered. RE4 just didn't have access to that particular visual hack back in the Gamecube era.
Frame rate stability is not the same as frame rate target. The video is clearly 30 / 60.
Aww, is little diddums getting fwustwated that other people have their own differing standards?
Better start prepping the tantrum then.
It's more bad than 60.
Note that this is a relative comparison. You seem to want an absolute one, but that would be subjective and therefore not relevant to the discussion.
You can easily turn that argument around and say that sacrificing performance for fidelity is a ridiculous waste of resources on weak console hardware. And it's conveniently contradicted by your next statement:
And that should be shiny 30 instead of performant 60 why? Ah yes, because you're projecting your 'personal truth' onto this theroetical developer.
Sure, but that's not an excuse to dismiss differing opinions and denigrate other users for holding them.
Hate to break it to you, but video games are interactive and therefore not movies.
Performance and visual fidelity in a video game scale inversely. In a movie, they have no such relationship. A meaningless comparison.
This just in: Video games cannot be fun unless they're also super pretty. We should scrap the 'game' part because it doesn't actually matter and just call them videos
And, as a
fast action video game, it would have played worse. Are you seeing the pattern here?
And there it is! Observe as the rattle flies out of the pram at a juddery motion-blurred 30FPS.