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Cyberpunk 2077 HypeTrain | Just breathe (No leaks)

What platform are you going to play on?

  • PC

    Votes: 612 50.1%
  • PS4 Amateur

    Votes: 84 6.9%
  • PS4 Pro

    Votes: 139 11.4%
  • XBox 1

    Votes: 12 1.0%
  • Xbox 1 X

    Votes: 130 10.6%
  • Waiting for the next gen

    Votes: 377 30.9%
  • Stadia

    Votes: 13 1.1%

  • Total voters
    1,222
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KyoZz

Tag, you're it.
Another batch of information from the Gamescom, biggest Polish site. They are known to love being as severe as possible:


- The fights are not revolutionary, but the shooting phases are still very solid for a RPG, without winning the brutality and nervousness of something like DOOM.

- There is so much to say about the world building, the sense of detail, the immersion, the care to bring to the discussions with the NPC, reinforcing a lot the immersion.

- The driving is very very arcade and Pacifica's roads are relatively empty (The area is supposed to be decommissioned so it seems normal).

- The boss fight they see was average with a big "shoot me here" on his back.

- There are a lot of elements where CD Projekt manages to excel, and some others area that are simply standard for an AAA. It is clear however that Cyberpunk will impose a minimum "must play" in the industry with its release.

- We spend so much time talking with the NPCs, walking, discovering the city that someone wishing to play for his side FPS side may be bored.


Plus, the tumblr where CD Projekt answers questions from fans:

- Full ragdoll simulation, each object and person will have its own weight to make the world more alive.

- Cyberpunk 2077 will be very little linear thanks to its gameplay and the interaction that will be between History and our actions.

- The way they go to model cars comes mainly from "How do we imagine the future of the car in the 70s". At that time, we did not think about doing things like Tesla's.

- The infiltration will naturally be more complicated in the areas controlled by the Corporations in view of the technological progress.

- CD Projekt considers that one of Night City's strong points is the interactivity that can be achieved with its Open World. For example, you can interact with a car other than just open it. You can hide behind, slide on the hood, climb on the roof and perform a double jump, load an enemy on the carapace of the vehicle, ... This way of doing has forced CD Projekt to design much more way to apprehend the level design of the Open World. Interactivity also means the way we interact with NPCs and how they interact with us. Sometimes it will be basic dialogues like "What do you want to drink?" approaching a store and sometimes it will be further dialogues leading to a quest smoothly.

- There will be underground in Night City. The city does not evolve only with its skyscrapers but also with its abandoned metro stations, underground laboratories and more, to see other things. It will also be very useful to pay attention where you go because how you evolve in the Open World will be decisive, on Earth as well as under Earth. The non-linearity of the gameplay will make you exploit its different levels to achieve your goals.

- Our design quest did not want to tell players if an action was good or bad. Your choices will be your responsibility so in the end, it will be possible to do really stupid things. For example, some choices may prevent you from accessing multiple quests, and other choices will radically change the purpose of a quest line.

- There will be many romances. It's not an encrypted system "Oh you said that, your relationship with X is increasing". They wanted to create an exchange between the player and the NPC by creating a series of likes & dislikes specific to each. By dint of interacting with an NPC, you will be able to go until the sexual relation if you are of its kind.

- They did not want to fill Night City as banal as other Open World. Instead of overloading the city, they have created a city that will discover itself, through exploration and because design naturally leads you to discover it.

- The side quests have been considered as a main quest in terms of interest. How to access it must be done naturally in Night City. Not because you were seeing the exclamation point but because at some point, for some reason, someone came to you or you went to meet an NPC. Most of the side quests are connected and will influence the main quest. Some are not, because they tell a totally different story. They also wanted each quest to be interesting for each type of player (corpo, gang, ...).

- There will be some animals, stray animals mainly because the food is scarce. The richest will have exotic animals, however the world of Cyberpunk is not conducive to a very rich natural ecosystem

- To understand the system of competence, it is necessary to differentiate the general level, the level of street cred and the level of each skill. One is independent of the other: by raising your general level, you will increases your attributes (cool, reflex, body, intelligence, ...) and this will influence what kind of character you have. Each level unlocks a point that can be spent in the branch of each attribute. For example, one can use his points in Body to unlock unique implants, having a lot of points in Cool will improve your social relationships, a high rate in Body will make you more intimidating. As a result, the more you practice a skill, the more you will increase your skill level and the more you will be able to invest in this branch in order to take perks improving its use. The level of a skill will also have an impact in your dialogues. A veteran hacker will unlock hacker-specific stores offering the best hardware in this industry. And finally, there is the Street Cred, a level reflecting your credibility to unlock more stores, more quests (because you are trusted). The clothing will also have its importance because it will participate in the perception of NPCs to you. Your choices through the game will also be important because it will change the perception of others (while remaining consistent). The life path will also be a variable to take into account. A corpo will have more facilities with the people of the High Society for example. With the personalization of V, they wanted to allow everyone to create a unique playthrought.

- A peaceful run in Cyberpunk is possible. Yes, it is possible to kill nobody, but no it won't be possible to never be violent. Night City is what it is, violence reigns permanently. Although death is not a mandatory solution, violence remains present. A "peaceful run" will naturally be much more complicated because the game will never tell you the consequences of your choice before they come to you. In the other direction, if a quest asks you not to kill a possible NPC, it will be possible to kill it. The quest will not be a failure but will be resolved in this way and afterwards, it will be up to you to deal with its consequences.



Some very good point, hype is not decreasing !
 
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MadYarpen

Member
Gry-online managed to increase my hype actually. It seems it really is a hardcore RPG - skill checks, great dialogue systems, non-linearity on many levels. If a person expecting only an FPS will be bored with exploration and to much dialogues - that's a good job by CDPR haha;)

Gunplay I hope will be good. But to be completely honest I never expected anything like titanfall, and I will not be disappointed if it is not on this level. It would be great of course, but come on. There is still some time to improve the feel of guns if necessary and that's something you can judge only by playing... So I give CDPR a benefit of doubt here, that it will be good enough.

What I know I don't like is bad AI, and I hope they will work on this. Also boss fights, I hope they are not to shallow.
 

Helios

Member
Next week we’re going to host a stream during which we’ll unveil a 15-minute edit of what we’ve been showing to journalists and gamers here at gamescom, and then interview devs from the studio for additional information on what you just saw. Expect a lot of insight into the thought process behind creative decisions, information about Pacifica—one of the districts of Night City—and TONS of stuff on playstyles you’ll be able to adopt when you launch Cyberpunk 2077 next year.

This stream will be available for everyone to watch, so all of you, wherever you are, have a chance to feel a bit of gamescom — or any other trade show — at home. Hosting the entire thing will be our very own Hollie Bennett, our UK head of comms, and the dev line up will include some familiar faces you know and like.

There’s one additional announcement we have for you: we initially planned to showcase gameplay at PAX West, but there’s been a change of plans, and we’ll be streaming from Warsaw. The PAX cosplay contest is still on; we just won’t have the dev panel on-site this time around. There are many logistical (and some creative) reasons behind this decision, but the most important thing we want to say is that we’re sorry for the change of plans. We know that many of you waited to meet us face to face in Seattle and it bums us out that we won’t be able to see each other there.

Watch the stream August 30th, 8PM CEST (11AM PT) on the official CD PROJEKT RED Twitch and Mixer channels.
 

spartan30gr

Member
ECl1lJgXoAEmvxg



Holy shit!!!!
 
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John Day

Member
I am so in this train for the long haul, but i’m off to sleep, magazine on face and all. DO NOT FUCKING wake me up till we arrive.

Thank you 😘
 

Gamezone

Gold Member
After running trough the swamps at 20 FPS in Witcher 3, I'm aiming for the premium experience on PC when it comes to Cyberpunk. Not making that mistake again.
 
H

hariseldon

Unconfirmed Member
Funny thing, Rock Paper Shotgun did their hit pieces over the penis, John Walker raged over the people pre-ordering, but they're still giving it plenty of coverage. It's like they know they can't win this one.
 

EDMIX

Member
Sure it's easier to optimise games for fixed hardware. Still the quality doesn't come close to expensive computers.

Except knowing them, their lead sku is likely concept. That is the platform that its being built for in the first place. So yes, quality will be better on computers, but not sooooooooo much better that you couldn't play it on PS4 Pro, XB X etc. Because console is likely lead sku, I have no issue buying it for PS4 Pro. I don't think I'm missing much and its not going to be any night and day, it has never been that for PC titles this entire generation and I don't see that changing just cause this game. The game doesn't even look that good compared to other titles ironically that have zero PC version.


So it sounding like console is the lead sku, but that isn't surprising, that is the base that is buying the majority of the game likely and on PC they can always add on anyway.
 

kraspkibble

Permabanned.
Except knowing them, their lead sku is likely concept. That is the platform that its being built for in the first place. So yes, quality will be better on computers, but not sooooooooo much better that you couldn't play it on PS4 Pro, XB X etc. Because console is likely lead sku, I have no issue buying it for PS4 Pro. I don't think I'm missing much and its not going to be any night and day, it has never been that for PC titles this entire generation and I don't see that changing just cause this game. The game doesn't even look that good compared to other titles ironically that have zero PC version.


So it sounding like console is the lead sku, but that isn't surprising, that is the base that is buying the majority of the game likely and on PC they can always add on anyway.
PC is lead platform.

you do know that console versions of this game weren't even confirmed until last year, right? PC has been confirmed from day one. This game has been in development since before current gen consoles even came out so tell me why on earth you think that the lead platform is a Playstation 4 or Xbox One?

CDPR or any studio would be insanely stupid to treat console as a lead platform. best thing to do is develop it on PC and then cut out crap so it will run on the weaker hardware. each platform will no doubt look/run good and get the same level of treatment. it's just that PC is obviously the lead development platform since it is way more powerful allowing the developers to be creative. you can't be creative on console as you are constantly working within severe limitations.
 
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Gamezone

Gold Member
Except knowing them, their lead sku is likely concept. That is the platform that its being built for in the first place. So yes, quality will be better on computers, but not sooooooooo much better that you couldn't play it on PS4 Pro, XB X etc. Because console is likely lead sku, I have no issue buying it for PS4 Pro. I don't think I'm missing much and its not going to be any night and day, it has never been that for PC titles this entire generation and I don't see that changing just cause this game. The game doesn't even look that good compared to other titles ironically that have zero PC version.


So it sounding like console is the lead sku, but that isn't surprising, that is the base that is buying the majority of the game likely and on PC they can always add on anyway.

In my opinion The Witcher 3 on PC vs consoles was night and day. The FPS suffered too heavily on consoles to be considered anywhere near playable by my standards.

It's probably going to be released on next generation hardware as well. No doubt the PC version will benefit from that as well.
 
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kraspkibble

Permabanned.
In my opinion The Witcher 3 on PC vs consoles was night and day. The FPS suffered too heavily on consoles to be considered anywhere near playable by my standards.

It's probably going to be released on next generation hardware as well. No doubt the PC version will benefit from that as well.

you've got it round the wrong way. next gen consoles will benefit from the PC version.

and regarding the difference between PC + consoles....i'm sure the difference will still be night and day. they won't come close to the PC version in terms of performance or graphics.

There's so much hype i just hope people wont be too dissapointed after release. Hype is always bigger than what you get in the end...
this game is hyped up to insane levels. there will be A LOT of disappointment come April.

that's why i'm trying to avoid any information. i don't even want to see any more gameplay. we have the release date and i've upgraded my PC. all i need now is for April to arrive.

i refuse to let myself get too hyped over a game again. i'll play it when it releases and enjoy it for what it is.
 
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EDMIX

Member
PC is lead platform.

you do know that console versions of this game weren't even confirmed until last year, right? PC has been confirmed from day one. This game has been in development since before current gen consoles even came out so tell me why on earth you think that the lead platform is a Playstation 4 or Xbox One?

CDPR or any studio would be insanely stupid to treat console as a lead platform. best thing to do is develop it on PC and then cut out crap so it will run on the weaker hardware. each platform will no doubt look/run good and get the same level of treatment. it's just that PC is obviously the lead development platform since it is way more powerful allowing the developers to be creative. you can't be creative on console as you are constantly working within severe limitations.

Ok...and the games official reveal wasn't until last year....

Regardless they've still made statements about console being treated like "first class" which isn't a shock, that is how most of the industry treats development. " it's just that PC is obviously the lead development platform since it is way more powerful allowing the developers to be creative." Do you have a any link confirming this is lead sku on PC?

I've yet to hear them talk about any feature that could only be done on PC. "constantly working within severe limitations." Yet that is where their money is coming from, they could make it PC exclusive if it was THAT good on PC, clearly they don't cause they need to be paid first. That just isn't happening on a PC only install base, for most AAA developers tbh.

 

Mista

Banned
There's so much hype i just hope people wont be too dissapointed after release. Hype is always bigger than what you get in the end...
True. That’s why I’m hyped but there’s a limit for my hype. Although it’s CDPR one of my favs but I still like to be cautious
 

Portugeezer

Member
Witcher 3 was not without its flaws, so we should be cautious with our hype.
How badly will this run on PS4 Pleb? Feel like a next gen port will happen, so maybe worth waiting...
 
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The Cockatrice

Gold Member
Eh would've been more exciting to watch a 50 minute stream with the dev narrating like the previous one. Waiting for a 15 min video stream is "eh sure I'll prolly watch it or wait for 4k video version on youtube or whatever". Thanks for the reminder though. I forgot it was Today.
 
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mortal

Gold Member
Don’t forget, the gameplay stream is today. 11AM PT/ 8PM CEST

Watch here:


Eh would've been more exciting to watch a 50 minute stream with the dev narrating like the previous one. Waiting for a 15 min video stream is "eh sure I'll prolly watch it or wait for 4k video version on youtube or whatever". Thanks for the reminder though. I forgot it was Today.
Hold, so this is another, shorter preview entirely and not the demo from E3 made public? Whatever, I just want to see more of the actual gameplay. I'll take whatever I can get at this point.
 

The Cockatrice

Gold Member
Hold, so this is another, shorter preview entirely and not the demo from E3 made public? Whatever, I just want to see more of the actual gameplay. I'll take whatever I can get at this point.

We won't know until they show it but yes it's just a cut/edited version of gamescon/e3 demo. I would've loved to see some of the differences in handling missions/different outcomes and some of the verticality exploration but that won't fit in such a short amount of time. :\
 
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