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PS4 Games are Interactive Movies (let's hash this low level bait out)

I don't know, I love many of the Sony first party-games and I think they're tremendously well-made. But there's something to the critique sometimes, sure?

Or I don't know, there's just something about the difficulty outside of the combat that can make some of the games feel sort of shallow sometimes.

Like the puzzle elements always feel tacked on, especially in the Uncharted games. The puzzles are always so ridiculously easy and obvious that they're almost unnecessary.

I always have the feeling "wow, I'm basically playing in an Indiana Jones movie which is cool, but I really, really wish there were some challenging puzzles to bring some depth to the gameplay".

It just feels like a cheap way to make the games more accessible to kids or something. Well at least you can turn the hints off (thanks for that, but I really hate it when I'm exploring and some partner of the character tells me that maybe I should check something out after 5 seconds of looking around), and it's not the only games that have crazy basic puzzles and very clear instructions on what to interact with etc.

I guess it's common in modern games, with the witcher senses in Witcher 3 or Batman's senses or whatever they're called, that makes him tell you exactly where to go and what to push etc. Really destroys any adventure element to me.

And I can certainly understand the challenge for the developers, it's very easy to have difficulty settings for the combat, but not so much for the puzzles. Most players won't enjoy the overly difficult and frustrating puzzles from many 90's games. Guess you can't please everyone, but anyway :)

The Last of Us is one of my favorite games ever, and it's definitely more than the sum of its parts. The gameplay on its own isn't anything special, and neither is the story.

It's a super generic zombie apocalypse scenario with a really predictive plot, but it just works. If it would have been a movie on its own I think it would have been really, really average (same with Uncharted), but since the acting and attention to detail is in a complete league of its own, it becomes a very special game.

Add good level/world design and everything else, and there you have it. I was completely blown away when I played it the first time, and I still am. It's one of the only games that have actually ever made me feel something.

Yeah, it's somewhat of 50% game and 50% movie in a mix that really works and creates magic in a way that Days Gone for example, fails in every department.

I don't know if I had any relevant points in all of this, but I think that only the Uncharted games and The Last of Us are the games that even deserve any of that criticism. Not that it matters to me though, since they are amazing games that I enjoy immensely.

This is why I enjoy (Sony) exclusives. There simply are no other games to me that are as well made, well optimized, well acted and polished. If these games weren't exclusive, I'm certain they would have been considerably worse with a number of compromises.
 
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Sorry sonygaf, but games like the new god of war are absolutely more focused on cinematic elements than gameplay. Man that game is a steaming pile of shit
 
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Generic

Member
OP is right when he says it isn’t a Sony-exclusive problem.

Don’t get me wrong, I enjoy a good, interactive story, but I find the general strength of the medium to be in delivering fun, interesting experiences throughout a game.

As such, the modern priorities of games seem all wrong to me. These people seem genuinely more interested in delivering a Hollywood-type experience, rather than playing to the strengths of the medium, and immersing or delighting players. Gameplay seems to be an almost secondary concern.

One of my favorite games of the generation is the RE2 remake. You know why? It didn’t tell me the world was scary, through cutscenes dispersed inbetween mediocre, cookie-cutter gameplay. It made me feel that fear, every terrifying moment, with brilliant, immersive, and fun gameplay.
RE2 Remake is still focused on atmosphere and immersion rather than gameplay. See:

It made me feel that fear
 
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Danjin44

The nicest person on this forum
Sorry sonygaf, but games like the new god of war are absolutely more focused on cinematic elements than gameplay. Man that game is a steaming pile of shit
So was original god of war games, in fact what made it different compare to games like DMC and NG.
 
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-Arcadia-

Banned
RE2 Remake is still focused on atmosphere and immersion rather than gameplay. See:

And it almost solely utilized pure, old-fashioned gameplay to do that. That’s the point I’m making. As opposed to other games, where the visuals and storyline are supposed to make you feel a certain way, but the ‘gameplay’ is utterly phoned in, and non-representative of that.
 
I personally found combat in new God of War much deeper than the pervious games.
If anything, perhaps it's more challenging, but for the wrong reasons being agonizingly sluggish, and the camera. god of war 2 was faster paced and ran faster to boot.

That was the last new action game I played, ;ooking forward to playing astral chain and washing that game out of my mouth lol

Sluggish action game do not get more than 1 hour out of me
 

Generic

Member
And it almost solely utilized pure, old-fashioned gameplay to do that. That’s the point I’m making. As opposed to other games, where the visuals and storyline are supposed to make you feel a certain way, but the ‘gameplay’ is utterly phoned in, and non-representative of that.
Yes but the gameplay is serving the atmosphere and immersion. Also the game isn't old-fashioned at all (there are hud markers everywhere.
 
S

SLoWMoTIoN

Unconfirmed Member
Sorry sonygaf, but games like the new god of war are absolutely more focused on cinematic elements than gameplay. Man that game is a steaming pile of shit
You just came back after being banned for these kinds of posts.

RIP
 

Bogroll

Likes moldy games
Yes they are and i like to play one every 2 years. What's wrong with if they are, it's just entertainment. Don't be so touchy.
 

-Arcadia-

Banned
Yes but the gameplay is serving the atmosphere and immersion. Also the game isn't old-fashioned at all (there are hud markers everywhere.

That’s exactly the point I’m making.

I don’t know about the HUD thing. I started on one of the veteran difficulties, which is completely free of that. A shame if newer players are being guided around by the nose, as that saps so much fun out of what makes an RE game.
 

DForce

NaughtyDog Defense Force
And it almost solely utilized pure, old-fashioned gameplay to do that. That’s the point I’m making. As opposed to other games, where the visuals and storyline are supposed to make you feel a certain way, but the ‘gameplay’ is utterly phoned in, and non-representative of that.

Storylines don't tell you how to feel, they just merely explain the setting through cutscenes.

This happened several times whenever Kratos entered a new realm.

The Last of Us already established the setting from the beginning, and the rest of the story focused on Ellie and Joel's relationship.

The purpose of survival horror games is to make you feel scared. Limited the number of enemies and make the setting feel dark.
 

daninthemix

Member
The complaint does go too far, but I do often feel in these games the heavy hand of the director on my shoulder, constantly taking control of the camera, leashing my character's movement down to a walk, constantly over-contextualising inputs, etc. In the worst case I almost feel unwelcome, as if my presence is interefering with the director's vision.
 

meirl

Banned
Sony Defence force is triggered af. Haha pathetic.

Why don’t you do the same for Xbox though? There are so many bullshit threads going on about Xbox, then THIS IS OK FOR YOU.

GOD FORBID somebody say ANYTHING against your PlayStation. Then you lose your goddamn mind.

Seriously, STOP sucking Sony’s cock, STOP IT STOOOP IT and get a life.
 
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Zaffo

Member
They run at a low frame rates, prioritize presentation over performance and gameplay, and usually the gameplay itself is very semplicistic/mainstream to appeal to the broadest possible audience.
You are not buying God of War or Uncharted for the high octane dash cancelling multi layered combo action or the intense and satisfying head popping gunplay, you buy those games for the story, the environments and the character moments.

Give it a rest op, those games are good but not for the gameplay part, and that's fine.
 
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DForce

NaughtyDog Defense Force
Nah those are way more gameplay heavy.

If you take away the story from TLOU uncharted and modern god of war. You are left with pretty generic games.

Gears and halo? Not so much.
Als who the fuck was talking about xbox?

Because, you're a guy who favors Xbox, but you don't put those games in the same category.

And no, they're not gameplay heavy.

Gears of War has almost 2 hours worth of cutscenes, which is a bit less than the Last of Us, and the game is about 2-6 hours longer.





I'm halfway through Gears and I beat the last Halo game and to say it's more gameplay heavy is being dishonest.
 

DForce

NaughtyDog Defense Force
The guy is talking about what's left when you take the cutscenes out of the picture, the "game" part if you will, and your response is just to compare cutscenes lenght?
Also is your name short hand for Defense Force?


No


People are acting like Sony games are filled with so many cut-scenes when the length is not nearly as games in which they do not label interactive movies.

No one is made a legitimate argument that these are interactive movies.

People have tried, but what they're telling you can be found in a lot of modern games today.
 

Zaffo

Member
People are acting like Sony games are filled with so many cut-scenes when the length is not nearly as games in which they do not label interactive movies.


There you go, i'm not even saying the word "cutscene" since that's not the differentiator, when you play those kind of cinematic experiences, the gameplay scenarios themselves are tuned for a perfect presentation over satisfying gameplay.
It's not the movie part, it's the part where you push the buttons and it doesnt feel like a videogame.


They run at a low frame rates, prioritize presentation over performance and gameplay, and usually the gameplay itself is very semplicistic/mainstream to appeal to the broadest possible audience.
You are not buying God of War or Uncharted for the high octane dash cancelling multi layered combo action or the intense and satisfying head popping gunplay, you buy those games for the story, the environments and the character moments.

Give it a rest op, those games are good but not for the gameplay part, and that's fine.
 
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DForce

NaughtyDog Defense Force
There you go, i'm not even saying the word "cutscene" since that's not the differentiator, when you play those kind of cinematic experiences, the gameplay scenarios themselves are tuned for a perfect presentation over satisfying gameplay.
It's not the movie part, it's the part where you push the buttons and it doesnt feel like a videogame.

You were commenting about my post when I mentioned cutscenes. So you have to be paying attention to what's actually going on.



the gameplay scenarios themselves are tuned for a perfect presentation over satisfying gameplay.
It's not the movie part, it's the part where you push the buttons and it doesnt feel like a videogame

This is a mere blanket statement. None of this proves the point. There are only a few instances in view games in which this occurs (in the games we're discussing).

You really need to come up with a better argument.
 

DForce

NaughtyDog Defense Force
There you go, i'm not even saying the word "cutscene" since that's not the differentiator, when you play those kind of cinematic experiences, the gameplay scenarios themselves are tuned for a perfect presentation over satisfying gameplay.
It's not the movie part, it's the part where you push the buttons and it doesnt feel like a videogame.


And this is one of the most ridiculous post out of them all.
:messenger_grinning_sweat:
 

IKSTUGA

Member
Interactive movies? No. Uninteresting games? Yes. To be fair, I think MS exclusives are even worse. Nintendo + 3rd parties are where it's at.
 

Zaffo

Member
I feel like "interactive movies" is kinder and in a way a compliment, since the presentation and at times the narration really does shine in those games, calling them uninteresting works only if you are only interested in the gameplay aspect of a production.
 
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Spukc

always chasing the next thrill
People cannot explain how other games are gameplay heavy. The Last of Us is filled with gameplay elements and anyone who says otherwise is lying.
Wrong, it's a generic ass stealth game with an exceptionally good story.

I was doing the same thing at the start of the game and at the end.

At least uncharted had original interactive set action scenes like tombraider suddenly got it the reboot.

I do not call this good gameplay however.
 

Hotspurr

Banned
It's not that having cut scenes and cool characters is bad, it's more that Sony (and others) do it in a way that gets in the way of the game. A lot of the time they just try too hard to be cinematic, kind of like what Kojima does with his games, even though he'll never be a competent director that'll ever get recognition from Hollywood. The other thing is walking/pointless sections, and this is perhaps the biggest annoying thing. I understand transitions where they do it intentionally to hide loading times, but when they make you intentionally walk for cinematic bullshit is where I basically lose my patience. GoW was a prime example with ample walking or pointless running sections, and also that stupid part with the hog that had no story significance in the end (unless I missed a side quest). They made you go around picking flowers for crying out loud (I can understand them trying to be funny, but it was idiotic).
 

DForce

NaughtyDog Defense Force
Wrong, it's a generic ass stealth game with an exceptionally good story.

I was doing the same thing at the start of the game and at the end.

At least uncharted had original interactive set action scenes like tombraider suddenly got it the reboot.

I do not call this good gameplay however.

You can't even explain why other than just calling it a generic ass stealth gameplay.

What else do you do in Gears other than cover and shoot?

Same goes for Halo when you just dodge, cover and shoot.

Boss fights takes some actual thinking, but most of the enemies in Gears, you're just shooting down a wave of enemies while you're looking for cover and shooting.

You guys can't even explain how it's a movie and how the gameplay is generic. lol
 

Spukc

always chasing the next thrill
You can't even explain why other than just calling it a generic ass stealth gameplay.

What else do you do in Gears other than cover and shoot?

Same goes for Halo when you just dodge, cover and shoot.

Boss fights takes some actual thinking, but most of the enemies in Gears, you're just shooting down a wave of enemies while you're looking for cover and shooting.

You guys can't even explain how it's a movie and how the gameplay is generic. lol
Gears basically perfected the cover based shooter mechanic.
Pro level gears gameplay is super hardcore.
If i need to even explain how gears is really gameplay heavy. You need to watch some pro level tournaments online first.

Tlou ,god of war and uncharted is nothing like that.
And that is just fine. Different games.

Halo perfected MP shooter online for consoles.
Gameplay is everything in that game.

Now go finish MCC soon they will remake reach too.
 

DForce

NaughtyDog Defense Force
Gears basically perfected the cover based shooter mechanic.
Pro level gears gameplay is super hardcore.
If i need to even explain how gears is really gameplay heavy. You need to watch some pro level tournaments online first.

Tlou ,god of war and uncharted is nothing like that.
And that is just fine. Different games.

Halo perfected MP shooter online for consoles.
Gameplay is everything in that game.

Now go finish MCC soon they will remake reach too.

So you're using mutliplayer aspect to prove they're multiplayer heavy.

Like I said, you can't even explain why. You're desperately coming up with excuses.

More people play PUBG, but it's far less skilled than most third person shooters.

People play Last of Us online even after so many years.

People play Uncharted 4 online.

You can't use competitive scene as "proof" one is gameplay heavy since UC4, TLOU and Gear 5 all have multiplayer.

And don't use "Gears has competitive scene and TLOU doesn't."

Gears and Halo were one of the few competitive scene when few in the genre were popular back in the original Xbox and 360 days. They're not popular as they once were for a reason.
 
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Spukc

always chasing the next thrill
So you're using mutliplayer aspect to prove they're multiplayer heavy.

Like I said, you can't even explain why. You're desperately coming up with excuses.

More people play PUBG, but it's far less skilled than most third person shooters.

People play Last of Us online even after so many years.

People play Uncharted 4 online.

You can't use competitive scene as "proof" one is gameplay heavy since UC4, TLOU and Gear 5 all have multiplayer.

And don't use "Gears has competitive scene and TLOU doesn't."

Gears and Halo were one of the few competitive scene when few in the genre were popular back in the original Xbox and 360 days. They're not popular as they once were for a reason.
No its super simple i finished TLOU,god of war and uncharted. Yes all of them. I never went back after finishing those games because the gameplay was rather weak. And once i have seen the story that's it. No more surprises to me.

There are some story heavy games like metal gear solid that also have deep and good gameplay. And guess what i replay those games from time to time. I had ZERO interest in buying uncharted 1 - 3 remakes on ps4. Cause i knew the stories.

Meanwhile i keep coming back to gears and halo for the great gameplay. This has nothing to do with MP. It's the deep gameplay mechanics that keep me playing them.

Diablo 3 is an amazing example i don't know anyone that liked the story. But most of them clocked over 500+ hours min on the game anyway.
 

DForce

NaughtyDog Defense Force
No its super simple i finished TLOU,god of war and uncharted. Yes all of them. I never went back after finishing those games because the gameplay was rather weak. And once i have seen the story that's it. No more surprises to me.

There are some story heavy games like metal gear solid that also have deep and good gameplay. And guess what i replay those games from time to time. I had ZERO interest in buying uncharted 1 - 3 remakes on ps4. Cause i knew the stories.

Meanwhile i keep coming back to gears and halo for the great gameplay. This has nothing to do with MP. It's the deep gameplay mechanics that keep me playing them.

Diablo 3 is an amazing example i don't know anyone that liked the story. But most of them clocked over 500+ hours min on the game anyway.

You still cannot explain why.

You're just saying "my personal experience" and using the competitive scene as proof that it is gameplay heavy.


I said earlier that people cannot give a legitimate argument as to why they are "interactive movies" unless they tell you things that you can find in a lot of modern triple A games today.


- Too many cutscenes?
Last of us and Uncharted the same length of cutscenes as most triple a games.

- Sony games focuses on cutscenes more than gameplay?
Last of Us, Uncharted and God of War has deeper gameplay mechanics than Halo and Gears. I mentioned those two Xbox games specially because the Xbox community are always calling Sony games interactive movies.

-Games like TLOU is filled with Corridors?
This is how a lot of linear games are. You're always walking to the next destination.


Whats left? You guys literally cannot explain why.

I'm debating this point because it's funny to see people struggle to explain why. :messenger_tears_of_joy:
 

Bryank75

Banned
Sorry sonygaf, but games like the new god of war are absolutely more focused on cinematic elements than gameplay. Man that game is a steaming pile of shit

Character action games have been around a long time and I can see from your follow up replies that you like them but levitating in the air, while you watch from a million miles away as your tiny character swings a sword twice their size gets old eventually and there is no need for God of War to be just another one of those.

The combat was not sluggish, it was simply excellent and layered the abilities and movement excellently.

I can disprove you with one gif....



'Steaming pile of shit' is complete hyperbole and low grade bait, it's my favorite game of the generation so far and if you want to be hyperbolic... it shits on everything else this generation, especially games like Bayonetta and DMC which are repetitive and unimaginative. Imagine kicking a light up wall till it opens a door? or another blob boss..... Wowwwww.
 

Bryank75

Banned
No its super simple i finished TLOU,god of war and uncharted. Yes all of them. I never went back after finishing those games because the gameplay was rather weak. And once i have seen the story that's it. No more surprises to me.

There are some story heavy games like metal gear solid that also have deep and good gameplay. And guess what i replay those games from time to time. I had ZERO interest in buying uncharted 1 - 3 remakes on ps4. Cause i knew the stories.

Meanwhile i keep coming back to gears and halo for the great gameplay. This has nothing to do with MP. It's the deep gameplay mechanics that keep me playing them.

Diablo 3 is an amazing example i don't know anyone that liked the story. But most of them clocked over 500+ hours min on the game anyway.
I bought Diablo 3, it was shit. Repetitive trash.

Gears is a trudge, shooting is slow and unresponsive...like you're moving through jelly. The newest game basically emulates story beats and art from Uncharted and God of War but it has none of the charm .... just a poor imitation.

Halo is dead. Nobody cares about it... all the talent and good gameplay is at Bungie with Destiny.
 
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Spukc

always chasing the next thrill
I won't call the new god of war bad it was one of my favorite games this year.

But compared to the old games.
Story is def more important then gameplay.
Compared to the older ones.

But i guess that is what people want the most these days.
 

Bryank75

Banned
I won't call the new god of war bad it was one of my favorite games this year.

But compared to the old games.
Story is def more important then gameplay.
Compared to the older ones.

But i guess that is what people want the most these days.
There wasn't much challenge in the old games, the weapons didn't give much feedback either and you were too far away from the action with regard to the camera..... so it lost a lot of the visceral feeling and impact.

Being closer to the action works better both for story and gameplay.

There is far more strategy involved in beating the Valkyrie than anything in the previous games. It's just better.
 
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Spukc

always chasing the next thrill
There wasn't much challenge in the old games, the weapons didn't give much feedback either and you were too far away from the action with regard to the camera..... so it lost a lot of the visceral feeling and impact.

Being closer to the action works better both for story and gameplay.

There is far more strategy involved in beating the Valkyrie than anything in the previous games. It's just better.
Imo it feel better for immersion but actual gameplay? Nah.
Old god of war felt like tony hawk.
Same as doom 2016 is so much damn fun.

Then again i wouldnt want a modern god of war that was like the old ones.
We had plenty of those.

No need to make more.
 

Bryank75

Banned
You didn't play Titan difficulty, did you? Button mashing doesn't help there...
I haven't played on Titan in years... last time I played through just for the trophies and to enjoy the story again.

We had plenty of those games though and they had become a little stale.

I think what people don't get is that PlayStation games are like a really great novel or book by your favorite author.
You are excited about their newest story and you read through it and it blows your mind or you at least really enjoy the experience. Then you usually put it on the shelf and when you feel like it a year or so later, you pull it off the shelf and go through it all over again.

They are closer to books than films because a book allows you to imagine yourself in the story and experience it at your pace, they are much longer than films and place you at the center.

Also, the book doesn't read itself and the game does not play itself but the film will end the same even if you sleep... so at the most basic level, the analogy is too irrelevant to be taken seriously.

The reason that the term has gained traction is simply to try and undercut the success and relevance of the games, pure jealousy from devotees of other platforms.
 
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