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Modern Warfare PC Specs Revealed (175GB install)

Bullet Club

Member

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Imagine if all AAA games need 150GB from now on. Good times.
 

Kenpachii

Member
incredible dump loads of people have 128gb ssd's or 256gb ssds

This won't fit on it, and with data caps.

Dump dump dump
 
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Lupin3

Targeting terrorists with a D-Pad
175? o_0

And here I thought Gears 4 was bad with 115. Well, this sucks. I do hope there's a multiplayer only installation, -100 GB at least.
 

NickFire

Member
That's a big number. Kind of crazy how large these installs are getting. Not a dig at devs or anything, just surprising how large these are getting already.
 

Fbh

Member
Damn, and I thought Gears 4 on Pc was bad. And this is before any updates or DLC.

I wonder why though. If it's 4K textures they really should make it an optional download.
 
Dump loads of people need to upgrade and data caps are not really something that Activision Blizzard can help.
Come on dude. 175GB is ridiculous. I don't have a data cap and don't have to worry about drive space, but fuck me if 175GB isn't waaaaaay too much for a game like CoD. If it's extra textures or sound files, those should be optional. If the actual game is that big, something went wrong.
 

crumbs

Member
This is a pretty massive increase over prior CoDs, almost makes me think this is a typo or they decided to include lossless audio for every major language by default.

At least Coalition learned with Gears 5 and made the high resolution textures a separate download to keep the main game manageable.
 
This is a pretty massive increase over prior CoDs, almost makes me think this is a typo or they decided to include lossless audio for every major language by default.
Not that much. Black Ops 4 is 141GiB today...and it doesn't look nearly good enough to justify it. Black Ops 3's full install isn't that much smaller, but atleast in that case you can choose to only install the parts of the game you want. Apparently Infinity Ward and Treyarch both forgot that compression is a thing that exists.
 

DeepEnigma

Gold Member
This gen devs just threw the concept of compression and file management out the window

They have to have a lot of duplication to speed up load times on mechanical drives as fidelity grows.

Hopefully having SSDs as a baseline in consoles will help remedy some of that duplication as was mentioned yesterday.
 

Portugeezer

Member
That's like... 30 Skyrims

All that content...

Anyway, game looks great but that is a huge file size. I would be pissed, even with unlimited Internet.
 
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GenericUser

Member
this is the size war, that's been going on for some time now. Meaning if you occupy more space on the hdd of the consumer, your are worth more. Stupid. 175GB is just bloated, the game sure offers a lot of content, but come on.
 
They have to have a lot of duplication to speed up load times on mechanical drives as fidelity grows.

Hopefully having SSDs as a baseline in consoles will help remedy some of that duplication as was mentioned yesterday.
If that's really the reason it doesn't work. Games on PC generally load much faster even when loading off a dog slow 5400RPM drive. I use one as my game drive and it still absolutely trounces the consoles' load times.
 

DeepEnigma

Gold Member
If that's really the reason it doesn't work. Games on PC generally load much faster even when loading off a dog slow 5400RPM drive. I use one as my game drive and it still absolutely trounces the consoles' load times.

You can pump more RAM in a PC and taking advantage of higher SATA interface than the current consoles use.

The next-gen consoles will be designed specifically around their SSD interface, and Cerney noted it that less duplication would be needed, because the information can be accessed immediately. In turn, that will boost games on SSDs for the PC, where currently there is not a massive difference over mechanical in speeds with games due to the file structure compared to productivity functions.
 
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You can pump more RAM in a PC and taking advantage of higher SATA interface than the current consoles use.

The next-gen consoles will be designed specifically around their SSD interface, and Cerney noted it that less duplication would be needed, because the information can be accessed immediately.
If you have duplicate assets that are always used then why duplicate them? If they're always used just always have them loaded into RAM. There's no need to bloat the install size to 2x what it should be.
Besides which...these are the requirements for PC. Why are they duplicating assets to help console load times on PC? I find it far more likely that they're simply not using sufficient compression. Furthermore it's really only CoD that has these insane install sizes. Black Ops 3 dwarfs The Witcher 3 in install size, being atleast twice the size...but The Witcher 3 is undoubtably the bigger game.
 

DeepEnigma

Gold Member
If you have duplicate assets that are always used then why duplicate them? If they're always used just always have them loaded into RAM. There's no need to bloat the install size to 2x what it should be.
Besides which...these are the requirements for PC. Why are they duplicating assets to help console load times on PC? I find it far more likely that they're simply not using sufficient compression. Furthermore it's really only CoD that has these insane install sizes. Black Ops 3 dwarfs The Witcher 3 in install size, being atleast twice the size...but The Witcher 3 is undoubtably the bigger game.

Because not everyone runs a boss ass PC. In fact, most of the gaming world doesn't.

The new MW will trounce TW3 in texture texture quality and will have far lower load times to get in and out like the nature of the series. Things don't exist in a vacuum.
 
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Because not everyone runs a boss ass PC. In fact, most of the gaming world doesn't.

The new MW will trounce TW3 in texture texture quality and will have far lower load times to get in and out like the nature of the series. Things don't exist in a vacuum.
You missed my point. Black Ops 3 came out the same year as The Witcher 3, arguably doesn't look as good as it, has longer loading times than it, is a smaller game than it...and yet...The Witcher 3 is a significantly smaller install, atleast half the size. If someone doesn't have "a boss ass PC" do you really think they're going to have the kind of storage space required to install these games? 175GiB is fucking insane and indefensible. There is NO good reason for it to be that huge.
 
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DeepEnigma

Gold Member
You missed my point. Black Ops 3 came out the same year as The Witcher 3, arguably doesn't look as good as it, has longer loading times than it, is a smaller game than it...and yet...The Witcher 3 is a significantly smaller install, atleast half the size. If someone doesn't have "a boss ass PC" do you really think they're going to have the kind of storage space required to install these games? 175GiB is fucking insane and indefensible. There is NO good reason for it to be that huge.

I see what you are saying. Maybe it is all the MTX in files. :messenger_winking_tongue:
 

crumbs

Member
Not that much. Black Ops 4 is 141GiB today...and it doesn't look nearly good enough to justify it. Black Ops 3's full install isn't that much smaller, but at least in that case you can choose to only install the parts of the game you want. Apparently Infinity Ward and Treyarch both forgot that compression is a thing that exists.

Yeah, I guess I was way off. The last CoD games I played were WWII and Infinite Warfare and those were big, but I thought they were under 100GB.
 

Kagoshima_Luke

Gold Member
I have a 1TB monthly data cap. I get about 75% of the way there every month just with 4K streaming, media consumption, etc. I will not be going digital (or streaming) for games anytime in the foreseeable future.
 
You missed my point. Black Ops 3 came out the same year as The Witcher 3, arguably doesn't look as good as it, has longer loading times than it, is a smaller game than it...and yet...The Witcher 3 is a significantly smaller install, atleast half the size. If someone doesn't have "a boss ass PC" do you really think they're going to have the kind of storage space required to install these games? 175GiB is fucking insane and indefensible. There is NO good reason for it to be that huge.
Probably a combination of things. People probably don't mind waiting a little longer in a slower paced game that doesn't load all that often so they may be far more aggressive in their compression. You aren't as close in 3rd person as well so the textures and other effects can be of lower quality.

Not much FMV in the Witcher as well and what there is is almost static 2d which can have a super low bitrate. Audio is easier to compress without loss in quality as well.

Im pretty sure duplicating files was more on previous gen where you may have been streaming from an optical drive.

I'm not expecting next gen games to be smaller. They will be larger but they can probably decompress and load more on the fly without bogging things down.
 
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