• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sony patents new PSVR stuff

GermanZepp

Member
Sony patent points to next-gen PlayStation VR
Sony's patent for a new PlayStation VR headset depicts several new features which may turn up in a next-gen version of the device.
The filing (dug up by LetsGoDigital, the same site which unearthed Sony's patent for the PlayStation 5 dev kit), originates from February 2019 but has only been made public this week.
Images show plans for a PSVR headset which includes two front and one rear cameras. A further camera is included on a PlayStation Move-style controller.
These headset cameras are in addition to the LEDs installed around the current unit. A microphone will again be included. There's also the option for a further, separate camera to track the user's movements - like the PlayStation Camera or Kinect.

jpg


Most excitingly, perhaps, is the mention the headset could be operated wirelessly, with data sent and received by Bluetooth. This would mean the unit also includes its own power supply.
One final point is the ability for the headset to show a "transparent" view - made possible by those front-facing cameras - so you could see your surroundings through the screen. Images from both of these cameras can be displayed at the same time, one per eye, producing a stereoscopic 3D effect. Alternatively, they could be used to overlay AR effects on your real-world surroundings.

Sony has pledged that all current PSVR headsets will work with PS5. But it still makes sense that PlayStation will also update its ageing virtual reality tech with a more advanced model. Whether this headset will simply offer more precise movement tracking and wire-free play, or if certain VR games will demand a newer model - well, that's for Sony to decide.
Eurogamer Sauce
 

GHG

Gold Member
If it has inside-out tracking then I'm in.

I can't be fucked with external cameras/sensors.
 

ChrisB

Member
Possible improvements to PlayStation VR 2.0:

-Bluetooth wireless headset
-Three cameras to facilitate position in the player's space
-Possible use of augmented reality and mixed reality
-Autonomy and own battery
-New PlayStation Move with cameras and better technology

patent sauce

I don't know if I'd want a battery on my head like that, I'd have to stick to the OG PSVR if that's the case.
 
D

Deleted member 738976

Unconfirmed Member
Hopefully it doesn't go out of bounds as often. Either my set up was bad or the game I played didn't like what I was doing. In a game like Superhot you don't want stuff like that to happen unless you like doing things from the start over and over again.
But really what were they thinking making the game like that anyways? It's not fun at all to go through everything again if you fail.
 

Keihart

Member
Hopefully it doesn't go out of bounds as often. Either my set up was bad or the game I played didn't like what I was doing. In a game like Superhot you don't want stuff like that to happen unless you like doing things from the start over and over again.
But really what were they thinking making the game like that anyways? It's not fun at all to go through everything again if you fail.
if it is inside out tracking your only problem might be if your hand goes to a blind spot behind your back for example and for too long since usually this stuff just uses predictions when that happens. Inside out tracking implies no cameras besides the ones in the VR headset/controllers you are using. PSVR2 in PS5 should also have some kind of guardian system to show you when you are moving out of your place space and could even support room scale going by the information that the OP highlights. I'm doubtful about the wireless part of it tho, it seems to be pretty hard to do because of latency and bandwidth constraints considering the form factor you need to make it wearable.
 
Updating the Move controllers is a necessity, but Sony actually hit most of the right notes with V1. Just more of the same with the obvious improvements (screen resolution, tidier setup and cable management, improved sensors and tracking etc.) and I’ll buy one.

I am very much impressed by going full standalone ala Oculus Quest but I am the type who would appreciate the extra power overthe QOL advantages.
 
D

Deleted member 738976

Unconfirmed Member
if it is inside out tracking your only problem might be if your hand goes to a blind spot behind your back for example and for too long since usually this stuff just uses predictions when that happens. Inside out tracking implies no cameras besides the ones in the VR headset/controllers you are using. PSVR2 in PS5 should also have some kind of guardian system to show you when you are moving out of your place space and could even support room scale going by the information that the OP highlights. I'm doubtful about the wireless part of it tho, it seems to be pretty hard to do because of latency and bandwidth constraints considering the form factor you need to make it wearable.
Either way I don't see myself getting it anytime soon. I'll wait for an upgrade like the PS4 one.
 
How much data can you send via Bluetooth?
And how fast is the response time on Bluetooth?
PS4 controllers are bluetooth and apparently have the lowest delay of all input devices (even lower than wired mode lol), so probably pretty good. No clue about the bandwidth though, that seems like it would be a huge bottleneck.
 

VGEsoterica

Member
Interesting. I've been waiting / hoping on a PSVR 2 announcement to go along with the PS5. PSVR might be the least impressive of all the current headsets but as far as games to play and ease of use, it gets way more play time than my Vive
 
if it is inside out tracking your only problem might be if your hand goes to a blind spot behind your back for example and for too long since usually this stuff just uses predictions when that happens. Inside out tracking implies no cameras besides the ones in the VR headset/controllers you are using. PSVR2 in PS5 should also have some kind of guardian system to show you when you are moving out of your place space and could even support room scale going by the information that the OP highlights. I'm doubtful about the wireless part of it tho, it seems to be pretty hard to do because of latency and bandwidth constraints considering the form factor you need to make it wearable.

According to the patent, there is a rear camera in the centre of the headband which will pick up controllers held behind the player.
It looks like this uses a combination of an outside camera/led markers and inside-out cameras which not only bolsters tracking but should also help with cross-gen compatibility.
 

Jigsaah

Gold Member
how do you stop the motion sickness. Literally the only reason I haven't tried VR. I get sick playing Sea of Thieves when I'm on the boat.
 

Hostile_18

Banned
Front cameras. That would be awesome I want my phone to distract me from everything I do, so seeing who has shared what meme on facebook a minute after thet have shared it is essential to me. <3
 

Tumle

Member
how do you stop the motion sickness. Literally the only reason I haven't tried VR. I get sick playing Sea of Thieves when I'm on the boat.
Start out with stationary games or games that are room scale, then build up with games that don’t do strafing or any unnatural movement at some point your brain gets used to it.. well for most people it does😋
Also if at any point, you start getting queasy, take the helmet off even if you are having fun.. you can’t pull through it, it will only get worse and hang for the rest of the day😊
 

Jigsaah

Gold Member
Start out with stationary games or games that are room scale, then build up with games that don’t do strafing or any unnatural movement at some point your brain gets used to it.. well for most people it does😋
Also if at any point, you start getting queasy, take the helmet off even if you are having fun.. you can’t pull through it, it will only get worse and hang for the rest of the day😊
I wish I had a friend that had VR so I can at least try it out. Paying 400 bucks for something I'm not sure I'll be able to stomach is a steep ask. Doesn't like the FPS matter as well? For example, if you have higher FPS then motion sickness is decreased? Maybe this next gen VR will have that.
 

Shakka43

Member
My main hopes for VR2 are for better resolution and especially a better controller tracking solution. My move controllers randomly rotating or flying away from me are the most annoying experiences from PSVR.
 

Tumle

Member
I wish I had a friend that had VR so I can at least try it out. Paying 400 bucks for something I'm not sure I'll be able to stomach is a steep ask. Doesn't like the FPS matter as well? For example, if you have higher FPS then motion sickness is decreased? Maybe this next gen VR will have that.
Frame rate does help, but is more for the immersion. What really counts the most is latency.
Latency needs to be almost 1:1 so any hiccup in the frame rate, like studder can really make your head spin, but I’d say a stable frame rate form 60 and above is playable, but the more frames you can push the better the immersion and life like feel you get😊

I’d lend you one of my headsets if I could 😊
 

Romulus

Member
I wish I had a friend that had VR so I can at least try it out. Paying 400 bucks for something I'm not sure I'll be able to stomach is a steep ask. Doesn't like the FPS matter as well? For example, if you have higher FPS then motion sickness is decreased? Maybe this next gen VR will have that.

Best Buy usually has VR demo stations.
 
Top Bottom