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Fuck IGN's North American Branch (A Hideo Kojima Rant)

Drewpee

Banned
The sad part is, is that its who they get to review the game. One person gets the entire NA branch's say as some authentic proclamation. Imagine working for IGN and disagreeing with this person. What a nightmare.

Imagine working at IGN and posting a review gamers disagree with. What a nightmare.
 

Bryank75

Banned


Pretty much sums up IGN, Edge, USGamer and Stevevoir. They just put out these reviews to get attention and notoriety, it's really underhanded behavior.

For everyone's information.... Stevivor gave ME: Andromeda a 9.5!
This is where we are at with games reviewers.
 
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Lort

Banned
I give this thread a review score of 6.8 ... 14.5 out fo 10 for over the top fanaticism and energy ... and -7.7 / 10 for not realising how ridiculous this reaction seems given previous reviews of games like Quantum Break.
 


Pretty much sums up IGN, Edge, USGamer and Stevevoir. They just put out these reviews to get attention and notoriety, it's really underhanded behavior.

For everyone's information.... Stevivor gave ME: Andromeda a 9.5!
This is where we are at with games reviewers.
No, as I said in the other thread... IGN explained the problems in depth.

I watched the IGN review and it honestly seems to be the only 'mainstream' site that was properly critical of the main gameplay loop. He acknowledged all the positives while being critical of the negatives, and they appear to be numerous.

  • Repetitive gameplay loop which is largely just fetch quests
  • Tedious micro-management gameplay mechanics such as constantly having to walk, climb, setup ropes, ladders, balance yourself while traversing the environment, tripping on things and losing your packages, having to retrieve them again when dropped
  • Via the multiplayer other players can troll you by building structures or setting up ladders which lead you up the face of mountains or cliffs to dead ends and nothing
  • Extremely convoluted inventory system
  • Poor fast traveling system that requires you to walk for 10+ minutes to reach a fast travel location, once there you have to skip 3 cutscenes each and every time you want to fast travel
  • The 70 main missions are the equivalent of what would be considered side quests in other games so lacking depth
  • The BT's merely function as a slowdown mechanic to buffer the game length and don't offer a real threat especially on the back of the asynchronous multiplayer which allows players to help in various ways
  • Multiple parts of the game deliberately stifle progress and slow it to a crawl
  • Not until 9-10 hours in do you get a real weapon of any kind and even on top of that there's only a handful of combat encounters

It's got a lot of problems, and the issue with all these high scores is they're completely masking over them.
 
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No, as I said in the other thread... IGN explained the problems in depth.

I watched the IGN review and it honestly seems to be the only 'mainstream' site that was properly critical of the main gameplay loop. He acknowledged all the positives while being critical of the negatives, and they appear to be numerous.

  • Repetitive gameplay loop which is largely just fetch quests
  • Tedious micro-management gameplay mechanics such as constantly having to walk, climb, setup ropes, ladders, balance yourself while traversing the environment, tripping on things and losing your packages, having to retrieve them again when dropped
  • Extremely convoluted inventory system
  • Poor fast traveling system that requires you to walk for 10+ minutes to reach a fast travel location, once there you have to skip 3 cutscenes each and every time you want to fast travel
  • The 70 main missions are the equivalent of what would be considered side quests in other games so lacking depth
  • The BT's merely function as a slowdown mechanic to buffer the game length and don't offer a real threat especially on the back of the asynchronous multiplayer which allows players to help in various ways
  • Multiple parts of the game deliberately stifle progress and slow it to a crawl
  • Not until 9-10 hours in do you get a real weapon of any kind and even on top of that there's only a handful of combat encounters

It's got a lot of problems, and the issue with all these high scores is they're completely masking over them.
One reviewer's criticisms should not invalidate the other 70 reviewer's criticism.
 
One reviewer's criticisms should not invalidate the other 70 reviewer's criticism.
J7aWhbV.png
 
You used the wrong fallacy, buddy. It's very clear you don't have a good grasp of logic. My counterargument was IGN's criticisms does not invalidate the other 70 reviews (and vice versa).

I did not say that because of the majority of positive reviews, we should discredit IGN's 6.8 score.

My argument is that IGN North America put out a blatantly clickbait review score because IGN Italy, Japan, Germany, and Spain all had radically different scores and opinions.
 

Bryank75

Banned
No, as I said in the other thread... IGN explained the problems in depth.

I watched the IGN review and it honestly seems to be the only 'mainstream' site that was properly critical of the main gameplay loop. He acknowledged all the positives while being critical of the negatives, and they appear to be numerous.

  • Repetitive gameplay loop which is largely just fetch quests
  • Tedious micro-management gameplay mechanics such as constantly having to walk, climb, setup ropes, ladders, balance yourself while traversing the environment, tripping on things and losing your packages, having to retrieve them again when dropped
  • Via the multiplayer other players can troll you by building structures or setting up ladders which lead you up the face of mountains or cliffs to dead ends and nothing
  • Extremely convoluted inventory system
  • Poor fast traveling system that requires you to walk for 10+ minutes to reach a fast travel location, once there you have to skip 3 cutscenes each and every time you want to fast travel
  • The 70 main missions are the equivalent of what would be considered side quests in other games so lacking depth
  • The BT's merely function as a slowdown mechanic to buffer the game length and don't offer a real threat especially on the back of the asynchronous multiplayer which allows players to help in various ways
  • Multiple parts of the game deliberately stifle progress and slow it to a crawl
  • Not until 9-10 hours in do you get a real weapon of any kind and even on top of that there's only a handful of combat encounters

It's got a lot of problems, and the issue with all these high scores is they're completely masking over them.

Most games have repetitive loops....
Micro-management is fun, it's one of the best parts in the old RE games.
Fast travel is always ass, it was ass in RDR2 also
You could say the stealth approach to gameplay was to slow progress in MGS.... so what? Do you have to be racing through the game? It's not that type of game bro!

I kinda wish you never got a weapon.... what is negative about leaving that till later or out? Does a gun make a game better?
 

FranXico

Member
For everyone's information.... Stevivor gave ME: Andromeda a 9.5!
ROFL and people are gloating using that review to prove that DS sucks!

No, as I said in the other thread... IGN explained the problems in depth.

I watched the IGN review and it honestly seems to be the only 'mainstream' site that was properly critical of the main gameplay loop. He acknowledged all the positives while being critical of the negatives, and they appear to be numerous.

  • Repetitive gameplay loop which is largely just fetch quests
  • Tedious micro-management gameplay mechanics such as constantly having to walk, climb, setup ropes, ladders, balance yourself while traversing the environment, tripping on things and losing your packages, having to retrieve them again when dropped
  • Via the multiplayer other players can troll you by building structures or setting up ladders which lead you up the face of mountains or cliffs to dead ends and nothing
  • Extremely convoluted inventory system
  • Poor fast traveling system that requires you to walk for 10+ minutes to reach a fast travel location, once there you have to skip 3 cutscenes each and every time you want to fast travel
  • The 70 main missions are the equivalent of what would be considered side quests in other games so lacking depth
  • The BT's merely function as a slowdown mechanic to buffer the game length and don't offer a real threat especially on the back of the asynchronous multiplayer which allows players to help in various ways
  • Multiple parts of the game deliberately stifle progress and slow it to a crawl
  • Not until 9-10 hours in do you get a real weapon of any kind and even on top of that there's only a handful of combat encounters

It's got a lot of problems, and the issue with all these high scores is they're completely masking over them.
And like I mentioned in the other thread, most positive reviews also mention those things, and even explain the purpose of those aspects in the game.

One example is the inventory system which is shown to be important to consider when preparing for a trip, instead of just calling it "convoluted".
From your list, it seems that IGN failed to mention that there is an important route planning component to the game play loop, instead choosing to complain about the "poor fast travel system". Guess what, the purpose of the game is to build that fast travel system across the map by establishing connections.
 

Lort

Banned
One reviewer's criticisms should not invalidate the other 70 reviewer's criticism.

all reviewers must give same score .. the supreme leader will dictate the score and all must follow..

Alternatively maybe the game just sucks? ;)



“I told my wife this morning that the Death Stranding reviews were out and she said, 'Oh, is that the game about backpacks that you hated?'”
 
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You used the wrong fallacy, buddy. It's very clear you don't have a good grasp of logic. My counterargument was IGN's criticisms does not invalidate the other 70 reviews (and vice versa).

I did not say that because of the majority of positive reviews, we should discredit IGN's 6.8 score.

My argument is that IGN North America put out a blatantly clickbait review score because IGN Italy, Japan, Germany, and Spain all had radically different scores and opinions.
The fact of the matter is it does apply because you're disregarding it as clickbait on the back of those other "70" reviews.

You're appealing to the popular to discredit the unpopular, and you say I don't have a grasp on logic?
 

Lort

Banned
But I've never even argued this at all on my OP!!!!

STOP BULLYING ME!
rsz_o08pp5r.png

Honestly its good people disagree..the same things happen for movies and tv shows ... i gota say if i was to review this im sure i would hate it.....

Each to their own. Im just here to remind everyone that Quantum Break was actually a fun cool game! I finished it unlike Alan wake lol
 

Northeastmonk

Gold Member
Imagine working at IGN and posting a review gamers disagree with. What a nightmare.

Popular opinion is a blessing and a curse. If you're front and center with a negative outlook on something (a popular game that's trending) then of course it'll bring down the house. I can't begin to tell you the split and divide of opinions of Metal Gear Solid.

“I told my wife this morning that the Death Stranding reviews were out and she said, 'Oh, is that the game about backpacks that you hated?'”

What does this tell people? That his wife doesn't pay any attention to video games? It serves no point to the actual review.
 
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The score *is* suspicious. IGN knew what kind of reaction they'd get. Everyone else is giving it 9s and 10s just like I predicted (which wasn't a hard thing to predict). Is it really that hard to believe that in today's world of relentless outrage marketing (which works EVERY time), IGN didn't want their precious review getting lost in the sea of 10s, and for people to actually read it, generating clicks from controversy for the millionth time?

Also, for the journalists, it doesn't matter how good or bad this game is. It was always going to get perfect scores--it's Kojima. What matters to me is that he wasn't trolling with those awful gameplay demonstrations--he was being honest. That is literally what this game is like. Hard pass.
 

Synless

Member
The score *is* suspicious. IGN knew what kind of reaction they'd get. Everyone else is giving it 9s and 10s just like I predicted (which wasn't a hard thing to predict). Is it really that hard to believe that in today's world of relentless outrage marketing (which works EVERY time), IGN didn't want their precious review getting lost in the sea of 10s, and for people to actually read it, generating clicks from controversy for the millionth time?

Also, for the journalists, it doesn't matter how good or bad this game is. It was always going to get perfect scores--it's Kojima. What matters to me is that he wasn't trolling with those awful gameplay demonstrations--he was being honest. That is literally what this game is like. Hard pass.
It's not getting perfect scores across the charts... that's why it's at an 84 meta. Maybe, just maybe the reviewer didnt like the game. I know, it's a shocking thought.
 

Lort

Banned
"If Death Stranding wasn’t so padded out it could have been something special; instead, we’re left with a repetitive letdown that’s far more enjoyable to watch than play."

"If you do manage to hold out, you will be rewarded with flashes of brilliance, it’s just that those flashes are buried as deep as the core story is buried in the endless dialogue."

"I cannot in good conscience recommend this game to all but the most rabid fans of Hideo Kojima's work. And even then, I feel like this game may cause some of them to balk and question their devotion. It pains me to say it, but Konami may have been a necessary evil for him, a check and balance against his crazier, more self-indulgent impulses."

"A bloated, showy post-apocalyptic melodrama that makes a meal of some engrossing mechanics and themes."

"Try it if you want all the Metal Gear ridiculousness and overwrought drama with none of the stealth-action thrills."

“Death Stranding is an irredeemable piece of garbage that should serve as a warning to publishers who give developers carte blanche to create ‘art’."

IGN aint the only one.
 

Nydius

Member
My argument is that IGN North America put out a blatantly clickbait review score because IGN Italy, Japan, Germany, and Spain all had radically different scores and opinions.

They might be under the same corporate umbrella but different sites have different reviewers who have different opinions and preferences. Shocking revelation, I know.

Instead of accepting that this is the most reasonable explanation of why IGN NA's review is so low, you're arguing a ridiculous theory that they purposely gave it lower scores to drive page views. You're making a lot of assumptions on IGN NA's motivations without a shred of proof.
 
They might be under the same corporate umbrella but different sites have different reviewers who have different opinions and preferences. Shocking revelation, I know.

Instead of accepting that this is the most reasonable explanation of why IGN NA's review is so low, you're arguing a ridiculous theory that they purposely gave it lower scores to drive page views. You're making a lot of assumptions on IGN NA's motivations without a shred of proof.
Not to mention IGN unquestionably has the most traffic of any video game site on the internet, they don't need clickbait to drive engagement.
 
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Lort

Banned
They might be under the same corporate umbrella but different sites have different reviewers who have different opinions and preferences. Shocking revelation, I know.

Instead of accepting that this is the most reasonable explanation of why IGN NA's review is so low, you're arguing a ridiculous theory that they purposely gave it lower scores to drive page views. You're making a lot of assumptions on IGN NA's motivations without a shred of proof.

Exactly ... i just posted some of the vey many negative reviews .. none ( including edge) of which so far have been accused of bias ... because that would draw attention to the fact many people actually dont like it ... and it has nothing to do with clickbait.
 

MiguelItUp

Member
The funny part about the "OK" comic is that I feel like this has been a lot of people here for a bit now. You don't like something, cool, but no reason to troll or bash on those that share a different opinion than you. Chill, lmao.

I've just seen a lot of drive-bys lately, and I don't understand why. I guess there's just a trend of trying to rain on people's parade for your own enjoyment?
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
Gamespot did something similar in 2000, for Shenmue. It scored exactly 6.8.

They ended up increasing te score years later. I dunno if you can still see it.

*checking*

Yep, still up. Now it's 7.8. It was so shameful they actually changed the score. I dunno if the reviewer was okay with that. Maybe something similar will happen to Death Stranding? I mean.. who knows?
 

Pallas

Member
lol

Wasn't IGN that had a podcast or tweet or something questioning why the freakers where white in Days Gone ignoring the actual plot of the game or something?

I believe so. I guess the main character being a white male might had impacted the score.
 

TLZ

Banned
I don't know why you guys are mad. And I don't know why the other guys are so happy it got low scores. I'll be brutally honest here and tell you both that you're very superficial. You want to find any reason to be mad about and fight. This isn't healthy. Better not giving a toss about scores at all and see if you like the games yourself, because guess what, only you can decide that for yourself. All these scores are simply opinions and biases of the people doing them. Just like you have your own, and you can call a game the goat or complete shit. Because it meets/doesn't meet your own tastes.

So grow up, f all this, decide for yourself and enjoy what YOU like. Not what others want you to like. You don't have to be a "professional reviewer" (whatever the f that means) to have a specific taste in games, and like/dislike them.
 
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Europeans like weird shit, Americans don't.

I believe I have answered this question. Lock the thread, mods.

I disagree. I'm American through and through and I just pre-ordered it today.

I have plenty of murder simulators, so if it is a walking simulator, hell why the fuck not? I like weird shit.

As for IGN, they haven't been relevant for well over a decade.

Might as well wait for Gamepro's review.
 
They might be under the same corporate umbrella but different sites have different reviewers who have different opinions and preferences. Shocking revelation, I know.

Instead of accepting that this is the most reasonable explanation of why IGN NA's review is so low, you're arguing a ridiculous theory that they purposely gave it lower scores to drive page views. You're making a lot of assumptions on IGN NA's motivations without a shred of proof.
What proof are you looking for? A hidden memo that was passed on by IGN? I presented a logical argument about how IGN's NA department purposely released a low score for the sake of earning clickbait revenue.
 
The fact of the matter is it does apply because you're disregarding it as clickbait on the back of those other "70" reviews.

You're appealing to the popular to discredit the unpopular, and you say I don't have a grasp on logic?
You still don't get it, don't you? I specifically mentioned that IGN Italy, Japan, etc had radically different scores than IGN NA and this led me to believe that something suspicious wad going on.
 
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