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Valve is working on "Steam Cloud Gaming"

Bullet Club

Member


Things are getting...steamy...in the game streaming wars.

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Melon Husk

Member
lol vaporware

I expect them to succeed. Steam machines in the cloud + lite client model makes more sense than their previous approach (but I wish they stopped culturing magic money trees and made games again)
 
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adamosmaki

Member
Valve probably wants its back covered in case streaming becomes norm and they dont want to be left behind . It makes sense
Oh and f***k streaming
 

garballax

Member
i guess it'd be cool if you could stream your existing library from cloud hardware, but you can already use the Steam Link app to stream from your own PC so what's the point lol
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
i guess it'd be cool if you could stream your existing library from cloud hardware, but you can already use the Steam Link app to stream from your own PC so what's the point lol
I could definitely see the appeal over existing alternatives. For starters, if this were like Stadia you wouldn't have to install the games or worry about keeping them patched. There have been a few instances where I was like "oh man it might be fun to jump in this game for an afternoon and then probably never play it again" and been greeted with a 80GB download that would take several hours to finish. I end up noping out and playing something else.

But as others have said, there are a lot of things I'd rather see Valve work on before something like this - mainly because, like you said, alternatives exist.
 

FeldMonster

Member
Hmm, this may actually get me to try Steam and/or "PC" gaming. Now I don't have to buy some fancy shmancy computer, I can just use my laptop. If it works in a browser, I could perhaps even play it on my TV through my Xbox.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
A big company like Steam investing in Cloud Gaming shows that Cloud Gaming matters.
 

nikolino840

Member
Streaming can fuck off, especially for competitive games. But there is a legit market for it for people on mobile devices and people gaming on potato machines.
... and the filthy casuals.
Is not only streaming like stadia or PS now,Is like also like crackdown 3 and Flight Simulator
Less stress on the hardware becouse something Is on the servers
 

Alexios

Cores, shaders and BIOS oh my!
Probably gonna need a subscription service (to cover its costs independently from the software sales, rather than have developers ask for a cut from the subscription, they already get the cut from the game sale and this is just a Steam feature just like family sharing or remote play together, those just happen to be free services instead as they don't have much overhead). It's gonna add crazy overhead to their servers without additional income beyond the sale of the software. Technically you can already stress Steam servers as you can download your games as many times as you want at will but realistically most don't do this too often. Such a service opens up a lot of possibilities like playing without downloading/installing the games you do own, doing that for family shared libraries without waiting at all to try the newly added games, playing on secondary (or primary but not upgraded in a while) weaker machines that wouldn't run the games at all (or acceptably) otherwise and so on. As an optional side feature you can choose to pay for and utilize it's pretty great if it works well enough to justify its existence, as the only way to play as in Stadia however not so much.
 
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Barakov

Gold Member
HL3 launch title, confirmed.
That could definitely happen. HL2, CS : Source was the gateway drug if you will, for Steam. For Steam Cloud streaming HL3 could be the thing that gets people on board for it. Just for PC though. I think the console versions of game streaming is pretty far off.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Probably gonna need a subscription service (to cover its costs independently from the software sales, rather than have developers ask for a cut from the subscription, they already get the cut from the game sale and this is just a Steam feature just like family sharing or remote play together, those just happen to be free services instead as they don't have much overhead). It's gonna add crazy overhead to their servers without additional income beyond the sale of the software. Technically you can already stress Steam servers as you can download your games as many times as you want at will but realistically most don't do this too often. Such a service opens up a lot of possibilities like playing without downloading/installing the games you do own, doing that for family shared libraries without waiting at all to try the newly added games, playing on secondary (or primary but not upgraded in a while) weaker machines that wouldn't run the games at all (or acceptably) otherwise and so on. As an optional side feature you can choose to pay for and utilize it's pretty great if it works well enough to justify its existence, as the only way to play as in Stadia however not so much.
Valve already has pretty significant investments in CDNs around the world - and like you said they're already providing bandwidth (which gets cheaper the farther you scale your operation upwards) for things like downloading game files to customers.

The sweet spot for Vavle - in my opinion - would be to only allow cloud streaming for games while they're being downloaded in the background. Or more accurately, to stream the game assets to the local PC while doing full rendered streaming in the data center. This would give games the illusion of running "in the cloud", but the benefit of being able to hand off the assets to a local machine until eventually all assets exist on the local machine and the game is no longer running in the data center. Game streaming services are definitely systems with front-loaded benefits for content providers. If you have an 80GB game (I'm looking at you, Destiny 2) and you're trying to deliver said data to jshackles who only maybe wants to play your game for an hour, it takes less data to stream the game - even at 4K - for said hour then it would be to waste 80GB having him load all of the game's assets locally and then launching the game, connecting to your matchmaking services and server infrastructure, etc. Now if, while you're streaming the game this way, you could also stream the game's assets locally - front-loaded to what is needed immediately - then if he changes his mind and wants to keep playing then the longer he plays the less frame data you're streaming and the more he's playing with local assets - until he's got all of the assets locally and can run the game 100% on his own hardware.

Of course, to do this would be a significant shift in how games are delivered, how assets are packaged, and be a huge pipeline headache for developers. It would also cut off the scenario where someone wants to play Grand Theft Auto V on their phone. I guess it all really comes down to what exactly they're trying to accomplish with this feature. Are they doing it to save bandwidth? Or are they doing it to entice new players into their ecosystem?

Hire this man already, Gabe !

:messenger_heart:
 

sol_bad

Member
I wonder if Steam will offer this for free. And if they do, will people still crucify them because they wished they still had CD keys.
 

Kadayi

Banned
Valve already has pretty significant investments in CDNs around the world - and like you said they're already providing bandwidth (which gets cheaper the farther you scale your operation upwards) for things like downloading game files to customers.

The sweet spot for Valve - in my opinion - would be to only allow cloud streaming for games while they're being downloaded in the background. Or more accurately, to stream the game assets to the local PC while doing full rendered streaming in the data center. This would give games the illusion of running "in the cloud", but the benefit of being able to hand off the assets to a local machine until eventually, all assets exist on the local machine and the game is no longer running in the data center. Game streaming services are definitely systems with front-loaded benefits for content providers. If you have an 80GB game (I'm looking at you, Destiny 2) and you're trying to deliver said data to jshackles who only maybe wants to play your game for an hour, it takes less data to stream the game - even at 4K - for said hour then it would be to waste 80GB having him load all of the game's assets locally and then launching the game, connecting to your matchmaking services and server infrastructure, etc. Now if, while you're streaming the game this way, you could also stream the game's assets locally - front-loaded to what is needed immediately - then if he changes his mind and wants to keep playing then the longer he plays the less frame data you're streaming and the more he's playing with local assets - until he's got all of the assets locally and can run the game 100% on his own hardware.

Of course, to do this would be a significant shift in how games are delivered, how assets are packaged, and be a huge pipeline headache for developers. It would also cut off the scenario where someone wants to play Grand Theft Auto V on their phone. I guess it all really comes down to what exactly they're trying to accomplish with this feature. Are they doing it to save bandwidth? Or are they doing it to entice new players into their ecosystem?

I kind of like the idea that I can log in somewhere using my Steam credentials and have ready streaming access to my existing catalogue. I'm just not entirely convinced that bandwidth is fully up to the challenge at this point in time. but try before you buy streamed demos would be a decent idea. I must admit I was a bit 'oof' when I saw Destiny 2 was 80 GB and it was like 'I'm not even sure if this is my thing ' (I downloaded it, but I still haven't played it yet tbh).
 

SLoco

Neo Member
I am playing on Ge Force Now cloud for like year now and its been great experience.It is indeed future of gaming but not for people with good PC's and people who can afford parts whenever they want but for millions and millions of players who can't.
Market around people who missed this entire generation and won't be able to catch up with next is big.
Lot of potential $$$ to be made.
In my opinion cloud gaming will be gateway for entire generation of gamers new and old who at end gonna end up on PC or console.
On your own PC you are master of your fate but on cloud you are in their hands.
Before playing on current cloud i was on another one and everything negative people said in thread "Cloud gaming is future of gaming" happened and worse.
Valve entering race with nvida,microsoft,ea and potentially amazon and few others is great news for us cloud gamers because price and service will be better(i hope lol).
 
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llien

Member
That's Valve's "oh, someone might threaten our monopoly".
The previous time was when Microsoft was rolling out its software store.

That is how we got that lousy "steam box" program, with "steam console" which was somehow supposed to detach you from windows, while offerring options to stream from a windows machine to a "steam box".

Remind me, how well that brilliant, constantly innovating company, and not some lousy fat monopolist motherfucker company, initiative went.
 

Kadayi

Banned
That's Valve's "oh, someone might threaten our monopoly".
The previous time was when Microsoft was rolling out its software store.

That is how we got that lousy "steam box" program, with "steam console" which was somehow supposed to detach you from windows, while offerring options to stream from a windows machine to a "steam box".

Remind me, how well that brilliant, constantly innovating company, and not some lousy fat monopolist motherfucker company, initiative went.

Maybe learn what a monopoly is before opening your trap in future. 🤔
 

llien

Member
Being a market leader doesn't make you one by default as you seem to purport.
You've conveniently replaced "dominant position" with "market leader". The latter might or might not have dominant market powers. In some countries, one crossing 30% of market share becomes a subject of monitoring by respective agencies.
 
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Kadayi

Banned
You've conveniently replaced "dominant position" with "market leader". The latter might or might not have dominant market powers. In some countries, one crossing 30% of market share becomes a subject of monitoring by respective agencies.

Keep wheedling all you want Ilien Still doesn't make then an actual Monopoly regardless of how much you protest. At this juncture, I honestly wonder who you're trying to convince otherwise save yourself 🤔
 

SnapShot

Member
Guessing you would still need to subscribe every month, year....etc to continue using it? If so then it's probably not for me.
 

BadBurger

Is 'That Pure Potato'
The question is whether or not Valve can convince enough of their people to stop devising how to make money from the trading of cosmetics and virtual trade good economics to actually develop this. I wouldn't be surprised if they outsource 90% of the labor on this.
 

JLB

Banned
And after a couple of years, Gamepass demonstrated to be a gamechanger for the industry. (yes, I know that PS Now was released -at least on some countries- earlier, but GP is the one that nailed it).
 

scalman

Member
so this shit from valve is ok but google stadia streaming is not ? you must use more that brain of yours , and less read crap online. cloud gaming plz. everybody will do it . and we will use it . i would use it today instead of pc or any console if it could be decent.
 
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