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PS CEO Jim Ryan: "Devs are saying PS5 is easiest PS system to get code running on"

Boss Mog

Member

"One thing that makes me particularly optimistic that what we're hearing from developers and publishers, is the ease in which they are able to get code running on PlayStation 5 is way beyond any experience they've had on any other PlayStation platform."

That's good to hear. I know devs already liked the PS4 a lot especially compared to the PS3 which was tough to code for.
 
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Shifty

Member
Interesting. Since they switched to x86 with PS4, I wouldn't be surprised if they were also working to simplify their SDK stuff around existing standards like OpenGL to make the development / porting process easier.

One way or another, the tools are getting better. No doubt Unreal 4 will have a "create PS5 port" button in its file menu before long too.
 

JohnnyFootball

GerAlt-Right. Ciriously.
Which, considering PS consoles historically are the hardest to code for, doesn't say that much.
But a better API is always welcome.
Prior to this gen, sure. But at first the PS4 was much easier to code for due to the X1 having the ESRAM and DDR3 nightmare.
The PS5 should be much easier since devs likely won't have the CPU being such a bottleneck.
 

ghairat

Member
Even though PS2 had the most released titles, I've heard it was really hard to code for. Like HARD. But reading this is awesome since I've heard PS4 is easy to code for
 

kraspkibble

Permabanned.
"My product is the best! The easiest!" - Every CEO ever.

Even though PS2 had the most released titles, I've heard it was really hard to code for. Like HARD. But reading this is awesome since I've heard PS4 is easy to code for
PS2's competition was the original Xbox, Gamecube, and Dreamcast.

The code might have been difficult but they really didn't have any option, did they?
 
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NeoGiffer

Member
tenor.gif
 
I am not surprised; these consoles are essentially PCs at this point. Similar architectures, similar toolchains, similar features and standards, etc.

The small customized parts of the consoles unique to them aren't very many, and what's there won't really be exploited until further in the generation (though arguably sooner than similar things were able to be exploited with pre-8th gen consoles).

I wonder how much development costs will be compared to on the PS4?

They're gonna increase. Look at Death Stranding. Look at Cyberpunk. See those actors and writers they're pulling in? Expect even more of that with AAA games going forward.

Hence the budget increases. This industry is ridiculous.
 
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Aceofspades

Banned
Which, considering PS consoles historically are the hardest to code for, doesn't say that much.
But a better API is always welcome.

Not true:

PS1 was easier than Saturn (3 CPUs), N64 (limited cartridge size) and the crazy 3DO

PS2 was more complicated than GC and Xbox but not by much ( once you get the grip of it it becomes way easy)

PS3 was the hardest due to CELL (I give you that)

PS4 is easier than Xbox one due to unified memory although they were very similar.

So PS3 was the only outlier here.
 
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Hissing Sid

Member
Cool! So does that mean less man hours creating software? So does that mean the cost savings will be passed onto the consumer? So does that mean that the freed up resources will be plowed back into development to make better games? So do the cost savings mean they won't have to jam mtx's into games anymore? So does that mean Pubs can pay their devs more? So does that mean Pubs can afford to hire more devs to alleviate crunch?.... Or does it just mean more Bolly, coke and silly cars for the higher ups?

I'm all agog at the possibilities!
 

ZywyPL

Banned
We heard that before - Mark Cerny said during PS4 reveal that it took 1 month to get a working code in the PSX era, then 3 months for the PS2, and then a full year for the PS3, and that with PS4's simplified design, shared memory pool, X86 architecture etc. they went back to just one month again. Well, needless to say, it takes not two, not even three years, but most often half a decade (if not more) to make a game for the PS4., and they still feel rushed, unfinished.

But then again, it took just three years for Kojima to start from zero to finishing one of the most technically advanced games out there, so there is a chance that indeed all the tools are finalized and set up, and all the devs can focus on is actually making the games, instead of tweaking this, tweaking that etc. And/or, the next-gen consoles will actually be very balanced systems, with no serious bottlenecks, and the devs will be able to easily manifest their ideas, instead of wasting so much time on optimizing, cutting corners, and so on. A man can dream, but who knows?

Let’s wait to hear more from these developers themselves.

Especially Hellpoint dev ;)
 
PS2 was by far the hardest, way more than the PS3. Cell was a more streamlined version of Emotion Engine.

I think the problem with the PS3 was how the RAM was segregated; once that was fixed coded around successfully in the back 1/3rd of the PS3's life, that's when you saw things get better, and porting from 360 became easier.
 
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Kagey K

Banned
"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" - Kaz Hirai
 

Kdad

Member
"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" - Kaz Hirai
Dead-fucking-right
 
"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" - Kaz Hirai

And this is why the Playstation management was shaken up before the PS4 came around...which is why so many PS4 games look amazing this gen, the PS4 was so much easier to develop for which gave the developers more time to polish the games and make them look amazing instead of having to debug and figure out the hardware like the PS3 days.
 

cireza

Banned
This sucks, because it means we won't be blown away by games 3, 4 or 5 years later since they will already max out the console on day one.

Not every console can be the MegaDrive I guess.
 
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Romulus

Member
This means they'll likely get more out of the hardware earlier.

I would also wager the underpowered jaguar CPU made devs masters at optimization this gen. Having a zen2 probably feels like a massive step up, combined with more GPU grunt and bandwidth.

DF comparisons will be interesting, I'm guessing if this thing is $500 it will give mid range PCs a run for their money the first 2 years.
 
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This sucks, because it means we won't be blown away by games 3, 4 or 5 years later since they will already max out the console on day one.
I call BS. Where did he say that?

Next-gen consoles will incorporate new features such as machine learning. You're not going to see that day 1.

Cerny back in 2013 had said we would see the first true next-gen games 3 years later and that's when Uncharted 4 was released.

TL;DR: don't worry, this is PR talk for investors.
 
As it should be. PS has had weird architectures up until the PS4 - devs are now on x86 and most of them have had this generation to get used to it. Assuming PS5 has no weird surprises this makes sense.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
That's why every developer loved PS4, easy to develop for. In my mind, ease of development is crucial.
 
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