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Need for Speed Heat PS4/Pro vs Xbox One/X Frame Rate Comparison By VgTech.

thelastword

Banned


The version tested was 1.02 on the PS4 consoles and 1.0.59.46689 on the Xbox One consoles. Stuttering can occur during pre-rendered cutscenes.

PS4 uses a dynamic resolution with the lowest resolution found being approximately 1280x720 and the highest resolution found being 1920x1080. Pixel counts at or near 1920x1080 seem to be common on PS4.

Xbox One uses a dynamic resolution with the lowest resolution found being approximately 1280x720 and the highest resolution found being 1920x1080. Pixel counts at or near 1920x1080 seem to be common on Xbox One.

PS4 Pro uses a dynamic resolution with the lowest resolution found being approximately 2560x1440 and the highest resolution found being 3840x2160. Pixel counts at or near 3200x1800 seem to be common on PS4 Pro.

Xbox One X uses a dynamic resolution with the lowest resolution found being approximately 3168x1782 and the highest resolution found being 3840x2160. Pixel counts at or near 3840x2160 seem to be common on Xbox One X.

PS4 Pro, Xbox One and Xbox One X appear to use a form of checkerboard rendering to reach their stated resolutions. The base PS4 does not appear to be using checkerboard rendering. Xbox One X has additional shading in some scenes compared to the other consoles such as at 0:08.

Stats
https://docs.google.com/spreadsheet...Bn7iZ36xHlSDoJ0wgEkuMtbq64/edit#gid=720349809

YekYTvq.png



Resolution = XBONEX>PRO>PS4>XBONES
Framerate = PRO>XBONEX>PS4>XBONES
Tearing = NONE


---------
Always felt this was the true divide between the mid gen consoles when games were properly optimized for each console......1800p on PRO and 2160p on XBONEX......This is the common resolution on this game for these consoles...but they both get to 2160p through DR......

Curiously, and something I've seen many times before is that all other consoles uses a reprojection technique except base PS4 which renders natively...In many cases, base PS4 still performs better than XBONES, but it would really be better if they did Reprojection on PS4 in those games and in this game as wel, if only to improve or lock the framerate completely......Only thing I can say is, I hope EA goes 60fps for all franchise next gen, especially NFS, if they don't, this franchise is over...
 

BigLee74

Member
Really, why would you say PS4 Pro has a greater fps than the X? Both looked very stable 30 to me. The X had one dip to 29 fps in 5 minutes of footage and you're all over it like a rash. That's well within any error margin, and you know it.

Resolution: XBONEX > PRO (by miles)
Framerate: PRO = XBONEX
 

Stuart360

Member
Really, why would you say PS4 Pro has a greater fps than the X? Both looked very stable 30 to me. The X had one dip to 29 fps in 5 minutes of footage and you're all over it like a rash. That's well within any error margin, and you know it.

Resolution: XBONEX > PRO (by miles)
Framerate: PRO = XBONEX
NeoGaf rule no.132 - If Thelastword posts one of these comparison vids, the Pro has won in same way in his mind.
 

Journey

Banned
Really, why would you say PS4 Pro has a greater fps than the X? Both looked very stable 30 to me. The X had one dip to 29 fps in 5 minutes of footage and you're all over it like a rash. That's well within any error margin, and you know it.

Resolution: XBONEX > PRO (by miles)
Framerate: PRO = XBONEX


TheLastWord backfire thread?
 

Mod of War

Ω
Staff Member
Hey guys, figured I would hope in to remind everyone of the topic at hand. If you're incapable of discussing the topic by resorting to personal attacks instead, especially with glass houses of your own, please feel free to PM me.

This meta is getting embarrassing already, and it's always the same people. There is an ignore user and super cool thread feature as well.

Thanks!
 

TGO

Hype Train conductor. Works harder than it steams.
Really, why would you say PS4 Pro has a greater fps than the X? Both looked very stable 30 to me. The X had one dip to 29 fps in 5 minutes of footage and you're all over it like a rash. That's well within any error margin, and you know it.

Resolution: XBONEX > PRO (by miles)
Framerate: PRO = XBONEX
Both hit 3840x2160 and both drop.
Pro drops to 1440p, X Drops to 1800p.
I wouldn't say that was massive.
Now if the Pros top resolution was 1800p and it drop below 1440p
That would be by miles.
Performance wise it looks like most Xbox One X games, frame drops due to that tiny(by miles) resolution bump to beat out the Pro.

Which is probably something MS requested ( it has to have resolution advantage)
Hey at least there no tearing.
So if you your OK with some drops there's a chance Xbox One X maybe hitting the same higher Res when the Pro is not.
Priorities 🤷‍♂️
 
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Both hit 3840x2160 and both drop.
Pro drops to 1440p, X Drops to 1800p.
I wouldn't say that was massive.
Now if the Pros top resolution was 1800p and it drop below 1440p
That would be by miles.
Performance wise it looks like most Xbox One X games, frame drops due to that tiny(by miles) resolution bump to beat out the Pro.

Which is probably something MS requested ( it has to have resolution advantage)
Hey at least there no tearing.
So if you your OK with some drops there's a chance Xbox One X maybe hitting the same higher Res when the Pro is not.
Priorities 🤷‍♂️
The X is basically an entire 1080p+ frame above the Pro at any given point in time, that's a big difference. When the Pro drops to 1440p you'll see that, you can perceptually notice that drop in resolution. The X on the other hand is operating at such a step above that you'd never conceivably notice any shift in resolution. Once you get above about 1728p you'd basically need eagle vision to to tell the difference between it and native 4K. Now as far as framerate is concerned they're nearly identical, it seems like the X might get a one off blip to 29 FPS every 5-10 minutes but you'll never see that.

One averages 30 FPS, the other averages 29.99 FPS.
 

BigLee74

Member
Both hit 3840x2160 and both drop.
Pro drops to 1440p, X Drops to 1800p.
I wouldn't say that was massive.
Now if the Pros top resolution was 1800p and it drop below 1440p
That would be by miles.
Performance wise it looks like most Xbox One X games, frame drops due to that tiny(by miles) resolution bump to beat out the Pro.

Which is probably something MS requested ( it has to have resolution advantage)
Hey at least there no tearing.
So if you your OK with some drops there's a chance Xbox One X maybe hitting the same higher Res when the Pro is not.
Priorities 🤷‍♂️

Nah, it's miles. Xbox is generally at 4k according to the write up. That's about 8.3 million pixels. Pro is generally at 3200x1800. That's 5.76 million pixels.

Pro is only doing 70% of pixels the X is doing. Or to put it another way, the X is pushing out 44% more pixels than the Pro.

That's huge.

The X dropping to 29fps once in 5 minutes of footage is nothing in comparison. It's certainly not an accepted trade-off made in search of higher resolutions. The fact is, those higher resolutions come free without impacting performance in any meaningful way. As should be expected.
 
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TGO

Hype Train conductor. Works harder than it steams.
The X is basically an entire 1080p+ frame above the Pro at any given point in time, that's a big difference. When the Pro drops to 1440p you'll see that, you can perceptually notice that drop in resolution. The X on the other hand is operating at such a step above that you'd never conceivably notice any shift in resolution. Once you get above about 1728p you'd basically need eagle vision to to tell the difference between it and native 4K. Now as far as framerate is concerned they're nearly identical, it seems like the X might get a one off blip to 29 FPS every 5-10 minutes but you'll never see that.

One averages 30 FPS, the other averages 29.99 FPS.
So you'll need eagle vision to to tell the difference between it most of the time as the Pro mostly sits at 3200x1800?
 
Nah, it's miles. Xbox is generally at 4k according to the write up. That's about 8.3 million pixels. Pro is generally at 3200x1800. That's 5.76 million pixels.

Pro is only doing 70% of pixels the X is doing. Or to put it another way, the X is pushing out 44% more pixels than the Pro.

That's huge.

The X dropping to 29fps once in 5 minutes of footage is nothing in comparison. It's certainly not an accepted trade-off made in search of higher resolutions. The fact is, those higher resolutions come free without impacting performance in any meaningful way. As should be expected.
This is exactly the 900p / 1080p difference we saw on most PS4 / XB1 multiplats this gen.
 
Nah, it's miles. Xbox is generally at 4k according to the write up. That's about 8.3 million pixels. Pro is generally at 3200x1800. That's 5.76 million pixels.

Pro is only doing 70% of pixels the X is doing. Or to put it another way, the X is pushing out 44% more pixels than the Pro.

X1X is hitting its resolution cap much of the time, and so leaving at least some performance on the table, so to speak. Worth noting the X1X also has at least some additional shading work, as described in the OP.

If you look at the minimum resolutions listed, where these console are being pushed the hardest, X1X is 50% ahead in terms of resolution. This is within the 44~70(ish) percent window you should typically be expecting to see from the mid gen twins.

The fact that both the X1X and the Pro have a 4K max resolution means that the X1X may be leaving as much as 3.5GB of VRAM untouched, unless the game uses higher res assets on the X1X (I haven't checked).

The X1X dropped the equivalent of 2.5 game frames in more than five minutes of footage, but never at a rate of more than 0.5 game frames for a single game frame (16.6 ms on top of the 33ms normal frame time). Effectively imperceptible.
 
This is exactly the 900p / 1080p difference we saw on most PS4 / XB1 multiplats this gen.

Interestingly, the X1X appears to see its biggest gains when the Pro hits its bandwidth wall, and the X1X sees anything up to twice the resolution of the Pro for the same performance (though it's usually less).

At the same time ...

Despite the base X1's extremely fast dual ported esram (it can read and write at the same time unlike dram), the PS4 appears to see its biggest gains over the X1 where the X1 has to spill its buffers out of esram and into DDR3 main ram and straight into ... a bandwidth wall.

Both times, bandwidth may be inferred to be the cause of the weaker platform failing to achieve even its relative performance difference in raw compute power.

There's probably a lot more to it than just this, but I'm absolutely sure this is a factor in the relative performance of the PS4 vs X1, and PS4Pro vs X1X.
 

thelastword

Banned
This is exactly the 900p / 1080p difference we saw on most PS4 / XB1 multiplats this gen.
Yes, only exception is that PS4 would have the framerate advantage including some better effects as well.

The thing about the stats here is simple. There are times when both games are at 2160p, most of the time during play XBONEX is at 2160p whilst PRO is at 1800p, when PRO drops to 1440p, XBONEX drops 1782p.....so the divide is more or less consistent in resolution. We do not get Xbonex at 4k and PRO at 1440, that would be max vs min and that does not happen.

PRO has a slight framerate advantage, it never drops frames unlike XBONEX... PS4 is pretty close to XBONEX in framerate too, most probably PS4 vanilla could have been locked too if they did reprojection on it......
 
Yes, only exception is that PS4 would have the framerate advantage including some better effects as well.

The thing about the stats here is simple. There are times when both games are at 2160p, most of the time during play XBONEX is at 2160p whilst PRO is at 1800p, when PRO drops to 1440p, XBONEX drops 1782p.....so the divide is more or less consistent in resolution. We do not get Xbonex at 4k and PRO at 1440, that would be max vs min and that does not happen.

PRO has a slight framerate advantage, it never drops frames unlike XBONEX... PS4 is pretty close to XBONEX in framerate too, most probably PS4 vanilla could have been locked too if they did reprojection on it......
You don't know this, that's totally speculation.

Given the bandwidth differences, CPU differences, memory capacity and so on the Pro no doubt runs into more frequent bottleneck situations than the X does.

This is the problem with videos from a guy like this, he doesn't go into detail about anything and just throws out figures with vague information and nothing more.
 
Yes, only exception is that PS4 would have the framerate advantage including some better effects as well.

The thing about the stats here is simple. There are times when both games are at 2160p, most of the time during play XBONEX is at 2160p whilst PRO is at 1800p, when PRO drops to 1440p, XBONEX drops 1782p.....so the divide is more or less consistent in resolution. We do not get Xbonex at 4k and PRO at 1440, that would be max vs min and that does not happen.

PRO has a slight framerate advantage, it never drops frames unlike XBONEX... PS4 is pretty close to XBONEX in framerate too, most probably PS4 vanilla could have been locked too if they did reprojection on it......

At stress points the X1X has a 50% advantage. They both maintain essentially the same frame rate.

The X1X is also doing a little extra work.

That's all in line with the X1X being not just 44% faster in terms of GPU theoretical ALU, but also far, far, more capable and efficient in terms of memory controller capability and in terms of APU performance per Watt.

PS4Pro is a fine machine with awesome exclusives, but it's some way behind the X1X in terms of how highly tuned it is. MS did have the advantage here though, as they had an extra year to work on it.

But there really is no contest here in terms of the effectiveness of the hardware in relation to any metric even a fucked up fanboy can come up with.
 

BigLee74

Member
We do not get Xbonex at 4k and PRO at 1440, that would be max vs min and that does not happen.

Nobody said that happened?

PRO has a slight framerate advantage, it never drops frames unlike XBONEX

😂 OK. If you believe tbe X dropping once by 1 frame in 5 mins 33 secs of footage is a framerate disadvtage, you have genuinely lost the plot, and there is nothing you won't spin.
 
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Gavin Stevens

Formerly 'o'dium'
I still have a launch ps4 with the big blue line light, I also have an a box one x, with its little round white light. So when playing this game, the big light on the PS4 version of the game looks like the dash of a expensive racer, but the white light in the Xbox looks like the engine management light of a beat up car.

PS4 > Xbox

If you can’t see that, well, you’re just crazy.

/logic
 

Kagey K

Banned
😂 OK. If you believe tbe X dropping once by 1 frame in 5 mins 33 secs of footage is a framerate disadvtage, you have genuinely lost the plot, and there is nothing you won't spin.
Its not worth it man, Sony wins, always, without exception.

Accept it and move on.
 

Snake29

RSI Employee of the Year
If the X had the more stable FPS (30), then this discussion was like "Pro is trash in anyway, it can't even maintain a stabel FPS at 1440p bla bla bla".

Well, this game doesn't look really different from each other on both Pro and X.
 

thelastword

Banned
Who cares pro or x? Heat is mediocre anyway.🤔
Morgan says he likes it, the daytime visuals look worse than the nighttime however, they go bonkers with light sources and reflections at night...HDR makes these scenes look even better...….30fps is still a crazy decision for NFS, whoever consciously made that decision years ago....I agree with TOM that a 60fps option should exist.....1080p 60fps as both PRO and X are dynamic resolution up to 2160p……..He suggests X and PRO maybe using CB and that X's base resolution maybe 1920 x 2160 in the video...….So basically DR-CB up to 4KCB......Looks pretty sharp to me on all consoles....

If EA can't get NFS running at 60 fps next gen, wtf.
They should, there's no way NFS should be 30fps next gen.....
 

Petrae

Member
End of the gen and we still get 30fps racers. Interest non existent.

Racing games running at 30FPS on old Gen8 hardware is understandable, but optimization for Gen8.5 machines with options for either 30FPS/4K or 60FPS/1080p should be the standard at this point. It’s not like the Gen8.5 boxes are new tech; developers by now should understand how to get the best use out of them.

Ghost Games and its work with NFS continues to drive nails into the series’ coffin. If it’s not questionable design decisions, it’s technical problems and disappointments. At this point, risk-averse EA needs to do the right thing and Old Yeller the series after Heat bombs.
 
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