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Next-Gen PS5 & XSX |OT| Console tEch threaD

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VFXVeteran VFXVeteran
I get that PC games have essentially no limitations at the top end, but may I ask one thing?
What features aside from graphics, do PC ports of multiplatform games have, that console versions do not?
 

Lunatic_Gamer

Gold Member
I mean, that's cool and all - what that has got to do with next gen hardware?

(same goes for you PC guys, get a room)

The answer to your question lies on the second paragraph. As for the “PC Guys”, it’s only one troll that came from the Antifa forum and now is pestering here.
 
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TLZ

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giphy.gif
 

draliko

Member
MS followed through with the no generations talk and will make Xbox One S the base hardware for Scarlett.
This is a sad news for me, I was planning to get a scarlet day1 but now I'll take a wait and see approach (even if I got gamepass all the way to 2022),i like forward compatibility concept but only for the cross Gen games, new Gen must be new Gen, no way you can make any meaningful upgrade to gameplay targeting oneS as the base
 
What features aside from graphics, do PC ports of multiplatform games have, that console versions do not?

The excitement of wondering if the game is going to run on your setup at launch, the on-going terror of when the next crash is going to occur, the wonderment of those unexplained and bizarre crippling frame rate drops, and the hot anticipation of if the fourth patch since release is going to finally fix at least one of the above*.

Bonus: Oh, and the screaming that if it weren't for all those "console peasants" that this game would make full use of your water-cooled, 8 monitor, 128GB RAM, dual 12GB 2080 TI, 12-core, 5GHZ CPU, 8TB M2 SSD battle station.

:pie_invert:
 
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Lort

Banned
MS followed through with the no generations talk and will make Xbox One S the base hardware for Scarlett.
This is a sad news for me, I was planning to get a scarlet day1 but now I'll take a wait and see approach (even if I got gamepass all the way to 2022),i like forward compatibility concept but only for the cross Gen games, new Gen must be new Gen, no way you can make any meaningful upgrade to gameplay targeting oneS as the base

They said no such thing. They said any xbox one x game will also play on xbox one s ... they never said anything like that about Scarlett.
 

bitbydeath

Member
They said no such thing. They said any xbox one x game will also play on xbox one s ... they never said anything like that about Scarlett.

Sadly they did.

Xbox's Matt Booty says that Microsoft isn't holding any games back for the Scarlett because the new releases for the foreseeable future are intended to be playable across the whole Xbox family.

"When Scarlett launches there will still be the Xbox One S out there, there will still be Xbox One X, and we really need to approach that family of devices, the same way we approach PC - content scales to meet the device. I think that's going to be the case for anybody."

 

draliko

Member
I'm sorry, but I don't understand what you mean. So, games are developed to be scaled to target xbox version. How does this have any influence on the Scarlett versions?
It's not graphic fidelity that concerns me it's gameplay (physics, ai, scale) that isn't manageable on a weaker console. As I said I'll take a wait and see approach, but this saddens me, from a next Gen I want a next Gen game even on launch day otherwise I see no reason to switch over. I hope he just got misunderstood because that isn't the best way to make someone craving a new Gen machine. I think some outlets will try to contact him and elaborate pretty soon.
 

psorcerer

Banned
Fixed.

OK. I never said the contrary.

You can call your optimization an "art" all day long, but the proof is in the pudding. Currently, RT games have a long way to go with hardware to get a "better" approximation that can be scalable and look good. We obviously hit a limit with the linear scalable approximations we have now which is why RTX is being introduced.. We can revisit in another decade..

RTX is also linear. Just clever data de-structuring accelerations and stochastic sampling methods.
I also think it rides on existing fixed pipeline linearization blocks (texture cache, vertex cache) all the way.
 

bitbydeath

Member
I'm sorry, but I don't understand what you mean. So, games are developed to be scaled to target xbox version. How does this have any influence on the Scarlett versions?

Games must run on Xbox One S.
So, you know how Sony has been talking up the speeds and how when coded for it will impact gameplay such as being able to render everything faster? That sort of thing Scarlett will not be able to do.

Or how Jaguar is holding back the CPU in terms of AI or amount of everything on screen? Well Scarlett won’t be able to enhance that either. (Probably explains why they’ve been focused on framerate improvements)

Everything, CPU, GPU, Memory it all must work in the confines of the Xbox One S so therefore Scarlett will just enhance what X1S can do rather than provide a proper generational leap.
 
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FranXico

Member
Games must run on Xbox One S.
So, you know how Sony has been talking up the speeds and how when coded for it will impact gameplay such as being able to render everything faster? That sort of thing Scarlett will not be able to do.

Or how Jaguar is holding back the CPU in terms of AI or amount of everything on screen? Well Scarlett won’t be able to enhance that either. (Probably explains why they’ve been focused on framerate improvements)

Everything, CPU, GPU, Memory it all must work in the confines of the Xbox One S.
Those things can be made scalable too though. Even with the "forward compatibility" PR talk, the fact is, games will still have a XBone version and a Scarlett version.
 

Fake

Member
I'm sorry, but I don't understand what you mean. So, games are developed to be scaled to target xbox version. How does this have any influence on the Scarlett versions?
I guess he mean a true next gen game, at least in Scarlett, will be stopped by previous gen.

Normally a true next gen game need to remove support from previous games.
Probably the early PS5 will be just an upgrade version of PS4 games while they maintain crossgen. When they cut the PS4 from support, at least first party could explore the true pottential of PS5.
Dunno if Scarlett will follow the same path, but thats the ideia.
 

Gamernyc78

Banned
The excitement of wondering if the game is going to run on your setup at launch, the on-going terror of when the next crash is going to occur, the wonderment of those unexplained and bizarre crippling frame rate drops, and the hot anticipation of if the fourth patch since release is going to finally fix at least one of the above*.

Bonus: Oh, and the screaming that if it weren't for all those "console peasants" that this game would make full use of your water-cooled, 8 monitor, 128GB RAM, dual 12GB 2080 TI, 12-core, 5GHZ CPU, 8TB M2 SSD battle station.

:pie_invert:

Also the fun game of trial and error waiting to see if the drivers you just downloaded allow the game to work or fix current issues.
 

GermanZepp

Member
https://www.ppe.pl/news/139515/ps5-dualshock-5-szczegoly-zdjecia.html her”s the link to polish site showing ds5 patent registred by Sony. Legit

201911181461257_2.jpg


The patent specifies the incorporation of a microphone in the control, but we can also see larger triggers, smaller sticks or the absence of the DualShock 4 light bar. On the other hand, the control will use a USBC port, designed to gain more autonomy and allow the "command to load faster". Lol at google translate
 
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Tqaulity

Member
I have friends in high places.. :) (j/k)

Every analysis points to this. I have no reason to doubt that will be the case.

i still can’t believe folks are still believing that the next gen consoles will only have 16GB! Guys that is ridiculous. In fact, I promise if either system only had 16GB, devs would riot against. It will literally be suicide for either company to do that.

I would love know what analysis you are referring to pointing to a next console designed to last through to 2025 and beyond to only have 4 more GB than a console released in 2017! Does that really make sense to anyone? While Sony not Microsoft have confirmed anything, most credible leaks that already has been proven to have some credible information has pointed to at least 24GB. You have no reason not to believe that will be the case? I’ll give you some.

Ok I keep saying this so real quick let’s recap: for the past 40 years almost, what has been the #1 requested hardware feature for video game developers working on a console? No not better CPUs, not better GPUs...It’s more memory! Every generation, the polls conducted by the console manufacturer say the same thing...the primary bottleneck that they run into by the end of a console generation is lack of RAM. Having sizeable RAM is the single most important feature to ensure the longevity of a console! This isn’t new guys, this has been the story for generations.

Again, if we look at the history of PlayStation specifically, EVERY SINGLE PLAYSTATION CONSOLE HAD SEEN A 16X INCREASE IN RAM from one generation to the next:
PS1 to PS2 = 2MB to 32MB (16X)
PS2 to PS3 = 32MB to 512MB (16X)
PS3 to PS4 = 512 MB to 8GB (16X)

Remember how Sony was initially targeting only 4GB for PS4 to which developers cried foul and they increased it at the last moment. Clearly that was a critical move that contributed to the success of the PS4 and people acted like they did something so unprecedented but all they did was make sure they kept the precedence established in the past.

So no, PS5 will not have 8GB x 16 = 128GB as that is clearly not feasible and would be excessive given the current standards. But I’ve said that 24GB, which is only a Measly 3x increase over current gen in and of itself, is the absolute minimum. Anything less and devs would be enraged and it will be commercial suicide. Again the Xbox One X already has 12GB. Most midrange laptops come with 16GB today. There is no way a console pushing cutting edge tech like 7nm Zen2, SSD,Ray-Tracing etc designed to last 5-7 years will be viable to support that business model with only 16GB (only a 2x increase from consoles released 7 years earlier!). That’s makes no sense.

I really want to know why folks insist on holding onto to the idea of 16GB in next gen? Even to go so far as to reject the rumors or leaks pointing to 24GB or higher. It contradicts every previous console generation, it contradicts all the leaks for the most part so far, and it defies all logic. Really why?
 

xPikYx

Member
I do expect a minimum of 32GB to be honest, less than that for a machine that will last until 2027 would be ridicoulus, especially if they want to push 4k, and from my side I would finally like to see 8k texture
 

SmokSmog

Member
I do expect a minimum of 32GB to be honest, less than that for a machine that will last until 2027 would be ridicoulus, especially if they want to push 4k, and from my side I would finally like to see 8k texture
8K textures are overkill, you only need 4k megascans to look amazing.
 
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nowhat

Member
for ps4 players how often was the touch pad used in games or at all?

u think they will keep the touchpad or add a screen?
Most games (even first-party ones) treat it mostly as one large button. In some cases, two (left and right side being two different actions). There are some attempts to be more creative with it, like drawing the spells in Okami, but it really sounds better in theory that it is in practice (it might be just Okami though, I found Wiimote drawing controls quite annoying at times too and you'd think the game was meant for that). I think the most successful uses have been gestures, like swipe up to do X and swipe left to do Y. With four directions and a press (or two presses, using both sides) there are suddenly more buttons available, and it's very easy to do those gestures without letting go of your grip, at least for me.

But sure they'll keep the touchpad for BC. As to having a screen.... I'm not seeing it. Seems the cons outweigh the pros by a considerable margin.
 
Also, from the memory available, a portion is dedicated to the OS. So in reality,

Xbox One, PS4, PS4Pro: 3 GB dedicated to OS, 5GB available for games (total 8GB)
Xbox One X: 3 GB dedicated to OS, 9GB available for games (total 12GB)

For Scarllett and PS5,

If they are going to use the same OS foot print of 3GB, and their is 25GB total, means 22GB available for games. 5-9GB memory for games to 22GB for games is huge: 340% to 144%
 
Also, from the memory available, a portion is dedicated to the OS. So in reality,

Xbox One, PS4, PS4Pro: 3 GB dedicated to OS, 5GB available for games (total 8GB)
Xbox One X: 3 GB dedicated to OS, 9GB available for games (total 12GB)

For Scarllett and PS5,

If they are going to use the same OS foot print of 3GB, and their is 25GB total, means 22GB available for games. 5-9GB memory for games to 22GB for games is huge: 340% to 144%
5.5GB available for games on Pro.
 

jonnyp

Member
Most games (even first-party ones) treat it mostly as one large button. In some cases, two (left and right side being two different actions). There are some attempts to be more creative with it, like drawing the spells in Okami, but it really sounds better in theory that it is in practice (it might be just Okami though, I found Wiimote drawing controls quite annoying at times too and you'd think the game was meant for that). I think the most successful uses have been gestures, like swipe up to do X and swipe left to do Y. With four directions and a press (or two presses, using both sides) there are suddenly more buttons available, and it's very easy to do those gestures without letting go of your grip, at least for me.

But sure they'll keep the touchpad for BC. As to having a screen.... I'm not seeing it. Seems the cons outweigh the pros by a considerable margin.

The spraypaint function in Second Son was actually OK.
 

nowhat

Member
The spraypaint function in Second Son was actually OK.
It's been years since I played Second Son, but didn't spray painting involve the gyro controls? (which was fun though) The touchpad was only used for opening some cages by swiping and such. If I recall right, it's been a while as said.
 

VFXVeteran

Banned
I guess he mean a true next gen game, at least in Scarlett, will be stopped by previous gen.

Normally a true next gen game need to remove support from previous games.
Probably the early PS5 will be just an upgrade version of PS4 games while they maintain crossgen. When they cut the PS4 from support, at least first party could explore the true pottential of PS5.
Dunno if Scarlett will follow the same path, but thats the ideia.

They can still make a game for PS5 (or beyond) and still cut off on porting it down anytime they want to. The trigger that would stop them from making any PS4 ports would be when Sony tells them to pull the plug.

It would be dumb to make a game for the PS4, and then port it up to PS5 (using dials and what have you). That only makes sense for games that are current and you want PS5 support on launch day. 3rd party ports will get the PC assets and ported across to PS5/Scarlett.

In the future, it makes much more sense to develop new games on PS5 hardware and port down until they stop supporting the PS4 platform.
 

jonnyp

Member
It's been years since I played Second Son, but didn't spray painting involve the gyro controls? (which was fun though) The touchpad was only used for opening some cages by swiping and such. If I recall right, it's been a while as said.

Ah you are right of course. Sorry.
 

Nickolaidas

Banned
What I am really curious about is how enhanced (if at all) PS4 games will be on the PS5. I mean, native 4K? Anti-aliasing for games that did a piss poor job at it (coughcoughBloodbornecough)? Framerate is the only thing I don't see improving without the devs of each game releasing a patch for said game.
 

Lort

Banned
I guess he mean a true next gen game, at least in Scarlett, will be stopped by previous gen.

Normally a true next gen game need to remove support from previous games.
Probably the early PS5 will be just an upgrade version of PS4 games while they maintain crossgen. When they cut the PS4 from support, at least first party could explore the true pottential of PS5.
Dunno if Scarlett will follow the same path, but thats the ideia.
Scarlett will follow the same path ...
His was asked about how they can release so many games when they should be saving them for Scarlett he said he doesnt need to because they have so many games in the pipeline.

As playstation will do, many games will be cross gen ... there is no mandate that Microsoft or third parties cant release Scarlett only games.
 

nowhat

Member
What I am really curious about is how enhanced (if at all) PS4 games will be on the PS5. I mean, native 4K? Anti-aliasing for games that did a piss poor job at it (coughcoughBloodbornecough)? Framerate is the only thing I don't see improving without the devs of each game releasing a patch for said game.
In case of Bloodborne (and yes, what is it with the Japanese developers and lack of good AA) the main issue is bad frame pacing. It's ever so slightly improved by "beast mode", but not really. So hopefully at least that will be a thing of the past.
 
Also, from the memory available, a portion is dedicated to the OS.

Yep, which is why I think that there will be 4GB just for the OS and 16GB application RAM available to the developers. They could then split that to 8GB VRAM and 8GB for game data. Or, if 8GB VRAM is overkill, 6 + 10.

But I did expect PS4 to have 2GB RAM and it ended up with loads more, so 24GB (shared) probably isn't unreasonable.
 
5.5GB available for games on Pro.
Yep, which is why I think that there will be 4GB just for the OS and 16GB application RAM available to the developers. They could then split that to 8GB VRAM and 8GB for game data. Or, if 8GB VRAM is overkill, 6 + 10.

But I did expect PS4 to have 2GB RAM and it ended up with loads more, so 24GB (shared) probably isn't unreasonable.

My bad. I think its pretty amazing that you can create 720p-1080p/30fps games with LESS than 512MB of RAM during PS3 and Xbox360 days, and I remember Sony through firmware update made an update which made 74MB more RAM available by slashing the OS footprint through the split memory pool. 74MB may not sound like much, but back then every megabyte counted!

1)Besides more RAM, higher bandwidth, the type of RAM (GDDR6), Can the following (possibly) make a big difference in making more memory available for games? :

A)The SSD drive (virtual RAM) and also AMD store MI technology
B) PS5 cartridge patent thing (32x comes to mind lol)
C) USB thunderbolt/USB 4.0 (having Gbps transfer speeds)

2) I am sure there have been advancements to HUMA processing too:

HSA foundation

3) Does UMA for PC-GPUs apply to consoles?
 
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