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Guilty Gear -Strive- new screenshots and official character renders + direct feed gameplay

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All of which come from the latest trailer below, in case you missed it:





Also new, direct feed gameplay (thanks, Bruno_Arrais85 Bruno_Arrais85 !):

Sol vs Ky




Potemkin vs Chipp




May vs Axl




Great graphics and gameplay. Simple UI is most definitely a placeholder until the next trailer/gameplay in January or E3 2020.
 
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Keihart

Member
From what i've heard, this seems to aim to be the Guilty Gear for scrubs, taking out several of the most complicated and fast paced mechanics. I wonder how the FGC will react since is one of those games that people love for how hardcore the gameplay is.

Also, everyone looks super chunky in the new designs, even May and Ky who used to be kinda slim, they look very cool tho but chunky nonetheless.
 
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From what i've heard, this seems to aim to be the Guilty Gear for scrubs, taking out several of the most complicated and fast paced mechanics. I wonder how the FGC will react since is one of those games that people love for how hardcore the gameplay is.

Also, everyone looks super chunky in the new designs, even May and Ky who used to be kinda slim, they look very cool tho but chunky nonetheless.

I love chunky!
 

Whitesnake

Banned
From what i've heard, this seems to aim to be the Guilty Gear for scrubs, taking out several of the most complicated and fast paced mechanics. I wonder how the FGC will react since is one of those games that people love for how hardcore the gameplay is.

Mike Z’s been bitching about it. Which is funny, because his boner for execution-heavy long-combo FGs with tons of complex systems and mechanics caused him to make one of the least-approachable fighting games ever made.
 

JTCx

Member
From what i've heard, this seems to aim to be the Guilty Gear for scrubs, taking out several of the most complicated and fast paced mechanics. I wonder how the FGC will react since is one of those games that people love for how hardcore the gameplay is.

Also, everyone looks super chunky in the new designs, even May and Ky who used to be kinda slim, they look very cool tho but chunky nonetheless.

The FGC isnt very happy with the direction this game is going and I'm on the same boat. Theyre simplifying the game in a wrong way that doesnt make it Guilty Gear anymore.
 

Ailynn

Faith - Hope - Love
Absolutely gorgeous graphics/art style - My dream look for the Street Fighter series. ❤

This game is definitely tempting me to finally repurchase a PS4 again.
 
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Barakov

Gold Member
It might just be the angle but Faust looked kinda weird in that short clip. Well, weirder than usual anyway. Hoping we get a playable Gabriel in this one.
 
The FGC isnt very happy with the direction this game is going and I'm on the same boat. Theyre simplifying the game in a wrong way that doesnt make it Guilty Gear anymore.
I'm not an expert on fighting games (never was one to memorize the more complicated mechanics) but I've always liked this series since I first played Guilty Gear XX on the PS2. I think it still looks like Guilty Gear apart from the placeholder UI.
 
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DunDunDunpachi

Patient MembeR
The trailers are the worst part of the reveal so far. That is to say, they give the impression that the combat is jerky and full of hitstop flourishes.

But if you watch the demo gameplay released, it looks pretty darn close to the speed and fluidity of Xrd.

Loving what I see for Potemkin and May. Axl finally has a design that doesn't make me cringe. Overall the designs are really solid.
 
The trailers are the worst part of the reveal so far. That is to say, they give the impression that the combat is jerky and full of hitstop flourishes.

But if you watch the demo gameplay released, it looks pretty darn close to the speed and fluidity of Xrd.

Loving what I see for Potemkin and May. Axl finally has a design that doesn't make me cringe. Overall the designs are really solid.
Axl definitely has the best design. I usually play as Sol or Johnny but Axl looks really cool in this entry.
 

chriskun

Member
Man, seems like I got everything I wanted in this new guilty gear so far. The only thing Im not digging is the music, NU-metal!?!? Are you kidding me?
 

Danny Dudekisser

I paid good money for this Dynex!
From what i've heard, this seems to aim to be the Guilty Gear for scrubs, taking out several of the most complicated and fast paced mechanics. I wonder how the FGC will react since is one of those games that people love for how hardcore the gameplay is.

Also, everyone looks super chunky in the new designs, even May and Ky who used to be kinda slim, they look very cool tho but chunky nonetheless.

For me, at least, that's actually good news. I loved earlier versions of GGX and XX and was actually pretty damn good, but the series just got way too far up its own ass with needless mechanics and I lost interest.
 

DunDunDunpachi

Patient MembeR
For me, at least, that's actually good news. I loved earlier versions of GGX and XX and was actually pretty damn good, but the series just got way too far up its own ass with needless mechanics and I lost interest.
Xrd Rev2 struck a balance where high-level players were quite obviously playing mindgames with one another, using feints and cancels to great effect. That makes for quality viewing. I think when the mechanics melt away and competitors start playing those mind-games, it's a sign of a quality title.

If this is simpler, so be it. I'm 100% certain there will still be mind games to play. What this does (based on my amateur, armchair impressions) is de-emphasizes cornering opponents against a wall, and it deemphasizes frame traps. It also deemphasizes the air game which in and of itself is interesting to me. It seems like they're honing down to the bare essence of the series fundamentals, and I'm pretty excited to try it out and see how lean they've gotten.

Make no mistake: "simple" fighters can have their own complexity. There's a reason other than nostalgia that people still play SF2 and the first Soul Calibur.
 

petran79

Banned
From what i've heard, this seems to aim to be the Guilty Gear for scrubs, taking out several of the most complicated and fast paced mechanics. I wonder how the FGC will react since is one of those games that people love for how hardcore the gameplay is.

Also, everyone looks super chunky in the new designs, even May and Ky who used to be kinda slim, they look very cool tho but chunky nonetheless.

Didnt they say the same about Xrd when it first arrived? I mean you couldnt even use a gamepad in AC+ because dizzy meant instant death. They'll accept it too sooner or later. I mean they even accepted SFV
 

iconmaster

Banned
From what i've heard, this seems to aim to be the Guilty Gear for scrubs, taking out several of the most complicated and fast paced mechanics. I wonder how the FGC will react since is one of those games that people love for how hardcore the gameplay is.

If it has a fairly high skill ceiling but a lower skill floor, they’ll have done well. Late 2020 leaves lots of time to respond to feedback.
 

Pejo

Member
Looks great I think. Much slower paced, which will probably help bring in some new blood. The only thing that I don't like as of now is the damage, it's way too high. I'm sure this is just for early preview builds and it'll come down to normal levels as time goes on.
 

Keihart

Member
Xrd Rev2 struck a balance where high-level players were quite obviously playing mindgames with one another, using feints and cancels to great effect. That makes for quality viewing. I think when the mechanics melt away and competitors start playing those mind-games, it's a sign of a quality title.

If this is simpler, so be it. I'm 100% certain there will still be mind games to play. What this does (based on my amateur, armchair impressions) is de-emphasizes cornering opponents against a wall, and it deemphasizes frame traps. It also deemphasizes the air game which in and of itself is interesting to me. It seems like they're honing down to the bare essence of the series fundamentals, and I'm pretty excited to try it out and see how lean they've gotten.

Make no mistake: "simple" fighters can have their own complexity. There's a reason other than nostalgia that people still play SF2 and the first Soul Calibur.
Maximillian Dood played the game and if anything, corners seem to be more important than ever, also very high damage and short combos.
I mean, it' doesn't sound as GG much to me, but maybe this will be the third strike of GG series.

He also mentions a knockback when you get hit and block in the air, it sounds like the knock back of air parry before third strike, remember?
 
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DunDunDunpachi

Patient MembeR
Maximillian Dood played the game and if anything, corners seem to be more important than ever, also very high damage and short combos.
I mean, it' doesn't sound as GG much to me, but maybe this will be the third strike of GG series.

He also mentions a knockback when you get hit and block in the air, it sounds like the knock back of air parry before third strike, remember?
Shorter, high-damage combos are preferable to me. I like quick GG matches, not the long-combo slog. That's BlazBlue. I would consider GG a kinda-sorta spiritual successor to the SamSho series.
 

Belmonte

Member
An interesting interview with Daisuke:

https://gearnuke.com/interview-with-guilty-gear-series-general-director-daisuke-ishiwatari/


He explains why they simplified some of the gameplay:
So our biggest goal with New Guilty Gear wasn’t to make the controls easier by any means it was to make it easy to watch, that was a very high-level concept. So the viewer, they could just sit down in the middle of a match and know this guy is on offense, this guy is on defense, this guy is kind of feeling the pressure right now, he’s under pressure, you could tell that by watching the screen. That was a big part of the game. So making the controls easy might have been a derivative by-product of that, but that wasn’t necessarily what we set out to do.


And why the UI is cleaner:
The first time they see this game, and it’s still in development, but we intentionally made the interface very simple because when there is an overwhelming amount of items on the heads up display, gauges, it looks very complicated and looks like there is so much going on that the player might not be interested at first glance. So it’s supposed to be very welcoming at first glance.
 
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