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Sony had paid $229 Million to acquire Insomniac Games

ethomaz

Banned
They have no worthwhile IPs.

How much of Spider-Man’s has to do with Insomniac or the Spider-Man? I posit it’s the latter, because all their previous games weren’t blockbusters.
What you consider blockbuster because they have several 3-5 million games.
 

ethomaz

Banned
Um what is the hit? Ratchet and Clank (any of the MANY entries that even led to a movie)? Resistance, which got two sequels and is still talked about often? Spider-Man, one of the best selling games of the generation? Sunset Overdrive, which while selling poor because of the platform, has a cult following? Spyro trilogy?

Honestly, which is their single hit because I'm confused.
One true hit?

:messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

It is more like they have one true failure... Sunset Overdrive... all others games had good critics and sales.
 
Rare and Respawn are totally different situations. Insomniac was already in Sony's fold, Sony already publishes their games, 100% chance Sony was going to continue to publish their games. That has to be taken into account. if MS or EA bought Insomniac the price would have been higher for that reason.

My point is that Sony wasn't getting a deal or this was a terrible price for Insomniac or anything.

When Rare was bought by Microsoft, it was at its peak. When Respawn was bought by EA, it was at its peak ( because Titanfall ). Many, many people thought that Insomniac was priced A LOT MORE than 229 mil. because Spider-man sold in huge amount of copies and Ratchet Remake did frickin' well. YOU DON'T KNOW would Sony publish Insomniac games in future if they weren't acquired by Sony. Maybe they would be acquired by Google. Spyro can't be made by Insomniac anymore. Also, Insomniac has some VR IP's ( Stormland, Strangelets, Edge Of Nowhere etc... ) too which aren't published by Sony, alongside with Sunset Overdrive and acquisition was a bargain.
 
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SLB1904

Banned
One true hit?

:messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

It is more like they have one true failure... Sunset Overdrive... all others games had good critics and sales.
I normally agree with you but ill have to disagree with you on this one. sunset is great
Played last year through game pass and i was surprised how good it is.
They bet on the wrong console. Sunset would find more success if it was on ps4.
 
I normally agree with you but ill have to disagree with you on this one. sunset is great
Played last year through game pass and i was surprised how good it is.
They bet on the wrong console. Sunset would find more success if it was on ps4.

I mean, he surely meant about sales, which it is. Sunset flopped commercially, sadly. Otherwise, it's a really good game.
 

OrionNebula

Member
‘’Mainly in cash’’

All in one suitcase

biggest-suitcase-in-the-world.jpg
 

SLB1904

Banned
I mean, he surely meant about sales, which it is. Sunset flopped commercially, sadly. Otherwise, it's a really good game.
Oh well its a shame really. I hope sony let them work on sunset 2. Because it is really one of the the best games they have and it actually score well.
 

jakinov

Member
Um what is the hit? Ratchet and Clank (any of the MANY entries that even led to a movie)? Resistance, which got two sequels and is still talked about often? Spider-Man, one of the best selling games of the generation? Sunset Overdrive, which while selling poor because of the platform, has a cult following? Spyro trilogy?

Honestly, which is their single hit because I'm confused.
Spider-man is the only real massive hit. The Rachet and Clank numbers have been in decline and only recovered now because of the movie. In today standards, they aren't bad, above average but they are far from being massive hits today. Sony also already owns Ratchet and Clank either way, and so the real benefit of buying them because of R&C is to grow your profit margins and to have the ability to strong arm them in making those games. Resistance, Fuse, Sunset, VR game, etc. again nothing special. They are a solid company to own and a well oiled machine that's probably way better to own than anything Microsoft bought recently but nothing really to make them worth a crazy amount more than $229M.

Compared to Rare +300 mil. $ for MS and few years ago Respawn +400 mil. $ for EA, oh, yeah, it's a bargain. Really.
Rare had a very solid track record at the time, a lot of IP, great reputation and a lot of key creative people. It was at a time that they could put out a lot of content very fast and cheap too (not that it happened in hindsight). Respawn Entertainment is run by the two guys responsible for creating one of the biggest franchises of the last decade. They were also working on an online franchise (online play is very popular with Fornite, Minecraft, COD, Battlefield, LoL,Dota, PubG, GTA Online, Siege, etc. being some of the most played games ever right now) which they can monetize on top of with micro-transactions. The deal for Respawn is less than 400M for the actual company. The overall deal can go up to 450 million but it's partly based on stock they likely can't sell right away, and their actual performance. The deal is likely structured so that the founders stay motivated to stay and help make the company continue succeed for the better payout. After some acquisitions, key people have quit and start doing random passion projects with the money like what happened with Naughty Dog, Lionhead, Rare, etc.

Insomniac owns almost no IP, created one massive hit with an already established IP outside of gaming and their most successful games are single player. I think that the deal speaks for itself when you consider that they accepted the deal after releasing their most successful game ever after two decades of being adamant about being independent.
 
Spider-man is the only real massive hit. The Rachet and Clank numbers have been in decline and only recovered now because of the movie. In today standards, they aren't bad, above average but they are far from being massive hits today. Sony also already owns Ratchet and Clank either way, and so the real benefit of buying them because of R&C is to grow your profit margins and to have the ability to strong arm them in making those games. Resistance, Fuse, Sunset, VR game, etc. again nothing special. They are a solid company to own and a well oiled machine that's probably way better to own than anything Microsoft bought recently but nothing really to make them worth a crazy amount more than $229M.


Rare had a very solid track record at the time, a lot of IP, great reputation and a lot of key creative people. It was at a time that they could put out a lot of content very fast and cheap too (not that it happened in hindsight). Respawn Entertainment is run by the two guys responsible for creating one of the biggest franchises of the last decade. They were also working on an online franchise (online play is very popular with Fornite, Minecraft, COD, Battlefield, LoL,Dota, PubG, GTA Online, Siege, etc. being some of the most played games ever right now) which they can monetize on top of with micro-transactions. The deal for Respawn is less than 400M for the actual company. The overall deal can go up to 450 million but it's partly based on stock they likely can't sell right away, and their actual performance. The deal is likely structured so that the founders stay motivated to stay and help make the company continue succeed for the better payout. After some acquisitions, key people have quit and start doing random passion projects with the money like what happened with Naughty Dog, Lionhead, Rare, etc.

Insomniac owns almost no IP, created one massive hit with an already established IP outside of gaming and their most successful games are single player. I think that the deal speaks for itself when you consider that they accepted the deal after releasing their most successful game ever after two decades of being adamant about being independent.

That's not true. Google it how many IPs Insomniac had before they were bought by Sony and stop spreading bullshit. Insomniac btw. had bunch of hits, Spider-man is Spider-man, but claiming that Spider-man is their only hit is nonsense in every way.
 
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jakinov

Member
That's not true. Google it how many IPs Insomniac had before they were bought by Sony and stop spreading bullshit.
Let me rephrase: Insomniac owns almost no worthwhile IP.

Talking about IP that they technically own that's nobody gives a shit about is not worth talking about. It's like talking about a tech acquisition and saying that look at all these patents that this company owns now when it's a bunch of shitty weak patents that will never need to get licensed or used.
 

diffusionx

Gold Member
When Rare was bought by Microsoft, it was at its peak. When Respawn was bought by EA, it was at its peak ( because Titanfall ). Many, many people thought that Insomniac was priced A LOT MORE than 229 mil. because Spider-man sold in huge amount of copies and Ratchet Remake did frickin' well. YOU DON'T KNOW would Sony publish Insomniac games in future if they weren't acquired by Sony. Maybe they would be acquired by Google. Spyro can't be made by Insomniac anymore. Also, Insomniac has some VR IP's ( Stormland, Strangelets, Edge Of Nowhere etc... ) too which aren't published by Sony, alongside with Sunset Overdrive and acquisition was a bargain.

Yet again it doesn't matter how well Spiderman sold or how well the Ratchet remake did, because Sony was the publisher. Sony owns Ratchet, right? So they make a lot of money from it. They also got paid for Spiderman and would be paid for Spiderman 2, whether Insomniac or Guerrilla or Polyphony make it. They don't need to buy Insomniac for these games, and they've had a long relationship and made a lot of money working with them in a publisher-developer relationship.

The only applicable question with regards to this is if they make more from owning Insomniac outright as opposed to a publishing deal. That is where the $229 million comes in. If you want to tell me Sunset Overdrive, and Strangelets is worth $229 million, well, I'm not buying that. Like I said I think this was made for reasons other than Sony being happy with Spiderman's performance. Maybe Google did come sniffing around, but that would drive the price up not down.
 
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ethomaz

Banned
I normally agree with you but ill have to disagree with you on this one. sunset is great
Played last year through game pass and i was surprised how good it is.
They bet on the wrong console. Sunset would find more success if it was on ps4.
But it failed to sell.
It is one of the worst seller games from them.

I don’t think it is a bad game... I never played it but it gives me the vibe of inFamous Second Son but faster (or not because inFamous get crazy fast after upgrades).
 
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Hobbygaming

has been asked to post in 'Grounded' mode.
It’s pretty hard to screw up an IP as big as Spider-Man. Try something else.
Ratchet and Clank PS4 was their best selling game before Spider-man.
this is as sad as it’s not true. Also, it’s just a bland copy of Sunset Overdrive with a Spider-Man skin. Meh.
Two different art styles

Two different combat styles

One has emotional story beats the other has a silly story where orange soda turns people into monsters Lol

One has stealth missions, the other doesn't

Yep, they're totally the same /s
 

Mista

Banned
After Spider-Man this is only normal otherwise Sony would be clowns if they didn’t acquire them. Love me some Insomniac games in the future

With Sony’s funding, watch Insomniac go mad with their next game. Got my full trust in them just don’t rush Spider-Man 2 anytime soon, we can wait.
 

ethomaz

Banned
Ratchet and Clank PS4 was their best selling game before Spider-man.
The fastest not the best seller.

If I’m not wrong one of the Resistance sold pretty well on PS3 too.
Spyro sold near 5m in PS2.
Motorstorm over 3.3m.

Edit - Motorstorm is Evolution.
 
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Hobbygaming

has been asked to post in 'Grounded' mode.
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Dthomp

Member
I can't wait to see Sunset Overdrive release on the PS4/5 and actually sell. That game was never going to sell on a system designed for dudebros who only want shooters and sports games.
 
meanwhile Sunset Overdrive killed by Xbox one owners or not hyping about it(but badass kewl game to play) a worthy game to be part of xbox exclusive games....but now its like poof now a multiplatform game in future if sony notice its worthy

facepalm
 
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Danjin44

The nicest person on this forum
this is as sad as it’s not true. Also, it’s just a bland copy of Sunset Overdrive with a Spider-Man skin. Meh.
What part of Spider Man plays anything like Sunset Overdrive!? This overexaggerate at everything in NeoGAF is becoming disgusting level annoying.

No wonder in you guys eyes every game plays the same because if two vastly different game have even slightest thing in common even simple as both games having gun or sword then they are practically same game....right?
 
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sunnysideup

Banned
Sony buys a studio that makes average games on their own. Under sony they make a smash hit. That pays of imminently.

ms buys rare, top AAA studio, on par with nintendo in many ways. Does not make a single worthwhile game ever. ok viva pinata was ok.

I mean really. Sony is much better at fostering talents.
 

Xenon

Member
Its a good move, I guess. A great move would have been to pick them up before working on Spiderman. Still with MS running loose with the check book Sony needed to put a ring on that finger.
 

nikolino840

Member
I can't wait to see Sunset Overdrive release on the PS4/5 and actually sell. That game was never going to sell on a system designed for dudebros who only want shooters and sports games.
You don't Need a PlayStation nor an Xbox,Is on PC 🤷🏻‍♂️ if people don't want buy an Xbox at least buy the software on PC (if you care of the games and not the brand)
 

Sussoloc

Member
Warner Bros owns Rocksteady

Guys Sony announced the acquisition last year in august.. I guess this has opened up old wounds for some :messenger_tears_of_joy: :messenger_tears_of_joy:
No wounds and i know, but the price surprised me since they never had a really big hit. Thought it would be around 50M. To be honest any decent studio could have copied Batman. Own ideas and creativity make a studio really valuable.
 
D

Deleted member 775630

Unconfirmed Member
Do we have figures on Insomniac's revenue, costs, etc? No clue if this was a steal or not since I can't compare with other studio acquisitions
 

Panajev2001a

GAF's Pleasant Genius
No wounds and i know, but the price surprised me since they never had a really big hit. Thought it would be around 50M. To be honest any decent studio could have copied Batman. Own ideas and creativity make a studio really valuable.

Any studio could “simply do... A”, but did not and does not just have their 20+ year tech and gameplay pedigree, no need to be salty about it ;).
 

Sussoloc

Member
Any studio could “simply do... A”, but did not and does not just have their 20+ year tech and gameplay pedigree, no need to be salty about it ;).
I'm not salty since they had 0 must have games that i could miss on Pc or other consoles. I would be salty if Sony had bought something like Rockstar.
 

ZywyPL

Banned
Spider-man is the only real massive hit. The Rachet and Clank numbers have been in decline and only recovered now because of the movie. In today standards, they aren't bad, above average but they are far from being massive hits today. Sony also already owns Ratchet and Clank either way, and so the real benefit of buying them because of R&C is to grow your profit margins and to have the ability to strong arm them in making those games. Resistance, Fuse, Sunset, VR game, etc. again nothing special. They are a solid company to own and a well oiled machine that's probably way better to own than anything Microsoft bought recently but nothing really to make them worth a crazy amount more than $229M.

Truth be told, SM is a much, MUCH more popular IP for the wider, or shoud I say global audience than any video game out there, the only comparable titles fame-wise I can think of is GTA and Witcher, even an old-time popular classics like Mario, Tetris, Packman, Tomb Raider etc. are slowly vanishing from the broad consumer awarness, especially from the younger audience who doesn't see a world outside Minecraft/Fortnite/LoL etc. SM was also released when both A) SM was a super hot topic thanks to The Avengers movies and B) the PS4 userbase was already huge at the time, it simply couldn't not succeed, even despite being big QTE fest that is widely hated by the vast majority of gamers.

But if you put SM aside, IG is arguably one of the best studios out there, the one of very few left that do know how to make an actually fun and enjoyable gameplay, hell, they put gameplay in the first place to begin with. You could say they were lacking on the technical side compared to other studios back in the PS360 era, but from Res3 onwards they are fantastic in that department as well - SO, R&C, SM, all absolutely gorgeous, and I can only imagine what they will achieve with the PS5 and Sony's backup. They already had a very strong relationship with Sony, they were oftenly reffered to as a 2nd party studio, so from all the possible companies out there IG was the most fitting one if you ask me.

That being said, I wish they weren't doing any more SM games at least for some time, or R&C for the matter, and put their talent elsewhere, especially with Sony's lacking library outside "3rd person/over the shoulder cinematic experiences" ™, making something like Resistance 4 or rebooting the franchise would be a really good move IMO, or even better - if IG made the next KZ game. Nevertheless, those 229M$ are a well spent money.
 

SaucyJack

Member
Spider-man is the only real massive hit. The Rachet and Clank numbers have been in decline and only recovered now because of the movie. In today standards, they aren't bad, above average but they are far from being massive hits today. Sony also already owns Ratchet and Clank either way, and so the real benefit of buying them because of R&C is to grow your profit margins and to have the ability to strong arm them in making those games. Resistance, Fuse, Sunset, VR game, etc. again nothing special. They are a solid company to own and a well oiled machine that's probably way better to own than anything Microsoft bought recently but nothing really to make them worth a crazy amount more than $229M.


Rare had a very solid track record at the time, a lot of IP, great reputation and a lot of key creative people. It was at a time that they could put out a lot of content very fast and cheap too (not that it happened in hindsight). Respawn Entertainment is run by the two guys responsible for creating one of the biggest franchises of the last decade. They were also working on an online franchise (online play is very popular with Fornite, Minecraft, COD, Battlefield, LoL,Dota, PubG, GTA Online, Siege, etc. being some of the most played games ever right now) which they can monetize on top of with micro-transactions. The deal for Respawn is less than 400M for the actual company. The overall deal can go up to 450 million but it's partly based on stock they likely can't sell right away, and their actual performance. The deal is likely structured so that the founders stay motivated to stay and help make the company continue succeed for the better payout. After some acquisitions, key people have quit and start doing random passion projects with the money like what happened with Naughty Dog, Lionhead, Rare, etc.

Insomniac owns almost no IP, created one massive hit with an already established IP outside of gaming and their most successful games are single player. I think that the deal speaks for itself when you consider that they accepted the deal after releasing their most successful game ever after two decades of being adamant about being independent.

R&C only sold well because of the movie?

🤣
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Shit, they will easily make that back 3 fold with the next Spider-Man game, if they have not already.
Catalog sales probably do not exceed the cost of running the studio by that much (if at all), so in income since buying the studio, I am fairly certain the purchase has not made back its money yet.
 

SaucyJack

Member
Obviously I ain’t no finance expert or investment advisor but $229 million for Insomniac seems like a terrible investment. I hope it works well for them.

Was it Mark Twain who said that it is better to remain silent and be thought a fool than to open your mouth and remove all doubt?
 
D

Deleted member 775630

Unconfirmed Member
Shit, they will easily make that back 3 fold with the next Spider-Man game, if they have not already.
If that was the case the studio would have sold for way more. In this market where studios are being bought up, their price must be higher than their actual value. So it doesn't make sense that making 1 game would pay back your investment in 3-fold, because otherwise the owners of Insomniac wouldn't have sold...
 
Lol what?

Ratchet and Clank
Spider-Man
Resistance Fall of Man
Spyro the Dragon
Sunset Overdrive


Fair enough with the Ratchet and Clank mention. Not my cup of tea but its a quality series with many fans I believe.

But cmon, how can you say Spidey is their IP?

The others you reference are solid IP but I dont think they are big in terms of following/sales. Even more so when thinking new entries in the current market.
 

Great Hair

Banned
I belong to the Jak&Dexter Family and only know them as the Ratchet&Clank guys, their best IP to date. Piderman was nice, but right now i believe Sucker Punch are a few steps above them in terms of

- gameplay (infamous, Ghost Of Thusima looking nice, Sly Cooper)
- world/lore/characters (infamous series, Ghost of Thusima, Sly Cooper)
- tech prowess (among the better Sony teams)

Disruptor didn't disrupt the scene like R&C did and every game after failed to achieve R&C status.
 

Vawn

Banned
Fair enough with the Ratchet and Clank mention. Not my cup of tea but its a quality series with many fans I believe.

But cmon, how can you say Spidey is their IP?

The others you reference are solid IP but I dont think they are big in terms of following/sales. Even more so when thinking new entries in the current market.

Did I say it was their IP? No, it was Sony's already.

The game, which is extremely popular and highly rated IS theirs and they're the team we want making future installments.
 

DeepEnigma

Gold Member
If that was the case the studio would have sold for way more. In this market where studios are being bought up, their price must be higher than their actual value. So it doesn't make sense that making 1 game would pay back your investment in 3-fold, because otherwise the owners of Insomniac wouldn't have sold...

There are other parameters besides just cash when these decisions are made.
 

ethomaz

Banned
It is a terrible deal guys.

I don't even know why analyst thought it was good and the shares rise with the reveal.
Makes no sense.

Deal probably includes them being obliged to develop a number of Spiderman games for the next X years.
Sony bought them so they will do what Sony wants... you don't need a deal for that anymore.
 
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