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PS5 specs revealed. Up to 10.2 Tflops.

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Deleted member 17706

Unconfirmed Member
im disappointed in sony ,theyr system looks about 20% weaker, most games probably wont do 4k native,which is a joke as its a console meant for over 5 years and many ppl have 4k tvs, I might have to go with xbox this gen if they don't announce ps2 backwards compatibility with 4k resolution and automatic upgrades like xbox is doing ,xbox has way more incentives from the outset tbh with upscaled and upgraded old games ,sony doesn't seem to care to give us choice but push their blurry ps now service

The PS4 Pro was super successful for Sony, so I imagine we get a 13 ~ 15 TFLOPS PS5 Pro refresh in like 2022.
 

VFXVeteran

Banned
Hey where's that indie VR dev from that noname company or the garage band dev to update us on the latest console devkit specs? Obviously Cerny is not aware of the most recent dev kit release.

Is Klee still in canada? Has Osiris gone to join him?

Not even Press Sneak fuck was right about spec claims. Insiders are worthless.

Why do you guys criticize people about their inaccurate predictions or what they heard to the point where you act like they did this to you on purpose to get your hopes up? We don't know what was told to them at all. They could have been malicious and then again maybe not.

Can't you just move on with what you know now?
 
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ruvikx

Banned
The idea is that the percent difference this gen is less than last gen. And also diminishing returns of visual improvement per TFLOPS.

Ray tracing is going to be the next step towards photorealism & I seriously doubt either console will be able to maintain the 4K 60fps target once the visual upgrades come rolling within a year or two (do people really think Bethesda will deliver an ultra stable Elder Scrolls VI with minor differences between the Series X & PS5? I don't). I fully expect to see the usual differences in pixels, assets, textures, performance & all he usual bells & whistles once the generation gets into full swing. We're a long, long way from those diminishing returns (imagine Avatar the movie & compare that to stuff like The Last of Us 2... yeah, we're nowhere near that level of detail, lighting & animation yet in a game).
 

BadBurger

Is 'That Pure Potato'
im disappointed in sony ,theyr system looks about 20% weaker, most games probably wont do 4k native,which is a joke as its a console meant for over 5 years and many ppl have 4k tvs, I might have to go with xbox this gen if they don't announce ps2 backwards compatibility with 4k resolution and automatic upgrades like xbox is doing ,xbox has way more incentives from the outset tbh with upscaled and upgraded old games ,sony doesn't seem to care to give us choice but push their blurry ps now service

I know it's foolish to make linear comparisons when it comes to compute, but this thing is literally almost ten times more powerful with exceedingly faster I/O in storage and memory. Of course it will crank out games in 4K, or if not, you won't notice the minimal upscaling. I mean hell it's probably going to be $400 - what did you expect? Not trying to be rude but fuck dude, just look at the side by side comparison. This is like going from a Nokia brick to an iPhone.

Edit: also, we're going to get a PS5 Pro. It's inevitable. Will probably come out a year later or so.
 
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When Cerny said that about 8tf is all you need for 4k/60fps, he pretty much already said all we should expect about the Ps5. And that was awhile back.

I don't know if he's right but one thing is for sure. The biggest upgrades this generation will be CPUs and SSDs. Not GPUs
 

Myths

Member
I can actually see nvidia skimping on v-ram and amd again because of the lackbusting memory solution in the next consoles.
These speculations had to be cleared up at some point. Folks were really hinging on just short of 13 TF or 2080ti performance.

Still...these are very reasonable numbers compared to this gen.
 
How'd you get that conclusion? 10.3 and 12.1 is what's available as max power for devs to use. He's basically saying PS5 will have 10.3, and it's upto devs to use it's full power or not. Just like it is every gen. It doesn't mean it goes up and down and likely 9.5 :/

If devs are only using 5tf of it, it doesn't mean it's a 5tf machine.

I think I did my maths wrong before. So at 10.2 and 12.1, the XSX has 17.5% more TF. I hope I did it right this time. Still closer to 15% than 25%. How'd you guys get 25%? Because 10.3 + 25% = 12.87, say 12.9.
Percentages more or percentages less are relative to the baseline of comparison.

Using 10.3 as baseline. XSX is exactly 18% more TFs at 12.155. Or 1.855 TFs more which is 18% of 10.3.
12.155/10.3 = x1.18009 more TFs

Using 12.155 as baseline. PS5 is ~15.26% less TFs at 10.3.
10.3/12.155 = x0.8473 more TFs... or 1 - 0.8473 = x0.1526 less TFs

This is the best case boosted perf difference.. I don't think we know the min performance TFs of PS5. He mentioned 10% which would be 1.03 TFs less down to 9.27.

Using 9.27 as baseline. XSX is 31% more TFs at 12.155. Or 2.885 TFs more which is 31% of 9.27. Make sense?
 
I think it’s a safe bet that the clocks will run a fair bit lower quite often. Otherwise they might as well have just locked it at 2.1GHz or something.

So my guess is the sustained average is more like 9.5TF+. I think they felt PR wise they needed to be over 10TF, so a variable boost was the only way. I don’t believe for a second that this was the preferred design decision.
 

ruvikx

Banned
When Cerny said that about 8tf is all you need for 4k/60fps, he pretty much already said all we should expect about the Ps5. And that was awhile back.

8 tf probably gets you 4K 60 fps in many current gen games. But that would be like saying the PS4's 1.8 tf gets you 1080p 60 fps in the God of War 3 remaster of the ps3 game. It didn't mean most other current gen ps4 games were anywhere near the 60 fps mark. Visuals improve, textures get more detailed & the stress placed on the hardware is much greater. That's why God of War 2018 didn't hit that 60 fps mark. They'd have needed to dial back the visuals a lot in order to do so.
 
I think it’s a safe bet that the clocks will run a fair bit lower quite often. Otherwise they might as well have just locked it at 2.1GHz or something.

So my guess is the sustained average is more like 9.5TF+. I think they felt PR wise they needed to be over 10TF, so a variable boost was the only way. I don’t believe for a second that this was the preferred design decision.

I don't think that's necessarily true: listening to Cerny, it seems like he was concerned about power drawing and how loud the PS4 was. So he reversed the formula: instead of changing power draw based on the locked frequency, he's now changing frequency based on that locked power draw (that relates to the cooling solution)
 
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GymWolf

Member
From what I’m hearing Sony was forced to go with 36cu to achieve backwards compatibility with PS4.

If that’s true, Phil’s decision to push that feature and pressure Sony into having to match (or at least attempt to) may have been the greatest 3-dimensional chess move I’ve ever seen.

And what does this mean for PS6? Will that also need to be 36cu? Or will a more expensive solution be necessary?

Sony probably should have just dropped that feature. May not be worth the sacrifice.
so they gimped their console for a fucking BC? i can't believe this...
 

Shin

Banned
I think it’s a safe bet that the clocks will run a fair bit lower quite often. Otherwise they might as well have just locked it at 2.1GHz or something.

So my guess is the sustained average is more like 9.5TF+. I think they felt PR wise they needed to be over 10TF, so a variable boost was the only way. I don’t believe for a second that this was the preferred design decision.
That's what WCCFTech is saying (my previous post).
Cerny painted it as doing us a favor and saving electricity and making the system last longer and only use what it's needed.
Did we ever have a CPU throttling down or GPU in a console? I thought everything was fixed or has been previously then this happens.
 

SleepDoctor

Banned
8 tf probably gets you 4K 60 fps in many current gen games. But that would be like saying the PS4's 1.8 tf gets you 1080p 60 fps in the God of War 3 remaster of the ps3 game. It didn't mean most other current gen ps4 games were anywhere near the 60 fps mark. Visuals improve, textures get more detailed & the stress placed on the hardware is much greater. That's why God of War 2018 didn't hit that 60 fps mark. They'd have needed to dial back the visuals a lot in order to do so.


Im not tech savy or anything like that. Just my point if he believed that all you need is 8tf, that's why they just shot for 9tf (without overclocking).

When i brought that up, people said here said I shouldn't read too much into that.
 
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8 tf probably gets you 4K 60 fps in many current gen games. But that would be like saying the PS4's 1.8 tf gets you 1080p 60 fps in the God of War 3 remaster of the ps3 game. It didn't mean most other current gen ps4 games were anywhere near the 60 fps mark. Visuals improve, textures get more detailed & the stress placed on the hardware is much greater. That's why God of War 2018 didn't hit that 60 fps mark. They'd have needed to dial back the visuals a lot in order to do so.

5700xt is 9.7tf and I don’t think it’s hitting 4k/60 universally
 
Just listened to the bit about the decision behind the CU and clock speed decisions, and it sounds like Sony is concerned about power consumption and overheating.
 

GymWolf

Member
8 tf probably gets you 4K 60 fps in many current gen games. But that would be like saying the PS4's 1.8 tf gets you 1080p 60 fps in the God of War 3 remaster of the ps3 game. It didn't mean most other current gen ps4 games were anywhere near the 60 fps mark. Visuals improve, textures get more detailed & the stress placed on the hardware is much greater. That's why God of War 2018 didn't hit that 60 fps mark. They'd have needed to dial back the visuals a lot in order to do so.
that's bullshit tho, i mean yeah if you play at low-medium details maybe...
even a 2080ti suffer with a lot of heavy games at 4k60 and that gpu is 13++ tf...
thinking that 8 are enough is pure daydreaming.
my 2070super is around 9-10 tf and i can't play almost anything at 4k60 frame.
 
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Pejo

Member
So I'm one of the "lucky ones" that gets to come in to work every day, did Cerny announce compatibility with PSVR on PS5? Did they discuss PSVR at all?
 
I don't think that's necessarily true: listening to Cerny, it seems like he was concerned about power drawing and how loud the PS4 was. So he reversed the formula: instead of changing power draw based on the locked frequency, he's now changing frequency based on that locked power draw (that relates to the cooling solution)

I know that’s his rationalisation, but I don’t believe he is being sincere. I will go out on a limb and say the PS5 will be running less than 10TF more often than above.
 
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GymWolf

Member
a question to the more technical people, when df or other channel are gonna make comparison or game analysis, are they capapble of measure the variable clock of the ps5 during gaming? like can they say how much time he stay at 2.2 and when it has to clock down? or we can only trust cerny's word about "most of the time is gonna be max clock"?!
 

dangopee

Neo Member
Ray tracing is going to be the next step towards photorealism & I seriously doubt either console will be able to maintain the 4K 60fps target once the visual upgrades come rolling within a year or two (do people really think Bethesda will deliver an ultra stable Elder Scrolls VI with minor differences between the Series X & PS5? I don't). I fully expect to see the usual differences in pixels, assets, textures, performance & all he usual bells & whistles once the generation gets into full swing. We're a long, long way from those diminishing returns (imagine Avatar the movie & compare that to stuff like The Last of Us 2... yeah, we're nowhere near that level of detail, lighting & animation yet in a game).

I meant we're experiencing diminishing returns of raw shader throughput (SIMD brute force) on visual fidelity. Ray-tracing throughput (think rays/s) will be the new TFLOPS in the coming years. You are correct that we are definitely nowhere near experiencing diminishing returns on rays/s of visual improvement. To get even close to Avatar like graphics we will need probably more than 10 times the rays/s that the 2080Ti can handle, and even then a lot of effects will have to be faked. I believe that going forward we will always need fixed function pipelines for ray intersection though. The ray-AABB and ray-triangle intersection tests just don't vectorize efficiently (lots of early exit branches) and that is why even GPU with huge SIMD shader TFLOPS sucks at raytracing unless it has fixed function intersection pipelines.
 
Why do you guys criticize people about their inaccurate predictions or what they heard to the point where you act like they did this to you on purpose to get your hopes up? We don't know what was told to them at all. They could have been malicious and then again maybe not.

Can't you just move on with what you know now?

No-one minds predictions or saying what they think will happen.

But some bullshit insider info, that is entirely fabricated, being given a free pass?

No, I don't think so.
 

T-Cake

Member
Also, stuff like VRR, VRS, low latency upgrades, X-box touted these and I don’t see any mention from Sony yet, safe to assume they aren’t there for PS5? Or too early to tell?

That's interesting because a GDC talk would have been the perfect opportunity to mention VRS and such like.
 

KAOS

Member
I think the PS5 will be the Fast and the XsX will be the Furious! Sony knows how to price their system and they have the right strategy in making the mid-gen or follow up systems more powerful and efficient. MS not so much (even though they did a great job with the X except for it's pricing). But I can't wait for the next gen system and games!
 

StreetsofBeige

Gold Member
I hope this "Road to PS5" is an ongoing set of presentations and that the next episode is coming soon...
Next up will be a half hour discussion on the technical aspects of the 4k UHD..... because all you developers asked for it. And Sony never knew until 2020 a UHD was even possible in a console.
 
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Justin9mm

Member
This better be $299 with that GPU and <1TB SSD
Another person who didn't understand what they were watching. That SSD is virtually double the speed of Series X SSD and he explained how the games due to not having to replicate assets will not be as large and will allow partial installs etc. You also know sweet FA about that GPU or any other technical hardware. Go build the same thing for $299 lol. God can ppl really be this dumb.
 
Vindication is a beautiful thing. Those of us who were confident the PS5 was a 36 CU GPU got absolutely trashed by certain members here. Most of whom have disappeared, except one who is acting like he was never a stooge and posting away like all is good.
Logical people were always going to go with actual evidence like Github, while others would cling to the heresay of some so called insiders who just made up bullshit for 5 minutes of fame.
As others have said, the Mods seemed to ignore the Sony peeps who were waring, yet few MS peeps escaped the ban hammer. But hey, life's not fair so you just deal with it.
We have people here who faked that they were insiders, told bullshit stories of knowing specs and playing next gen games, and yet when the smoke clears they arnt banned? Strange that.
Oh well.

But as I said for months, Sony we're caught short with a console they intended to launch 12 months earlier and were playing with clocks to try and close the gap.
They have to respected for managing to get that GPU to 2.2ghz. No one would have thought that possible. They did the best they could.
No VRS for PS5, and those thinking it will be a $100 cheaper are in for another rude shock.
The money it takes to get a SSD to run that quick is more than the extra die space to fit an extra 16CUs on it, not to mention the extra cooling cost to stop a 2.2ghz GPU from catching fire.

Well done to MS, you nailed it.
And those of you who thought that Sonys silence was because they were confident and doing everything at their own leisure, well you learnt that companies want to control the narrative and they would not have allowed the negative talk around the PS5.....unless it was correct.
 

Justin9mm

Member
It's not a stable 10.2 though. It most likely drops to 9.x in any kind of load.

Series X is locked at 12.1.
I think everyone should wait and see the difference in performance because they were very different approaches between the two consoles. I bet 3rd party games will still run almost exactly the same, not like between X and Pro and I guarantee with that PS5 SSD, the Playstation Exclusives will be much more advanced and be able to push the boundaries a lot more. I think with the PS5 SSD, the series X will actually hold it back with 3rd party titles being double the speed of Series X SSD. It does really make a difference with how they develop games. The 12.1 v 10.3 Teraflop debate is ridiculous. It doesn't necessarily mean the Series X is so much more powerful.
 
Obsession with tflops is so dumb, consoles are so optimized the idea that titles would be allowed to perform with frame rate drops in this day and age is goofy. Mark my words, this will be no big deal. I'm liking their SSD and expandable storage~
 

ManaByte

Gold Member
I think everyone should wait and see the difference in performance because they were very different approaches between the two consoles. I bet 3rd party games will still run almost exactly the same, not like between X and Pro and I guarantee with that PS5 SSD, the Playstation Exclusives will be much more advanced and be able to push the boundaries a lot more. I think with the PS5 SSD, the series X will actually hold it back with 3rd party titles being double the speed of Series X SSD. It does really make a difference with how they develop games. The 12.1 v 10.3 Teraflop debate is ridiculous. It doesn't necessarily mean the Series X is so much more powerful.

It's a bigger difference than the current gen consoles. Right now you're not seeing many native 4K games on the PS4 Pro, while it's somewhat common on the X. The gap is even bigger between the new systems.
 

Pasedo

Member
People are forgetting that this is the base Ps5 where Xbox have gone straight out with their pro series. If they price it right it will sell more and in the following year they will release their pro version for the power hungry freaks out there. Well this is my take anyways....
 
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