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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Disco_

Member
If PS5 doesn't have VRS, yes, as I said.
But ok, I will still trust more a lead architect actually talking to devs than you. Really, no pun intended, I think we should all question ourself a bit more. I would be glad to hear a talk between some people here and Cerny and see the outcome.
VRS is a native feature of RDNA2 just as int4 and int8. Unless of course sony took that out in place of other things.
 
That was the point Cerny made, it can if it needs to, and won't if it doesn't. Thats why one of the first question I want to ask is the cooling solution. We shouldn't say it can't without seeing it in action. 2.23 is very high, but we should remove the cognition that something can't be done, based on our own understanding but let facts dictate what is and what isn't.

Definitely possible, perhaps RDNA2 is a much larger improvement than anyone expects. Im not so sure though. Looking at 5700xt @ 2GHz benchmarks. The AIB cards have vapour chamber design and multiple large axial fans running flat out to keep the temps under 80 degrees c. Hopefully I’m wrong though. I don’t want my ps5 to be like my pro, haha.
 

Reindeer

Member
I invit you'll to watch this, specially those who don't realize what a super speed SSD can bring in the table




Yep indeed, it's not just about TF, and devs weren't saying they're more excited about PS5 for no reason.

ReviewTechUSA? Lol, that guy doesn't know basics about tech stuff and constantly males basic errors in his videos.
 

Null_Key

Neo Member
Definitely possible, perhaps RDNA2 is a much larger improvement than anyone expects. Im not so sure though. Looking at 5700xt @ 2GHz benchmarks. The AIB cards have vapour chamber design and multiple large axial fans running flat out to keep the temps under 80 degrees c. Hopefully I’m wrong though. I don’t want my ps5 to be like my pro, haha.
Cooling and Specialized SSD is my main question. I will say the 2.23 ghz did raise an eyebrow, but I will reserve my judgement until I get my hands on it.
 

xool

Member
I think it's obvious Sony is stuck with a design intended for 2019. It would have been a beast during the holiday 2019 season. It will hold it's own up-clocked,. It's good enough until the pro arrives.

I agree - but why did they target 2019 only ~5 years after PS4 launched when it was doing so well

It also seems like they wasted some resources on a bespoke audio chip which really only shines with VR, and a kick-ass SSD driver that is actually OP.
 

saintjules

Member
I didn't focus on them. I was trying to work from home on one laptop, listen and skim my other laptop for the PS5 show.

Those cut out people sure sat there like rocks.

They were fakes????
I mean no big deal, it was just funny that they actually presented the room the way they did.

EDIT: I was wrong lol. The people did move but they looked so stiff for the most part, I thought it was fake.
 
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Reindeer

Member
He spoke about 10% drop in power consumption which can be achieved by reducing the frequency of either GPU/CPU by couple of percentages.

Seriously, why are people being banal about this when its spelled out for them is bizarre. I mean looking at the names in the tweet, it shouldn't come as a surprise but Penello is talking straight out of his ass with that figure.
People should give more credit to Panello, it was just little while ago that they laughed at him for saying there was no way Sony could change GPU this so late.
 

ghausst

Neo Member
I agree - but why did they target 2019 only ~5 years after PS4 launched when it was doing so well

It also seems like they wasted some resources on a bespoke audio chip which really only shines with VR, and a kick-ass SSD driver that is actually OP.

doesn't the rumor on a 2019 launch, stated it was binned in 2017, that leaves 3 years for them to make this video after the corona outbreak watch it and say ok advertise it so everyone can watch us burn, and upload it on youtube.....

Is that incompetence ?
 

JLMC469

Banned
Regarding the PS5 reveal or should I say SSD reveal, the great Alvin Gentry (New Orleans Pelicans head coach) said it best: “This whole thing has been a dumpster fire”.
 
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Null_Key

Neo Member
People should give more credit to Panello, it was just little while ago that they laughed at him for saying there was no way Sony could change GPU this so late.
Thats just stating the obvious, I can say it will rain sometime this summer, and it will.
 

icerock

Member
People should give more credit to Panello, it was just little while ago that they laughed at him for saying there was no way Sony could change GPU this so late.

Sony did change their GPU, its all in the Github data which so many preach. Earlier, they had a RDNA1 architecture based Ariel iGPU, whereas PS5 is obviously using a RDNA2 iGPU. What they didn't do is do a radical re-design, i.e. add more CUs etc.

Also, I'll start giving him credit when he stops being obviously disingenuous about things. 10% figure was that of power consumption not of GPU or CPU clocks, in fact, in the keynote, it is immediately spelled by Cerny how that is going to be achieved i.e. by downclocking frequency of GPU/CPU by couple of %. Penello knows what he is doing by writing that figure, he has a habit of engaging in this sort of behavior.
 
Today I learned that having a substantially faster cpu, a substantially stronger gpu , a memory pool with higher bus and faster speed every which way you put it (cause around half of the slower memory in the XSX wil be for the OS just like the ps5 will allocate a few GB of Ram to its own OS) mean nothing. It is better to have an ultra fast ssd and some overclocked (but still slower/less powerful) components that will never be able to reach their peak clock speeds at the same time (as Cerny admitted and digital foundry wrote, you can’t have both the ps5 CPU and GPU running a full clock speeds) is better.
Oh well.....
 
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People should give more credit to Panello, it was just little while ago that they laughed at him for saying there was no way Sony could change GPU this so late.

He isn't console architect nor console designer. So, he knows basically......nothing. In the presentation Cerny specified both the CPU and GPU would run max clocks most of the time. Will find it in the video.
 

Reindeer

Member
Sony did change their GPU, its all in the Github data which so many preach. Earlier, they had a RDNA1 architecture based Ariel iGPU, whereas PS5 is obviously using a RDNA2 iGPU. What they didn't do is do a radical re-design, i.e. add more CUs etc.

Also, I'll start giving him credit when he stops being obviously disingenuous about things. 10% figure was that of power consumption not of GPU or CPU clocks, in fact, in the keynote, it is immediately spelled by Cerny how that is going to be achieved i.e. by downclocking frequency of GPU/CPU by couple of %. Penello knows what he is doing by writing that figure, he has a habit of engaging in this sort of behavior.
I don't think GitHub mentioned that it was RDNA1, pretty sure it was debunked. It's the same GPU as in GitHub, they just upped the clocks.
 
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kyliethicc

Member
MLvwfFh.png
Does anyone think this will be the shape of the PS5 console? Why such a random shape ?
 
Bro it is literally akin to trying to tell thousands of people that the sky is genuinely not falling lol. All the faith and hope invested in insiders or those who know those who are insiders, etc, all the psychological leaning on “TFLOPS”, on the hopes (explicit or implicit) of their console being “the best”....it’s insanity. For a long time now Sony has satisfied my gaming hobby and it’ll be absolutely no different this time around. It’s baffling.

The funny thing? A lot of developers on Twitter are now coming out and explaining how revolutionary the SSD and how the PS5 is the most exciting machine they’ve seen in years. The SSD’s speed is going to fundamentally change games forever. However, because most fanboys are peabrained and have tunnel vision, they see the 12.1 and think that’s the end of the story. I can’t wait to see what games are made with the speed of the PS5 and not just a little more brute strength of the XSX. At that case, I might as well just build a PC for GamePass.
 

JLMC469

Banned
The funny thing? A lot of developers on Twitter are now coming out and explaining how revolutionary the SSD and how the PS5 is the most exciting machine they’ve seen in years. The SSD’s speed is going to fundamentally change games forever.

As far as I am aware it was only one that Jason mentioned. Have more stated their thoughts after the reveal?
 

LED Guy?

Banned
Here’s something I’m thinking about:

It’s really stupid for Sony to limit themselves like that and having to design a GPU that can mimic the PS4 Pro just to do BC with the older titles, what do they have to do when they want to abandon their 36 CUs design in future PlayStation iterations? Like maybe PS5 Pro or PS6?

What will they do to abandon that design while still retaining the PS4 + PS4 Pro titles support?


This here is a big question for Sony and a technical challenge that they’ll have to overcome to be honest.

Imagine if PS5 Pro is 20 TFLOPS of GPU power, what will they have to do when they want to maybe design a 64 CU console? Will they abandon PS4 BC support?

That’s why I’m really disappointed that this design is holding them back from doing like what Microsoft is doing and I think it is stupid, because eventually, they’ll have to leave that 36 CU design behind when they announce the PS5 Pro.

What do you guys think?
 
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GameSeeker

Member
The PS5's announced specs make sense if you think of Sony's strategy this way:

PS4 launched 2013 for $399
PS4 Pro launched 2016 for $399
PS5 launches in 2020 for $399

Sony is aiming to deliver the best value at a specific price point and is adjusting the specs to fit.

Microsoft's strategy for their high-end SKU is to offer more performance than Sony, but at a premium price point:
Xbox One X launched 2017 for $499
Xbox Series X launches 2020 for $499

Microsoft knows they won't sell that many Series X due to the high price point, so they have planned Lockhart to undercut Sony on price (but at a rumored 4TF performance).
Xbox Series S launches 2020 for $249-299?

Different pricing strategies yield the differences in specs. Very straightforward and not surprising.
 

icerock

Member
I don't think GitHub mentioned that it was RDNA1, pretty sure it was debunked. It's the same GPU as in GitHub, they just upped the clocks.

GitHub never explicitly mentioned what architecture the iGPU was using in there, just that some Ariel related profile tests were being done on it. And RDNA1 architecture is confirmed to be used on Gonzalo APU which was housing Ariel iGPU.

Anyways, my point is. Sony at one point did design an APU which wasn't based on RDNA2 tech, they had to pivot at some point. Nobody can be sure of the timeline, but it likely happened in 2018. So Panello is partially correct when he says you can't make substantial changes on the SoC, but some changes were indeed made. It's open to interpretation what they were, thinking they were solely upping the clocks is being ignorant to the big changes which took place from RDNA1 to RDNA2. Hint, one of them is RT, the other is VRS.

Also, I'm as skeptical as the next person when Cerny talks about RDNA 2 Flops =/= PS5 Flops. My BS meter immediately went up, and I made a post earlier about wanting to know the base clocks as you can see here.

EXTREMELY skeptical by what he said about variable frequency in addition to power consumption. The idea is fine in theory, but you leave it open to interpretation what the base clocks are.

Also, I need some clarification on base clocks, even if they are to the tune of 'few percentages', I need to know.

But, it is dangerous to throw out a figure of base clocks when one is not sure. I can say base clock is 9.9TF, one can say it's 9.2, the other can say it's 8. Its pointless to speculate about it, it'll only lead to more toxic discussion which are obviously agenda-driven.

Here’s something I’m thinking about:

It’s really stupid for Sony to limit themselves like that and having to design a GPU that can mimic the PS4 Pro just to do BC with the older titles, what do they have to do when they want to abandon their 36 CUs design in future PlayStation iterations? Like maybe PS5 Pro or PS6?

What will they do to abandon that design while still retaining the PS4 + PS4 Pro titles support?


This here is a big question for Sony and a technical challenge that they’ll have to overcome to be honest.

Imagine if PS5 Pro is 20 TFLOPS of GPU power, what will they have to do when they want to maybe design a 64 CU console? Will they abandon PS4 BC support?

That’s why I’m really disappointed that this design is holding them back from doing like what Microsoft is doing and I think it is stupid, because eventually, they’ll have to leave that 36 CU design behind when they announce the PS5 Pro.

What do you guys think?

The entire decision to switch to x86 architecture was done to ensure easy BC for the future, it could be done on a hardware level i.e. mimic the older machine or through emulation. They seem to have gone for the former. If you watched the keynote, he mentioned how much work it was for AMD to get the BC sorted and I'm just spit-balling here, but I reckon AMD had them sorted given the time they had after release of Pro. But, then for some reason the transition occurred from RDNA1 to RDNA2, that could've cucked their BC plans. Remember the GitHub testing focused on BC too, and that was on Oberon (RDNA2) iGPU emulating and RDNA1 Ariel iGPU.

I feel the development of PS5 was quite troublesome between planned earlier release and then eventual pivot to launch in 2020. And, as a result you see this mish-mash of a machine. Whether they have to drop the hardware based BC for future PS? Or is worth to be chained by the limitation to support older hardware when designing a fresh hardware? These questions aren't as easy to answer.

I mean who knows, maybe the 2019 PS5 SoC i.e. Gonzalo had the BC completely sorted? And if they had launched, we'd be singing their tune about how all PS4 games work right out of the box. I think it has some merits, but it has to be carefully designed and planned. Can't be pivoting and changing architecture 2 years from console launch.
 
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Md Ray

Member
Here’s something I’m thinking about:

It’s really stupid for Sony to limit themselves like that and having to design a GPU that can mimic the PS4 Pro just to do BC with the older titles, what do they have to do when they want to abandon their 36 CUs design in future PlayStation iterations? Like maybe PS5 Pro or PS6?

What will they do to abandon that design while still retaining the PS4 + PS4 Pro titles support?


This here is a big question for Sony and a technical challenge that they’ll have to overcome to be honest.

Imagine if PS5 Pro is 20 TFLOPS of GPU power, what will they have to do when they want to maybe design a 64 CU console? Will they abandon PS4 BC support?

That’s why I’m really disappointed that this design is holding them back from doing like what Microsoft is doing and I think it is stupid, because eventually, they’ll have to leave that 36 CU design behind when they announce the PS5 Pro.

What do you guys think?
They can increase the CU count and still have BC. Remember PS4 has 18 CUs.
 
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The PS5's announced specs make sense if you think of Sony's strategy this way:

PS4 launched 2013 for $399
PS4 Pro launched 2016 for $399
PS5 launches in 2020 for $399

Sony is aiming to deliver the best value at a specific price point and is adjusting the specs to fit.

Microsoft's strategy for their high-end SKU is to offer more performance than Sony, but at a premium price point:
Xbox One X launched 2017 for $499
Xbox Series X launches 2020 for $499

Microsoft knows they won't sell that many Series X due to the high price point, so they have planned Lockhart to undercut Sony on price (but at a rumored 4TF performance).
Xbox Series S launches 2020 for $249-299?

Different pricing strategies yield the differences in specs. Very straightforward and not surprising.
But the consoles are equal , according to many folks, why would the XSX be more expensive ?
 

xool

Member
Seeing as it came up - the Eurogamer article seems to contain pure nonsense :


I would like to think this is a misquote or mispoke - you can't run at constant power and vary the frequency - it breaks the laws of physics - unless you intend to downvolt as you increase the frequency - which again would turn 100 years of electronics on its head etc etc ..

What MC said before in the talk makes far more sense
(~35min) ..we continually run the CPU in boost mode.. we supply a generous amount of electric power and then increase the frequency of GPU and CPU until they reach the capabilities of the system's cooling solution ..
(my emphasis)

(But then he repeats the "constant power" thing again - I'm just going to ignore it from now on and not pick holes.) [I think what was mean that they engineered the cooling system for a max limit .. but it's difficult to unpick BS] Possibly they are measuring electrical watts as the primary measure for down/upclock rather than on chip temperatures (but they'll still need to measure those) .. this fits with what was said ..

But what he's describing is "upclock until it overheats" - it's not a "new paradigm" at all .. tbh there was some BS in that section.. for example it's not "boost mode" if you are "continually running in boost mode" - that's just basic grammar .. anyway. fate dealt them a lemon for a GPU this time .. expect some BS compensation just like xbox last gen ..
 
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I think optics in the eyes of many people (10.3 vs 12.1) might push Sony’s hand to eventually make a PS5 PRO. It’s definitely possible.
They should've just shut the fuck up and reveal how ACTUALLY the console performs with PS4 games. In the case you could show a GoW in 4K 100 fps with pumped features like MS with Gears, all this blabblering about SSDs, compressions and frequencies would have been far less important.
 

whoever81

Member
You people were giving so much hard time to those who said anything positive about GitHub leak (such as myself) for months and some even resorted to abuse individuals during that time and now you're crying after few hours because people are giving some back. Grow a spine and learn to deal with it like many of us have done here for a long time.
You people? I barely post here. Who is crying? I just remarked your zeal with TF.
 
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Reindeer

Member
What I got from Eurogamer video was that PS5 can't sustain both max CPU and GPU speeds at the same time, it has to prioritize one over the other, which is a real bummer. The SSD does sound interesting the way it's designed so let's see how it functions in games.
 
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Ruben43cb

Member
I wanted xsx to have a slight edge because they are truly trying and taking big steps. So I wanted them to do better this gen. But I didnt want ps5 to drop the ball this bad... no true BC, 9TF in reality at times if you see the DF... I mean compare this to 12.1 tf, faster CPU clocks, gamepass killing it, FULL BC.

I have both systems. Ps4 pro and one x.
 
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Me too!! This, along with the SSD, was the most exciting part of the presentation for me. I'm really excited to see them take the audio so seriously. I don't think most people realize how amazing well done 3D/Binarual audio really sounds. That will make games much more immersive.
Thing is, the audio is something the XSeX has as well, it’s part of the CPU instruction set. It might not be as fully fleshed out as PS5’s solution but I doubt it’s a huge difference. And nevermind 3rd party solutions that could end up being better than both anyways.
 
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They should've just shut the fuck up and reveal how ACTUALLY the console performs with PS4 games. In the case you could show a GoW in 4K 100 fps with pumped features like MS with Gears, all this blabblering about SSDs, compressions and frequencies would have been far less important.

Yeah, it will be quite sad if they can’t get 100 percent BC with the PS4 in the end.
 
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