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Next-Gen PS5 & XSX |OT| Console tEch threaD

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K.N.W.

Member
Nope, because in the PS5 the clocks aren't tied to temperatures otherwise every box would have different performance. Also the boxes would have different performance in the summer and in the winter.

The clocks are tied to a set budget of power consumption of the APU and is the same in every console.
Mmmmh I'm not so sure: Heat inceases resistance, thus voltage and power draw too! But also, the APU would be produced with a smaller manufacturing process, making it less power hungry anyway. Maybe they wouln't push it beyond base PS5, and just make it run at fixed frequencies.
 

Shmunter

Member
Are you claiming CPU will consume 336 GB/s bandwidth? Note why I cited PC's 128bit DDR4-3800's 60 GB/s example.

Are you claiming CPU and GPU can't individually access GDDR6 memory chips at the same time (hint: it's multiple 32bit memory channels)?

Are you claiming CPU and GPU access memory pool 1 second after each other?
I think it’s more about the contention issue. If your addressing the 336gb area, that cycle is maxed at 336, so if the cpu grabs 90, you only have 336-90 in that cycle for e.g. the GPU.

You can only reach the max throughput of the faster ram if you are not attempting to address the slower area.


That’s my take, maybe bs.
 

rnlval

Member
PC has two different pools with two bus that can be used/accessed simultaneously.
While the GPU are using one the CPU can use the other.

Xbox not.
It is completely different.
Reminder, both PS5 and /XSX memory pools are divided by 32bit memory channels.

On desktop PC
PC CPU can have two 64bit DDR4 memory channels.
PC GPU can have eight or eleven 32bit GDDR6 memory channels. GPU can fetch data from DDR4 memory pool via PCI-E 16X link. Don't use CPU to push textures to GPU's VRAM i.e. use GPU's DMA engines instead.
PC can transfer data CPU to GPU via PCI-E link.

On XSX
XCPU can be allocated with six GDDR6 memory channels.
XGPU can be allocated with ten GDDR6 memory channels. For workload relevant to CPU-GPU interaction, XGPU can fetch data from 6GB memory address range or use CPU-to-GPU fusion data links
 

-kb-

Member
I think it’s more about the contention issue. If your addressing the 336gb area, that cycle is maxed at 336, so if the cpu grabs 90, you only have 336-90 in that cycle for e.g. the GPU.

You can only reach the max throughput of the faster ram if you are not attempting to address the slower area.


That’s my take, maybe bs.

Thats close to the mark but quite.

Pretty much when the CPU uses the memory it locks the bus so that it cannot be used by any other device, and transfers all its memory at 336GB/s then unlocks it so other devices can use. During the transfer no other device can use the memory.

Reminder, both PS5 and /XSX memory pools are divided by 32bit memory channels.

On desktop PC
PC CPU can have two 64bit DDR4 memory channels.
PC GPU can have eight or eleven 32bit GDDR6 memory channels. GPU can fetch data from DDR4 memory pool via PCI-E 16X link. Don't use CPU to push textures to GPU's VRAM i.e. use GPU's DMA engines instead.
PC can transfer data CPU to GPU via PCI-E link.

On XSX
XCPU can be allocated with six GDDR6 memory channels.
XGPU can be allocated with ten GDDR6 memory channels. For workload relevant to CPU-GPU interaction, XGPU can fetch data from 6GB memory address range or use CPU-to-GPU fusion data links

This is incorrect on the XSX side.

The CPU and GPU dont get allocation it depends on the memory space you use.

Theres only one memory controller and depending on if you access memory thats on all 10 chips you get 590GB/s if you access memory in the memory space thats only on 6 of those chips you get 336GB/s.
 
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chilichote

Member
In my understanding, there is no fast and slow RAM in the XSeX, only different chips with different bandwiths. Those with high bandwidth are only addressed for graphics tasks, those with less bandwidth for CPU tasks, OS, etc.

So i don't think there's a penalty for the GPU if the CPU is accessing the RAM.
 

B_Boss

Member
Not just that, it's only 10GB true gaming ram with another 3GB at 336GB/s. But overall, because of the slow SSD in the XSX, you must do at least 1-2 cycles more to deliver the same data compared to PS5. Sony went guns blazin with this SSD and installed the Kraken that can squeez up to 22GB/s of compressed data compared to 4.8GB/s on XSX. It'll be a very funny comparison when the XSX falls short at the end.

Reminds me of the Nissan Patrol 4x4 beating the Porsche 918 after the later beating Bugatti Veyron. The Xbox fans reaction will be like Richard Hammond in his Porsche :lollipop_tears_of_joy:



Dude 🤣🤣🤣, we need a gif of Hammond’s shock at the end there. Pure gold!
 

Reindeer

Member
Not just that, it's only 10GB true gaming ram with another 3GB at 336GB/s. But overall, because of the slow SSD in the XSX, you must do at least 1-2 cycles more to deliver the same data compared to PS5. Sony went guns blazin with this SSD and installed the Kraken that can squeez up to 22GB/s of compressed data compared to 4.8GB/s on XSX. It'll be a very funny comparison when the XSX falls short at the end.

Reminds me of the Nissan Patrol 4x4 beating the Porsche 918 after the later beating Bugatti Veyron. The Xbox fans reaction will be like Richard Hammond in his Porsche :lollipop_tears_of_joy:


#TalesFromMyArse
 
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Shmunter

Member
Thats close to the mark but quite.

Pretty much when the CPU uses the memory it locks the bus so that it cannot be used by any other device, and transfers all its memory at 336GB/s then unlocks it so other devices can use. During the transfer no other device can use the memory.



This is incorrect on the XSX side.

The CPU and GPU dont get allocation it depends on the memory space you use.

Theres only one memory controller and depending on if you access memory thats on all 10 chips you get 590GB/s if you access memory in the memory space thats only on 6 of those chips you get 336GB/s.
Are we certain ram can’t be accessed in parallel, but just at the mercy of shared bandwidth? I really don’t know hence my q. I would hope even the ssd can do it in parallel to be truthful. Again all within the bandwidth limit shared amongst them.
 

-kb-

Member
In my understanding, there is no fast and slow RAM in the XSeX, only different chips with different bandwiths. Those with high bandwidth are only addressed for graphics tasks, those with less bandwidth for CPU tasks, OS, etc.

So i don't think there's a penalty for the GPU if the CPU is accessing the RAM.

Your understanding is wrong read this.

 

Aceofspades

Banned
FYI, Xbox Series X's 12.15 TF (+18% to +20%) backs it's TFLOPS increase with +25% memory bandwidth increase while PS5's 448 GB/s has extra CPU client besides the GPU.

PlayStation 5's 10.28 TFLOPS with -2% lands on 10.074 TF

PC CPU's 128bit DDR4-3800 has 60 GB/s memory bandwidth.


Xbox Series X's memory bandwidth allocation example
GPU: 500 GB/s
CPU: 60 GB/s

PlayStation 5's memory bandwidth allocation example
GPU: 388 GB/s
CPU: 60 GB/s


When CPU's memory bandwidth allocation is factored in, the difference is 28.9%


Xbox Series X's memory bandwidth allocation example 2
GPU: 520 GB/s
CPU: 40 GB/s


PlayStation 5's memory bandwidth allocation example 2
GPU: 408 GB/s
CPU: 40 GB/s

When CPU's memory bandwidth allocation is factored in, the difference is 27.4%

You seem like a guy with good grasp of numbers and percentages but you cannot ever arbitrate power difference like you did without including all elements in the system. You ignored the following:

1 - I/O throughput (were PS5 decimate Series X)
2- SSD speeds (PS5 double Series X)
3- Audio Engine
4- you strangely ignored that Ram Bandwidth in Series X operates in two different speeds (560 and 338)

I don't know why you chose to ignore all this? But even that, your -Skewed- analysis ended up with a difference smaller than the GPU difference between PS4 and Xbox One.
Also PS4 had 125% more Ram BW than Xbox one. It all around better specs from GPU to Ram to Rops to audio ...etc
 

-kb-

Member
Are we certain ram can’t be accessed in parallel, but just at the mercy of shared bandwidth? I really don’t know hence my q. I would hope even the ssd can do it in parallel to be truthful. Again all within the bandwidth limit shared amongst them.

Technically? sure, in practise no. Just think about the insane complexities behind all this.
 

chilichote

Member
Your understanding is wrong read this.

Interesting but have you some links with further information?
 

rnlval

Member
I think it’s more about the contention issue. If your addressing the 336gb area, that cycle is maxed at 336, so if the cpu grabs 90, you only have 336-90 in that cycle for e.g. the GPU.

You can only reach the max throughput of the faster ram if you are not attempting to address the slower area.

That’s my take, maybe bs.
That's a flawed argument when the entire system is multi-client/multi-threaded access from multi-CPU and GPU (multiple command processors e.g. async, sync) client nodes distributed across six 32bit memory channels for 6 GB address range and ten 32bit memory channels for 10 GB address range.



b7qe17B.png


6GB memory address range is reduced to 3.5 GB due to 2.5 GB allocation OS.
 

-kb-

Member
I remember things like garlic and onion busses from ps4 being designed for parallel memory operation.

Yeah but thats because garlic and onion where both buses used by a single client (the GPU), the difference is that the onion bus is coherent with the CPUs cache where as the garlic bus is not. This doesnt require the CPU and GPU to simultaneously access memory but for the GPU to take different paths to get to the same memory depending on the required coherency.
 
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Shmunter

Member
That's a flawed argument when the entire system is multi-client/multi-threaded access from multi-CPU and GPU (multiple command processors e.g. async, sync) client nodes distributed across six 32bit memory channels for 6 GB address range and ten 32bit memory channels for 10 GB address range.



b7qe17B.png


6GB memory address range is reduced to 3.5 GB due to 2.5 GB allocation OS.
Again, over my head. I still can’t understand what the 336 limit implies if it doesn’t limit the bandwidth to 336 at a particular point in time.
 

thelastword

Banned
Yes, one of the leading company in the sound/music field. Yet XSX gonna used the old gen 3D that's been introduced to PS4 4 years ago but use ray tracing when heard about it from Sony:



Joking, it'll have much better sound and ray traced audio

You remember when Sony announced 3d raytraced audio, how certain people went out of their way to downplay it? You can check the old threads, now 3d and raytraced audio is all the rage..... I guess they never anticipated how deep and customized Sony would go with it.
 
Ok, longest post I ever made here, brace yourself.
Clearly, from my avatar you can understand from where I come from. I like PS more than Xbox. I did researches on Halo and Gears, for example, because they costitute groundbreaking work on game design, but the reality is that as games I don't give half a fuck about them.
But since I'm here, I never pushed PS retoric too far if not with some joke meme with Cerny and such, if you think Xbox as an ecosystem is superior go for it. If I got something wrong, it's because I was misinformed, NOT biased. People seems to confuse this two things togheter far, far too much.
Now, I did this premise because I feel like no one is talking about PS5 from a certain perspective: what IS next gen?
SeX is an overall great package which deliver on every front, and it's totally fine, IT IS important.
PS absolutely delivers on those things too, the exponential power increase from PS4 to PS5 is great, it just does it less.
What does more? Everything that really, REALLY needed most an upgrade. Audio and storage speed/integration.
Yes, I generally do not give a fuck about audio, as I said I'm not biased, I skipped Cerny's talk about that. Maybe I will get some good headphones and get amazed by how much different it is from PS4, I've no idea, that's it.
But we talk about 4-5-6x CPU power, 10x or whatever GPU power, 2x RAM with 3-4x speed and such. Great upgrades, games will looks far better, runs better and have (hopefully) better I.A., physics and such, all fantastic things I wanted, and PS5 will deliver that too around the same level as SeX.
However what was left behind, aside from audio, was storage, where PS5 got a fucking 100x increase from PS4. That's some PS1 to PS2 or PS2 to PS3 shit.
What will ACTUALLY change game design more? 10x GPU with diminishing returns or 100x capability of streaming data and build worlds as you want? What will get you hooked when you PLAY, what you see or how you PLAY? Be real here.
SeX has a great upgrade on this too, it's fucking great, yes. I'm just saying: at the end of the day, if you look at it from this perspective, what console will deliver the most different experience compared to before, especially on first parties?
And it's better to not downplay first parties. "muh only ten games". So would you really take Halo out of the history to get other 10 standard games? Really? Numbers never make up for quality, for impact. One hundred of me doesn't make one Steven Hawking, this is what it is. The most important thing is having that pillar that really define a generation, that pillar that really make you think "but THAT was next level", simply "much nicer than before" do not make the difference on the long term, when you look back and balance everything out.
This is not to say that PS5 is better than SeX, but let's consider that maybe it is not than simple in practice.
 
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-kb-

Member
Again, over my head. I still can’t understand what the 336 limit implies if it doesn’t limit the bandwidth to 336 at a particular point in time.

It does, you are correct the 336GB/s limit is when accessing certain memory the transaction only goes ahead at 336GB/s.
 

vdopey

Member
So there is a few things to note.

The Xsx CPU is 3.8Ghz in 8 Core with SMT disabled - that means only 8 cores 8 threads in this mode its 3.8Ghz it is 3.6Ghz in 8 cores 16 threads mode (SMT enabled)

From what we know so far the PS5 is always SMT enabled and always running with 8 Cores 16 Threads and at 3.5Ghz, that is quite literally just 100Mhz difference. If it drops by 2% thats 3.43GHz 170Mhz difference. The cpus are practically awash, if the PS5 is actually SMT enabled, DF believed this was the case.

From what I am seeing Xbox fans are taking absolute worst case scenarios for the PS5 (why the insistence of 9.2 TF ??) and taking absolute best case for xsx and using those numbers to prove a point and in so many ways performing mental gymnastics to produce the sums to satisfy their desire to prove the xsx is so much more powerful, its kind of disheartening / childish and where I was actually considering maybe this gen for the first time I might look at buying an xsx to not even consider it - I really don't like the behaviour from the xsx crowd.

Back to discussions about offloading the OS onto SSD instead of leaving it constantly in RAM.

My personal belief is I don't think Windows is capable of working that way - from what I understand xsx is using a modified windows10, but it is using the NT kernel, the NT Kernel is a lot bigger than the typical Unix / FreeBSD kernel and its not as efficient it was originally a microkernel design (which can be quite inefficient because of all of the context switching required) which for intents and purposes acts like a monolithic kernel, to get around a lot of the early antitrust law suits against MS, at 1 point MS even stuck internet explorer into ring0 of the kernel and said without it windows could not operate. I don't know how streamlined the win10 NT variant is compared to previous winNT kernels, but its always been a bit butchered (the original design done by VAX VMS designers was actually really elegant, but political company decisions butchered it)

FreeBSD Kernel on the other hand is Monolithic and its performant and its small. Most crucially everything above the kernel is modular, you can switch out the init system, the user interface, the services, anything after kernel, can be switched and swapped. Unix has a separation between User Interface and between Kernel. The Unix philosophy has always been that any service or application should do 1 thing and do that thing well, so there is clear separation between UI, between kernel etc, also the virtualisation tech in Unix (specifically Linux, I'm not sure about BSD here but BSD jails is old but very good and very fast) is more advanced than Microsoft's stuff.

Now this is not to say Microsoft cant do this, but in all likely hood they haven't designed XSX with offloading OS into SSD from RAM when in Game, if they had thought of this they would be shouting it from the roof tops, instead they clearly stated 2.5G is reserved for OS, so its obvious this thought never crossed their minds. Cerny on the other hand didn't even talk about reserved memory for OS. I think this is an ace they are holding up their sleeve, its something they must have thought about and the FreeBSD kernel design lends itself to this, its not too difficult to do this because the Kernel is compact that can remain memory resident and manage the hardware, while the UI side (the actual PS5 OS) can be switched in and out of RAM / SSD. How this will hit the wear and tear of the Drive I dont know, but its probably far less than you can think as they probably only need to push deltas through - why bother copying in and out the whole os, only copy back to SSD what state information has changed and this will probably be 100's of MB to SSD.

For Microsoft to do this, I reckon it would require quite a radical redesign in how windows 10 works. They have 8 months and this is software, its do-able and of course they can push system updates next year or the year after which does this, but I don't think they have done it, but also we don't know if the SSD solution they have in place will be good enough to do this. Also the split pool RAM is again another indicator that this strategy hadn't even crossed their minds. I almost guarantee they will do this and I bet in 4-5 years PCs will be doing this to granular levels such as suspending to SSD applications that have been minimised or that are not in the foreground, like I mentioned in my previous post, but right now I don't think they can.

Right now this is speculation, Sony haven't confirmed or denied this, but in a GDC presentation designed for Devs Surely they should have pointed out how much of that 16G would be reserved for system and how much would be available for Games Development, they held back this bit of information and I wonder if its because they were hoping no one would possibly pick up on this point and MS wouldn't have time to implement this solution before release. If I am wrong I sincerely apologise, if I'm right well done Sony / Cerny, really smart thinking, also well done NXGamer, its all originally from his video that this all clicked in. There is a few things that may make this not possible though, 1 thing is how do you do this with voice chat / part chat ? Or for example a separate music application like spotify running in the background.

The next thing I wanted to point out is about the ssd expansion slot. Microsoft have gone with a pretty elegant solution, the slot in custom SSD to gain extra storage - I initially thought this was the only solution, but I believe there is 1 TB internal, probably soldered onto the Motherboard and then you can buy extra space by buying these off the shelf custom ssd expansion cards. Its a really elegant solution, but also probably quite costly and they probably wont go down in price whatever MS retails the price at is what it will stay at as its custom (they can reduce it, but there is no competition for them to do so), possibly around $200 for a TB maybe? Its probably 1 way to claw back the loss per system they are willing to take.

The FUD I see is the PS5 solution, so basically what I've been seeing is people thinking the PS5 expansion would disable / remove the current internal 825 GB storage in the PS5, I think this is impossible that storage is most likely soldered on to the PS5 board as well, from what I understood that storage will always remain. More storage can in the future be added to an expansion slot, but its not a custom part it can be any SSD that meets the requirements of the PS5 and currently none exist (because its just too damn fast) and when they do exist probably by the end of this year, they will be incredibly expensive. I expect them to be around $400 - $500 for a 1TB drive, probably by mid next-year they will drop down in price and by the end of the ps5 generation they will be around $100 for a TB. This SSD solution Sony has developed, does not exist anywhere, I think people are overlooking this. It's a mistake I made in the initial reveal as well, I reckoned it was just them piggy backing on PCIE4 tech, without PCIE4 it wouldn't be possible, but the controller design is completely custom. It is something that just doesn't exist in the current hardware space.
 

rnlval

Member
You seem like a guy with good grasp of numbers and percentages but you cannot ever arbitrate power difference like you did without including all elements in the system. You ignored the following:

1 - I/O throughput (were PS5 decimate Series X)
2- SSD speeds (PS5 double Series X)
3- Audio Engine
4- you strangely ignored that Ram Bandwidth in Series X operates in two different speeds (560 and 338)

I don't know why you chose to ignore all this? But even that, your -Skewed- analysis ended up with a difference smaller than the GPU difference between PS4 and Xbox One.
Also PS4 had 125% more Ram BW than Xbox one. It all around better specs from GPU to Ram to Rops to audio ...etc
1. That's I/O from non-volatile storage which the CPU gameworld simulation can operate independently from texture data. XSX decimates PS5 on GPU volatile memory I/O throughput.

2. CPU gameworld simulation can operate independently from texture data.

3. PS5's DSP is based on AMD CU IP (raster hardware remove) with comparable to 8 core Jaguar from PS4 which is about ~100 GFLOPS. Recall, AMD's TruAudio Next is running on Polaris GCN.

4. After OS 2.5 GB allocation, 6GB range memory has 3.5GB available while 10 GB address range has 560 GB/s memory bandwidth. This is why cited PC's 128bit DDR4-3800 (60 GB/s) example.

Why cite PS4 vs XBO hardware war when the last console hardware war was PS4 Pro vs X1X?
 

Shmunter

Member
It does, you are correct the 336GB/s limit is when accessing certain memory the transaction only goes ahead at 336GB/s.
It’s logical that anything memory at that time must fit into that. So we circle around again, how much time is the console spending at 336 vs 560. The ratio over time is the overall top speed for that particular scenario.
 

Aceofspades

Banned
Translation: SSD SSD SSD SSD SSD SSD SSD SSD SSD SSD

No it written in clear English:

Ultra fast Boot
No load screens
Ultra high speed streaming
De-Dublicate game data
No long Patch installs

Every single point is a feature that improves games written in a clear language but to some reason you chose to ignore all that...oh and next thing you will create a thread about how ultra fast SSD in PS5 is not needed.

You are better than this because you express too much salt in your comment.
 

-kb-

Member
It’s logical that anything memory at that time must fit into that. So we circle around again, how much time is the console spending at 336 vs 560. The ratio over time is the overall top speed for that particular scenario.

Bingo and thats going to depend on the access patterns and where the memory is allocated. We cannot give a solid number for that because it doesnt exist, but its pretty easy to theorise that the majority of CPU transfers will be at the slower speed and therefore increased CPU transfer decreases the effective overall bandwidth per second.
 
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Reindeer

Member
This user has been permanently removed from thread. Dial it back on the trolling.
No it written in clear English:

Ultra fast Boot
No load screens
Ultra high speed streaming
De-Dublicate game data
No long Patch installs

Every single point is a feature that improves games written in a clear language but to some reason you chose to ignore all that...oh and next thing you will create a thread about how ultra fast SSD in PS5 is not needed.

You are better than this because you express too much salt in your comment.
Lol, take it easy, I was obviously trolling 😆. I just don't get all this excitement over faster SSD. Don't mind me, enjoy your SSD 👍.
 

vdopey

Member
I thought that at the beginning of this generation with x1-ps4. How could Mr.1.84 not have better games. But in reality, the experiences on offer were the same through the whole gen. 900p vs 1080 didnt matter, you still press buttons to pretend kill and make numbers go up. Pewpew is pewpew. So yeah, all those saying play where your friends are because it doesn't matter, were right.

Yes ps4 has psvr, and that is something not doable on x1 or switch i guess, so the above is not entirely true. But for flat games? A 1.3 TF x1 gamer had just as much ‘fun‘ as a 1.84 ps4 guy, or even a 13TF nvidia guy.

I put fun in quotes because gaming is a disgustingly CONSUMECONSUMECONSUME-fear-of-missing-out-hype-driven industry that relies on addiction and psychological manipulation to maximize ROI. Why do you need that $1200 gfx card? That extra 16% TF? $2000 per year in games and services? That $300 controller? That 144hz monitor? That $4000 oled tv? $2k soundsystem? $1500 ipad? Hype driven fear of missing out. And companies use this stuff in all their marketing, which in 2020, includes manipulating social media. So how much of gaming is fun, and how much is manipulated psychology pushing compulsion and consumption? Who knows.

Nobody’s life will be better just because they are playing pewpew with a few more TF, a $300 controller, a $1200 card, or whatever. It doesn't matter. In fact, I suspect not playing videogames at all and filling your life with other things than vg forum fights and General Ford Skinner box button pressing is best, esp if you are a kid.
Mate the older I get the more in agreement I am with you, this world is just insane.
 

rnlval

Member
You remember when Sony announced 3d raytraced audio, how certain people went out of their way to downplay it? You can check the old threads, now 3d and raytraced audio is all the rage..... I guess they never anticipated how deep and customized Sony would go with it.
Better read https://gpuopen.com/gaming-product/true-audio-next/ on AMD's TrueAudio Next which includes raytracing audio.

Sony asked AMD to add CU IP for True-Audio Next i.e. PS5 is effectively has 37 CU i.e. 36 CU RDNA v2 for GPU and at least 1 extra CU for True Audio Next.

XSX GPU has 52 CU RDNA v2. XSX should have BC with XBO's Tru-Audio DSPs.
 

-kb-

Member
Better read https://gpuopen.com/gaming-product/true-audio-next/ on AMD's TrueAudio Next which includes raytracing audio.

Sony asked AMD to add CU IP for True-Audio Next i.e. PS5 is effectively has 37 CU i.e. 36 CU RDNA v2 for GPU and at least 1 extra CU for True Audio Next.

XSX GPU has 52 CU RDNA v2. XSX should have BC with XBO's Tru-Audio DSPs.

The word raytracing doesnt even appear on that page, it says it uses radeon rays for a full 'physics based solution' aka raytracing, radeon rays runs on the GPU.
 

Reindeer

Member
I don't get all this excitement over 15% more GPU that wont be noticable at all in games 🤷‍♂️
Enjoy your TF 👍
Have you ever seen a PC gamer mock console gamers because of 20-40 seconds faster loading? No lol, it's always been about graphical fidelity and framerate. Imagine PC gamer making fun of another PC gamer because of faster SSD 😆. That's why it's so funny to me 😆. I don't even plan to buy an Xbox and I've said that before here, I just prefer PC gaming when it comes to Microsoft, but this whole SSD craze is just plain ridiculous and funny to see. And btw, gamers have been making fun of each other because of 15% power difference and even less, never about SSD 😆.
 
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Have you ever seen a PC gamer mock console gamers because of 20-40 seconds faster loading? No lol, it's always been about graphical fidelity and framerate. Imagine PC gamer making fun of another PC gamer because of faster SSD 😆. That's why it's so funny to me 😆. I don't even plan to buy an Xbox and I've said that before here, I just prefer PC gaming when it comes to Microsoft, but this whole SSD craze is just plain ridiculous and funny to see. And btw, gamers have been making fun of each other because of 15% power difference and even less, never about SSD 😆.
That sound equally silly to me at the very least, that's the point.
 

Reindeer

Member
That sound equally silly to me at the very least, that's the point.
You must one of new emerging SSD gamers 😆🤪. It's all in good spirit though, I don't mean any harm. You have a full right to be excited about SSD, it's just funny to see this new trend with PS fans. I don't think they'd be hyping SSD if things were reversed though, so the agenda is pretty clear. I get it though, you have to brag about whatever advantage you have.
 
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You must one of new emerging SSD gamers 😆🤪. It's all in good spirit though, I don't mean any harm. You have a full right to be excited about SSD, it's just funny to see this new trend with PS fans.
I'm excited simply because I want to see all the possible applications especially in first parties, that's it. Not taking for granted that IT WILL be absolutely amazing, maybe other things will catch me more.
 

Rudius

Member
exact.

Sorry guys, last night I was trying to explain where my 13.8 came from.

I feel better. but I'm still in bed.

How are you here? all right?
Glad to know that you are feeling better.

Now that the specs have been released can you comment more about how they perform?
 
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