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XSX vs PS5 TFlop delta is WAY overblown

All_Might

Member
rVPVK35.jpg

This is accurate if MS would do the same approach as Sony, but they don’t. Because it’s a nightmare.
this overclocking WILL create problems.
Why is Sony doing this? It has so many downsides. If TFLOPS don’t matter at all, why don’t they just stay at 9.2? Why are they risking so much?

also, this is a True spinning, mental gymnastics performance from your site:



Firstly, when does PS5 run both at all speed? It’s VARIABLE, not clocked, this is simply wrong what you are doing.

Also, why are you using percentages? Let’s look at RAW NUMBERS.

XBOX ONE vs PS4 = 0.53 TFLOPS difference.
PS5 vs SXS = ~2 TFLOPS difference, maybe even MORE.
This is HUGE. This is A LOT of raw power, more than a whole PS4.
This is not how hardware works, just so you know. The hardware was designed around a power Limit, this power limit allows either cpu or gpu to take advantage, to push for the maximum clock speed. Yes it is variable, but games never fully utilise either hardware at a 100% sustained load which is why Sony is aiming for the very high power limit. The reason Microsoft cannot do this is because of their very high amount of CUs. Power increases exponentially with a higher clock speed and as such the gpu of the Xbox could very well run so hot, that it gets hard to cool. Remember the Xbox series x gpu is much bigger and this is much harder to cool with the same clock speeds. While there is a performance delta, it is not very big. Also with hardware we never go with numbers, but with percentages. The reason for that is, that percentages also give indication of power difference, but raw numbers don’t (imagine 700tflops vs 725tflops, that’s a increase of 25 tflops, yet in percentages in really isn’t much and in the real world won’t make a difference). Assets and game data become increasingly more demanding and as such looking at the delta of both consoles it simply isn’t as big as some people make it out to be.
Now before you accuse me of being a fanboy in any way, I am not. I wrote in another thread about this very topic, with a more detailed analysis of both consoles and if you are really interested in a performance analysis of both consoles from a game developers standpoint, be my guest to check it out. This is in no way a personal attack, or the like. I simply try to lower the expectations of people who get baited into this console war thing.
 

Kagero

Member
Holy crap! I know there have been a lot of threads like this from Sony fans lately, and I’m going to admit it. I’ve seen them but I’ve actually never gone through and read the comments lol. My bad? What I’ve noticed is, there’s a lot more XBROS commenting then Sony guys. My next question is, where the heck did all you guys come from lol.
 

bigdawg69

Banned
Some over at the other site who knew what the fuck he was talking about explained it better to us numbskulls.

He said

99% of the time at 2.23 Ghz and 1 % at a 2 % lower clock is better than 100% at 1.9 Ghz constant.

Also its not about frenqucny only, its about amount of transistors and voltage squared x frequency.

Its hard to find people who know how stuff works and listen and learn something...rather than console warriors talking absolute shit, but keep fighting good warrior..
100% of the time the sex has a a more powerful cpu,gpu, and ram.
 

Saber

Gold Member
I'm no tech guy and probably not interested in these spec talk.

But something I notice is that people are spamming the heck of this "9 teraflops" or whatever about PS5. I didn't remember Mark saying that on the presentation. Did he said exactly that?
 

manzo

Member
We simply don’t know the performance delta until several multiplats have been tested, the raw specs only give an idea. For example the Xbox One X performed even better than the paper spec difference between PS4 Pro suggested. So that could be the case again, or the PS5 might punch above its weight too.

Infact we probably have to wait longer because launch window games never take full use of the new hardware. Maybe by Holiday 2022 we will have some real answers.

PS4 Pro’s biggest problem was it’s awful memory bandwidth. If it would’ve had the same BW as One X, the gap would’ve been a lot smaller.
 

Genx3

Member
RDNA2 TF'S are more efficient than GCN TF's.
There is at a minimum at least a 2 TF difference between PS5 and XSX but could actually be closer to a 3 TF difference.
Either way that is a significant amount of resources.
IMO, XSX will have a noticeably better implementation of Ray Tracing in games while the games run similarly on both.
That would actually benefit Sony as the difference will only be better lighting and people will almost certainly downplay it.
 

CJY

Banned
I'm convinced, even as a Sony guy, that there's some type of drone contingency with a sect of Sony fans that just don't allow them to fathom that they're on the losing side.
It's not about winning or losing mate. It's about facing facts. XSX has more GPU compute power. Fact. Does it matter? no.
 

MoreJRPG

Suffers from extreme PDS
PS5 will hit bottleneck so fast it’s not even funny. It’s hilariously underpowered and no one is gonna develop on it other than first parties. It’s THAT gimped. No one cares about an SSD when the competitor has one as well.

Sony fans are desperate, these hot takes are hilarious. It’s WEAK get over it. Nothing will change. Enjoy pseudo-4K games at 30fps that load in four seconds opposed to 7 on Series X at native 4K/60.
 
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martino

Member
I'm convinced, even as a Sony guy, that there's some type of drone contingency with a sect of Sony fans that just don't allow them to fathom that they're on the losing side.
can you define winning here ?
the only thing that make gamers win are good games...no matter how strong or weak the hardware is.

also what ssd bring is a promise for now...a part of this promise also comes with more costs (even more assets)
 
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PocoJoe

Banned
rVPVK35.jpg

This is accurate if MS would do the same approach as Sony, but they don’t. Because it’s a nightmare.
this overclocking WILL create problems.
Why is Sony doing this? It has so many downsides. If TFLOPS don’t matter at all, why don’t they just stay at 9.2? Why are they risking so much?

also, this is a True spinning, mental gymnastics performance from your site:



Firstly, when does PS5 run both at all speed? It’s VARIABLE, not clocked, this is simply wrong what you are doing.

Also, why are you using percentages? Let’s look at RAW NUMBERS.

XBOX ONE vs PS4 = 0.53 TFLOPS difference.
PS5 vs SXS = ~2 TFLOPS difference, maybe even MORE.
This is HUGE. This is A LOT of raw power, more than a whole PS4.

This just shows your lack of knowledge.

I can make a graph with 5GHz clocks and say "they could also do this with LN2 setup" and it would have nothing to do with next gen reality.

AKA that graph is silly. No point to say "b-but if xbox would be variable too!!" when in reality it isnt that simple, and they dont have variable clocks so why even mention it?

Also, Cerny said that they can lower the clocks for "few %" to gain larger drop in power draw but minor loss in perf. And then stupid fanboys think "Ok so PS5 will drop into 9.2tflops all the time?!"

"Overclocking will create problems" so you are Sony engineer because you are 100% sure? don't be a fool, it's not like it is random PC and random dude is overclocking it, again, in the presentation it were said that cooling is good enough to sustain it.

It is not overclocking, if they have targeted 2.23GHz, it is just variable clocks for gpu+cpu on demand.

About absolute differences:

Fiat punto with 60 hp vs kia ceed with 120hp = kia is clearly faster in 0-100km/h, as fiat have barely the hp to accelerate normally

ferrari with 1020hp vs tuned up Lada with 1200hp = Lada is faster, lets say 3s vs 3.5s, but with those levels of performance it is not that much because both are fast than enough.

After first 1-2 years we will see, and crying about how "slow" PS5 doesnt remove the fact that playstation is stronger brand.

people buy less powerful/good/whatever stuff all the time if the brand is popular.
 

Armorian

Banned
How did you come to those resolutions?

With PS5 being 100% in 3200x1800 i just calculated what resolution would look like with 117% but the result is so close to actual 4K that no one would use it :messenger_grinning_squinting: But as I said this is with boost clock and ignoring RAM speed differences and things like ROP count. We will have to wait for first games but differences will probably be bigger in real life.
 
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SleepDoctor

Banned
For all the crying there was from warriors about the 30 plus xsx/game pass threads, theres definitely no issue with 30 plus damage control/spin threads.

We need a "Ps5 OT Spin thread" asap. Tired of them flooding the forum with this shit. They were in every thread shitposting and trolling xbox and now have to eat the same fud they threw.
 

Lampiao

Member
Accept the numbers, they don't lie and, at the moment, the Xbox Serie X is the base, so the direct comparison is valid. The only thing that can change the dynamics of the comparisons is if microsoft announces an eventual Xbox "S" series, the so-called "lockhart", then it becomes the base and must be directly compared to the ps5, leaving the Xbox Serie X as a premium product.
 

bigdawg69

Banned
This just shows your lack of knowledge.

I can make a graph with 5GHz clocks and say "they could also do this with LN2 setup" and it would have nothing to do with next gen reality.

AKA that graph is silly. No point to say "b-but if xbox would be variable too!!" when in reality it isnt that simple, and they dont have variable clocks so why even mention it?

Also, Cerny said that they can lower the clocks for "few %" to gain larger drop in power draw but minor loss in perf. And then stupid fanboys think "Ok so PS5 will drop into 9.2tflops all the time?!"

"Overclocking will create problems" so you are Sony engineer because you are 100% sure? don't be a fool, it's not like it is random PC and random dude is overclocking it, again, in the presentation it were said that cooling is good enough to sustain it.

It is not overclocking, if they have targeted 2.23GHz, it is just variable clocks for gpu+cpu on demand.

About absolute differences:

Fiat punto with 60 hp vs kia ceed with 120hp = kia is clearly faster in 0-100km/h, as fiat have barely the hp to accelerate normally

ferrari with 1020hp vs tuned up Lada with 1200hp = Lada is faster, lets say 3s vs 3.5s, but with those levels of performance it is not that much because both are fast than enough.

After first 1-2 years we will see, and crying about how "slow" PS5 doesnt remove the fact that playstation is stronger brand.

people buy less powerful/good/whatever stuff all the time if the brand is popular.
The more the ps5 sells, and the better games it puts out, won’t magically make it more powerful though.
A good analogy would be a ps5 is a Honda Civic with a turbo and the beast Xbox is a Lamborghini aventador.
 

JordanN

Banned
I still need to see some games first.

The way I see it, if an Xbox Series X can hold 60fps, then a PS5 port would be like 30 ~ 45fps.

And that's just frame rate. Graphically speaking, don't know if there will be a gulf. It could be a PS3/360 scenario again where multiplats are virtually the same but the exclusives have a slight edge.
 
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This is not how hardware works, just so you know. The hardware was designed around a power Limit, this power limit allows either cpu or gpu to take advantage, to push for the maximum clock speed. Yes it is variable, but games never fully utilise either hardware at a 100% sustained load which is why Sony is aiming for the very high power limit. The reason Microsoft cannot do this is because of their very high amount of CUs. Power increases exponentially with a higher clock speed and as such the gpu of the Xbox could very well run so hot, that it gets hard to cool. Remember the Xbox series x gpu is much bigger and this is much harder to cool with the same clock speeds. While there is a performance delta, it is not very big. Also with hardware we never go with numbers, but with percentages. The reason for that is, that percentages also give indication of power difference, but raw numbers don’t (imagine 700tflops vs 725tflops, that’s a increase of 25 tflops, yet in percentages in really isn’t much and in the real world won’t make a difference). Assets and game data become increasingly more demanding and as such looking at the delta of both consoles it simply isn’t as big as some people make it out to be.
Now before you accuse me of being a fanboy in any way, I am not. I wrote in another thread about this very topic, with a more detailed analysis of both consoles and if you are really interested in a performance analysis of both consoles from a game developers standpoint, be my guest to check it out. This is in no way a personal attack, or the like. I simply try to lower the expectations of people who get baited into this console war thing.

Exactly....

Saying that MS could do the same thing is nonsense. They didn't do it and they couldn't do it because their GPU strategy was different. They have 52 CU vs 36 CU. The power draw is completely different
 

Armorian

Banned
I still need to see some games first.

The way I see it, if an Xbox Series X can hold 60fps, then a PS5 port would be like 30 ~ 45fps.

And that's just frame rate. Graphically speaking, don't know if there will be a gulf. It could be a PS3/360 scenario again where multiplats are virtually the same but the exclusives have a slight edge.

It would be ~60FPS (XSX) - ~49FPS (PS5).
 

ClearMind

Report me for console warring (Xbot, Xbro etc.)
With PS5 being 100% in 3200x1800 i just calculated what resolution would look like with 117% but the result is so close to actual 4K that no one would use it :messenger_grinning_squinting: But as I said this is with boost clock and ignoring RAM speed differences and things like ROP count. We will have to wait for first games but differences will probably be bigger in real life.
Gotcha, I was just thrown of because of the funky Resolution of the XSX.

I tried to do the same with XSX as a 4K baseline and calculate down from there with a 17% perfomance delta but got no clue what Resolution it could actually end up.

4096 × 2160 = 8847360

PS5 Pixelcount 7561846

3200 x 1800 = 5760000


So its actually way closer to 4K than 1800p.


And you were the one saying
And? Stop beating around the bush and say what you want to say.
 
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JordanN

Banned
It would be ~60FPS (XSX) - ~49FPS (PS5).
Assuming XSX is the "base" next gen (although it's more likely PC is), developers will get the XSX version running at its best settings, and PS5 would get the hand me down version.

Or honestly, they could just turn down some graphical settings and get both at 60fps but it will be obvious which version took more downgrades in the visual department.
 
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Clear

CliffyB's Cock Holster
It would be ~60FPS (XSX) - ~49FPS (PS5).

Highly unlikely, basically expect a lot more dynamic res handling because maintaining a perfect 4k really isn't that important.

Assuming XSX is the "base" next gen (although it's more likely PC is), developers will get the XSX version running at its best settings, and PS5 would get the hand me down version.

XSX isn't going to be the base, its still going to get treated with the attention befitting its marketshare. Which wont be much for a long time.
 
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It's incredible how many people think they're engineers just because they snapped together a PC and can read a spec sheet. Arrogance born of ignorance.

Even if we take theoretical GPU performance at face value, that's only a single dimension of many. And it's laughable to read claims about overheating and major bottlenecks as if Sony's actual engineers just threw something together.

AMD and Nvidia take completely different design approaches with different tradeoffs, yet they both manage to compete and serve the market well even if some aspects are benchmarked stronger or weaker than the other.
 
Could you imagine if the PS5 actually was 13.3 TFLOPS?!?! Xbox fans would never hear the end of it and would be out numbered. PS5 games load faster, XSX games look and run better.
I'm waiting for Lockhart (when revealed) is a 6TF machine so the base is weak, Xsx is irrelevant.
It's coming.
 

Clear

CliffyB's Cock Holster
It's incredible how many people think they're engineers just because they snapped together a PC and can read a spec sheet. Arrogance born of ignorance.

Thanks for putting that so eloquently, been trying to get that sentiment out politely but my contempt keeps showing through! And as both my historic bans on this site came as a result of tangling with master racers, been kinda gunshy about saying what I really feel.
 

Blond

Banned
can you define winning here ?
the only thing that make gamers win are good games...no matter how strong or weak the hardware is.

also what ssd bring is a promise for now...a part of this promise also comes with more costs (even more assets)


In the hardware department.
 

CJY

Banned
Assuming XSX is the "base" next gen (although it's more likely PC is), developers will get the XSX version running at its best settings, and PS5 would get the hand me down version.

Or honestly, they could just turn down some graphical settings and get both at 60fps but it will be obvious which version took more downgrades in the visual department.
Lead system is generally chosen based on relationship, money, cost and installed base. It's less often chosen based on specs and definitely won't be chosen based on a 17% extra compute.

PC won't be lead platform for games targeting consoles due to the vast majority of PCs having slow HDDs.

I'm speaking very generally here and it's all just opinions.
 

CJY

Banned
Boy it's like you guys are just saying anything to not be wrong.
What exactly was I wrong about? that XSX has more compute? No man, that's a fact. Does it matter in the grand scheme of things? No again.

Doesn't any of this matter? No :p
 

Hendrick's

If only my penis was as big as my GamerScore!
All I know is that the PS5 is weaker and will be harder to develop for with variable CPU/GPU clocks. Putting all their eggs on a hard drive seems like a major error.
 

geordiemp

Member
It would be ~60FPS (XSX) - ~49FPS (PS5).

Thanks for your insight.

Both will be 4k60, one may be 85 % of the time with dymamic resolution, one 95 % of the time or whaetever depending on the game.

Hell dyamic resolution has been a think for ages., have you been under a rock ?

The blade of grass a mile away thanks you.

Yes series X is more powerful, but jesus the warriors and trolls....

Hell I play on a LG C7, and I cant tell difference between 1440p games, 1800p games and 4K in motion - I notice good HDR more though and 60 vs 30.
 
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