• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PS5 Large on-chip SRAM pool why is it being ignored?

onQ123

Member
gbZmNC.jpg
 

Aceofspades

Banned
It's not being ignored, I think people are just well aware of what's going on with this system as a whole and are not impressed. There are impressive aspects but on the whole the system is a missed opportunity.

I think 99.99% of these forums posters haven't had a single clue about anything Cerny said. But here you are at every thread about PS5 trying to shit on it as fast as you can 🤣
 

Goliathy

Banned
It's not being ignored, I think people are just well aware of what's going on with this system as a whole and are not impressed. There are impressive aspects but on the whole the system is a missed opportunity.

yeah, I think the most disappointing aspect are the variable frequencies. But we will see how it plays, how loud or quiet the console will be. Interesting.
Imagine the PS5 being smaller than the slim AND as quiet as the Xbox series X (which is whisper quiet) THEN I would be impressed.
 

GHG

Member

It's being ignored because they did a poor job explaining it and didn't show any real world examples of anything Cerny talked about.

Basically all they did was put out a bunch of numbers and attempt to justify them using words. It's not good enough, especially seen as the vast majority of their audience aren't technically minded enough to even begin to understand what was being spoken about.
 
It's not being ignored; however in the grand scheme of things it's not a "large" pool of memory, either. SRAM caches almost never are. You're probably looking at 4 MB at most and it's there for things like the Coherency Engines, I/O sub-processors etc.

A very small chunk of very fast embedded cache, but it's nothing particularly radical even in terms of flash memory controller designs.
 
It's being ignored because they did a poor job explaining it and didn't show any real world examples of anything Cerny talked about.

Basically all they did was put out a bunch of numbers and attempt to justify them using words. It's not good enough, especially seen as the vast majority of their audience aren't technically minded enough to even begin to understand what was being spoken about.
It wasn't an issue with explanation, I'm sure most of us greatly understood the vast majority of the systems design and what Cerny was saying. However a lot of us also understand that he greatly embellished, that he went overboard with technical details to make things sound more impressive than they actually are.
 

Panajev2001a

GAF's Pleasant Genius
It wasn't an issue with explanation, I'm sure most of us greatly understood the vast majority of the systems design and what Cerny was saying. However a lot of us also understand that he greatly embellished, that he went overboard with technical details to make things sound more impressive than they actually are.

Sure you would, were did they embellish things or are you fighting windmills and pretending everything you get from the green side is gospel?
 
It wasn't an issue with explanation, I'm sure most of us greatly understood the vast majority of the systems design and what Cerny was saying. However a lot of us also understand that he greatly embellished, that he went overboard with technical details to make things sound more impressive than they actually are.
The Confessions of a Hater by DynamiteCop! DynamiteCop!
 
Last edited:
Open world games will be a lot better on PS5, and i can't wait to play GTAVI!
If only Sony had GTAVI as a timed exclusive like back in the PS2 days :(

I'll never forgive the Xbox 360 for limiting an entire generation of Grand Theft Auto because they didn't adopt the Blu-Ray (Imagine GTA IV fulfilling their original vision with the Blu-Ray/Cell Processor).
 

*Nightwing

Member
Becouse all of this long term is going to change the industry, but right now short term means ps5 games are not going to be of the graphical quality of sxbox. And by short term I mean this entire console gen. Can guarantee the following gen Xbox will have it included and maybee if Sony focuses on bringing the best performance console with existing tech then instead of trying to revolutionize it again, the ps6 might then be more powerfull than the celibate Xbox or whatever name they choose that gen
 

ZywyPL

Banned
This pic clearly demonstrates that Sony did with PS5 what MS did with XB1 - same die size, less of it used for the actual processing/computing. XB1 had ESRAM at the cost of lower CU count, now PS5 has lower CU count for SRAM and two I/O controllers. I won't be shocked if both consoles will come at the same price, because fabs don't care how do you use your transistor count.
 

darkinstinct

...lacks reading comprehension.
This pic clearly demonstrates that Sony did with PS5 what MS did with XB1 - same die size, less of it used for the actual processing/computing. XB1 had ESRAM at the cost of lower CU count, now PS5 has lower CU count for SRAM and two I/O controllers. I won't be shocked if both consoles will come at the same price, because fabs don't care how do you use your transistor count.
Absolutely, price is determined by die size alone. PS5 might even end up being more expensive.
 

ethomaz

Banned
This pic clearly demonstrates that Sony did with PS5 what MS did with XB1 - same die size, less of it used for the actual processing/computing. XB1 had ESRAM at the cost of lower CU count, now PS5 has lower CU count for SRAM and two I/O controllers. I won't be shocked if both consoles will come at the same price, because fabs don't care how do you use your transistor count.
The PS5 APU is rumored to be around 300mm2.
That cache is very small compared with XB1’s ESRAM... ESRAM took near 50% of the due size.

It is a drive cache common in PC while ERSAM was a addictional memory to try to cover the slow DDR3.

That cache is probably what helped them archive SSD low seek time and high speeds.
 
Last edited:

Ps5ProFoSho

Member
It's not being ignored, I think people are just well aware of what's going on with this system as a whole and are not impressed. There are impressive aspects but on the whole the system is a missed opportunity.
And if everyone will look to your left you will see an xbox fanboy in its natural habitat, feircly striking out against anything that resembles competition.
 

TGO

Hype Train conductor. Works harder than it steams.
I think 99.99% of these forums posters haven't had a single clue about anything Cerny said. But here you are at every thread about PS5 trying to shit on it as fast as you can 🤣
Base on the stuff I've seen people post?
I think they just saw the TF count.
Because some of the posts have been so misinformed they been more embarrassing then the Sony fanboy meltdowns
 

McHuj

Member
It should t be ignored. Like the the eSRAM helped the Xbox one close the gap with PS4 so will this memory pool help the PS5.
 

Shin

Banned
The only thing being ignored right now from PS5 that nobody is talking about is Geometry Engine.

The rest, we know enough about.
Which is mess shading like on PC and XS.
Xbox did a great job highlighting every feature they wanted to put out, excellent write up on their behalf, but it's not discussed either.
Case in point, people will pick and choose whichever feature suits their need to have a pointless argument without possibly knowing what it does exactly.
 

ethomaz

Banned
Which is mess shading like on PC and XS.
Xbox did a great job highlighting every feature they wanted to put out, excellent write up on their behalf, but it's not discussed either.
Case in point, people will pick and choose whichever feature suits their need to have a pointless argument without possibly knowing what it does exactly.
That will continue until games start to show.
So we will know what these consoles really can do.
 

LordKasual

Banned
Which is mess shading like on PC and XS.

Yes, XSX's comes from DX12's "mesh shaders", which both consoles will have.

"Geometry Engine" implies that they have their own implementation somehow to assist with this.

"PS5 has a new unit called the "Geometry Engine" which brings handling of triangles and other primitives under full programmatic control. As a developer, you are free to ignore its existence, and use the PS5 GPU as if it were no more capable than the PS4 GPU, or you can use this new intelligence in various ways. Simple usage could be performance optimization such as....*blahblah*"

He then later says "another new feature of our custom RDNA2 GPU" and then specifically says its Raytracing capabilities are no different from the PC ones.

The wording implies that it's something specific on PS5, an implementation different from that of XSX.

This could simply be PR speak for a standard RDNA2 feature, or they could have put something dedicated on the GPU towards handling this, which could be very interesting considering the GPU reaches such a high frequency.




If they expanded it then it could be worth mentioning, but it's also entirely possible that it's nothing more than them explaining the feature on its basis and it's PR speak.
 
Last edited:

Shin

Banned
This could simply be PR speak for a standard RDNA2 feature, or they could have put something dedicated on the GPU towards handling this, which could be very interesting considering the GPU reaches such a high frequency.
But I recall a tweet from a developer that directly alludes to Geometry Engine being something special....so it could very well indeed be a significant piece of PS5's hardware that isn't being talked about.

Could be, if you find the Tweet feel free to dump it I'm curious.
Just did a quick search but I keep coming back to DX12/U even on Beyond3D, so could be their own solution.
 

LordKasual

Banned
Could be, if you find the Tweet feel free to dump it I'm curious.
Just did a quick search but I keep coming back to DX12/U even on Beyond3D, so could be their own solution.

Well there are a few, this was the key one:



But "Geometry Engine" refers to things that all GPUs have these days apparently.

So the discussion here is whether or not what Cerny was referring to is another specifically custom addition to aid PS5's GPU (like its cache scrubbers) or if it's just them explaining the inclusion of the feature because the architecture is new, and thus the ability to extensively use it on consoles is now mostly new.

There is not enough information to know, but if it's actually something custom (and not him just talking about being able to do it) then it's potentially really big. I'm not exactly sure where it falls in the pipeline, but i can imagine this is something that would be very useful to be expanded on with the PS5's GPU specifically because its frequency overclocking.


But it SOUNDS like something very valuable for sony to expand upon, as the architecture of the PS5 revolves around trading power between CPU and GPU based on load. Anything to reduce the GPU's load would benefit this paradigm and so it makes sense (if it's cost effective) to put some extra focus into a smart culling feature.
 
Last edited:

LordKasual

Banned
Could be, if you find the Tweet feel free to dump it I'm curious.
Just did a quick search but I keep coming back to DX12/U even on Beyond3D, so could be their own solution.




These here though reinforces it.

It's likely something custom they've put in, i see no reason to bring attention to something that not only XSX has by default of RDNA2, but would probably be better on XSX.
 

onQ123

Member
It is cache for SSD.
There is a Sony patent that explain it I think.

You have similar cacheou PC in HDD and SSHD... I’m not sure about SSD.

That would be in the flash controller or the SSD this is on the SoC why would they take up space on the main chip for SSD RAM?
 
Top Bottom