• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.

Bo_Hazem

Banned
I think most of the SSD bandwidth for both systems will be available for games. Downloads, saving video etc is pretty moderate in it's bw requirements compared to speed iof these things.

And make a difference? Yeah, of course. I've given some examples. But in an open world game aside from loading, fast travel, and probably some lod pop, I don't see it leading to entirely different looking games.

"Entirely different" is a pretty big difference though. I don't see it. It's cool though, and nice, and still worth having.

It's not about entirely different, it's about instant streaming for 3rd party. More workload efficient with a lot more less assets and sticking to the bare minimum because the SSD is insanely fast and can feed in assets up to 22GB/s (20GB/s seen in action by a dev by the way). While the other system will be fighting the data with its bottlenecks, PS5 will be loading and offloading like never heard of before. Better room for GPU/CPU/RAM.

It's something new to all of us that's why some people can't understand it or just don't pay attention enough.
 

ethomaz

Banned
This is the standard deviation not input lag.

A simple Google search yields the following (no vetting so caveat lector):


The starting point is around 10ms, in general I am feeling that the marginal increment should not be that noticeable if the number according to this chart is accurate.

I knew DS4 feels fantastic compared with DS3.
 

Lort

Banned
It’s prettier clear Sony spent a lot of time ensuring streaming decompression happens well ( it will always put it in memory for either console) and MS velocity engine is designed for the same thing.

Sonys SSD is faster but that’s just one part of the solution. Due to the complexity and lack of detail we can’t tell which will be better yet.

Either way once it’s in memory the xbox will render it faster due to faster GPU, CPU and meme bandwidth.
 

Bo_Hazem

Banned
jpg

According to this assets still get loaded into System RAM, which in turn, is the bottleneck given the amount of bandwidth. Microsoft actually has the edge in bandwidth there, but lacks the SSD bandwidth to get it to the RAM. I know it's still apples to oranges, but the SSD and the amount it streams is only as good as the pipeline. I do agree that the PS5 definitely has it's benefits in loading assets, but I don't think people will notice all that much of a difference.

It's like 7200rpm vs 5400rpm, the later can beat the first if it can transfer more data per round. XSX using 560GB/s helps closing the gap, but never close enough. Games will simplify this a lot, we just need and see that in practice compared to each, although 3rd party devs will hide any weakness from each side to make the game run similarly.
 
Last edited:

IntentionalPun

Ask me about my wife's perfect butthole
OPPOSITE. Offloading unnecessary workload happening behind the player and focusing up front by lowering the graphics behind you to potato level or offload it completely the Horizon way. Max 22GB/s is 2.2GB per 0.1sec by the way, it's ridiculously fast.
I mean I get it.. but the overall amount of detail being rendered is still increased by the SSD. These techniques can be used w/o some super fast SSD too, and aren't really directly related to it.
 
Last edited:
It's like 7200rpm vs 5400rpm, the later can beat the first if it can transfer more data per round. XSX using 560GB/s helps closing the gap closely, but never close enough. Games will simplify this a lot, we just need and see that in practice compared to each, although 3rd party devs will hide any weakness from each side to make the game run similarly.
It's not really like 7200 vs 5400, those are spinning discs and take forever. It's 2.5Gbps vs 5.5Gbps. Assets will get put into system then the CPU sorts it all out and the GPU will display it. The only case where Sony has the upper hand is getting assets off of the SSD into the System RAM. Microsoft has every benefit after that. So sure, games will load in 4 seconds on PS5, and 8 Seconds on XSX, But the XSX will have extra power to do more after that.
 

Bo_Hazem

Banned
I mean I get it.. but the overall amount of detail being rendered is still increased.

Here, you'll get the idea better:



It's not really like 7200 vs 5400, those are spinning discs and take forever. It's 2.5Gbps vs 5.5Gbps. Assets will get put into system then the CPU sorts it all out and the GPU will display it. The only case where Sony has the upper hand is getting assets off of the SSD into the System RAM. Microsoft has every benefit after that. So sure, games will load in 4 seconds on PS5, and 8 Seconds on XSX, But the XSX will have extra power to do more after that.

Fair point, mate. Both will reach the same goal with a different path.

3u1n0h.jpg
 

Zero707

If I carry on trolling, report me.
I didn't know Mark cerny said it's 9Tf. Why these sites keep pushing that narrative?? 
oaSWdPr.jpg
Why Cerny didn't say anything about the baseline ? devs must know this stuff after all it was a live stream aimed to devs
jVBQUi8.gif
 
Last edited:
Not sure why you think I need it explained further; these techniques free up GPU resources regardless of SSD and aren't really directly related to it.
You can't free up the GPU if the storage can't free enough assets in time, that's the point. The need to have most of the things in place (with less detail, but still) keeps the GPU occupied even for things you can't see. This also free the RAM because you don't need to keep some things there if the SSD is fast enough to place it, while for an HDD is a much more rare occurrence.
Cerny idea is to have an SSD fast enough to completely take away stuff you don't see so you can load more in your view. He explain this in the conference.
 
Last edited:

Great Hair

Banned
Taking your wet dreams for reality my friend? You must have started confinement much earlier than the rest of us.

2009 to 2020 exclusives all look all the same


Kinect Years, Halo 4, 5, Collection, Wars 2, Gears 3, 4, 5, Collection, Forza 4, 5, 6, 7, 8
Forza Horizon 3, 4, Sunset Overdrive, Viva Piñata, Sea of Thieves, Crackdown 3 and of course loco cycle.



Except for Ninja Theory and to some extent 343 ... the other´s can´t write jack shit. More of the same, you all seem to be into that for the past 15 years or so. Why change now. NT was for sure a major letdown for Sony, after being funded by Sony (Hellblade 1).

If im honest with you, Ninja Theory will shit on every other studio microsoft has and take spot 1 next gen as best Microsoft Game Studio.
 
It’s prettier clear Sony spent a lot of time ensuring streaming decompression happens well ( it will always put it in memory for either console) and MS velocity engine is designed for the same thing.

Sonys SSD is faster but that’s just one part of the solution. Due to the complexity and lack of detail we can’t tell which will be better yet.

Either way once it’s in memory the xbox will render it faster due to faster GPU, CPU and meme bandwidth.

XSX SSD can't be better because it has speed limits which are well known.
 

M1chl

Currently Gif and Meme Champion
Here, you'll get the idea better:


This is frustrum culling, normal technique but it's just save GPU data. It still hast to be in RAM (at least what you can see). More advance technique would be occlusion culling like an Umbra middleware.

Maybe I misread, but this happens in pretty much all games, otherwise it would be hardly playable and this is why we have most often narrow FoV.
 

B_Boss

Member

Damn...that is rough.
 
Last edited:

FeiRR

Banned
Strange... Last time I checked the DS4 bluetooth had indeed less input lag than DS4 wired.
This comparison was done on PC so I wouldn't look too much into it. Overall, joypad support in Windows is terrible and DS4 support is obviously even worse (third party software which isn't 100% compatible while faking an Xbox controller).
 

-kb-

Member

Damn...that is rough.

That sounds like a description of the GitHub leaks.
 

Fake

Member
This comparison was done on PC so I wouldn't look too much into it. Overall, joypad support in Windows is terrible and DS4 support is obviously even worse (third party software which isn't 100% compatible while faking an Xbox controller).
Indeed. Those comparison always lack info. IDK about DS4 1.0, but the DS4rev works just fine on Windows 7 without any third party software. Of course, without DS4 function similar to PS4, but I use as a normal controller. Last time I checked, only two or three games of my don't work.
Tomb Raider Gold is one of them. Even with the software with fake Xbox Controller that shit don't work.
 
From what I've read I'd assume:
  1. It's a third party title
  2. Third party titles wouldn't push the hardware as much as first party
  3. Power difference wouldn't be exploited to its fullest as the title isn't maximizing out the hardware on either machine
  4. Therefore a difference is noticeable but not exaggerated as both machines are within limits.
  5. PS5 clocked higher due to advanced cooling patent in the public domain but not guaranteed to be used
  6. Scarlett isn't using a Big Navi die due the marketing render
  7. Phil Spencer has still backed off the performance leader talk. So assumed weaker overall.
  8. Edit: both are final hardware - unlikely. APUs are not finalized yet
So in the best case scenario Scarlett gets a spec bump making it one CU notch below the PS5.
  • PS5 4se 72a/80 @ 2000 = 18.4 TF
  • Scarlett 3se 66a/72 @ 1850 = 15.6 TF
A power diff of 17% which you could pass off as barely noticeable to the naked eye in this situation.
Lol shit from page 200, just for curiosity.
Fair to say he got right the higher clocks due to the cooling solution, also quite a coincidence that he got also the % difference, but 66/80 CUs? lol 18 TFs? LOL
Sometimes people believe some BIG ASS tales.
 
Last edited:

PaintTinJr

Member
the Minecraft demo was very impressive. it doesn't get more impressive when it comes to RT performance than running the whole game pathtraced

and at least it's not rubber ducks again or floating boulders n shit lol...
It is impressive looking and a major win immediately for a large number of gamers that are into Minecrafter like enhancing Fornite or CoD with 3D audio could be big for Playstation.

I’m not sure, but I’m under the impression it was 1080p30 or 60 they showed on XsX, and so assuming 10 rays per pixel for Full RT(including reflections and AA) at 60fps that gives:

1920x1080x60x10 = 1.244GigaRays/s

Or

0.622 GigaRays/s for 30 fps

By RTX current standards that wouldn’t really cut it for a whole generation of RT games IMHO unless targetting 1080p30 with a mid-gen refresh for 4k30.,

I’m still hoping for 5GigaRays/s from each of the consoles, or 2-3 GR/s minimum, but controlled by more flexible RT compute to get a higher effective number through efficiency/intelligence to exceed the 8-ish GigaRays/s touted by some RTX cards ... I know preparing for disappointment.
 
D

Deleted member 775630

Unconfirmed Member
Good strategy, howd that work out for the xbox one...?
Xbox One didn't have the upper hand that XSX has at the moment... It's a different situation.

Also lol at everyone commenting negatively at Dynamic Voltage Games, but don't have any problem with quoting Naughty Dog tweets that keep saying how fantastic the PS5 is supposed to be... The irony.
 
Last edited by a moderator:
It is impressive looking and a major win immediately for a large number of gamers that are into Minecrafter like enhancing Fornite or CoD with 3D audio could be big for Playstation.

I’m not sure, but I’m under the impression it was 1080p30 or 60 they showed on XsX, and so assuming 10 rays per pixel for Full RT(including reflections and AA) at 60fps that gives:

1920x1080x60x10 = 1.244GigaRays/s

Or

0.622 GigaRays/s for 30 fps

By RTX current standards that wouldn’t really cut it for a whole generation of RT games IMHO unless targetting 1080p30 with a mid-gen refresh for 4k30.,

I’m still hoping for 5GigaRays/s from each of the consoles, or 2-3 GR/s minimum, but controlled by more flexible RT compute to get a higher effective number through efficiency/intelligence to exceed the 8-ish GigaRays/s touted by some RTX cards ... I know preparing for disappointment.
Minecraft demo, according to DF, used Path Tracing, so basically the most advanced rappresentation of light you can get out of a videogame. I think it was still impressive.
I expect RT to be used tactically, but not to go so much further than what we can think of. New solutions will come up, so we can't expect anything precise anyway.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
Xbox One didn't have the upper hand that XSX has at the moment... It's a different situation.

Also lol at everyone commenting negatively at Dynamic Voltage Games, but don't have any problem with quoting Naughty Dog tweets that keep saying how fantastic the PS5 is supposed to be... The irony.
And if playstation comes out sooner and cheaper than the xbox who do you think will see more sales....?
This whole power narrative is irrelevent because
1. The xbox one x did shit all
2. The Switch which is the weakest console is bodying the ps4 and xbox
 
Last edited:

Fake

Member
And if playstation comes out sooner and cheaper than the xbox who do you think will see more sales....?
This whole power narrative is irrelevent because
1. The xbox one x did shit all
2. The Switch which is the weakest console and is bodying the ps4 and xbox

Is Switch coming with a revision/new model for 2021? I guess he'll catgh up in his own form.
 
Status
Not open for further replies.
Top Bottom