• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.

IntentionalPun

Ask me about my wife's perfect butthole
No, it is fixed at those clock speeds. The power consumption of XSX varies with the workload.

From the examples Mark Cerny gave what I understand is that in certain games even simpler scenes like the map screen of Horizon would cause an increase in the workload resulting in more heat, power demand and fan noise. On PS5, to mitigate such occurences the algorithm they have in place catches such moments where the workload is increasing even when the displayed geometry is very simple and would reduce the frequency of the GPU resulting in more efficient power draw, heat production and noise.

Do you have a link to this?

I think some of you are really mis-reading Cerny; are you talking about his "race to idle" statements?
 

CJY

Banned
No, it is fixed at those clock speeds. The power consumption of XSX varies with the workload.

From the examples Mark Cerny gave what I understand is that in certain games even simpler scenes like the map screen of Horizon would cause an increase in the workload resulting in more heat, power demand and fan noise. On PS5, to mitigate such occurences the algorithm they have in place catches such moments where the workload is increasing even when the displayed geometry is very simple and would reduce the frequency of the GPU resulting in more efficient power draw, heat production and noise.

How is frequency fixed if the power draw varies? You need to power the clocks. Each clock requires a fixed amount of energy along a curve.

What you're saying is that XSX GPU stays pegged at 1825Mhz but varies it's power draw, but how can it sustain that clock without its maximum power draw? reduce power draw, reduce clocks.

Edit: there is zero difference between XSX's GPU and a PC GPU. Clocks and Wattage are interlinked. They fluctuate together. "Fixed clocks" is a lie.

Again, what it means is: Capable of sustained maximums clocks.
 
Last edited:

Kusarigama

Member
Do you have a link to this?

I think some of you are really mis-reading Cerny; are you talking about his "race to idle" statements?
The example of horizon map screen is from The Road to PS5 talk and the other thing is from the recent digital foundry article on PS5, where Cerny even said about a hypothetical code which would cause thermal shutdown of PS4 & how it would be handled more elegantly by the PS5.
 

Kusarigama

Member
How is frequency fixed if the power draw varies? You need to power the clocks. Each clock requires a fixed amount of energy along a curve.

What you're saying is that XSX GPU stays pegged at 1825Mhz but varies it's power draw, but how can it sustain that clock without its maximum power draw? reduce power draw, reduce clocks.

Edit: there is zero difference between XSX's GPU and a PC GPU. Clocks and Wattage are interlinked. They fluctuate together. "Fixed clocks" is a lie.

Again, what it means is: Capable of sustained maximums clocks.
From Cerny himself in The Road to PS5 talk. He says that even at a particular clock, if you apply more electricity you get more performance.
 

ruvikx

Banned
Your post also reeks of utter desperation. You know the PS5 will have better exclusives and the only thing that helps you sleep at night is the grace of those extra 2 TFs. Have a good day bro.

vomit1.gif


Imagine 10 wankers liking this sh*tpost. Good lord, console warriors are borderline pathologically disturbed.
 

IntentionalPun

Ask me about my wife's perfect butthole
The example of horizon map screen is from The Road to PS5 talk and the other thing is from the recent digital foundry article on PS5, where Cerny even said about a hypothetical code which would cause thermal shutdown of PS4 & how it would be handled more elegantly by the PS5.

In that DF article he's explaining that the chip WILL in fact run at 100% frequency during down times; he's not saying it won't. He's saying he won't use those times during his calculations of how often the processors are maxed out, because it's not a fair representation of the reason the processor has to downclock sometimes (when there is too much work for it to stay within it's power threshold.) Maybe quote where you think Cerny is claiming PS5 would downclock on a map screen?

There is no reason to down-clock when not much is going on because... not much is going on.... and so even at full frequency not much heat would be getting produced. (I could be totally off base here, maybe you can quote Cerny to correct me)

edit: Maybe I'll try to find the Road to PS5 segment you are talking about.. I tuned/in out of that long ass thing lol
 
Last edited:

CJY

Banned
From Cerny himself in The Road to PS5 talk. He says that even at a particular clock, if you apply more electricity you get more performance.
I gotta be honest with you, I've watched and listened to Road to PS5 5-6 times and I still don't even fully understand that segment.

I spoke to an electrical engineer and he doesn't even fully know or understand this part, althought he has a strong theory.

Regarding the map screen, even Cerny didn't say he knows...

it's counterintuitive but
33:49 processing dense geometry typically
33:51 consumes less power than processing
33:53 simple geometry which is I suspect why
33:56 horizons map screen with its low
33:58 triangle count makes my ps4 pro heat up
34:01 so much our process on previous consoles
34:05 has been to try to guess what the
34:07 maximum power consumption during the
34:09 entire console lifetime might be which
34:11 is to say the worst case scene in the
34:14 worst case game and prepare a cooling
34:17 solution that we think will be quiet at
34:19 that power level if we get it right fan
34:22 noise is minimal if we get it wrong the
34:25 console will be quite loud for the
34:27 higher power games and there's even a
34:28 chance that it might overheat and shut
34:30 down

He says... "I suspect why"... interesting or not?


Regardless, what I'm talking about doesn't relate to any of this stuff.

What I'm talking about it why the continuous boost is in the console in the first place and why they aren't in the devkit, and it's just a theory with a strong basis in what we currently know about the system based on interviews and talks. I'm not saying I'm 100% right about it, but it's definitely the best theory yet and someone else, ZywyPL ZywyPL came to the same conclusion independently as well.
 

Kusarigama

Member
There is no reason to down-clock when not much is going on because... not much is going on.... and so even at full frequency not much heat would be getting produced. (I could be totally off base here, maybe you can quote Cerny to correct me)
In the talk he said sometimes simpler geometry was causing an increase in power draw. Why is was this happening was not elaborated. My speculation is this was because the code had some unforeseen issue.
 

CJY

Banned
This whole fixed clock/variable clock thing is completely overblown and I blame MS for throwing in the word "fixed" in reaction to knowing Sony has Variable Clocks.


Variable sounds bad on the surface, but if you really think about it in combination with what they have in the devkit, only then does it start to make even a little bit of sense.

Everybody thought it meant the PS5 has base clock and boost clock or overclocking and underclocking and that it can't sustain max clocks. It's none of that. That's why I was confused until last Thursday when DF released that written article which gave some insight into the devkit. Then it clicked for me.
 

ethomaz

Banned
This whole fixed clock/variable clock thing is completely overblown and I blame MS for throwing in the word "fixed" in reaction to knowing Sony has Variable Clocks.


Variable sounds bad on the surface, but if you really think about it in combination with what they have in the devkit, only then does it start to make even a little bit of sense.

Everybody thought it meant the PS5 has base clock and boost clock or overclocking and underclocking and that it can't sustain max clocks. It's none of that. That's why I was confused until last Thursday when DF released that written article which gave some insight into the devkit. Then it clicked for me.
Variable clocks are not bad.

For example if MS uses a variable clock on Xbox One Series X they could have clocks hitting higher than 1825Mhz and 3.6Ghz... so they could have a faster console in most of time.
Even if the higher clocks just happens in 50% of the render time you will have more performance to use in that 50% of the render time.

MS could benefice a lot from variable clocks like every modern GPU do.
 
Last edited:

CJY

Banned
Variable clocks are not bad.

For example if MS uses a variable clock on Xbox One Series X they could have clocks hitting higher than 1825Mhz and 3.6Ghz... so they could have a faster console in most of time.
Yeah, variable clocks the way Sony did it aren't bad. I was just trying to argue about why it's good.

Variable boost like on PC would be terrible for console because performance would tank (throttle) based on thermals which just simply wouldn't work for a console.
 

ethomaz

Banned
Yeah, variable clocks the way Sony did it aren't bad. I was just trying to argue about why it's good.

Variable boost like on PC would be terrible for console because performance would tank (throttle) based on thermals which just simply wouldn't work for a console.
The biggest difference I believe is the closed hardware so devs knows exactly how the clock is running at any momento so they can control the render without affecting the perfromance.

PC devs can't do that with all different hardware in PC.

So clock going up or down will never be a issue in a console game.
 
Post about variable clock speeds.
Someone in Eurogamer made a really good analogy about how the PS5's variable frequencies help the system avoid the "race to idle" scenario:

"Imagine frame rendering (30 per second) as a street with a traffic lights every 100 meters that goes green at set intervals (v-sync). Instead of racing to the next light to stop and wait over and over (race to idle) you try to adjust the clock frequency (speed of the car) to turn it into a smooth ride."
It sounds like that the variable frequencies will help with keeping the framerate and frametimes more consistent as you'll run into less hitches (the racing to the red lights, stopping, and waiting part).
 

ethomaz

Banned
Someone in Eurogamer made a really good analogy about how the PS5's variable frequencies help the system avoid the "race to idle" scenario:


It sounds like that the variable frequencies will help with keeping the framerate and frametimes more consistent as you'll run into less hitches (the racing to the red lights, stopping, and waiting part).
That is a Cerny analogy, no?

BTW that can help to fix the fucking framepace on Souls games.
 
Last edited:

CJY

Banned
The biggest difference I believe is the closed hardware so devs knows exactly how the clock is running at any momento so they can control the render without affecting the perfromance.

PC devs can't do that with all different hardware in PC.

So clock going up or down will never be a issue in a console game.

However, if it goes up and down based on temperature, what if your console was in a cabinet and therefore had low airflow and high temperature? But my console was in a cool room, with the window open.

Your console would throttle, and mine would stay cool and fast potentially.

The only way variable clocks works in a console while also being able to run at maximum clocks allowed by the silicon is to decouple the clocks from thermals altogether, which is what Cerny did.
 

Jon Neu

Banned
I blame MS

I'm shocked. Shocked!

Well, maybe not that shocked.

So it's MS fault that the PS5 uses a variable frequency. And it's not like that variable frequency alongside the github leak didn't looked good right from the start as it was noticed by everybody in every forum around the world, right? No, it's MS fault somehow.

If it wasn't for those pesky MS dudes, nobody would have said anything!
 

CJY

Banned
I'm shocked. Shocked!

Well, maybe not that shocked.

So it's MS fault that the PS5 uses a variable frequency. And it's not like that variable frequency alongside the github leak didn't looked good right from the start as it was noticed by everybody in every forum around the world, right? No, it's MS fault somehow.

If it wasn't for those pesky MS dudes, nobody would have said anything!
Nope, you need to read back. Sony's variable clocks are very good. I place full responsibility for that on Mark Cerny, he's a damn genius.

I blame Microsoft for confusing the issue only and also confusing it's userbase.

---

Anybody who is questioning what I'm saying here...

Why did MS decide to write "(Fixed)" beside their CPU/GPU specs if all consoles have always had "fixed clocks"?

I would love an answer to this.
 
Last edited:

Jon Neu

Banned
Sony's variable clocks are very good.

You seem to be the one in need to read back. I haven't said that they are bad, neither good, I said that the moment Sony announced they have variable clocks, inmediately they suffered backlash. It had nothing to do with MS. At the very worst, MS only tried to profit from the backlash Sony was already getting.

Because like it or not, variable frequency it's a very controversial approach. And yes, obviously you and the rest of Sony defenders are going to claim that is marvelous and get outraged at every criticism of it, but only time will tell, not promises and PR statements.

To me, it seems a compromise disguided as “solving a bottleneck™”. But I could be wrong. Time will tell.

I blame Microsoft for confusing the issue only and also confusing it's userbase.

Well, is there anything you don't blame on MS or it's fans?
 
Those quotes are about two completely different things.

And are you acutally pointing out the apostrophe in "it's"? really?
What?

It's about the same thing. The variable clocks and how they work and how they performs, how it gets powered, how it translate to the screen. You don't understand it, I don't understand it. Basically nobody understands it because we have seen nothing about it except a very brief breakdown with a severe lack of clarity.

And I'm pointing out that you have admitted you are confused about a piece of the variable clocks (power) and how a piece of it works and then said Microsoft has confused THEIR fans (its fans). You've already admitted you don't fully understand the clocks. None of us understand. That's okay. I'm waiting patiently and with excitement for more PS5 and a breakdown of the hardware. It'll come. Until then, this is all speculation on both sides. We're all speculating on how the clocks will work. Some people think its amazing (it probably is) and some people think its stupid (it might be). Who knows.
 

CJY

Banned
What?

It's about the same thing. The variable clocks and how they work and how they performs, how it gets powered, how it translate to the screen. You don't understand it, I don't understand it. Basically nobody understands it because we have seen nothing about it except a very brief breakdown with a severe lack of clarity.

And I'm pointing out that you have admitted you are confused about a piece of the variable clocks (power) and how a piece of it works and then said Microsoft has confused THEIR fans (its fans). You've already admitted you don't fully understand the clocks. None of us understand. That's okay. I'm waiting patiently and with excitement for more PS5 and a breakdown of the hardware. It'll come. Until then, this is all speculation on both sides. We're all speculating on how the clocks will work. Some people think its amazing (it probably is) and some people think its stupid (it might be). Who knows.
Yes, as I'm confused about a certain part of Cerny's talk.

Seems like all Xbox fans are confused about XSX's fixed clocks.

Sony are not intentionally out to deceive. MS seemed to have tried just to go out of their way to say "(fixed)" for no apparent reason, when the GPU clock isn't fixed at 1825Mhz like everyone seems to believe. Care to try to explain why?
 

CJY

Banned
B Bladed Thesis
I ask the question again... why did MS go out of their way to state their clocks are "(fixed)" when every previous console had the same similar "fixed clock" setup?

Very simple question. Answer it or I'm done.

Jon Neu Jon Neu , you can feel free to answer this as well. I've asked many times, and no Xbox fan can/will answer.
 
Last edited:
B Bladed Thesis
I ask the question again... why did MS go out of their way to state their clocks are "(fixed)" when every previous console had the same similar "fixed clock" setup?

Very simple question. Answer it or I'm done.

Jon Neu Jon Neu , you can feel free to answer this as well. I've asked many times, and no Xbox fan can/will answer.
I think MS decided to emphasize it was fixed because they somehow got wind that the PS5 was not fixed. Variable is the standard but it is still very different in the console space where a piece of hardware cannot expect piece upgrades over the next 5-7 years. This is a huge change for the console market and one I welcome. Everybody saying that the XSX is more PC like, I completely disagree. I think the PS5 is the one that is taking a massive step towards PC while also innovating with the SSD in a way even PCs haven't seen yet.
 

Jon Neu

Banned
Yes, as I'm confused about a certain part of Cerny's talk.

Seems like all Xbox fans are confused about XSX's fixed clocks.

Sony are not intentionally out to deceive. MS seemed to have tried just to go out of their way to say "(fixed)" for no apparent reason, when the GPU clock isn't fixed at 1825Mhz like everyone seems to believe. Care to try to explain why?

Dude, when MS came with all the shit the Xbox One reveal had, Sony also made allusions to those Xbox One aspects and even made fun of them.

By your own logic, that means the backlash was because of Sony and not because all the shit the Xbox One reveal had was controversial as fuck.

The same way that coming with the variable frequency out of nowhere is controversial as fuck.

But sure, you can blame it on MS if that makes you happy.
 
B Bladed Thesis
I ask the question again... why did MS go out of their way to state their clocks are "(fixed)" when every previous console had the same similar "fixed clock" setup?

Very simple question. Answer it or I'm done.
Also, keep in mind (and I know people don't like to hear it) that the PS5 probably was a 2019 launch window tech that has received a boost to match its now 2020 release window. That boost is something that hasn't been done to this extent in consoles before for. This is uncharted territory and time will tell how that reflects on the hardware. This hardware will have the expectation to work flawlessly for 5+ years. I actually think the variable frequency will BENEFIT the long life cycle of a console as it reduces the wear from running at a fixed frequency. But it has to be executed properly and that is what remains to be seen. We've seen stunning hardware from Sony, we've seen lackluster hardware from Sony. Same goes for MS.
 

CJY

Banned
I think MS decided to emphasize it was fixed because they somehow got wind that the PS5 was not fixed. Variable is the standard but it is still very different in the console space where a piece of hardware cannot expect piece upgrades over the next 5-7 years. This is a huge change for the console market and one I welcome. Everybody saying that the XSX is more PC like, I completely disagree. I think the PS5 is the one that is taking a massive step towards PC while also innovating with the SSD in a way even PCs haven't seen yet.
Ok, right... So you're saying MS got wind of what Sony were doing. You say PS5 is more like PC, XBox isn't.

The fact is, XSX GPU/CPU are variable too. There is no way the console sucks down 300+ watts at idle. No way, and if it does, you'd be crazy to own one.

What "(fixed)" actually means in MS's context is: Capable of fixed sustained clocks.

This is why MS confused the whole thing by using the word "fixed", when obviously, like every single GPU out there it regulates its watts/clocks depending on load and temperature. It's just crazy to think otherwise.

It's why XSX's fan will be quiet and get louder based on how hard the system is being pushed like any other PC, based on thermals. (although still very quiet, like a trashcan mac pro). I dunno how you could say PS5 is more like a PC when it's the exact opposite.

Anyway, you're right, time to just wait and see.
 

CJY

Banned
Dude, when MS came with all the shit the Xbox One reveal had, Sony also made allusions to those Xbox One aspects and even made fun of them.

By your own logic, that means the backlash was because of Sony and not because all the shit the Xbox One reveal had was controversial as fuck.

The same way that coming with the variable frequency out of nowhere is controversial as fuck.

But sure, you can blame it on MS if that makes you happy.
I'm not blaming any of Sony's problems on MS.

I'm blaming MS's problem on MS about their fixed clocks which kinda flows over into Xbox fans thinking the PS5's variable clocks are shit. It's one big mess. They both screwed up, because as I said in another post, MS and Sony could be seen more as allies than enemies, and I don't think the confusion does either party any good.
 

Jon Neu

Banned
I'm not blaming any of Sony's problems on MS.

I'm blaming MS's problem on MS about their fixed clocks which kinda flows over into Xbox fans thinking the PS5's variable clocks are shit. It's one big mess. They both screwed up, because as I said in another post, MS and Sony could be seen more as allies than enemies, and I don't think the confusion does either party any good.

What fixed clocks problems? :messenger_hushed:

MS and Sony allies? They are fighting for the same videogame market. And I rather have them competing against each other, that only benefits the consumer.

Sony and Nintendo could be allies. Or Ms and Nintendo could be allies. But MS and Sony are too similar to be allies.

Besides, console wars are fun.
 

CJY

Banned
What fixed clocks problems? :messenger_hushed:

MS and Sony allies? They are fighting for the same videogame market. And I rather have them competing against each other, that only benefits the consumer.

Sony and Nintendo could be allies. Or Ms and Nintendo could be allies. But MS and Sony are too similar to be allies.

Besides, console wars are fun.
MS real enemies are Google, Amazon and to a lesser extent Apple.

Sony & MS are competing but also recognise that they need each other retain their duopoly.

MS is targeting being a gaming brand this gen across mobile, streaming, console and PC.
Sony is focusing purely on console.


The fixed clock problem is that the clocks aren't fixed, they vary, just like everything else out there. Geez... I'm not going to repeat myself again. Good luck.
 

DaMonsta

Member
Nope, you need to read back. Sony's variable clocks are very good. I place full responsibility for that on Mark Cerny, he's a damn genius.

I blame Microsoft for confusing the issue only and also confusing it's userbase.

---

Anybody who is questioning what I'm saying here...

Why did MS decide to write "(Fixed)" beside their CPU/GPU specs if all consoles have always had "fixed clocks"?

I would love an answer to this.
Where did they write “fixed”?
 

CJY

Banned
Where did they write “fixed”?
No idea as I don't really follow Xbox news/sites. I've seen it written in many places and mentioned on here as a point of comparison vs. PS5's variable clocks.

Here's one example from Engadget:

Dated: 16th of March, 2 days before Road to PS5.
 

StreetsofBeige

Gold Member
No idea as I don't really follow Xbox news/sites. I've seen it written in many places and mentioned on here as a point of comparison vs. PS5's variable clocks.

Here's one example from Engadget:

Dated: 16th of March, 2 days before Road to PS5.
Maybe instead of trying to sway the board that having "fixed" clocks is suddenly some reason bad, change it to "normal" clocks.

We get it. PS5 has variable clocks for cpu and gpu and you think it's suddenly the best thing ever in electronics.
 
Last edited:

DaMonsta

Member
No idea as I don't really follow Xbox news/sites. I've seen it written in many places and mentioned on here as a point of comparison vs. PS5's variable clocks.

Here's one example from Engadget:

Dated: 16th of March, 2 days before Road to PS5.
Well you claimed Microsoft was the one advertising their clocks as “fixed” so it seems you would know where they did that at.

If you follow the link your article got its info from Microsoft says nothing about “fixed” on their official info.

So again where is Microsoft advertising this?
 

CJY

Banned
Maybe instead of trying to sway the board that having "fixed" clocks is suddenly some reason bad, change it to "normal" clocks.

We get it. PS5 has variable clocks for cpu and gpu and you think it's suddenly the best thing ever in electronics.
Nope, fixed clocks isn't bad. It's just simply not true.
 

CJY

Banned
Well you claimed Microsoft was the one advertising their clocks as “fixed” so it seems you would know where they did that at.

If you follow the link your article got its info from Microsoft says nothing about “fixed” on their official info.

So again where is Microsoft advertising this?
You're trying to say an Engadget article isn't official enough?

Are you saying XSX doesn't have fixed clocks then? and admit their clocks are also variable? or you just don't know because there's no "official" source? lol
 

DaMonsta

Member
You're trying to say an Engadget article isn't official enough?
Engadget writes their own articles.

Your claim was that Microsoft purposely caused confusion by advertising that their clocks are fixed.

I ask one more time, where has Microsoft advertised the Series X clocks as “fixed”

Are you saying XSX doesn't have fixed clocks then? and admit their clocks are also variable? or you just don't know because there's no "official" source? lol
No I’m not playing the dumb game with you.

Post where they advertised it or admit you pulled that from your ass.
 

quest

Not Banned from OT
You're trying to say an Engadget article isn't official enough?

Are you saying XSX doesn't have fixed clocks then? and admit their clocks are also variable? or you just don't know because there's no "official" source? lol
Jesus Microsoft assured its future customers it console will behave like ever other one before it. It is Sonys job is to educate and prove why they are correct with hard numbers to back it up. It could of been worse they could of done a YouTube video as payback for the game sharing video in 2013. Greatest video ever got rid of that horseshit drm and killing used game market. When you do something way out there it's your job to sell it not your competitors
 

CJY

Banned
Engadget writes their own articles.

Your claim was that Microsoft purposely caused confusion by advertising that their clocks are fixed.

I ask one more time, where has Microsoft advertised the Series X clocks as “fixed”


No I’m not playing the dumb game with you.

Post where they advertised it or admit you pulled that from your ass.
Engadget write their own articles? get outta here. Where did they get the info from? They pulled it from their ass?

Of course MS gave it to them. It was a coordinated media campaign.

I ask you one more time... Do you admit XSX also have variable clocks too then? Cos if you do, then I could admit to something too.
 

Grodiak

Member
Dear lord, I made it!

Been with all of ya'll since around page 500ish - reading through pages after pages while enjoying a week worth of jury duty. told myself once I reach the end I'll register and hop on the convo... well once that happened the registration process wasn't instant so I got behind again. Then.... almost there, until Road to PS5 happened and the page count jumped a shit ton.

Anyways, finally here. So... hi, I guess!
 

CJY

Banned
Jesus Microsoft assured its future customers it console will behave like ever other one before it. It is Sonys job is to educate and prove why they are correct with hard numbers to back it up. It could of been worse they could of done a YouTube video as payback for the game sharing video in 2013. Greatest video ever got rid of that horseshit drm and killing used game market. When you do something way out there it's your job to sell it not your competitors
I don't really understand what you're on about.

Never mind PS5's variable clocks, because now that I understand the intent behind it, I think it's great.

Are you saying XSX has fixed clock or variable?
 

quest

Not Banned from OT
I don't really understand what you're on about.

Never mind PS5's variable clocks, because now that I understand the intent behind it, I think it's great.

Are you saying XSX has fixed clock or variable?
I say once in a game locked and does not throttle because of a difficult load. Outside games it runs lower to conserve power. Fixed is fine to describe it since when shit gets crazy in a game you can count on that performance and not down clock.
 

DaMonsta

Member
Engadget write their own articles? get outta here. Where did they get the info from? They pulled it from their ass?

Of course MS gave it to them. It was a coordinated media campaign.

I ask you one more time... Do you admit XSX also have variable clocks too then? Cos if you do, then I could admit to something too.
They posted where they got it from right in their article. Follow the link and tell me where it says “fixed” on any of Microsoft’s official info. Or hell, just show me any other website that advertises it as such.
 

CJY

Banned
They posted where they got it from right in their article. Follow the link and tell me where it says “fixed” on any of Microsoft’s official info. Or hell, just show me any other website that advertises it as such.
You're not saying what you think yourself. I don't care about outside sources regarding this thing. I care about what people on GAF are saying when I'm on GAF.

Just like another IntentionalPun IntentionalPun who just got banned from this thread, he also didn't express his stance or understanding either and just tried to pick apart my posts.

Again, are you saying XSX has variable clocks or fixed clocks? I don't understand why you are having such difficulty saying what you think on this particular issue.
 
Status
Not open for further replies.
Top Bottom