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ReShade Raytraced Uncharted Drake’s Fortune PC Running in RPCS3 Emulator

ReShade-Raytraced-Uncharted-Drake%E2%80%99s-Fortune-PC-rpcs3.png


Ever wondered how the first Uncharted installment would look on PC with Ray Tracing effects? This brand-new video comparison shows how impressive the game can look running in RPCS3.

Courtesy of YouTube channel Digital Dreams, this new video shows Naughty Dog’s first PS3 Uncharted installment, Uncharted: Drake’s Fortune, running in the RPCS3 PC PS3 emulator on Ultra-graphic settings with Pascal Glicher’s Reshade Ray Tracing modification.



While ReShade Ray Tracing effects cannot be compared to native Ray Tracing, it does show how the lighting in older titles can be improved.

Naughty Dog didn’t implement ambient occlusion until 2009’s Uncharted 2: Among Thieves, and the use of Pascal Glicher’s Reshade Ray Tracing mod surely improves the lighting in the first Uncharted.

While the RPCS3 emulator has made great progress the past year, Uncharted Drake’s Fortune, among others, still suffers from some performance issues and glitches.

To download the beta version of Pascal Gilcher’s RayTraced Global Illumination shader for Reshade, please visit this link and become a Patron.

The latest public version of RPCS3 can be downloaded via the emulator’s official website.

We've included a part of Uncharted's original press release from 2007 down below:

Uncharted: Drake's Fortune
Taking full advantage of the power of PS3, Uncharted: Drake’s Fortune is developed using proprietary technology that promises to impress players with incredibly realistic characters and lifelike environments. Building on its legacy of extraordinary storytelling, Naughty Dog has created an elaborate plot that will have players guessing at every turn.
Uncharted: Drake’s Fortune, brings players into a world ripe with realism and unexpected juxtapositions. A fallible hero akin to those depicted in pulp-adventure genre films, Nathan Drake brings a humanity and believability never seen before in video gaming, enabled entirely through PS3 technology advancements.
STORYLINE
A 400-year-old clue in the coffin of Sir Francis Drake sets a modern-day fortune hunter on an exploration for the fabled treasure of El Dorado, leading to the discovery of a forgotten island in the middle of the Pacific Ocean.
The search turns deadly when Nathan Drake becomes stranded on the island and hunted by mercenaries. Outnumbered and outgunned, Drake and his companions must fight to survive as they begin to unravel the terrible secrets hidden on the Island.
 

Shmunter

Member
Insane.

I prefer the originals and wished they had only uprezzed them and unlocked the framerate instead of the small but ugly changes Bluepoint made.

They could do with not crushing the blacks in that Reshade video. Same with over saturation of colors. Same with the over bloom/whites.
Didn’t even realise there were changes. Enjoyed the series again on PS4 with the 60fps and iq improvements.
 
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Vaztu

Member
The orange hue seems more prominent, and you notice global illumination bit more. Thats all, wonder how much fps it tanked
 

Keihart

Member
Insane.

I prefer the originals and wished they had only uprezzed them and unlocked the framerate instead of the small but ugly changes Bluepoint made.

They could do with not crushing the blacks in that Reshade video. Same with over saturation of colors. Same with the over bloom/whites.
I agree, all 4 ND(Uncharted trilogy and TLoU Remaster) games ported to PS4 are notoriously different than their PS3 counterparts. The more notorious part for me is the animations bugs in general.
They rarely happen in the PS3 versions and they are all over the place in their PS4 versions. TLoU was ported by themselves so i guess it was not a problem of who ported them but how the games were made instead.
 

stranno

Member
I thought that the trend of applying Marty's screen space RT shader to every single game in the universe was over.
 

Hostile_18

Banned
Insane.

I prefer the originals and wished they had only uprezzed them and unlocked the framerate instead of the small but ugly changes Bluepoint made.

They could do with not crushing the blacks in that Reshade video. Same with over saturation of colors. Same with the over bloom/whites.

I'm not convinced the Bluepoint changes were ugly at all. Digital Foundry did a good comparison video on the remastered collection when it first came out.

I played though these games on my calibrated OLED late last year and they looked amazing.
 
I'm not convinced the Bluepoint changes were ugly at all. Digital Foundry did a good comparison video on the remastered collection when it first came out.

I played though these games on my calibrated OLED late last year and they looked amazing.

Yeah thats the video i watched and where i noticed how much they changed. Subtle and in some cases unnecessary. Back in the day, modders would get torn apart for changes of what has been done to Heavy Rain (missing shadows/changed textures), Uncharted (id have to look it upa again, but im sure it was a bunch of textures and lighting/shadows also, the train section from the 1st game comes to mind) and FFX/12 remasters (faces being the most glaring).

But what ever. We have options now more than ever.

Mother of god, Texturzilla. This game is still Texturzilla 13 years later.

Pardon?
 
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rofif

Can’t Git Gud
That reshade ray tracing is absolutely missing the point of ray tracing as it's only working for on-screen effects.
For me, ray tracing is best when it shows light/shadows coming from obscured source
 
A lot of these vids show off the RT all wrong. The RT is a fantastic effect on its own and almost always enhances the look of the game greatly, but for some reason everyone who makes a video of it adds other Reshade effects on top, either with extra AO or their own preferred colour balance settings.

It does look better but you can see their own colour tweaks are killing the contrast. A comparison with ONLY the RT would look much better.
 

MCplayer

Member
So Reshade only applies a new Global Ilumination ? lame.
they just modify the existing lighning, they can add some extra lights and tweak and add some other graphic elements, look at the gta v photorealistic "Ray tracing", its not reay tracing.

Dont get me wrong, some look amazing, but hate when they add ray tracing to get views
 
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The usage of bloom shaders, color saturation, the Ambient light shader, HDR shader, sharpening shaders, and either the FXAA or SMAA shaders in old games is the only justification for the usage of Reshade. MAYBE once the FAKE RT shaders are done being developed it might be useful in improving the graphics of an old game.

As for AO, adding ambient occlusion through Nvidia inspector is the best way to add ambient occlusion to old games that don't have ambient occlusion. MXAO and PPFX SSDO are trash and never work properly in any way in any game.
 

Myths

Member
The McFly shader seems nothing more than HDR (Or HSL)+Curves+Sharpening filter all in one. Doesn’t seem anything like RT, but of course there is more than one type.

In fact, I could’ve sworn I read him outright stating it’s just an all-in-one instead of having to load multiple filters.
 

Myths

Member
A lot of these vids show off the RT all wrong. The RT is a fantastic effect on its own and almost always enhances the look of the game greatly, but for some reason everyone who makes a video of it adds other Reshade effects on top, either with extra AO or their own preferred colour balance settings.

It does look better but you can see their own colour tweaks are killing the contrast. A comparison with ONLY the RT would look much better.
And in many cases, they don’t even look any better.



I’ll take the bottom, which doesn’t sport the purported “RT” Reshade over the top.
 
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