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It seems to me that Sony/Cerny chose higher quality accessories/console design over a higher Teraflops count. (A Risky Move)

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
We've long hit a point of diminishing returns when it comes to graphics. Now that we are passing 10TF consoles, the difference will become negligible.

It is time to focus on new things instead of just more powerful graphics. Load times is a huge one. Other things like new input and rumble tech are others. I think Sony is right again. The types of things they are adding on top of the super powerful 10 TF console will make more noticeable difference than adding even more graphic power.

But, as always, the games will be the biggest factor. Fortunately, Sony always dominates in this category.
Bravo! That's precisely what I think too. Thank you for saying it.
 

Sosokrates

Report me if I continue to console war
Downplaying the DualSense's haptic feedback as "Switch like rumble" doesn't make your argument/post look good, tbh.

And FYI, the elite controller costs more than $100 and only caters to certain gamers.

Lol haptic feedback 😆😆

Straight from sonys marketing playbook.

The PS5 uses the same "rumble" technology as the joycons in the switch, i dont know why u think i am downplaying the ds5, i even said I like the switchs "haptic feedback"

The DS's voice-coil actuators will probably be a bit larger then the switches, but its the same tech.
Theres been a lot of confusion and misinformation about the DS's rumble features.
 
And going from PS360 to PS4/XBO was the most underwhelming "leap" we've had since I started gaming on Atari.

This one, from a graphics standpoint, will be even less exciting. There's only so much better visuals can get.
I believe this is why Sir Mark Cerny chose this path when it came to designing the PlayStation 5.

I'm gonna go watch that GDC panel for the 5th time now, THANKS A LOT Vawn Vawn !
 
Lol haptic feedback 😆😆

Straight from sonys marketing playbook.

The PS5 uses the same "rumble" technology as the joycons in the switch, i dont know why u think i am downplaying the ds5, i even said I like the switchs "haptic feedback"

The DS's voice-coil actuators will probably be a bit larger then the switches, but its the same tech.
Theres been a lot of confusion and misinformation about the DS's rumble features.
I'm sorry, did you literally just post tales from your ass? (excuse my french fries)

Where is this information coming from? You seem so sure that the DualSense haptic feedback is exactly like the switch but slightly more improved upon.
 

Sosokrates

Report me if I continue to console war
And going from PS360 to PS4/XBO was the most underwhelming "leap" we've had since I started gaming on Atari.

This one, from a graphics standpoint, will be even less exciting. There's only so much better visuals can get.

Your should try playing uncharted 3 on a ps3 then play uncharted 4 on a ps4 the leap is actually one of the biggest
 

Brofist

Member
And going from PS360 to PS4/XBO was the most underwhelming "leap" we've had since I started gaming on Atari.

This one, from a graphics standpoint, will be even less exciting. There's only so much better visuals can get.

It's probably because those consoles were very underwhelming.

But when is the last time you looked at a late gen PS4/XBO game next to a PS3 game. It's a huge difference.
 
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Sosokrates

Report me if I continue to console war
I'm sorry, did you literally just post tales from your ass? (excuse my french fries)

Where is this information coming from? You seem so sure that the DualSense haptic feedback is exactly like the switch but slightly more improved upon.

From the 2nd wired article,



and here for the joycons




The tech is also in modern iphones.

A lot of tech found in electronics is not some custom tech, but actually a general tech that anyone can use, like touchscreens or usbc etc

Its why all the new smartphones all have wide angle lenses now, because the tech becomes available at a reasonable price.
 
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LordOfChaos

Member
I'm good with more BoM on a good, long lasting controller.

The DS4 had a lot of improvements but came with build quality issues for a few generations, and even the latest still feel kinda cheap for what shouldn't at around 80CAD.

It was a risk not going for numerical supremacy, "finding new dreams" as they put it. But it hasn't seemed to hamper interest on a broad scale, only spilled a lot of ink on enthisuast forums like this.
 

VAL0R

Banned
J...j..just because their console is more powerful...doesn't mean it's better! D...d...does it Cerny San?
giphy.gif
 

Onocromin

Banned
Ya'll didn't see the same spec sheets I saw.

Microsoft clearly came out and showed specs that SPECIFICALLY SAID "YEAH, I got tha bigger dick and here are my dick specs and the pics to prove it"

Then Sony came back with "Yes Microsoft may in fact have the bigger dick, and larger ball sack to store dick things in - but fear not Ladies. Cerny injected half his
testosterone DIRECTLY INTO the PS5 in order to make up for this performance disparity - now let us see your ears children"

And I'm over here on PC like, "When the F are these machines going to use multi-GPU solutions"

Meanwhile.... 15 years later.... at Microsoft "Remember... that whole backwards compat debacle on the PS5, when Sony thought they could actually somehow offer Back Compat on an architecture built specifically around our DXUltimate utility? YEAH, THAT WAS US" :messenger_squinting_tongue:
 
From the 2nd wired article,



and here for the joycons




The tech is also in modern iphones.

A lot of tech found in electronics is not some custom tech, but actually a general tech that anyone can use, like touchscreens or usbc etc

Its why all the new smartphones all have wide angle lenses now, because the tech becomes available at a reasonable price.
I understand what you mean now.

I still think the DualSense's haptic feedback will be more than just an improvement on the Switch HD Rumble.
 
Ya'll didn't see the same spec sheets I saw.

Microsoft clearly came out and showed specs that SPECIFICALLY SAID "YEAH, I got tha bigger dick and here are my dick specs and the pics to prove it"

Then Sony came back with "Yes Microsoft may in fact have the bigger dick, and larger ball sack to store dick things in - but fear not Ladies. Cerny injected half his
testosterone DIRECTLY INTO the PS5 in order to make up for this performance disparity - now let us see your ears children"

And I'm over here on PC like, "When the F are these machines going to use multi-GPU solutions"

Meanwhile.... 15 years later.... at Microsoft "Remember... that whole backwards compat debacle on the PS5, when Sony thought they could actually somehow offer Back Compat on an architecture built specifically around our DXUltimate utility? YEAH, THAT WAS US" :messenger_squinting_tongue:
Okay, Xbox Alt-Account Android #17
 

Onocromin

Banned
And going from PS360 to PS4/XBO was the most underwhelming "leap" we've had since I started gaming on Atari.

This one, from a graphics standpoint, will be even less exciting. There's only so much better visuals can get.
Wrong, visual's can and will become completely photoreal. Particularly when AI begins to helm gaming.
 

Vawn

Banned
It's probably because those consoles were very underwhelming.

But when is the last time you looked at a late gen PS4/XBO game next to a PS3 game. It's a huge difference.

It's nothing compared to the difference from PS1 to PS2 or even PS2 to PS3.

Even during PS3 we had studios making games that looked like PS2 games because it costs way too much to make the types of games that push hardware to its limits.

The Red Dead Redemption 2s of the world are few - not because of the limitations of the hardware, but because the limitations of budgets. More Teraflops isn't going to matter much for most publishers anyway. And if we move to a subscription based future, the 100 million dollar plus games will become nearly nonexistent.
 

thelastword

Banned
I'm still expecting the PS5 to be a little cheaper, if its the same price as the XSEX ouch.
If you look at its combined parts and the quality they are pushing, PS5 looks to easily be more expensive to produce than Series X...... It has a more expensive SSD and Dmac, more expensive audio unit, more expensive controller and what appears to be a more expensive cooling and power unit. If Sony offers this below Series X pricing, it would be a steal.
 
I'll gladly take a ban to say what everyone else wants to.... You're fucking annoying.
That's great and very kind of you. I hope you get what you wished for because replies like "shut up" and "fuck off" to a thread that has no value for proper discussion on a gaming forum is i not warranted and speaks alot for the fact you lack common human decency.

There are lots of Xbox fans that I can have discussions with that dont resort to this kind of behaviour.

Its people like you that sour threads. We are all here to discuss games. If you dont have an interest in a thread or topic, just stay away. It cant be that hard to do.
 

aclar00

Member
Yea their proprietary but still if I wanna expand my storage I pay $150 and get 1.6TB storage on PS5. If I wanna expand my storage on XSEX I pay $150 and get 2TB in addition to 1TB so i end up with 3TB total (Using made up prices to make a point).

I pay the same amount but I end up with almost double the storage on XSEX compared to PS5. That is a major plus for the XSEX. That SSD in the PS5 better be doing some mindblowing stuff to make up for that and I'm not talking about faster loading screens.

Isnt Sony's solution the same? Maybe its me assuming, but i thought there solution was to add additional storage with an additional SSD? Given the proprietary nature of their drive i would think it would be soldered into the pcb.
 

Onocromin

Banned
Okay buddy, show's over. Take off the mask and tell us who you really are because I can't take you seriously anymore.

This is the second time you claim this shit and it's obvious you're trolling.

Can't take me seriously?

Pft, you're the one who said the extra TF's in the XBOX Series X are Theoretical.

Hard Real... White Paper Specs.... theoretical!? AND I'M TROLLING?

I've never owned an xbox. I am new to these forums. And I'm looking at those extra TF's and it's the obvious factor for me to consider.
But I still probably wont buy one.
 
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aclar00

Member
And going from PS360 to PS4/XBO was the most underwhelming "leap" we've had since I started gaming on Atari.

This one, from a graphics standpoint, will be even less exciting. There's only so much better visuals can get.

IDK about that after seeing that earthquake demo.
 
That's great and very kind of you. I hope you get what you wished for because replies like "shut up" and "fuck off" to a thread that has no value for proper discussion on a gaming forum is i not warranted and speaks alot for the fact you lack common human decency.

There are lots of Xbox fans that I can have discussions with that dont resort to this kind of behaviour.

Its people like you that sour threads. We are all here to discuss games. If you dont have an interest in a thread or topic, just stay away. It cant be that hard to do.
Out of all the members that I GAF Gold gifted, you proved to be the most worthy of that gift
p8rbDFE.png
 

BrentonB

Member
Sony's goal is to evolve the physical act of playing a video game. This why they spent so much time on their audio processor. This is why they expanded the functionality of their controller and renamed it DualSense. This is why they are so proud of their solid state drive and associated chip set. All of their choices point to a long term plan to expand the capabilities of 'play'. Of course they could have skipped all this and shelled out for a bigger GPU, but when we're talking about this much processing capability anyway what's a few pixels here or there, really?
 
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Sony's goal is to evolve the physical act of playing a video game. This why they spent so much time on their audio processor. This is why they renamed their controller to the DualSense. This is why they are so proud of their solid state drive and associated chip set. All of their choices point to a long term plan to expand the capabilities of 'play'. Of course they could have skipped all this and shelled out for a bigger GPU, but when we're talking about this much processing capability anyway what's a few pixels here or there, really?
Phase Phase , is this your brother who lives a few hours away from you?
 
Out of all the members that I GAF Gold gifted, you proved to be the most worthy of that gift
p8rbDFE.png
I didnt even know I had gold. Dont even know what it is or the benefits of it.

Either way thanks. I'm here like any other gamer who looks for proper discussion. I hate when people start to get personal because we all here to discuss games.

As for the thread. Yeah I can agree that my opinion about PS5 is Sonu focused on other areas of the system instead of the GPU. Reason being they took all input from developers and most likely created their blueprint from that feedback.
It's not hard to see it looking at the Road to PS5 video.

I'm not going to say anything about Xbox in this thread because I dont want to derail but I'm sure that MS has crafted something similar overall but with more emphasis on GPU power.
This ofcourse is my opinion. I may be wrong here and would not loose my collective shit if someone tries to correct me.
 

dxdt

Member
Sony's console absolutely seems like one that was better designed specifically for game-making.

XSX's philosophy seems to be the same as the typical PC philosophy, which is more or less the same thinking that lead to the PS4 Pro and Xbox One X -- give us the same architecture, except make it much stronger.

Ultimately they're doing the same thing, just with different underlying angles.


Xbox is basically going "Here's what you had before, except i've removed the limiters, go ham"

Sony is saying "We made it stronger, except here's a long sheet of extra shit to play with along side it"

The extra shit that XSX has to play that they did not have before:

- Machine Learning with custom added hardware for 4-bit and 8-bit integer options. This can be used for physics, AI, and image upscaling.
- Automatic real HDR on non-HDR games (not the fake HDR) based on Machine Learning.
- Up to 13 TF-worth of graphics ray tracing capability or 380 billions intersection per section
- Audio ray tracing is now possible
- Instant texture loading via Xbox Velocity Acceleration (fancy marketing name)
- Audio design simplified using Project Acoustic
 
The extra shit that XSX has to play that they did not have before:

- Machine Learning with custom added hardware for 4-bit and 8-bit integer options. This can be used for physics, AI, and image upscaling.
- Automatic real HDR on non-HDR games (not the fake HDR) based on Machine Learning.
- Up to 13 TF-worth of graphics ray tracing capability or 380 billions intersection per section
- Audio ray tracing is now possible
- Instant texture loading via Xbox Velocity Acceleration (fancy marketing name)
- Audio design simplified using Project Acoustic
We'll see what Digital Foundry says about this ;)
 
S

SpongebobSquaredance

Unconfirmed Member
I knew, from the moment I played Silent Hill 2 back in 2016 on an LCD TV, graphics are somewhat an overrated factor when it comes to delivering exceptional gaming experiences.
I definitely agree. But to be fair, Silent Hill 2‘s graphics were state of the art back in 01‘. The third one went even further with its incredible (still to this day they a great) facial animation that could be literally from a 360 game.
 

Pallas

Gold Member
Some solid points, I think both consoles are gonna blow us away.

I disagree. The Xbox had more customizable options. You could use Energizer, Duracell, Walmart brand or any other AA batteries you'd like. The options were endless.

I think another neat option is not having to throw away the controller when the battery dies, no one wants to take apart the damn controller just to replace the battery, plus with rechargeable batteries like the charge and play kit and Eneloops, you don’t even need to buy replaceable batteries all the time.
zoSMjXy.png


PS5 will have 600,000 and Xbox SeX will have 620,000. PS5 will load its triangles in half the time as the Xbox's triangles.

Speed also has diminishing returns, I’m not going to know the difference of textures loading half a second compare to a full second.
 
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Bryank75

Banned
Sony's goal is to evolve the physical act of playing a video game. This why they spent so much time on their audio processor. This is why they expanded the functionality of their controller and renamed it DualSense. This is why they are so proud of their solid state drive and associated chip set. All of their choices point to a long term plan to expand the capabilities of 'play'. Of course they could have skipped all this and shelled out for a bigger GPU, but when we're talking about this much processing capability anyway what's a few pixels here or there, really?
Nothing, I can barely notice 1080 to 4k TBH.

Most 1st party PlayStation games this gen look better than what Xbox has shown for next gen.
 

Dodkrake

Banned
2 teraflops is a huge effing gaping vagina of a difference in power, people claiming otherwise are not hardware enthusiasts. They're idiots. Microsoft will take the Graphics Crown as long as they want it, otherwise they may leave that to 2nd/3rd party developers to do but the performance/power crown is in the Series X and you are running on wishful thinking if you believe otherwise.

Scenario 1

- Car A has 100hp
- Car B, same specs, has 150hp
- Car B will be substantially faster

Now, scenario 2

- Car A has 560hp
- Car B has 660hp
- Car B is only marginally faster

law of diminishing returns
 

StreetsofBeige

Gold Member
Scenario 1

- Car A has 100hp
- Car B, same specs, has 150hp
- Car B will be substantially faster
- And car owner of A will claim it's better than car B by bringing up any excuse they can

Now, scenario 2

- Car A has 560hp
- Car B has 660hp
- Car B is only marginally faster
- And car owner of A will claim it's better than car B by bringing up any excuse they can

law of diminishing returns
Added a few notes to your scenarios
 
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I think another neat option is not having to throw away the controller when the battery dies
Where did this bullshit myth come from? Seriously, is this a common knowledge kind of thing? Because I've never read anywhere that claims there's a trend of DS3/DS4 controllers being thrown out due to battery shortage.

plus with rechargeable batteries like the charge and play kit and Eneloops
You do realize eneloops and that kit costs around $25 on top of the $60 for the controller.

That's about $85 for a controller that's more or less the same as the previous generation.
 
The extra shit that XSX has to play that they did not have before:

- Machine Learning with custom added hardware for 4-bit and 8-bit integer options. This can be used for physics, AI, and image upscaling.
- Automatic real HDR on non-HDR games (not the fake HDR) based on Machine Learning.
- Up to 13 TF-worth of graphics ray tracing capability or 380 billions intersection per section
- Audio ray tracing is now possible
- Instant texture loading via Xbox Velocity Acceleration (fancy marketing name)
- Audio design simplified using Project Acoustic
It's almost like Xbox got a blank slate to throw everything at the Series X including the raw GPU power and Sony spent their budget on other areas of the system.

Sure MS have very deep pockets and I wonder if this is what they were afforded. To build the best possible box with no limit to budget.

Honestly think both will be great systems in the end.

A little off topic here
 

Pallas

Gold Member
Where did this bullshit myth come from? Seriously, is this a common knowledge kind of thing? Because I've never read anywhere that claims there's a trend of DS3/DS4 controllers being thrown out due to battery shortage.


You do realize eneloops and that kit costs around $25 on top of the $60 for the controller.

That's about $85 for a controller that's more or less the same as the previous generation.

Didn’t say due to a battery shortage, I meant to say when the internal battery dies, unless you buy a lithium battery and play operation on your controller to replace it, you are left with a useless wireless controller and I know how much eneloops cost, luckily if you want something cheaper, there are cheaper alternative brands, charge and play kit being one of them, and if you just look you can find Xbox controllers cheaper than $60.
 
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StreetsofBeige

Gold Member
It's almost like Xbox got a blank slate to throw everything at the Series X including the raw GPU power and Sony spent their budget on other areas of the system.

Sure MS have very deep pockets and I wonder if this is what they were afforded. To build the best possible box with no limit to budget.

Honestly think both will be great systems in the end.

A little off topic here
Like every company, every brand and division has a goals and budget. MS' gaming dept is no different.

It seems like they were green lighted to go balls out on a top notch system, so Nadella (or whomever was CEO when SeX was being developed at the time) approved.

The richer a company, the more latitude you can have to go more aggressive. And since MS makes so much money, tossing the division extra funds might not even move the needle.

MS has about 7.5 billion shares outstanding with a market cap of $1.3 trillion, and makes over $30 billion in profit per year.

Even if the Xbox division added $1 billion per year in losses to its current financials, it reduces their profits to $29 billion (about -3%) and their current EPS of $5.74 per share (Yahoo Finance) drops 3% to about $5.60.
 

ZehDon

Gold Member
Hear me out.

Ever since the reveal of the luxurious looking DualSense controller and the state-of-the-art SSD, I began to realize Sony and Cerny's approach to focus their budget on other components instead of putting every egg into the basket that is the GPU.

While 10.2 Teraflops is a respectable number to have on any console, the fact that Sony decided to opt out of the archaic Power Battle led me to believe that the PlayStation 5 will have the following:
  • A more lavish and expensive cooling system, according to Bloomberg back in early 2020.
  • A more expensive, durable, and luxurious controller which includes translucent buttons to light up accompanied with a noise-cancelling mic and possibly back triggers.
  • A state-of-the-art SSD with a world record speed of 9GB/s and an SSD meticulously designed for ease of development.
  • A console design that will incorporate sleek metallic/higher quality materials for manufacturing.
  • A controller with state-of-the-art haptic feedback and adaptive trigger systems.
  • A more powerful built-in PSU to help mitigate cooling issues further.
  • An expansive Backwards Compatibility functionality that encompasses all previous generations of their library.
  • A state-of-the-art Audio Engine that rivals the cremè of the crop in the Audio Industry.
So GAF, do you think Sony did the right choice and focus their budget on improving the quality of other components of the console instead of maximizing the theoretical Teraflops count of their GPU?
A couple of questions, because I feel like I've missed a lot of news here:
  1. If PlayStation didn't go down the power route, why do they need a "lavish and expensive cooling system"? Microsoft's cooling overkill is because they've packed their box to the rafters with as much power as they can. If Sony had a deliberate focus-shift away from power, like the Gamecube before it, wouldn't that also come with lesser cooling requirements, not more? Why would Sony spend money on something they don't need, only driving up the cost of the console?
  2. Do the controllers buttons actually light up? I haven't read that anywhere? I also kinda doubt it, because it's pointless - your fingers sit over the buttons, blocking the light?
  3. Link for the world record on their SSD please.
  4. Is the controller's haptics state-of-the-art? General opinion so far seems to place it somewhere around Valve's discontinued Steam controller? I'd appreciate some further information.
  5. Maybe I've misunderstood - in built PSU doesn't mitigate cooling. That's why Microsoft used power bricks on their previous consoles - to get the heat out of the console. In the case of the Xbox 360, that still wasn't enough to stop the console overheating.
  6. Sony have not announced any backward compatibility plans for functionality that "
    encompasses all previous generations of their library
    ". In fact, even as of today, Sony haven't clarified if we're getting more than 100 PS4 titles at launch. Did I miss a press release?
  7. Which respected "Audio Industry" personality has described the Tempest Engine as a rival to the "crème of the crop"? Because the audio industry has some seriously lavish shit that's worth millions of dollars that goes well beyond my technical understanding. All I've seen it compared to is the implementation of binaural audio in Resident Evil 2... which was done in software with Dolby Atmos. The Tempest Engine is also limited to heaphones… and they're hoping to one day make it work with TV Speakers, but they can't provide a timeline on that.

zoSMjXy.png


PS5 will have 600,000 and Xbox SeX will have 620,000. PS5 will load its triangles in half the time as the Xbox's triangles.
That's not really how this works, and I believe you've misunderstood the point that that image makes. Firstly, the image can paint an incorrect view of the concept of diminishing returns, if you don't understand what it's actually saying. Taken correctly, it's highlighting that if you wasted a x10 triangle count on improving ancillary details of only existing objects, you're an idiot who has no place in asset design. Luckily, most development companies are staffed by really smart and talented people. So, that's not how games work in the real world. In fact, one of the major contributing factors in the overall visual improvements we see from generation to generation is a huge bump in renderable triangle counts. While a good amount of this is used to provide higher quality hero assets, most of it is actually used to provide bigger levels with fewer compromises, and more NPCs, and at further distances, all to create not just the sense of bigger worlds, but actually bigger worlds. We went from box castles in Quake to the open road of Los Santos in GTA5 because of bigger triangle counts. Past the raw geometry, it means more NPCs on a battle field, more cars on the road, more trees in the forest - even more effects and sprite billboarding - it all comes from higher triangle counts. I'd go as far as to say that this generation's fixation with open world games is almost entirely facilitated by the ability to render hundreds and hundreds of millions of triangles.
To break it down a little further and provide context, the PS2 could render somewhere in the ballpark of 15-44 million triangles, depending a lot on what you were trying to do. The PS4 is closer to 1.5 billion.
To bring it home, with a 20% power differential, that would mean the Xbox Series X can render more on-screen triangles. For the sake of discussion, let's call it 20% more triangles (it's really not, but whatever at this point). At the PS4's power level, that would be 300,000,000 more triangles - somewhere around 10 or 15 PlayStation 2's worth of triangles more. And the PS5 and XSX can render a whole lot more than 1.5 billion triangles. So, that's... actually a pretty big difference when you look at what it all means.
Also, last correction - the PS5 won't "load" it's triangles in half the time as the XSX. It'll load the raw models into RAM faster, sure. Getting from RAM to the GPU, the XSX has a distinct advantage, and getting from the GPU to your TV screen, the XSX also has an advantage. If the PS5 will load its levels in 4 seconds, the Xbox Series X will load it in 7... and then render the game at higher resolutions and higher frame rates.
 
Didn’t say due to a battery shortage, I meant to say when the internal battery dies, unless you buy a lithium battery and play operation on your controller to replace it, you are left with a useless wireless controller and I know how much eneloops cost, luckily if you want something cheaper, there are cheaper alternative brands, charge and play kit being one of them, and if you just look you can find Xbox controllers cheaper than $60.
Oops, I meant battery dying, not shortage.

Again, eneloops and the play kit won't last longer than the internal battery as my friend owned both before on the 360 and that didn't last longer than my DS3.

That's why I believe it's a myth that people throw out their DS controllers when we all know you can just plug it on a portable battery charger and the console.

Those eneloops lose their full function over time as well, so both are prone to dying.
 
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