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This Dino Crisis REbirth fan patch updates Capcom's goofiest survival horror game for modern PCs

IbizaPocholo

NeoGAFs Kent Brockman



Dino Crisis was ported to PC way back in 2000, but that old version is just stagnating on dusty disks somewhere, with no way to download the games or easily get them running. Let us shoot the dinosaurs, Capcom.

As we're used to, rightfully impatient PC gamers have largely solved the problem for us. A collaborative unofficial patch from the folks over at The Apple of Eden, the Dino Crisis Classic REbirth update adds a suite of features and improvements that make an old, abandoned game run perfectly on today's PC hardware.

The update adds support for high resolutions, high frames per second, DirectX9 support for better comparability with modern GPUs (OpenGL and DirectX11 are in progress), new input detection tech for native keyboard and broad controller support, and plenty more. Check out the full list of updates below.

Does it work? You betcha. I've given it a go myself and getting it running is a breeze. Check out 30 minutes of 16:9, 2560x1440 gameplay in the video up top. It's been a minute since I played, so please excuse my inability to grasp what the hell a DDK lock is.

A few caveats and requirements, though:
  • You need a legit copy of the Japanese Sourcenext version of Dino Crisis
  • Adaptive widescreen highlights missing geometry, because the game wasn't built to fill out those spaces
  • Higher framerate support doesn't mean every animation will run at a high framerate, so expect some jittery movement from characters and the camera
  • Shooting dinos is kinda sad
High quality moves and audio mods are also available on the Dino Crisis Classic REbirth page. You might as well check out the RE1 and RE2 REbirth mods, too, since Capcom is still sitting on those original PC ports. Preservation has been left to PC gamers, it seems.

  • Replaces DirectDraw 5.00 with DirectX 9, for improved compatibility with modern GPUs (and prevents rundll32.exe from executing for no good reason). Will implement OpenGL and DirectX11 in a later revision.
  • Replaces DirectInput 3.00/5.00 with new input methods such as XInput, RawInput, DirectInput 8.0 (also native keyboard support), effectively allowing most controllers to be detected and supported by the game.
  • Replaces DirectShow video playback with a custom video player that doesn’t depend on deprecated Microsoft technologies. No codecs required, FFmpeg takes care of Indeo5 and adds native MP4 + AAC support.
  • Adds a new 3D rendering mode with more precise transformation methods that fix wobbliness and texture warping.
  • Improves sound capabilities of the game, making the audio driver switch from 22050Hz 8bit audio driver to 44100Hz 16bits. It also fixes a bug that causes music to increasingly speed up when player gets damaged across rooms without healing.
  • Adds resolutions higher than 640×480 (supports 4K too), adds a hotkey to switch resolution in game, and provides a more stable borderless window mode to replace glitchy fullscreen.
  • Adds an optional adaptative wide screen mode to fill the whole screen area (i.e. 16:9 & 16:10 ratios or even ultra widescreen, you name it).
  • Fixes frame rate issue to provide smooth 30/60 fps support.
  • Removes the need to install the game or to launch it via a dedicated launcher. Just copy your data from the install disk, add the DLL, executhe game and you are ready to go. If your copy was already installed, the DLL will convert Registry settings on the fly.
 
Would LOVE a proper remake of this.

Might have to check this out in the meantime. Is the game available on Steam or do I have to track down an actual physical copy for the PC version of a game?
 

Soodanim

Gold Member
All these fan patches are for Sourcenext versions that you just can’t get hold of for a reasonable price. I wish companies would give us a way, even if it was letting GOG sell them with fan patches included. Dino Crisis, RE2, RE3, probably RE1 too.
 

Zambatoh

Member
The FAQ on that site suggests you can use the original japanese release as well and then download the SourceNext patch they have there to make it compatible with Rebirth.
 
Last edited:

D.Final

Banned



Dino Crisis was ported to PC way back in 2000, but that old version is just stagnating on dusty disks somewhere, with no way to download the games or easily get them running. Let us shoot the dinosaurs, Capcom.

As we're used to, rightfully impatient PC gamers have largely solved the problem for us. A collaborative unofficial patch from the folks over at The Apple of Eden, the Dino Crisis Classic REbirth update adds a suite of features and improvements that make an old, abandoned game run perfectly on today's PC hardware.

The update adds support for high resolutions, high frames per second, DirectX9 support for better comparability with modern GPUs (OpenGL and DirectX11 are in progress), new input detection tech for native keyboard and broad controller support, and plenty more. Check out the full list of updates below.

Does it work? You betcha. I've given it a go myself and getting it running is a breeze. Check out 30 minutes of 16:9, 2560x1440 gameplay in the video up top. It's been a minute since I played, so please excuse my inability to grasp what the hell a DDK lock is.

A few caveats and requirements, though:
  • You need a legit copy of the Japanese Sourcenext version of Dino Crisis
  • Adaptive widescreen highlights missing geometry, because the game wasn't built to fill out those spaces
  • Higher framerate support doesn't mean every animation will run at a high framerate, so expect some jittery movement from characters and the camera
  • Shooting dinos is kinda sad
High quality moves and audio mods are also available on the Dino Crisis Classic REbirth page. You might as well check out the RE1 and RE2 REbirth mods, too, since Capcom is still sitting on those original PC ports. Preservation has been left to PC gamers, it seems.

  • Replaces DirectDraw 5.00 with DirectX 9, for improved compatibility with modern GPUs (and prevents rundll32.exe from executing for no good reason). Will implement OpenGL and DirectX11 in a later revision.
  • Replaces DirectInput 3.00/5.00 with new input methods such as XInput, RawInput, DirectInput 8.0 (also native keyboard support), effectively allowing most controllers to be detected and supported by the game.
  • Replaces DirectShow video playback with a custom video player that doesn’t depend on deprecated Microsoft technologies. No codecs required, FFmpeg takes care of Indeo5 and adds native MP4 + AAC support.
  • Adds a new 3D rendering mode with more precise transformation methods that fix wobbliness and texture warping.
  • Improves sound capabilities of the game, making the audio driver switch from 22050Hz 8bit audio driver to 44100Hz 16bits. It also fixes a bug that causes music to increasingly speed up when player gets damaged across rooms without healing.
  • Adds resolutions higher than 640×480 (supports 4K too), adds a hotkey to switch resolution in game, and provides a more stable borderless window mode to replace glitchy fullscreen.
  • Adds an optional adaptative wide screen mode to fill the whole screen area (i.e. 16:9 & 16:10 ratios or even ultra widescreen, you name it).
  • Fixes frame rate issue to provide smooth 30/60 fps support.
  • Removes the need to install the game or to launch it via a dedicated launcher. Just copy your data from the install disk, add the DLL, executhe game and you are ready to go. If your copy was already installed, the DLL will convert Registry settings on the fly.


I always appreciate the fans work on old classic games
 
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