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Discussion: Can the 2080Ti be able to run PS5 &XSX games on ultra 4k ?

If you want 4K @ 60 fps you should never go for ultra settings in demanding games. Crank up the settings that matter, and turn down or off the ones that murder performance.
Take for example the water physics option in Red Dead 2, it has a massive impact on performance and little effect on how the game looks.
 
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M1chl

Currently Gif and Meme Champion
I expect the 2080ti to always be able to deliver on-par of better performance than the next-gen consoles on the GPU front that is.. because as we all know by now, that's only 1 piece of the puzzle!

Performance isn't just detemined by GPU, it a combination of:
- HDD
- CPU
- RAM
- motherboard (north/southbridge)
ánd GPU.

The sum of its parts will be even more important/evident when UE5 is launched & completely changed the way games could be rendered.

Consoles will be VERY optimized pieces of hardware nextgen, even more so than currentgen. Therefor, I expect some truly remarkable stuff!
Ah yes, what years is this, don't you know, that controllers are in the CPU already, chipset has no bearing on power whatsoever. Hell there are Ryzen motherboards out there just with some SMC, which told CPU to boot and that's about it. Memory controllers, PCiE has been in CPU for a long time.
 

GHG

Member
..the 2080Ti is vastly overrated as a 4K 60fps card to start with.

..it's best to think of it as the ultimate, 120fps+, 1440p card.

..we are still two generations away from GPU's that can max out games at 4K and never drop below 60fps.

This guy knows what's up.
 

Rikkori

Member
It won't, because the baseline will move up too much. If you look at RDR 2, even with X1X settings you're not gonna get solid >60 fps at 4K. You can see here what I mean (), but keep in mind in St Denis you're gonna dip below 60 fps. And to play RDR2 without cranking up the GI is a sacrilege as that's the real showstopper graphically. To me, it's an utter waste to have a $1200 GPU and sacrifice that kind of graphical fidelity. So, no, it's gonna happen the same as it always does: it's the subsequent generations of GPUs which will really push the games around once the new paradigm sets in.
 

VFXVeteran

Banned
For me, the question is, can the 3080Ti run games in 4k in 5 years time when developers have a full handle on the console hardware. I'd hate to spend $800+ on a card now and have to upgrade again in 3 or 4 years time.
Developers having a 'handle' on the hardware is sort of a myth.

But even if that were true, the consoles would still be behind the 3080Ti in terms of performance. And I'm sure the 5xxx series will be out 5yrs from now like all of Nvidia's product cycles (every 2yrs).
 
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diffusionx

Gold Member
It won't, because the baseline will move up too much. If you look at RDR 2, even with X1X settings you're not gonna get solid >60 fps at 4K. You can see here what I mean (), but keep in mind in St Denis you're gonna dip below 60 fps. And to play RDR2 without cranking up the GI is a sacrilege as that's the real showstopper graphically. To me, it's an utter waste to have a $1200 GPU and sacrifice that kind of graphical fidelity. So, no, it's gonna happen the same as it always does: it's the subsequent generations of GPUs which will really push the games around once the new paradigm sets in.


If there is a higher "baseline", what's stopping a more powerful GPU from doing that baseline? I didn't watch the whole video but I saw >60fps throughout. I don't know to what extent it dips in St. Denis but the point is that the Xbox One X is doing 30fps at that fidelity, and we don't know what the PS5 and XSX would do with that game - not as well as this guy's setup I imagine.
 

INC

Member
Before upscaled/checkerboarded solution tricks, there are VRS and Sampling Feedback tricks.

Shame both consoles will wanna push the resolution as a selling point, over the frame rate

Who gives a fuck if a game is 8k?
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
Early 2017 Gaming Laptops look better than everything that has been shown on the PS5 and Xbox Series X. PC Gaming has specs in their DNA. Consoles are always coming from behind (SSD, graphics etc.) that's not rocket science.
 

Rikkori

Member
If there is a higher "baseline", what's stopping a more powerful GPU from doing that baseline? I didn't watch the whole video but I saw >60fps throughout. I don't know to what extent it dips in St. Denis but the point is that the Xbox One X is doing 30fps at that fidelity, and we don't know what the PS5 and XSX would do with that game - not as well as this guy's setup I imagine.

Well I'm responding in regards to the 2080 ti specifically. Of course new GPUs might be able to outpace the new baseline (i.e. console settings at 4K 60), that's something we'll have to see but it's not out of the realm of possibility. Maybe not with Ampere's generation, but probably the one after. Though I think that fundamentally on desktop a big focus is going to be on raytracing, so they're gonna have a very different target graphically compared to consoles. A lot is still up in the air right now.
 

rnlval

Member
I expect the 2080ti to always be able to deliver on-par of better performance than the next-gen consoles on the GPU front that is.. because as we all know by now, that's only 1 piece of the puzzle!

Performance isn't just detemined by GPU, it a combination of:
- HDD
- CPU
- RAM
- motherboard (north/southbridge)
ánd GPU.

The sum of its parts will be even more important/evident when UE5 is launched & completely changed the way games could be rendered.

Consoles will be VERY optimized pieces of hardware nextgen, even more so than currentgen. Therefor, I expect some truly remarkable stuff!
Some Ryzen PC motherboards do not have a southbridge.

Embedded Ryzen APU without a southbridge.

sapphire-embedded-mobo-ryzen-678_678x452.jpg


Ryzen's 1st and 2nd PEG, and 1st NVME slots are usually wired directly to the CPU SOC package.

Reminder for AMD's X570 platform

x570-chipset-block-diagram.jpg


Notice the PEG (PCIe Graphics) and NVME slots are directly connected to the Ryzen SOC.

There's a reason why AMD attached "SOC" (system-on-a-chip) with desktop PC's Ryzen 3,5, 7 and 9.
 

RaySoft

Member
There is no need to wait that long anyway, at least in terms of GPU. 3080ti will be waaay more powerful than consoles. Add in smart and efficient technology like DLSS, and it's crazy what 3080ti will probably deliver.
That may be, but how can PC's compete when all that muscle have to wait for work to arrive from 1. The SSD to copy data to system RAM and use CPU cycles to decompress that data, then copy it again to the GPU's RAM? That's a whole lot of hoops and latency. The next consoles GPU's are literary bolted to the SSD in comparison. They also have their own decompression hardware. This is why PC will struggle as soon as the new std. in how games are designed comes out.
 

rnlval

Member
That may be, but how can PC's compete when all that muscle have to wait for work to arrive from 1. The SSD to copy data to system RAM and use CPU cycles to decompress that data, then copy it again to the GPU's RAM? That's a whole lot of hoops and latency. The next consoles GPU's are literary bolted to the SSD in comparison. They also have their own decompression hardware. This is why PC will struggle as soon as the new std. in how games are designed comes out.
Reminder, NVIDIA Turing has the superior memory compression hardware.

Titan Pascal's superior memory compression hardware.

3659247-5448792340-689b3.png


Turing has further memory compression improvements over Pascal.

3659248-9174399985-NV_Tu.png

NVIDIA's real-time memory compression is optimized for color.




If XSX needs ~560 GB/s BW to rival RTX 2080's 448GB/s, RDNA 2 is already behind Turing TU104.
 

rnlval

Member
You can bet on that.
PS5 is nearly half of the rumored "BiG NAVI" with 80 CU. Double PS5's 1440p (3.6m pixels) resolution from UE5 demo wouldn't be 4K (+8m pixels) . Features such as VRS and Sampling Feedback are important to conserve GPU resources before using checkerboard or deep learning pixel re- construction tricks.
 
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Rikkori

Member
If a 2080 ti can't hit 4k/60 regularly then can we honestly expect either next gen consoles to? Sounds like the answer is no, based on what I am reading here.

That's different. Remember, games are made around a certain spec & target. Especially AAA games which revolve around consoles and for which the PC version is usually just the console version with some brute force options. Devs would certainly have no issue hitting 4K 60 fps if that's what they wanted since they get a LOT of hardware power off the bat. They will not, ofc, because presentation sells more copies so you'll get 4K-ish & < 60 fps but with higher fidelity settings. There will be exceptions no doubt, but the majority will do as they've always done. Frankly it just makes the most business sense.
 

VFXVeteran

Banned
That's different. Remember, games are made around a certain spec & target. Especially AAA games which revolve around consoles and for which the PC version is usually just the console version with some brute force options. Devs would certainly have no issue hitting 4K 60 fps if that's what they wanted since they get a LOT of hardware power off the bat. They will not, ofc, because presentation sells more copies so you'll get 4K-ish & < 60 fps but with higher fidelity settings. There will be exceptions no doubt, but the majority will do as they've always done. Frankly it just makes the most business sense.

Which is why I said that most games next-gen will look relatively the same as current gen games on PC @ ultra settings. If a dev wants to go for true 4k, it'll eat up the GPU TFLOPS very quickly without adding anything new like UE5 demo, for example. Raytracing will take a back seat for next-gen consoles because it's just too demanding for consoles.
 
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I'm not sure if it's just the younger generation of gamers, or people always forget the pre release of a new console. There so much hyped up noise, PR, console wars, etc. And then they release, and reality begins to set in. First, everyone blames the devs for being lazy, for releasing only remakes and remasters, blaming Digital Foundry for being biased towards their plastic box, etc. History repeats itself. Lower your expectations and be amazed. Not hype something to death and be let down.




eD8XsRK.png

 
I'm not sure if it's just the younger generation of gamers, or people always forget the pre release of a new console. There so much hyped up noise, PR, console wars, etc. And then they release, and reality begins to set in. First, everyone blames the devs for being lazy, for releasing only remakes and remasters, blaming Digital Foundry for being biased towards their plastic box, etc. History repeats itself. Lower your expectations and be amazed. Not hype something to death and be let down.




eD8XsRK.png


I guess that's the point I am at right now: trying to figure out what the realistic expectation should be for next gen. Mostly 4k/30? I know it varies greatly across a platform's catalog but just, in general, what will "the average" results be?
 
What are you smoking, son?
You think otherwise? Even going by useless metrics like raw TF numbers alone, the 2080 Ti has a big advantage. Not to mention bandwidth, core count, shaders, tensor cores, TDP, etc. DLSS 2.0 is a HUGE one.


I guess that's the point I am at right now: trying to figure out what the realistic expectation should be for next gen. Mostly 4k/30? I know it varies greatly across a platform's catalog but just, in general, what will "the average" results be?
It's hard to put a number on that. I'd imagine consoles would be 1440p/60 or 4k/30 on average. Personally i would prefer 1440/60+ all day, everyday. And with more power in a PC build, you'll have higher frame on average, and can tweak settings even more. It's literally your playground, to play the way you want.


Ex: I sold my 1080 Ti to a buddy of mine, and he only cares about framerate. He'll put everything on medium or low sometimes, just to get 1080p/360fps. Me on the other hand, I prefer Ultrawide 3440x1440p @144hz. That is the perfect sweet spot (to me at least). Point is, you control the gaming experience, the way you want it to be. Not just performance/4k mode, and no other options/settings.
 
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xPikYx

Member
Next Consoles are gonna be much more powerful than what current were when they have released, at that time the best gpu on pc had a slightly edge over them but also much cheaper. Comparisionwise difference will be the same more or less
 

//DEVIL//

Member
Make sure RTX 2080 Ti has a motherboard linked to PCIe 4.0 NVMe SSD setup with 5GB/s or higher.
That is a good point for the NVMe to be there as I think it will be required in certain game’s on Pc
It suffers to run PS4 games at 4k60. No way it could run PS5 games at 4k. RtX-3080 however will do easily
i think ps5 will suffer to run current ps4 games on ultra 60 4k.
You seen the graphics difference between red dead Xbox one x at native 4k and ultra on pc ? It was running low to mid sittings on xbox one x at 30 FPS .
 
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Next Consoles are gonna be much more powerful than what current were when they have released, at that time the best gpu on pc had a slightly edge over them but also much cheaper. Comparisionwise difference will be the same more or less

So if these consoles are much more powerful than the PS4 and XBox One were, comparatively, at launch, then are you saying the PS5 and XsX are more powerful than the best GPUs out there right now? Or perhaps I misunderstand you?

If that's what you mean, then I am not sure that is accurate. I don't think either console can match a 2080 ti at all, but correct me if I am wrong
 

Stuart360

Member
Next Consoles are gonna be much more powerful than what current were when they have released, at that time the best gpu on pc had a slightly edge over them but also much cheaper. Comparisionwise difference will be the same more or less
A GTX750 prodeced better results than PS4/XB1 at launch, and it was a low end card even back then.
 

xPikYx

Member
So if these consoles are much more powerful than the PS4 and XBox One were, comparatively, at launch, then are you saying the PS5 and XsX are more powerful than the best GPUs out there right now? Or perhaps I misunderstand you?

If that's what you mean, then I am not sure that is accurate. I don't think either console can match a 2080 ti at all, but correct me if I am wrong
No I wasn't saying that, I said the difference between ps4/XONE and ATi HD7970 will be more or less the same between ps5/XsX and big navi(2080ti level I suppose)... Then there is nvidia

Unreeal engine 5 is a joke compared to this
 

llien

Member
Of couse, and comparison vids will prove this after launch. All the marketing schpeel, that has hooked so many in, well reality will dawn on many people come November.

How could people look at PS4 exclusives running on 7870 and state this? Dear god.

And now we are getting 2080 - 2080 super level GPUs in consoles. How many PCs are faster than that? About 2-1% respectively.

Consoles will laugh at PCs for years to come even at raw GPU power, not even counting in insane "coded specifically for that hardware configuraton" boost.


And, fuck, a PC and console gamer here, fuck off with console/PC warrior junk, these are just numbers.
 

Stuart360

Member
How could people look at PS4 exclusives running on 7870 and state this? Dear god.

And now we are getting 2080 - 2080 super level GPUs in consoles. How many PCs are faster than that? About 2-1% respectively.

Consoles will laugh at PCs for years to come even at raw GPU power, not even counting in insane "coded specifically for that hardware configuraton" boost.


And, fuck, a PC and console gamer here, fuck off with console/PC warrior junk, these are just numbers.
Irony much.
The op had a question, specifically about the 2080ti, and i gave an answer.
 
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How could people look at PS4 exclusives running on 7870 and state this? Dear god.

And now we are getting 2080 - 2080 super level GPUs in consoles. How many PCs are faster than that? About 2-1% respectively.

Consoles will laugh at PCs for years to come even at raw GPU power, not even counting in insane "coded specifically for that hardware configuraton" boost.


And, fuck, a PC and console gamer here, fuck off with console/PC warrior junk, these are just numbers.
What is the percentage of current gen consoles, that beat the gpu's which the members in this thread own?

Why do people ALWAYS being up a hypothetical percentage of people that own xxx gpu? It wouldn't matter if it was only 1 person in the world that owned a 2080 Ti, the fact remains the same. It's more powerful than current gen and next gen consoles.


ItZAU3A.png
 

CrustyBritches

Gold Member
2080ti is about 40-50% more powerful than the PS5 GPU. RT on PS5/RDNA 2 currently unknown in relation to Turing. Same with AI-upscaling.

As for this console bragging, I have a RX 470 4GB on hand that I just bought for my kids. It will dust a PS4 Pro. Prove me wrong.
 
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llien

Member
Irony much.
The op had a question, specifically about the 2080ti, and i gave an answer.

You've pulled an opinion right out of your ass.

Which part of 2080Ti being only 18% (11%) faster than 2080s at 4k (1080p) is "marketing schpeel"?
 

Stuart360

Member
You've pulled an opinion right out of your ass.

Which part of 2080Ti being only 18% (11%) faster than 2080s at 4k (1080p) is "marketing schpeel"?
Dude just wait for the comparisons. I was talking about console marketing schpeel, you know that has hooked so many again, like with every gen. Remember 'PS4 is a super charged PC'?. People never learn.
 
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If you want 4K @ 60 fps you should never go for ultra settings in demanding games. Crank up the settings that matter, and turn down or off the ones that murder performance.
Take for example the water physics option in Red Dead 2, it has a massive impact on performance and little effect on how the game looks.
You also have shit like the cloud setting in Ass Creed Odyssey which tanks performance and honestly I don’t think looks sooo much better on Ultra versus medium. Low looks like ass though.
 

pawel86ck

Banned
How could people look at PS4 exclusives running on 7870 and state this? Dear god.

And now we are getting 2080 - 2080 super level GPUs in consoles. How many PCs are faster than that? About 2-1% respectively.

Consoles will laugh at PCs for years to come even at raw GPU power, not even counting in insane "coded specifically for that hardware configuraton" boost.


And, fuck, a PC and console gamer here, fuck off with console/PC warrior junk, these are just numbers.
PS5 / XSX GPU's looks impressive now, but few months from now we will see RDNA2 and and Ampere GPUs with more than 20 TF. These GPU's should run PS5 / XSX ports for many years.
 
If a 2080 ti can't hit 4k/60 regularly then can we honestly expect either next gen consoles to? Sounds like the answer is no, based on what I am reading here.

Next gen consoles don't seem like 4k machines, going by unreal engine 5 demo resolution.

Though console tf =\ pc tf.

If I were to bet, current cards would be miserable with next gen games. But it remains to be seen as all of it is speculation.
 

llien

Member
I was talking about console marketing schpeel, you know that has hooked so many again
You were talking about the past, when people where comparing apples to oranges.
And want to hide from the fact that today's consoles are not only PCs, but PCs with known metrics as far as CPU/GPU power goes.

PS5 / XSX GPU's looks impressive now, but few months from now we will see RDNA2 and and Ampere GPUs with more than 20 TF. These GPU's should run PS5 / XSX ports for many years.
We will also see 240mm2 RDNA2 (and even smaller ones). As far as bigger chips go, only a small fraction of the market would go after them.
Both consoles will continue to beat majority of PC market for years to come.

A very strong contrast to how current gen is, both Sony and MS stepped up the arms race.
 
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