Good, now we can discuss. Do all games have stories? No. Do all games have deep story-telling, lots of cinematic cut scenes? No.
With new AI tech, you can even replicate someone's voice so you don't need more than one person to do it for you:
Now, many hours are spent for animation as well, but new animation tech can provide natural animations without a lot of time and money spent on actors and settings, not to mention animals which is the hardest:
You don't need to bake lighting anymore with UE5 at least with Lumen:
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs—a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.
Get a glimpse of new and improved real-time rendering features currently in development.
www.unrealengine.com
World design:
Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Get a glimpse of new and improved real-time rendering features currently in development.
www.unrealengine.com
And:
In a recent interview, Lost Wing developer Tim Ash of BoxFrog Games discusses how the PlayStation 5 will improve and quicken the development process.
In a recent interview, Lost Wing developer Tim Ash of BoxFrog Games discusses how the PlayStation 5 will improve and quicken the development process.
gamerant.com
Now something is specific to PS5:
The developers are saying PlayStation 5 is the easiest console they have ever coded on to reach its peak performance. Software-wise, coding for PS5 is extremely simple and has so many abilities that make the [developers] so free. In total, I can say PS5 is a better console.
A Crytek rendering engineer believes the PS5 is the ‘better’ console compared to the Xbox Series X and is much simpler to make games for.
metro.co.uk
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So, accordingly, I think half the time is possible, a personal opinion that I hope it doesn't offend anyone here.