• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

AMD classifies Ariel (PS5 GPU) as RDNA 1 within its Open IP.

Status
Not open for further replies.
Welcome to Neogaf's Carnival of Stupid!

giphy.gif
 

CobraXT

Banned
the ps5 soc are custom design and we have seen sony use tech from a forthcoming architecture on a current architecture before , ps4pro features
rapid packed math and the pro is polaris based , we didn't see rapid packed math on the desktop polaris cards .. they said rdna2 based gpu .. until
they say rdna2 gpu i am sceptical
 
Last edited:
Within AMD's official IPs:

RDNA = NAVI 12/10/14 Class = GFX 10 **

AMD has classified ARIEL (shaded) as GFX10 ** (RDNA) architecture as the 5700/5600/5500 in its Open IP.

/ * TARGET BAFFIN * / {HSA_BAFFIN_ID, " " , " polaris11 " , " gfx803 " , " Baffin " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0}
/ * TARGET VEGA10 * / {HSA_VEGA10_ID, " " , " gfx900 " , " gfx900 " , " gfx900 " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET VEGA10_HBCC * / {HSA_VEGA10_HBCC_ID, " " , " gfx901 " , " gfx901 " , " gfx901 " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET RAVEN * / {HSA_RAVEN_ID, " " , " gfx902 " , " gfx902 " , " gfx902 " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET VEGA12 * / {HSA_VEGA12_ID, " " , " gfx904 " , " gfx904 " , " gfx904 " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET VEGA20 * / {HSA_VEGA20_ID, " " , " gfx906 " , " gfx906 " , " gfx906 " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET ARIEL * / {HSA_ARIEL_ID, " " , " gfx1000 " , " gfx1000 " , " gfx1000 " , 2 , 32 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET NAVI10 * / {HSA_NAVI10_ID, " " , " gfx1010 " , " gfx1010 " , " gfx1010 " , 2 , 32 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET MI100 * / {HSA_MI100_ID, " " , " gfx908 " , " gfx908 " , " gfx908 " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET NAVI12 * / {HSA_NAVI12_ID, " " , " gfx1011 " , " gfx1011 " , " gfx1011 " , 2 , 32 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET NAVI14 * / {HSA_NAVI14_ID, " " , " gfx1012 " , " gfx1012 " , " gfx1012 " , 2 , 32 , 1 , 256 , 64 * Ki, 32 , 0 , 0 }

https://github.com/RadeonOpenComput...9d2ee1dc6/runtime/device/rocm/rocdefs.hpp#L75





It is known from AMD's documentation that RDNA2 is NV2 * (GFX 20 **) and indeed:

NV21 (Bignavi, high-end)

NV22 (upper middle range)

NV23 (mid-range)

______________________________________

This adds to the suspicions (from weeks ago) of Cerny's presentation where he highlights the Geometry Engine and Primitive shaders (Characteristics of RDNA 1) instead of its VRS / Mesh Shaders (RDNA2) variants.

Presentation of Cerny:

f9f3af81bfa675687084bfb3bb3d0fbco.jpg



The official AMD documentation on the Primitive shaders / Geometry Pipeline in RDNA 1 mentioned in the presentation.

51509a434b3b46d29871b79bcbf9b1c8o.jpg


______________________________________

Finally the Epic demo intended to show the new features of PS5, does not strangely use any of the features of RDNA 2, and its presentation WCCF TECH highlights the following

According to Senior Graphics Programmer Brian Karis, Epic used PlayStation 5's primitive shaders (properly introduced by AMD with the RDNA 1.0 architecture), though the developers also made 'hyper-optimized' software shaders.

_____________________________________

I personally think Ariel is an RDNA 1 customized to support some RDNA 2 features. There is nothing in the Sony or AMD documentation that indicates that it has full support of all the features of RDNA 2. We will see .....

Boy the PS5 is such a mess of a console.
 

Msamy

Member
Within AMD's official IPs:

RDNA = NAVI 12/10/14 Class = GFX 10 **

AMD has classified ARIEL (shaded) as GFX10 ** (RDNA) architecture as the 5700/5600/5500 in its Open IP.


/ * TARGET BAFFIN * / {HSA_BAFFIN_ID, " " , " polaris11 " , " gfx803 " , " Baffin " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0}
/ * TARGET VEGA10 * / {HSA_VEGA10_ID, " " , " gfx900 " , " gfx900 " , " gfx900 " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET VEGA10_HBCC * / {HSA_VEGA10_HBCC_ID, " " , " gfx901 " , " gfx901 " , " gfx901 " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET RAVEN * / {HSA_RAVEN_ID, " " , " gfx902 " , " gfx902 " , " gfx902 " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET VEGA12 * / {HSA_VEGA12_ID, " " , " gfx904 " , " gfx904 " , " gfx904 " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET VEGA20 * / {HSA_VEGA20_ID, " " , " gfx906 " , " gfx906 " , " gfx906 " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET ARIEL * / {HSA_ARIEL_ID, " " , " gfx1000 " , " gfx1000 " , " gfx1000 " , 2 , 32 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET NAVI10 * / {HSA_NAVI10_ID, " " , " gfx1010 " , " gfx1010 " , " gfx1010 " , 2 , 32 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET MI100 * / {HSA_MI100_ID, " " , " gfx908 " , " gfx908 " , " gfx908 " , 4 , 16 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET NAVI12 * / {HSA_NAVI12_ID, " " , " gfx1011 " , " gfx1011 " , " gfx1011 " , 2 , 32 , 1 , 256 , 64 * Ki, 32 , 0 , 0 },
/ * TARGET NAVI14 * / {HSA_NAVI14_ID, " " , " gfx1012 " , " gfx1012 " , " gfx1012 " , 2 , 32 , 1 , 256 , 64 * Ki, 32 , 0 , 0 }

https://github.com/RadeonOpenComput...9d2ee1dc6/runtime/device/rocm/rocdefs.hpp#L75





It is known from AMD's documentation that RDNA2 is NV2 * (GFX 20 **) and indeed:

NV21 (Bignavi, high-end)

NV22 (upper middle range)

NV23 (mid-range)

______________________________________

This adds to the suspicions (from weeks ago) of Cerny's presentation where he highlights the Geometry Engine and Primitive shaders (Characteristics of RDNA 1) instead of its VRS / Mesh Shaders (RDNA2) variants.

Presentation of Cerny:

f9f3af81bfa675687084bfb3bb3d0fbco.jpg



The official AMD documentation on the Primitive shaders / Geometry Pipeline in RDNA 1 mentioned in the presentation.

51509a434b3b46d29871b79bcbf9b1c8o.jpg


______________________________________

Finally the Epic demo intended to show the new features of PS5, does not strangely use any of the features of RDNA 2, and its presentation WCCF TECH highlights the following

According to Senior Graphics Programmer Brian Karis, Epic used PlayStation 5's primitive shaders (properly introduced by AMD with the RDNA 1.0 architecture), though the developers also made 'hyper-optimized' software shaders.

_____________________________________

I personally think Ariel is an RDNA 1 customized to support some RDNA 2 features. There is nothing in the Sony or AMD documentation that indicates that it has full support of all the features of RDNA 2. We will see .....
No it's actually gcn ,lol 😂😂😂😂😂😂😂
 
Sony are the one who started finalizing the specs before microsoft ,it's expected to be weaker, but they are slightly ahead on next gen games development.
 
Last edited:
Status
Not open for further replies.
Top Bottom