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Next-Gen PS5 & XSX |OT| Console tEch threaD

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geordiemp

Member
Xbox One X patches DL automatically on Xbox One X, and I have no reason to think it's different on XSX. Also I expect XSX must load entire 12 GB RAM (not just 9.5 GB game data) from quick resume save state. MS is emulating BC games, not running them natively.

Those games still run in 5 GB RAM, your grasping thinking they load twice as much, why would they do that lol ?

To make the quick resume sound faster :messenger_beaming:
 
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geordiemp

Member
explain me how vrs and sfs help to load a viewstate.
it's even possible bcpack is not use here if they are blindly dumping all the ram when they save.
in this scenario PS5 is untouchable but most VXA features are not there for it ( and need game engine to support them)

VRS and SFS dont, I was bieng sarcastic, humour....I also meantioned light sabers and one ring also help lol, or did you miss that part ? :messenger_beaming:

I was jibing at the constant mnemonics and marketing buzzzwords used by PR departments. I imagine someone is in charge of making cool sounding names for things lol.

MS often seem to take features used by everybody else and give it their own name for DX12 and we have to read through pages of crap to figure out whats changed, if anything.
 
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I believe games like that generally lock framerates though; I think that's why they mention some games can be doubled from 30 to 60 selectively. If they can double the locked framerate and somehow get the game to do those calculations based on the doubled framerate, the game would work fine.

Some games they can't unlock the framerate on but can improve in other ways.
Yeah make sense to lock always some specific games because if not for example If I have a blueprint in Unreal Engine which is function is recover
my life after of be hurt and this called for the Event Tick (bad practice I know).

If you console allow you to force to increment my framerate then you will see how the game is much easier.

Yes, every game looks better on it. Have you seen RDR2 running on it? It's amazing. But again, we'll see in a couple of weeks.
It would be the last straw that they did not look better than the base console.

But seriously you are going to tell me that Gears 5 and RDR 2 are the best graphics games in every section on consoles, I say in the end both games run on a console
almost 50% more powerful than the PS4 pro.
 

ThisIsMyDog

Member
When you wait for Sony PS5 reveal date announcement
Lz5tcsv.png
 
Exactly. That's why I said it's Sony shooting themselves in the feet: BC it's one of the key features that they should advertise just as much as everything else as a part of their transition plan. They have to lure the 100M PS4 users (most of them casuals) to become 100M PS5 users. The core base will get the PS5 anyway (which are something like 30-40M or so), but I wouldn't be so sure about the rest.
Most likely, the games that released since 2018 by first party and major publishers will work on PS5 without problems as these developers already has Div Kits since 2018 and already ported their engines. I think Sony will work harder on those smaller studio games. Xbox has been doing the same for the last 3 years.
 
D

Deleted member 775630

Unconfirmed Member
But seriously you are going to tell me that Gears 5 and RDR 2 are the best graphics games in every section on consoles, I say in the end both games run on a console
almost 50% more powerful than the PS4 pro.
Which is why most Xbox One X games do run in native 4K with higher settings, while the PS4 Pro is scaled up. Just like you could see a difference between the PS4 and Xbox One S. First one could render most games native in 1080p, while Xbox One S a lot of times was also 900p, and the games ran on lower settings.
 
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pawel86ck

Banned
Those games still run in 5 GB RAM, your grasping thinking they load twice as much, why would they do that lol ?

To make the quick resume sound faster :messenger_beaming:
Can you prove these were standard xbox one games (5.5 GB game data + 2.5 GB system memory)?

I'm assuming the most probable scenario (there's very little chance MS would show unpatched games on XSX). These were most likely xbox one x games and to your knowledge Xbox One X has 12 GB in totall. MS stressed they wanted to build SSD that can sustain 2.4 GB/s data transfer and it looks like they did it, because it takes around 5 seconds to fill 12 GB RAM from BC game save state.

PS5 I/O will move data even faster (around 2.5x faster), but you want to suggest PS5 SSD will be over 100x times faster LOL 😅.
 
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Moses85

Member
So based this i guess MS has all infos surrounding PS5 BC.

In that case, Sony should let MS do the work, and let MS explain to us how exactly PS5 BC will work.
I am ok with that if Microsoft will Sony let do the work and show gameplay instead of trailers.
 

DeepEnigma

Gold Member
Guys, what do you think about the last update in the PS5 page and the removal of the backward compatibility stand... Do you think there is something to fear for?
WilpfqD.png
Why is the resolution of the image so poor? :pie_thinking:


Because this is seemingly fake.

Here in this very thread, there are various images from yesterday.


WVkRiNl.jpg


And here is one from Tuesday (5-26-20).


1590524029-sans-titre.jpg



SO... FUD!
 
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geordiemp

Member
Can you prove these were standard xbox one games (5.5 GB game data + 2.5 GB system memory)?

I'm assuming the most probable scenario (there's very little chance MS would show unpatched games on XSX). These were most likely xbox one x games and to your knowledge Xbox One X has 12 GB in totall. MS stressed they wanted to build SSD that can sustain 2.4 GB/s data transfer and it looks like they did it, because it takes around 5 seconds to fill 12 GB RAM from BC game save state.

PS5 I/O will move data even faster (around 2.5x faster), but you want to suggest PS5 SSD will be over 100x times faster LOL 😅.

Where did you get 100 x faster, you made it up and then laugh at your own joke ? Wow, no comments.

Forza 6 sec gameplay starts
Ori 5 sec gameplay starts
The Cave 4.5 sec freeze but 5.5 sec gameplay starts
Hellblade 5.5 sec freeze 6.5 sec gameplay starts
State of decay 6.5 sec freeze 8 sec gameplay starts

I am sure they all used way more than the usual 5 GB and had full megaxexture upgrades :messenger_tears_of_joy:
 

3liteDragon

Member
Shouldn't the PS5 be powerful enough to force emulate everything from PS3 and below?
Given that the emulator software is good ofc... but Sony made these previous consoles so if anyone could make a good emulator it's them.

I have a hard time understanding why it would only be PS4 BC.

Jim Ryan:
3D audio and the haptic feedback support of the controller are also things that, when you try them, you will be surprised at how big a change they are. Even just playing the racing game Gran Turismo Sport with a PlayStation 5 controller is a completely different experience. While it runs well with the previous controller, there is no going back after you experience the detailed road surface via haptic control and play using the adaptive triggers.

But you know. There are still more unique elements for PlayStation 5 to come that separate it from previous consoles. The ‘bigger differences’ have yet to be announced.
 

pawel86ck

Banned
Where did you get 100 x faster, you made it up and then laugh at your own joke ? Wow, no comments.

Forza 6 sec gameplay starts
Ori 5 sec gameplay starts
The Cave 4.5 sec freeze but 5.5 sec gameplay starts
Hellblade 5.5 sec freeze 6.5 sec gameplay starts
State of decay 6.5 sec freeze 8 sec gameplay starts

I am sure they all used way more than the usual 5 GB and had full megaxexture upgrades :messenger_tears_of_joy:
Yes it was a joke... from you, because you are trying to look at XSX in the worst possible scenario. Man I like playstation too, but your posts are biased to the extreme.
 
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DaGwaphics

Member
Where did you get 100 x faster, you made it up and then laugh at your own joke ? Wow, no comments.

Forza 6 sec gameplay starts
Ori 5 sec gameplay starts
The Cave 4.5 sec freeze but 5.5 sec gameplay starts
Hellblade 5.5 sec freeze 6.5 sec gameplay starts
State of decay 6.5 sec freeze 8 sec gameplay starts

I am sure they all used way more than the usual 5 GB and had full megaxexture upgrades :messenger_tears_of_joy:

I'm not sure why you keep posting those times. You figure 5GB out, 5GB in each time, you're looking at 4 seconds minimum, even if you limit the scope to just the reading/writing (there'd be more going on than that). That information isn't really indicative of anything, good or bad. If they are running compression on the writes, that could be using more of the time than the reads, we don't know.
 
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Because this is seemingly fake.

Here in this very thread, there are various images from yesterday.


WVkRiNl.jpg


And here is one from Tuesday (5-26-20).


1590524029-sans-titre.jpg



SO... FUD!
Wtf they even created fake shit for that? Haha the green discord strikes again?👀😂
 
Which is why most Xbox One X games do run in native 4K with higher settings, while the PS4 Pro is scaled up. Just like you could see a difference between the PS4 and Xbox One S. First one could render most games native in 1080p, while Xbox One S a lot of times was also 900p, and the games ran on lower settings.
You don't reply my question.

Xbox one X and PS4 pro scale some games using reconstruction techniques and other only use its native resolution but that is not the point.

If for you graphics impressive are just get the same game to higher resolution and with a couple (yes a couple) of settings set from medium to high
yeah that is not for me.

The dev of Xbox studios cannot use all the potential of the Xbox one X because looks like is Phil's mandate to have all the game in 4k, so this cost a lot, also
even if the CPU is faster than the base console, the same game should run there so they have to choose which console underutilize because the Xbox one
X doesn't has the delta in CPU of 2x so they just cannot multiply the framerate to 2 and also they need to be sure to have time to do the graphics as good as they can
and then optimize for the hell is use the sdram compare the GDDR5 of Xbox one X.

I mean if you think the delta doesn't matter enough but most of the games of Xbox one X looks similar to its part almost 5 times weaker in GPU power, when this gen
ends nobody will say 'Did you remember how the Xbox one X have much better graphics than PS4 than looks like from different generations', if for you resolution is
equals to quality of graphics then we have a clear disagreement on this.
 
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Fake

Member
Because this is seemingly fake.

Here in this very thread, there are various images from yesterday.


WVkRiNl.jpg


And here is one from Tuesday (5-26-20).


1590524029-sans-titre.jpg



SO... FUD!

Sigh... They will never stop.
 

Corndog

Banned
What happened with this spherical ps5 design? Was it just some fan made bs?
 
T

Three Jackdaws

Unconfirmed Member
What happened with this spherical ps5 design? Was it just some fan made bs?
Pretty sure that was fake lol
 

dimaveshkin

Member
Hi all. I've been reading this thread for mor than 900 pages, but only now i finally registered to participate (and it seems like i am a bit late to the party since event is almost here). Hope there's yet plenty of stuff to discuss. Not native speaker here, so please be gentle to me, daddy.

There's thing that's been bothering me since Cerny talk and i haven't seen it been brough up here. He mentioned the ability to load only what's being shown direcly to the player. Could this mean that XSX will need to expand this loading cone to compensate its slower storage bandwidth?
And it brings another question - does these loaded assets outside of players viewport consume any GPU/CPU recourses (besides required for I/O)? Are they being drawn in any way or just kept in video memory?
 
Because this is seemingly fake.

Here in this very thread, there are various images from yesterday.


WVkRiNl.jpg


And here is one from Tuesday (5-26-20).


1590524029-sans-titre.jpg



SO... FUD!

I found a higher res version from another cache, but the text is little different:


vlr6vXq.png


I guess that's that 🤷
 
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