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The Outer Worlds on Switch screenshots revealed, Pre-Purchase available now


The Outer Worlds is set to finally arrive on the Nintendo Switch in just a few short weeks and prior to launch, Private Division has today given us a better look at what this iteration of the title will look like.

In total, Obsidian Entertainment and Private Division released seven new screenshots from the Switch version of The Outer Worlds. The images vary from looks at various characters that appear in the game to still shots from combat situations.

Noticeably, what we’re seeing here is of a lesser quality on the visuals front compared to other versions of the game on PS4, Xbox One, and PC. However, in order to get it to run on the Switch, which has far less power than the aforementioned platforms, this is the trade-off that has to be made. All in all though, The Outer Worlds still retains the vibrant art style that the game is known for here on the Switch and the screenshots don’t necessarily look bad by any means.



The-Outer-Worlds-Switch-7.png


The-Outer-Worlds-Switch-6.png

The-Outer-Worlds-Switch-2.png



The-Outer-Worlds-Switch-1.png


The Outer Worlds launches on Switch on June 5th
 

Havoc2049

Member
Looks like the LOD still needs to load in.
The game looked good on the Xbox One X, but nothing special. The graphics on the Switch do look like something out of early last gen. Considering the portable nature of the Switch and Switch Lite, I guess it's pretty good.

This game was a solid 8/10 for me. The game did suffer from being a little heavy handed in the SJW department.

BTW, that trailer was snooze-ville.
 
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I had to make some .ini edits to make it look better on PC. I forget the exact tweaks, would have to go back and find the post in the official thread, but it helped a lot, made the game sharper and colors looked better.

It's a decent looking game, overall. Not exactly RDR2 or anything like that
 

GamesAreFun

Banned
The lighting looks super flat and shitty, probably the post-processing effects and ambient occlusion are too intensive for the Switch to handle.
 

Nethernova

Member
I can't help but agree lol

IDK how people are saying it looks remotely good.....it looks awful.

and i LOVE the switch-has nothing to do with it as a system. its the visuals of high end games being ported to it. things made directly for it always look a lot better. this, wolf, doom they all look fuckin terrible.
 

tmlDan

Member
and i LOVE the switch-has nothing to do with it as a system. its the visuals of high end games being ported to it. things made directly for it always look a lot better. this, wolf, doom they all look fuckin terrible.

I'm with you there too, I have a switch and love games like FE, Pokemon, AC, Mario Odyssey, Zelda etc...

But third party doesn't do it right.
 

Ceallach

Smells like fresh rosebuds
I think people do the Switch wrong. Like it's always the PS4/XBO game but like with the lowest of low settings, so everything is just kinda shitty and gross looking.

Switch should be done from the ground up like ports were back in early last gen. Like the PS360 version of a game would be a completely different beast from the PS2/Xbox version, like Ghostbusters and that one Splinter Cell everyone raes is trash on 360 but fantastic on the OG XBox.

Or even like when the portable version and console version would have the same name but be different games, like the isometric GBA Tony Hawks vs the PSOne/N64/DC Hawks.
 
Those textures are... not good. Other than that I guess it looks decent enough. Seems sketchy that they use footage from the HD consoles for the trailer.
 

CamHostage

Member
Doesn't look like the port is turning out too strong (that shot of an action sequence looks it's a BMP still loading...) but I'm interested in it for portable RPG play rather than high-def TV play, so hopefully it looks okay on the small screen.

At least 2K isn't hiding the port. Too often games get thrown out there and you have to guess whether the version is serviceable before you buy.
 

Dory16

Banned
I hope Obsidian hasn't been wasting too much time on this port. They better make an appearance at the July first party reveal.
 

Jubenhimer

Member
looks fuckin awful as per high end ps4/x/pc ports to switch

yes yes mobile tech small form factor bla bla-doesnt stop the fact that its 2020 and these graphics look hideous

It looks fine, especially considering the platform.

I think people do the Switch wrong. Like it's always the PS4/XBO game but like with the lowest of low settings, so everything is just kinda shitty and gross looking.

Switch should be done from the ground up like ports were back in early last gen. Like the PS360 version of a game would be a completely different beast from the PS2/Xbox version, like Ghostbusters and that one Splinter Cell everyone raes is trash on 360 but fantastic on the OG XBox.

Or even like when the portable version and console version would have the same name but be different games, like the isometric GBA Tony Hawks vs the PSOne/N64/DC Hawks.

Custom versions of games was easier when development costs were low enough to justify that kind of approach. These days, it's far easier and cheaper to just downgrade the console assets for mobile platforms. Building essentially, an entire game from scratch just doesn't really work any more.
 
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Rat Rage

Member

YES!! As it should be. I love gyro controls.
 

ShinNL

Member
I think people do the Switch wrong. Like it's always the PS4/XBO game but like with the lowest of low settings, so everything is just kinda shitty and gross looking.

Switch should be done from the ground up like ports were back in early last gen. Like the PS360 version of a game would be a completely different beast from the PS2/Xbox version, like Ghostbusters and that one Splinter Cell everyone raes is trash on 360 but fantastic on the OG XBox.

Or even like when the portable version and console version would have the same name but be different games, like the isometric GBA Tony Hawks vs the PSOne/N64/DC Hawks.
I'm seeing several people calling downports shitty looking and I don't think any of you are saying that out of spite. Is there are difference in how we perceive things?

So I own DOOM, Wolfenstein and Witcher 3 (and way too many other games) and my most played game by far is Warframe. I play like 90% docked. I think these games in my collection of 50+ games are absolutely stunning. Can you describe what you don't like about this?









Aside from these I own a bunch of same-gen ports as well, like both Assasin's Creed games, Dragon's Dogma, Dark Souls, Skyrim, Outlast 1 & 2. I think the current-gen downports are superior to the slightly up-ports from last gen.

There's a bunch of (almost-)no-compromise ports like Dragon Quest XI, Dragon Ball FighterZ and Atelier Ryza, which look nice but to me they seem a league slightly lower than the videos I linked above.

I'm honestly a bit sad that people have this opinion and state it so boldly, because it's a slippery slope on who are saying it as their opinion and some who are almost saying it as a fact. I personally adore these downports and I'm clearly the demographic who enjoys and buy these games. In some ways, I feel like it's counter-productive to discourage third party ports. I'm not a Nintendo gamer, my collection doesn't consist of 90% Nintendo games, but I know a lot of people who pretty much only play Nintendo games on their Switches.

I'm planning to buy Outer Worlds to see how that runs as well (and it's the only type of it's genre that actually made it to the Switch).

Curious on your (and anyone's) thoughts.
 
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PocoJoe

Banned
I'm seeing several people calling downports shitty looking and I don't think any of you are saying that out of spite. Is there are difference in how we perceive things?

So I own DOOM, Wolfenstein and Witcher 3 (and way too many other games) and my most played game by far is Warframe. I play like 90% docked. I think these games in my collection of 50+ games are absolutely stunning. Can you describe what you don't like about this?









Aside from these I own a bunch of same-gen ports as well, like both Assasin's Creed games, Dragon's Dogma, Dark Souls, Skyrim, Outlast 1 & 2. I think the current-gen downports are superior to the slightly up-ports from last gen.

There's a bunch of (almost-)no-compromise ports like Dragon Quest XI and Atelier Ryza, which look nice but to me they seem a league slightly lower than the videos I linked above.

I'm honestly a bit sad that people have this opinion and state it so boldly, because it's a slippery slope on who are saying it as their opinion and some who are almost saying it as a fact. I personally adore these downports and I'm clearly the demographic who enjoys and buy these games. In some ways, I feel like it's counter-productive to discourage third party ports. I'm not a Nintendo gamer, my collection doesn't consist of 90% Nintendo games, but I know a lot of people who pretty much only play Nintendo games on their Switches.

I'm planning to buy Outer Worlds to see how that runs as well (and it's the only type of it's genre that actually made it to the Switch).

Curious on your (and anyone's) thoughts.


(those videos arent the best example as they are not direct screen captures, so filming gameplay like that kind of masks/hides some of the problems like low res + bad textures + framerate)

I haven't played other than witcher 3 on switch, and it just looked like "shit"

Part of the experience of that game (on ps4) is the beautiful environment, how it adds to the feeling and atmosphere to roam in the wilderness. (and sometimes it doesn't look that good on ps4 either).

I tested it on switch and the magic is just gone, resolution is way too low, world looks plain and empty, it barely runs on it and just looks like butchered cheap copy of glorious game.

IMO biggest problem is that many "modern" games wont even run on 720p aka screens native res. they just look soft and "out of focus" because of it, and it is annoying. Then they have to drop details and things like grass pop up way too badly, or the ground is just "naked" without details.

For doom I have read/seen on videos that it doesnt run 720p either?

Switch is just too weak for modern games.

I dont like "nintendo" games either, but those hide the weakness by cartoon like childish graphics at least.

And why the heck I would play shitty version that looks bad and runs bad, if I have ps4pro for the same game?

some say portability, but to me it doesn't add anything as I have no need to play games on the go.

to me it would be better that they would make games from last gen, ps3/360 games and older, because while they dont have "modern" graphics, they at least run 720p and make image look crisp. Sub 720p just looks too soft to me on that screen.

Even vita games look better when they run on its native res.
 

UnNamed

Banned
When you have 5 to 7 times less the number of shaders and half the bandwith, the first things you sacrifice are shadows and textures. Honestly it is a good thing they sacrifice those to improve resolution instead of having a muddy image quality.
 

Jubenhimer

Member
(those videos arent the best example as they are not direct screen captures, so filming gameplay like that kind of masks/hides some of the problems like low res + bad textures + framerate)

I haven't played other than witcher 3 on switch, and it just looked like "shit"

Part of the experience of that game (on ps4) is the beautiful environment, how it adds to the feeling and atmosphere to roam in the wilderness. (and sometimes it doesn't look that good on ps4 either).

I tested it on switch and the magic is just gone, resolution is way too low, world looks plain and empty, it barely runs on it and just looks like butchered cheap copy of glorious game.

IMO biggest problem is that many "modern" games wont even run on 720p aka screens native res. they just look soft and "out of focus" because of it, and it is annoying. Then they have to drop details and things like grass pop up way too badly, or the ground is just "naked" without details.

For doom I have read/seen on videos that it doesnt run 720p either?

Switch is just too weak for modern games.

I dont like "nintendo" games either, but those hide the weakness by cartoon like childish graphics at least.

And why the heck I would play shitty version that looks bad and runs bad, if I have ps4pro for the same game?

some say portability, but to me it doesn't add anything as I have no need to play games on the go.

to me it would be better that they would make games from last gen, ps3/360 games and older, because while they dont have "modern" graphics, they at least run 720p and make image look crisp. Sub 720p just looks too soft to me on that screen.

Even vita games look better when they run on its native res.

The smaller screen of the Switch system hides many of the imperfections of these ports, so they aren't a big deal. Obviously, playing on a big screen it's going to look worse, but these are games that are best appreciated in Handheld mode.

These kinds of ports are never going to go away on the Switch so long as they sell. It's not like this is a new thing either. The PS Vita was much weaker than the PS3, yet developers initially, were happy to downgrade those PS3 assets for Vita versions. The difference is the Switch is actually successful, while the Vita was abandoned after only a year.
 
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ShinNL

Member
(those videos arent the best example as they are not direct screen captures, so filming gameplay like that kind of masks/hides some of the problems like low res + bad textures + framerate)

I haven't played other than witcher 3 on switch, and it just looked like "shit"

Part of the experience of that game (on ps4) is the beautiful environment, how it adds to the feeling and atmosphere to roam in the wilderness. (and sometimes it doesn't look that good on ps4 either).

I tested it on switch and the magic is just gone, resolution is way too low, world looks plain and empty, it barely runs on it and just looks like butchered cheap copy of glorious game.

IMO biggest problem is that many "modern" games wont even run on 720p aka screens native res. they just look soft and "out of focus" because of it, and it is annoying. Then they have to drop details and things like grass pop up way too badly, or the ground is just "naked" without details.

For doom I have read/seen on videos that it doesnt run 720p either?

Switch is just too weak for modern games.

I dont like "nintendo" games either, but those hide the weakness by cartoon like childish graphics at least.

And why the heck I would play shitty version that looks bad and runs bad, if I have ps4pro for the same game?

some say portability, but to me it doesn't add anything as I have no need to play games on the go.

to me it would be better that they would make games from last gen, ps3/360 games and older, because while they dont have "modern" graphics, they at least run 720p and make image look crisp. Sub 720p just looks too soft to me on that screen.

Even vita games look better when they run on its native res.
I appreciate the response! I think from what you typed, the main difference is the tolerance of effective resolution. Even on my sloppy PC, I will manually tank some of my resolution to get more shaders in that I normally can't run.

I think this threshold is different for everyone, probably due to background, age, familiarity and maybe even standard eye-sight (I wear glasses).

However, I do know what you're talking about. DOOM and Witcher 3 actually are blurry to me too out of the box and I didn't appreciate that. With DOOM I had to turn off Chromatic Abberation and with Witcher 3's update I turned up sharpness to max and anti-aliasing off, so I didn't feel like I was blind and that tiny adjust makes it night & day for me. Wolfenstein has remained a blurry experience for me because it has no settings and I would rate it the lowest out of all 4 games I linked. That borderline threshold is finnicky and I understand why maybe some people still think the games are just too blurry.

I think people are describing it as "shit" is because it's hard to pin-point what's looking bad. It's weird because It looks great from a distance, but once you get to play it there's this something that feels off and actually affects gameplay negatively. So my guess is the vaseline look that these downports tend to have.

That said, I actually linked handheld footage as much as I can since I wanted to show the 'worst case' scenario, rather than best case. As a mostly docked player myself, the Switch has better performance docked. And while framerates & resolutions can be threshold problems.... the games I listed definitely didn't skim much, if any visible at all, on textures (and why I'm so impressed by them).
 
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I think a lot of those complaining about the graphics on these ports are making the mistake of looking at them from the perspective of PC and console gamers, which is obviously going to make all the compromises and reduction in graphical quality stand out like a sore thumb.

For me though, I'm ignoring what other, much more powerful systems can do, and lookinh at these ports in comparison to what the last handhelds were capable of, and in those terms, these games are jaw dropping.

There are a handful of Vita games I would argue were able to come close to things like the Outer Worlds here, but they lacked the scale and complexity, owing more to art direction than actual graphical fidelity.

Comparing these games to those on 3DS makes the improvement even more starkly clear. This is an undeniable leap forward in quality there, and all these cut back, lowered settings and limited assets still end up with a product far better looking than what was possible previously.
 
The lead writers "narrative designers" have their pronouns in their twitter bio. Is that an answer?
Not really, given the amount of interference game writers get at the best of times from producers, directors, publishers, programmers and shareholders. Just because they're cultists doeant mean they were allowed to get their religion's beliefs in the game.

Exanples of actual, unavoidable left wing extremist dogma, that you can neither disagree with nor do anything other than treat as fact, would be nice.
 
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Not really, given the amount of interference game writers get at the best of times from producers, directors, publishers, programmers and shareholders. Just because they're cultists doeant mean they were allowed to get their religion's beliefs in the game.

Exanples of actual, unavoidable left wing extremist dogma, that you can neither disagree with nor do anything other than treat as fact, would be nice.

Well, if you want NPCs that scream "kill all men", there are none. The thing is a bit more subtle.

I have ranted about this game quite a bit but basically, every competent and well written NPC is a woman, usually a short (and wildly colored) haired woman, and all male NPCs are either evil, dumb or brutish, except for one, which is still an inoffensive fool. There is absolutely zero heterosexual romance - but at least a couple of homosexual romance questlines. Which of course I don't mind, but I found the absence of other types of romance a bit conspicuous.

Not to mention that the main plot is basically "capitalism bad, revolution of the masses good".
 

Vitacat

Member
It's not that great of a game. I was suckered by the hype and bought the PS4 version a while back. I lost interest quickly. YMMV.
 

killatopak

Gold Member
Well. PS3 level GFX but with more pixels n support for PBR lighting systems n more advanced shaders is basically where Switch performance capabilities are. So that is what u getting n it's not that bad at all
Yeah it’s not a shade to the Switch at all when you include the fact that it will look better on a 5 inch screen and portable.
 

Dane

Member
I think people do the Switch wrong. Like it's always the PS4/XBO game but like with the lowest of low settings, so everything is just kinda shitty and gross looking.

Switch should be done from the ground up like ports were back in early last gen. Like the PS360 version of a game would be a completely different beast from the PS2/Xbox version, like Ghostbusters and that one Splinter Cell everyone raes is trash on 360 but fantastic on the OG XBox.

Or even like when the portable version and console version would have the same name but be different games, like the isometric GBA Tony Hawks vs the PSOne/N64/DC Hawks.

The thing is that most developers wouldn't even do a proper job already at that time due to costs, let alone today, its just easier to cut effects and resolution and reduce model quality at last case, and honesly.... It works mostly.

For every Splinter Cell Double Agent, Ghostbusters or 007 Quantum of Solace (PS2 best version BTW), you had 10 atrocities. Also, DA on the 128-bit gen was obviously way better on OG Xbox, but it had a great conversion on PS2.
 
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