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Can You Build a GAMING PC with PS5 Specs?

rnlval

Member
Can you? Yeah quite easily.

It's expensive though.

My PC wipes the floor with the PS5 and even XSX specs. 9900k at 5.1ghz across 8/16 cores. 32gb ram. 2tb nvme ssd. Rtx 2080 ti. Plays games at 1440p 144hz or 4k 60hz. Some games 4k 144hz.
Your PC's SSD would be its weakness.

My PC parts list

My 2nd PC has Ryzen 9 3900X at 4.35 Ghz across 12C/24T, 32 GB, RTX 2080 (replaced GTX 1080 Ti with no cost), the motherboard is ASUS ROG X570 Strix which is PCIe 4.0 NVME RAID ready. This PC GPU has XSX target.

My 1st PC has 9900K at 5Ghz across 8C/16T, 32 GB, RTX 2080 Ti, 2TB PCIe 4.0 ready NVMe (e.g. Star Citizen install) and 1TB PCIe 3.0 NVMe (OS drive).

My PC parts list is ready to beat both PS5's SSD and XSX when I reconfigure my PCs.
 
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ZywyPL

Banned
Please stop this nonsense. Come back a year from now and do the same check. In fact do the same check now and compare steam stats to XB1 and PS4.

We heard the exact same thing last gen, didn't we? "Just wait until the devs optimize their code and squeeze everything the consoles have to offer!" - and yet, the launch titles didn't age at all compared to games that are being released today, we can even argue that TO1886 and Ryse are still the best looking games of both current-gen consoles.

The baseline is set really high this time around I'll give you that, but then again, 30FPS? We saw that this gen, where an ordinary 2C/4T CPU was running the same games at twice the framerate, and as a matter of fact still does, in 2020. So if you are also willing to also limit your PC experience to just 30FPS, I think it's safe to say many many people are already set for the upcoming generation.

Not to mention 4K on PC is basically non-existent unless you hook up your PC to UHD TV, so the vast majority people will play at 1440p anyway (if not 1080p), which is half as demanding as 4K. So again, with the same/better specs, at 1080-1440p30, people with today's gaming rigs should be way more than fine in the entire upcoming generation.

SSD turned out to be a gimmick (who would've thought!), the only game that's so far really build around it is R&C, which is not available on PC anyway, while Kena for example which looks better takes only 25GB space, many people have just as much if not more RAM than that, I have been saying this over and over in the past months, that PCs don't rely so heavily on streaming as consoles because they can actually store way much more data in the operating memory. Not every game will have trans-dimensional/world transitions, most won't actually.

We saw many many upcoming next-gen games already, and it's hard to argue that other than bumping the resolution to 4K from 1440p, and the settings to Very High-Ultra from Medium-High, there's barely any difference between current and the upcoming generation. IMO as of now, VFXVeteran VFXVeteran turned out to be spot-on with his predictions than next-gen consoles = current-gen PCs.

Maybe something will indeed change in the future, nobody knows, but then again, being able to swap individual components is one of PC main advantage, if someone will be really lacking CPU or GPU power, RAM amount, SSD speed, they can add/change just that, instead of needing to buy an entirely new system.
 
PC ppl can however recoup tht money thy spent on hardware bcus of those insane software drops in prices, those deals and not paying for online. So it is a give and take.
Come on now. Gamepass makes games practically free and comes with Xbox live. There's no way 40 quid a year for 7 years is equal to the cost of just one part of the PC.
 

RedVIper

Banned
I don't mean to talk down on anyone who knows their stuff about their technology, PC and everything, but the kind of optimization going on with consoles and the kind of teams of people that work together to make that architecture a tangible reality, they make all the difference.

I'm not sure this is that relevant anymore, there are certainly bad PC ports going around, but Doom Eternal is excellent and the consoles don't really outperform their PC counterparts.
 

martino

Member
I'm not sure this is that relevant anymore, there are certainly bad PC ports going around, but Doom Eternal is excellent and the consoles don't really outperform their PC counterparts.
the thing is pc cannot have current gen cpu
i'm curious to see how the console version of ryzen 2 will compare
Imo it will make things a lot harder (even more if you want to reach equivalent console decompression capabilities)
 
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Rikkori

Member
#1 That video is garbage where that muppet is spouting nothing but tritness.

#2 Of course you can. No matter how much Sony fanboys tie themselves in knots over how fast the SSD is, the simple fact is PC has both superior technology NOW (ramdisk, optane, nvme raid etc) but will further wipe the floor with that in the future (inb4 loltastic cOnSolE oPtiMizAtiOns), not to mention we still don't even have an example of a game where it absolutely needs an SSD that fast rather than something more common, and that's why there's a lot of equivocation between HDD vs SSD vs PS5 SSD. Until I see a demonstrable difference in games between a bog standard NVMe SSD and the PS5 SSD I will not hand the PS5 SSD any plaudits. And ofc, the rest of the specs are not that special. 8 cores are dirt cheap (and won't matter anyway because proper CPU utilisation is stupid hard & with a limited GPU you won't stress a CPU at 30 fps anyway), it has low total ram, and the gpu is barely midrange, and will become low-end by the next GPU launch (which will still be before consoles launch).
 
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ManaByte

Member
You can totally build a PC today that would theoretically play games as well as a PS5 of XSX would. However, the wild card is the SSD implementation that Microsoft and Sony are working on in their respective consoles. Technically, it's true that while you can install storage solutions in a PC that are "faster" than what MS and Sony will have in their consoles, it doesn't really matter because 1. they don't really work the same way, and 2. the games that would utilize fast, custom SSD storage solutions don't even exist now, so why bother even thinking about it.

Not true. Star Citizen is designed for a SSD and is pretty much unplayable on a mechanical drive.
 

Vawn

Banned
How do you get it read and play Spider-Man, Demon's Souls, Horizon Forbidden West and Ratchet and Clank discs?
 
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Elog

Member
Sonys pr department is probably the best department in the world to do their job.

I will remember this reply and the likes and come back later this year after a DF analysis of a PS5 exclusive :)

Jokes aside - you cannot get the expanded VRAM budget that the PS5 has on any current PC due to I/O limitations. Pure resolution and FPS? You can beat it quite easily (at a high cost however). Texture amount and resolution? You will not be able to for some time.
 
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Can you build this Lego set with stone blocks from the pyramids?

To find out, check out my youtube video!
Not gonna lie, but my dumbass clicked the link, only for the app Grinder to open. I never downloaded it in my life, and I'm not even gay! But lo and behold, I was signed in already, so I just said fuck it and started swiping left.

How do you get it read and play Spider-Man, Demon's Souls, Horizon Forbidden West and Ratchet and Clank discs?
This reminds me of that Apple ipad commercial, with the, "what's a computer" quote.

"What's a disc?" Physical media is dead.
 
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Ok. Then how does your computer play the PS5 launch exclusives digitally?
Epic games launcher, steam, Microsoft store, emulation, etc. Same places you can currently download both MS and Sony exclusives. OP mentioned Xbox series x and ps5 specs to be more specific. As in hardware. Not sure who moved the goal posts to "pS5 LaUnCh ExClUsIvEs", as I already know where this is headed, before you can even take it there.
 

Vawn

Banned
Epic games launcher, steam, Microsoft store, emulation, etc. Same places you can currently download both MS and Sony exclusives. OP mentioned Xbox series x and ps5 specs to be more specific. As in hardware. Not sure who moved the goal posts to "pS5 LaUnCh ExClUsIvEs", as I already know where this is headed, before you can even take it there.

You do realize that 90% of PS4 exclusives are not on PC, right?
 
You do realize that 90% of PS4 exclusives are not on PC, right?
You do realize that your warrior mode is engaged? Again, this thread is about hardware, not software.

Also it's a matter of time, even DF hinted at it in their recent video. If that makes you any happier.
 

diffusionx

Gold Member
When will people learn that buying a new PC at or just before the release of a new generation of consoles is not going to cut it?

Whatever hardware is out now, it makes current gen games run amazingly well because the games are designed around the PS4 and XBX. That is the target hardware that developers are pushing, then the PC versions are the same with higher resolutions and prettier effects. When games start coming out that are strictly designed for the PS5 and Series X, the current PC hardware will not be up to snuff and games will run worse.

This is why it's always best to wait a while until after new consoles come out before upgrading or buying a new PC.

I suspect that is one reason why that GPU number is so low (3%). Nobody is buying a GPU right now, especially one that came out in late 2018, when all the rumors are saying both AMD and Nvidia are coming out with monster cards. I definitely would not recommend anyone buy an expensive PC part right now.

I will remember this reply and the likes and come back later this year after a DF analysis of a PS5 exclusive :)

Jokes aside - you cannot get the expanded VRAM budget that the PS5 has on any current PC due to I/O limitations. Pure resolution and FPS? You can beat it quite easily (at a high cost however). Texture amount and resolution? You will not be able to for some time.

Come on now. Look, I have a PC with 32GB of RAM and 11GB of VRAM. My PC already has almost 3x the amount of RAM the PS5 does, and my VRAM alone is close to the PS5's entire memory once you account for OS usage and the like. Plus, they're saying that the next round of GPUs could have 16+GB of VRAM, with DDR6 like the PS5.

PCs will be fine.
 
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Vawn

Banned
How does your console play PC exlusives?

I never said it did. Nor did I post a "how to" on turning your PlayStation into a PC.

I buy platforms for the games. If a platform can't play the games I want, specs, and even price, are completely irrelevant.
 

Elog

Member
Come on now. Look, I have a PC with 32GB of RAM and 11GB of VRAM. My PC already has almost 3x the amount of RAM the PS5 does, and my VRAM alone is close to the PS5's entire memory once you account for OS usage and the like. Plus, they're saying that the next round of GPUs could have 16+GB of VRAM, with DDR6 like the PS5.

PCs will be fine.

Just to make clear. I have a custom loop 3960x slightly OCed with 32 GB of RAM at low latency@3600Mz with a 2080ti (11GB) with an M2 SSD at 3,5 GB/sec. I love my PC.

However, the I/O makes it impossible to switch that VRAM on the fly due to throughout and latency. It basically means that I have a VRAM budget of 11 GB for any scene. That is it.

Due to the low latency and high throughout of the PS5 you only need the textures in front of you - not the full scene. That is how they could use 8K textures in the UE5 demo. Only the ones used within the next parts of a second need to be in VRAM. In practice it means that the PS5 has a significantly higher VRAM budget for any environment than my state of the art PC. This translates to more textures being used as well as textures with higher resolution. That gives a significantly richer visual experience.

This should come to the PC world as well but will require changes in motherboard architecture - that is not done in a heart beat.
 
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diffusionx

Gold Member
Just to make clear. I have a custom loop 3960x slightly OCed with 32 GB of RAM at low latency@3600Mz with a 2080ti (11GB) with an M2 SSD at 3,5 GB/sec. I love my PC.

However, the I/O makes it impossible to switch that VRAM on the fly due to throughout and latency. It basically means that I have a VRAM budget of 11 GB for any scene. That is it.

Due to the low latency and high throughout of the PS5 you only need the textures in front of you - not the full scene. That is how they could use 8K textures in the UE5 demo. Only the ones used within the next parts of a second need to be in VRAM. In practice it means that the PS5 has a significantly higher VRAM budget for any environment than my state of the art PC. This translates to more textures being used as well as textures with higher resolution. That gives a significantly richer visual experience.

This should come to the PC world as well but will require changes in motherboard architecture - that is not done in a heart beat.

I’m not buying it. The PC could do every single game in the PS5 reveal just fine. And I think I was much more impressed with the PS5 reveal than most here. If this tech ends up working out the way you describe down the road, they’ll figure it out.
 
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Kenpachii

Member
Just to make clear. I have a custom loop 3960x slightly OCed with 32 GB of RAM at low latency@3600Mz with a 2080ti (11GB) with an M2 SSD at 3,5 GB/sec. I love my PC.

However, the I/O makes it impossible to switch that VRAM on the fly due to throughout and latency. It basically means that I have a VRAM budget of 11 GB for any scene. That is it.

Due to the low latency and high throughout of the PS5 you only need the textures in front of you - not the full scene. That is how they could use 8K textures in the UE5 demo. Only the ones used within the next parts of a second need to be in VRAM. In practice it means that the PS5 has a significantly higher VRAM budget for any environment than my state of the art PC. This translates to more textures being used as well as textures with higher resolution. That gives a significantly richer visual experience.

This should come to the PC world as well but will require changes in motherboard architecture - that is not done in a heart beat.

U cant switch on the flly with the PS5 also, u need loading because data needs to be put in the ram on high speed to feed the GPU the data. Guess what PC has for that? more actual ram at far higher speeds.

Nothing has to change nothing will as what the PC has is already superior hardware.

Also have fun storing 500gb games on that 700gb ssd with your 8k textures in the EU5 demo. go ask tim sweeney how much storage space that took them, probably half the SSD space what they showcased. 8k is utter and utter overkill texture wise.

Also complexity, how do you shift textures in and out without lowering the amount of ram used on the PS5 and reducing the complexity. Yea devs totally going to do that? not even r&c a showcase for there SSD performance they decided for loading screens. Why? ram space.
 
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Elog

Member
U cant switch on the flly with the PS5 also, u need loading because data needs to be put in the ram on high speed to feed the GPU the data. Guess what PC has for that? more actual ram at far higher speeds.

Nothing has to change nothing will as what the PC has is already superior hardware.

Also have fun storing 500gb games on that 700gb ssd with your 8k textures in the EU5 demo. go ask tim sweeney how much storage space that took them, probably half the SSD space what they showcased. 8k is utter and utter overkill texture wise.

Also complexity, how do you shift textures in and out without lowering the amount of ram used on the PS5 and reducing the complexity. Yea devs totally going to do that? not even r&c a showcase for there SSD performance they decided for loading screens. Why? ram space.

Many things are wrong in this post!

Your RAM has higher speed but your RAM has nothing to do with your VRAM.

Firstly, unless you access your kernel as a virus, loading data in your RAM pool takes considerable more time than on the PS5 - both actual throughout and latency are much much worse. However, you can in part bypass the kernel and at least be closer to fill up your RAM.

Secondly, now you need to move data from your RAM into VRAM. Due to driver and CPU overhead (that is currently not fixable at all on a PC), this is a very slow and high latency manoeuvre. Not due to your bus as such but due to the driver+CPU. See John Carmack

Now we have established that even with state of the art PC hardware, from the moment your executable calls on a texture it takes a time measured in seconds (potentially a significant part of a second) to get the texture into your VRAM and the total throughout comes to a crawl because of this compared to theoretical maximum (on my machine I estimate that I can peak this at high latency and roughly 0.5-1 GB/sec)..

This is a process that in the PS5 is measured in ms with a throughput measured in 5+ GB/sec. That is basically one of the secret sauces (together with cache scrubbers) that we know about so far.

As to the game files? You miss that the texture size in games today are roughly 10x the actual texture size because of duplication (Spiderman example 1Gb to 10GB on the HDD). Increasing texture resolution 2 steps (1K -> 4K) increases the size 16 times. Lets say that you triple the amount of textures as well, that would increase the texture file size from 1GB to 30 GB (3 times the textures and all in 4K instead of 1K) with a significant increase in graphical fidelity. Totally doable.
 
Sony and Microsoft will sell at cost or at a loss at launch and the consoles were built to have components that work well with each other. This is completely leaving out that developers will purposely be targeting specs the PS5/XBX can accommodate as opposed to the infinite configurations any PC gamer could have.

If you were borderline between buying a console or upgrading a PC this year, I would get a console. The value proposition of a console vs PC shrinks tremendously as the generation progresses.
 

TheContact

Member
Can Sony build a Playstation with PC noise levels?

supposedly the large design is in part due to better cooling, so i'm hoping it's going to be quieter than a ps4 pro and despite the increase performance (which requires more cooling), i'm hoping they use some kind of hybrid passively-cooled system while also incorporating some light fans if necessary. the size of the ps5 alone should be able to accommodate this
 
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Alphagear

Member
Yes its possible but for the same price not a chance in hell.

The Ryzen 3700 cpu is around 300-350 pounds alongwith a motherboard.

The 5700xt is 350-400 pounds alone.

16gb ram another 70-80 pounds.

God knows how much a ps5 equivalent ssd would cost. Lets say 100 pounds.

Lets not forget PSU, case etc.

You are looking at paying around 1000 pounds for a PS5 spec PC.

The PS5 will be half that amount. Who in their right mind will choose to build that PC over the ps5.
 
You do realize that your warrior mode is engaged? Again, this thread is about hardware, not software.

Also it's a matter of time, even DF hinted at it in their recent video. If that makes you any happier.

Can see it happening but I wouldn't have thought pc would get them on day one maybe a year later Sony are alot different to ms in that regard and they need to absolutely sell hardware as that's there bread and butter that's my thoughts.
 
Can see it happening but I wouldn't have thought pc would get them on day one maybe a year later Sony are alot different to ms in that regard and they need to absolutely sell hardware as that's there bread and butter that's my thoughts.
It seems Sony realizes that people don't really jump ship from pc to consoles, and by ignoring a very large player base = lost sales. I doubt Sony fans will sell their ps4/5, and buy an Xbox/pc because Sony exclusives are releasing on PC. Sure it will upset a bunch of folks, but people will continue to buy their games either way.
 

Kerlurk

Banned
 
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Maybe you should read the thread title. We are talking about building a GAMING PC here.
Some people want to GAME using a mouse and keyboard, you know? Others want to install user created mods and content for their GAMES, or play their GAMES at 144+ FPS on high refresh rate monitors. What console lets you do that?
 

diffusionx

Gold Member
Maybe you should read the thread title. We are talking about building a GAMING PC here.

Building a PC for Gaming with the same specs as a console and costs twice as much as a console is ridiculous in my mind.

What if they want to play stuff like DOTA2 or Valorant or Total War? What if you want to play on an ultra wide monitor?

It all depends what you want to do. If you are interested in PS5 and PS5 games, then yes it's silly to say "well instead of that I'll spend $1000 to build a PC that is sort of like it spec-wise." But nobody, I mean nobody, is going to do that.
 

ChrisB

Member
If you want a no bullshit system, you aren't worried about costs. If you want the best things in life, you aren't necessarily looking at a strict budget. I may pay a little more, but I'm getting much more for my money. My PC isn't just delegated to gaming, and I'll take full advantage of everything a console can't do. From gaming, to general tasks, to b.s. to anything above and between.

What my console can't do my phone/tablet can...
I'm saying that as a user with a topend PC.
At $500.00 for gaming since we're on a gaming forum consoles are the best, I wouldnt own a PC at less than $1k in costs.
 

Entroyp

Member
I assume that with the right budget one can put together a PC that would beat the shit out the PS5 in rendering performance.
 

Alphagear

Member
Some people want to GAME using a mouse and keyboard, you know? Others want to install user created mods and content for their GAMES, or play their GAMES at 144+ FPS on high refresh rate monitors. What console lets you do that?

I am talking about a PC with the same specs as a PS5 which costs twice the price of a PS5.

It will NOT gonna give you better performance than a games console of the same specs. You can forget 144fps on the average game.

If you have the money then yes a PC with superior specs makes sense since you ARE getting better performance and IQ.
 
Better performance, higher resolutions, IQ, Framerates with the SAME specs?

You're having a laugh.
How would that NOT be possible to have better performance? Even with the same specs, couldn't you overclock the cpu or gpu for the simple fact that you'll have waaaay better cooling.

Why couldn't you play at a higher resolution? You could bump the resolution to 12k if you wanted to, granted performance wouldn't be anything to brag about.

Why couldn't you have better image quality? Turn the sliders up from console quality to PC ultra quality. Literally every PC game let's you change this.

And why couldn't you have better framerates with the same specs? If I only disable vsync, that alone would give a framerate boost, as well as changing a setting or two.

We're all having a laugh.
 

PaintTinJr

Member
The question doesn't seem specific enough(IMHO), because for all the current/cross gen ported console games to PC, a PC with marque number advantages will run those same games comparatively well enough to have a perceived advantage.

But any next-gen game (or PC software currently bottlenecked) that uses the strengths of the PS5 hardware won't be matching the PS5 at any cost (AFAIK). at present time based on what Sweeney has said.

If PlayStation bring back the OtherOS mode of the PS3 I could very much see the PS5 become a hot device to run FFMPEG encoding on - as I believe the encoding is IO latency bottlenecked, although will happily have someone with more knowledge about the software correct me - so if the 20x improvement over current IO on a PC with an SSD we could expect to see some astonishing encoding times, even without custom FFMPEG software that exploits the heterogeneous processing in an APU to matching encoding task to processor type - without the need to copy because of the unified memory.
 
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