Microsoft opted to keep its console's clock rates fixed, Sony went with the bold choice of using variable frequencies for both CPU and GPU, a decision that
made the PS5's 10.28 TFLOPs figure feel misleading according to our own colleagues from Hardware as it only refers to the 'best-case scenarios' when there is no downclocking involved.
In a new interview
published on Spanish site Xataka, Director of Program Management for Xbox Series X Jason Ronald said that Microsoft could have easily used the same approach to reach a higher theoretical TFLOPS figure, but that would have made it harder for developers to optimize their games.
The Microsoft executive also suggested that the mere I/O speed of the Xbox Series X (which is inferior to that of the PlayStation 5, according to the official specifications) doesn't tell the full story.
Microsoft's Jason Ronald said that the Xbox Series X could have used variable clocks like the PS5, but the company isn't looking to boast higher TFLOPS.
wccftech.com
Hmmm interesting.