• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.

jose4gg

Member
Really? I have seen Cerny's talk and got the gist of what he was saying. I mean, the clock speed advantage is good for the PS5, but I don't think it completely makes up for the CU difference. I guess I could be wrong here, though. From the rumbling all over, it seems the Series X can simply "push more" at the end of the day due it being "wider." What I've been arguing is, despite this, there wont be this side-by-side stark difference. Willing to read more on this if I can be pointed in the right direction.

The CU difference is already seen in the TFlops difference, of course here XSX has the advantage. But having more CU does not necessary means something good, specially at the cost of a lower clock speed.

There are certain benefits of having a faster clock speed, Cerny mentioned rasterization as an example of it. There is a popular Post in this thread that comes from ERA were those benefits are listed.

Again, does that means PS5 is more powerful than XBX? NO , but it means that the configurations are different and we have yet to see
those 15-18% raw power numbers in action.
 
Last edited:

hemo memo

Gold Member
Because people are exagerating or trying to be funny. My PS4 is quite too. Last game i played on it was Tlou2. It is a running gag at this point. "looking at this trailer, i hope the fans won't propell my PS4 into orbi" badum tsssss. People are whoring for likes on social media :messenger_tears_of_joy:

No they are not exaggerating. The devices are loud. Even Cerny admit it and you people try to downplay this? Just accept the fact and move on.
 
As much as I hate to disagree with my brother Bo, I have things reversed so far. For me, TLOU2 was an 8.5 to 9 because they fumbled the story angle. Gameplay was great. Graphics wise though....GoT so far is just...wow. TLOU2 was awesome, but this is surreal. I have great hopes that the story and missions will take the game into the 10 range for me. We shall see. To be fair with the graphics, it might be the style of graphics that is the most striking right now. The color palette is almost dreamlike sometimes or at least I get that feeling. Only got to play for a few hours last night and about to dig in for the evening to play it till I have to go to sleep, but so far GoT is very impressive!
TLOU2 is excellent but it was depressing for me. I feel shit after playing it. GoT while brought back the open world shit that I hate, still brings smile to my face. So far it is better than what I expected.
 
No they are not exaggerating. The devices are loud. Even Cerny admit it and you people try to downplay this? Just accept the fact and move on.
Some are loud, not all.
And in some cases they got loud due to inability to cap framerates on stuff like menus. For whatever reason my normally quiet ps4 pro would go wild during GOW menus, it was insane. Would probably be the same story on x1x, but I guess we'll never be able to find out.
I'm sure it was fixed in the next gen systems, no matter the console maker.
 
Last edited:
I can only guess it may be because it’s not full rdna 2 but does share some of its features and as such is classed as it by AMD? Who knows at this point. It wouldn’t be the first time something like this has happened, and both Sony/AMD would likely look a bit behind if they came out and said it was lower than 2.

But who knows.

This is exactly why these discussions happen. Sony are a little strange with being upfront and sharing concrete details that are transparent, they are open to interpretation, even stuff like this.
There is nothing such as not fully RDNA2 because there is no deep dive about it from AMD yet. You don't know what RDNA 2 yet other than the basic information of CU size and efficiency. One information we got from Cerny is that it is a very customizable architecture " the features set are malleable". Seems like a RDNA2 GPU made by John is gonna be vastly different from RDNA2 gpu made by Alex. They only share power efficiency.
 
TLOU2 is excellent but it was depressing for me. I feel shit after playing it. GoT while brought back the open world shit that I hate, still brings smile to my face. So far it is better than what I expected.

Ha ha ha! Same! I'm now playing Journey to the Savage Planet to counter those feelings and lift my spirits :messenger_tears_of_joy:

(Major TLOU2 spoiler below)

The part at the end where Ellie was drowning Abby, but stopped and let Abby go as she got the flashback of Joel playing his guitar ... well, that did it for me. Yeah, I was crying just as much as Ellie was at that point. Revenge isn't worth it.
 
Ok thought that many people are bitching about noisy PS4, here's my PS4 Pro than hasn't been cleaned internally, ever, nor the first base model since 2013 are both are pretty silent.

Try with No Man’s Sky with 4K output and unlocked frame rate. Then prepare for lift off.

My pro is quiet most of the time but it can get very loud depending on the game.
 
Ha ha ha! Same! I'm now playing Journey to the Savage Planet to counter those feelings and lift my spirits :messenger_tears_of_joy:

(Major TLOU2 spoiler below)

The part at the end where Ellie was drowning Abby, but stopped and let Abby go as she got the flashback of Joel playing his guitar ... well, that did it for me. Yeah, I was crying just as much as Ellie was at that point. Revenge isn't worth it.
I agree.
I don't know if I will ever play part 3. I was too depressed :messenger_loudly_crying:. I play games for entertainment.
 

ZywyPL

Banned
So PS5 has a custom RDNA 2 GPU? Most likely, RDNA 2 with some future roadmap stuff (RDNA 3) and with some missing RDNA 2 features that Cerny deemed no necessary. As per course.

Yup, might be totally the case. People blindly assume that "custom" = more, better, future proof etc., but it can as well mean that Sony ditched some features because they didn't want/need them.
 
Yup, might be totally the case. People blindly assume that "custom" = more, better, future proof etc., but it can as well mean that Sony ditched some features because they didn't want/need them.

It's not a matter of think. Mark Cerny said this out of his own mouth. It's a custom GPU. Microsoft likely has the same approach. They are custom.

I think the Twitter guy had a misinterpreted message, probably because English isn't his first language. He likely just meant, that there are some RDNA 2 features that they opted not to go for. Which is fine. Microsoft may have done the same thing. They also might have opted to not go for any future road map stuff. We don't know. Neither went into granular detail.
 

J_Gamer.exe

Member
PS5 is less powerful and that's it.
No one is saying PS5 isn't a great console.
Just stop with this nonsense of secret sauce, 13TF, hidden RDNA3.4.5 future tech bullshit.

What is it about this that need this constantly explaining....

Your happy to listen to PS5 being an architecture in between RDNA1 and 2 but having all of the meaningful features from RDNA2 as proven by RT and the clock speed so perf per watt advances. That would demonstrate the very thing your mocking is very possible. To build a custom GPU with whatever they wanted from RDNA 1 and 2, not off the shelf RDNA2. Then why is it such a stretch of imagination to think that certain things both companies may have worked on if useful might make their way into the future architecture. Cerny himself mentioned about this process.

PS4 Pro had rapid pack math from a future architecture, now was it anything meaningful maybe, maybe not. That's not the point. The point is its possible for both machines that small parts are RDNA 3 feature or more likely RDNA 3 takes on PS5 or xbox feature if deemed useful or is something the companies collaborated on.
 

longdi

Banned
Actually, I’m also still concerned about the wide CU count on the Xbox. It reminds (sic) to be seen how long and how often Xbox can fully utilise all CUs...

Xbox One has wide CU too, and utilised them well. People thought native 4K was not possible on it. Even Cerny tried to throw shade that you need 8TF for native 4K. :messenger_grinning_sweat:

and of course every PC GPU (which consoles are now based on), runs wide CU comfortably and clearly better.
 

Panajev2001a

GAF's Pleasant Genius
Even Cerny tried to throw shade that you need 8TF for native 4K. :messenger_grinning_sweat:

You have a fabulous imagination :LOL:. I am a glutton for punishment I guess as I will still bother reminding you that is not what happened, and people have discussed it for a very long time... yet you want to choose the console war angle still so fill your boots mate.
 
Last edited:

Panajev2001a

GAF's Pleasant Genius
60FPS with Ray Tracing is insane! Can't wait to play this one. They must be using the same approach as seen in GT7 with the lower resolution RT effects. It'd be barely noticeable while in motion, these kind of workarounds will surely bear fruit as the gen goes on.

Same low resolution RT and denoising you see in the real-time 4K Flight Simulator Xbox trailer when showing RT reflections. I think it looks stunning and more DF food than something people would notice. So great choice :).
 
Same low resolution RT and denoising you see in the real-time 4K Flight Simulator Xbox trailer when showing RT reflections. I think it looks stunning and more DF food than something people would notice. So great choice :).

It is a much better use of GPU budget. Now, if only they'd combine these lower RT resolutions, with 1440P and some form of upscaling to 4K. Then we're onto a winner. Good framerates and graphics. Sure, if you 400x zoom you'd be able to tell the difference. Otherwise, you won't so who actually gives a shit besides console warriors?
 
So PS5 has a custom RDNA 2 GPU? Most likely, RDNA 2 with some future roadmap stuff (RDNA 3) and with some missing RDNA 2 features that Cerny deemed no necessary. As per course.

The sort of misinformation about this in the locked thread is annoying.

RDNA2 is based on RDNA1, this is common sense, RDNA2 is not a totally new architecture.

That said, both PS5 and XsX feature RDNA2-based GPUs. Any evidence of RDNA1 features or naming in drivers is not evidence that one of the GPUs is actually RDNA1.5-based, it's because 1 and 2 are closely related ffs! Again, it's common sense.

There will be features on both consoles likely that will end up in RDNA3 yeah.
 
The sort of misinformation about this in the locked thread is annoying.

RDNA2 is based on RDNA1, this is common sense, RDNA2 is not a totally new architecture.

That said, both PS5 and XsX feature RDNA2-based GPUs. Any evidence of RDNA1 features or naming in drivers is not evidence that one of the GPUs is actually RDNA1.5-based, it's because 1 and 2 are closely related ffs! Again, it's common sense.

There will be features on both consoles likely that will end up in RDNA3 yeah.

Yeah. It's just a load of FUD from people who want to get one up on each other.

  • AMD and Cerny said it's RDNA 2
  • Cerny in his presentation talked about RDNA 2 CUs specifically
  • PS5 is clocked so high that if it wasn't RDNA 2 it wouldn't be feasible from a power budget perspective

The moment I saw the DM from the Twitter guy, I could tell immediately that his words were being taken out of context.

What the fanboys and FUD specialists are saying: RDNA 1 GPU with some RDNA 2 features
The reality: RDNA 2 GPU without a few RDNA 2 features that they did not want. And some RDNA 3 stuff, possibly
 
You have a fabulous imagination :LOL:. I am a glutton for punishment I guess as I will still bother reminding you that is not what happened, and people have discussed it for a very long time... yet you want to choose the console war angle still so fill your boots mate.
no imagination needed.
Cerny DID say this in his interview in AV watch Japan.
Here's a link to the interview, what you are looking for is the last paragraph:


let me translate for you:

<< "If you're rendering natively in 4K, that's a personal estimate, but you'll need at least 8TFLOPS,
It's not a technology that can be used at a reasonable price this year", Cerny said. >>
 
Last edited:

DrDamn

Member
What the fanboys and FUD specialists are saying: RDNA 1 GPU with some RDNA 2 features
The reality: RDNA 2 GPU without a few RDNA 2 features that they did not want. And some RDNA 3 stuff, possibly

I think a lot of it could well be specific parts that Sony need for PS4 BC. Cerny even implied this in the Road to PS5.
 

silent head

Member
Way back in January, Jim Ryan was interviewed as saying

On the Unique Appeals of PlayStation 5


Jim Ryan:
“Each time a new console is released, the processor and graphics improve. Those are enticing of course, but we need to have special appeals as well. We have already confirmed the use of an solid-state drive. Having load times that are next to nothing is a major change.


“3D audio and the haptic feedback support of the controller are also things that, when you try them, you will be surprised at how big a change they are. Even just playing the racing game Gran Turismo Sport with a PlayStation 5 controller is a completely different experience. While it runs well with the previous controller, there is no going back after you experience the detailed road surface via haptic control and play using the adaptive triggers.


“But you know. There are still more unique elements for PlayStation 5 to come that separate it from previous consoles. The ‘bigger differences’ have yet to be announced.”


 
Last edited:

Panajev2001a

GAF's Pleasant Genius
no imagination needed.
Cerny DID say this in his interview in AV watch Japan.
Here's a link to the interview, what you are looking for is the last paragraph:


let me translate for you:

<< "If you're rendering natively in 4K, that's a personal estimate, but you'll need at least 8TFLOPS,
It's not a technology that can be used at a reasonable price this year", Cerny said. >>

Wow, throwing such shade!!!! A personal estimate and absolutely no XOX title not dynamic 4K/using reconstruction techniques either... what a slam :p. Or to have native 4K without any compromise locked 8 TFLOPS is a better target? You know like for locked framerate you need to actually hit peak numbers above that often?
 
Last edited:

Redlight

Member
The sad thing is that not only did Odium publish a DM, which is a sign of lack of decency, but it also jeopardizes a person's professional future to flatter his own ego by publishing the DM.
The Sony guy made a clear distinction between the info he gave and what he couldn't discuss due to NDA. Publishing a DM is probably not a great idea and I think the OP has put his hand up for that, but let's face it, if key Sony staff are breaking NDA's in DM's to people they don't really know...well, they are at least partially responsible if that info becomes public.
 
Way back in January, Jim Ryan was interviewed as saying

On the Unique Appeals of PlayStation 5


Jim Ryan:
“Each time a new console is released, the processor and graphics improve. Those are enticing of course, but we need to have special appeals as well. We have already confirmed the use of an solid-state drive. Having load times that are next to nothing is a major change.


“3D audio and the haptic feedback support of the controller are also things that, when you try them, you will be surprised at how big a change they are. Even just playing the racing game Gran Turismo Sport with a PlayStation 5 controller is a completely different experience. While it runs well with the previous controller, there is no going back after you experience the detailed road surface via haptic control and play using the adaptive triggers.


“But you know. There are still more unique elements for PlayStation 5 to come that separate it from previous consoles. The ‘bigger differences’ have yet to be announced.”



Notice it says "from previous consoles".
 
But but, gameplay footage of deathloop from ps5 reveal event has only 30 fps?? That means many more games like R&C Horizon FW Spider man MM, might have 60fps as well?

Deathloop is essentially a cross gen game based on its graphics. Targeting and actually being 60fps are two different things. And whatever it ends up being, it should look and play better on the more powerful XSX. Just saying.
 
Last edited:
Wow, throwing such shade!!!! A personal estimate and absolutely no XOX title not dynamic 4K/using reconstruction techniques either... what a slam :p. Or to have native 4K without any compromise locked 8 TFLOPS is a better target? You know like for locked framerate you need to actually hit peak numbers above that often?

To be exact, you said it is a figment of imagination that Cerny did say this.

You have a fabulous imagination :LOL: . I am a glutton for punishment I guess as I will still bother reminding you that is not what happened, and people have discussed it for a very long time... yet you want to choose the console war angle still so fill your boots mate.

Well, as you can see he did say it. period.



For the rest of your message, I don't really care to count for you how many xbox x games are rendering in native 4k, but I am pretty sure that there are many-many more than what you are implying here.
As I am sure you know, there are precise lists with exact resolutions maintained in forums, that get updated after every pixel-count site checks a game.
 

Rea

Member
Deathloop is essentially a cross gen game based on its graphics. Targeting and actually being 60fps are two different things. And whatever it ends up being, it should look and play better on the more powerful XSX. Just saying.
LOL, i wouldn't expect too much if i were you. But I'm sure The best looking and best animation game from current gen, is not from most powerful console. :lollipop_beaming_smiling:
 
Last edited:

waxer

Member
To be exact, you said it is a figment of imagination that Cerny did say this.



Well, as you can see he did say it. period.



For the rest of your message, I don't really care to count for you how many xbox x games are rendering in native 4k, but I am pretty sure that there are many-many more than what you are implying here.
As I am sure you know, there are precise lists with exact resolutions maintained in forums, that get updated after every pixel-count site checks a game.
I think imagination in that context reads not that Cerny didn't say it but rather your understanding of what he said. It requires context.

I could say 4k isn't good on next gen and I'd be right in a way as at 1080 they could push so much more and at higher framerate. Its subjective.
 
I think imagination in that context reads not that Cerny didn't say it but rather your understanding of what he said. It requires context.

I could say 4k isn't good on next gen and I'd be right in a way as at 1080 they could push so much more and at higher framerate. Its subjective.
Since I've already put a link of his interview, it's a good opportunity to read it. Basically he is saying that reconstructured 4k is good enough, and for more than that he estimates you need 8TF.
This interview was after all the mumbo-jumbo microsoft had said about project scorpio being a 6TF machine that would be able to render current gen games at 4k.
 

PaintTinJr

Member
no imagination needed.
Cerny DID say this in his interview in AV watch Japan.
Here's a link to the interview, what you are looking for is the last paragraph:


let me translate for you:

<< "If you're rendering natively in 4K, that's a personal estimate, but you'll need at least 8TFLOPS,
It's not a technology that can be used at a reasonable price this year", Cerny said. >>
You've translated, but surely the context is 4K HDR gaming at Playstation 4 fidelity in 2016, where overall IQ gains from that resolution, no?

(IMHO) Quantum Break visually seemed at the same ambition level as Ps4 1st party and IIRC the X1X version is 1440p, so on that basis I would say he was correct, and not throwing shade.
 

Panajev2001a

GAF's Pleasant Genius
To be exact, you said it is a figment of imagination that Cerny did say this.



Well, as you can see he did say it. period.



For the rest of your message, I don't really care to count for you how many xbox x games are rendering in native 4k, but I am pretty sure that there are many-many more than what you are implying here.
As I am sure you know, there are precise lists with exact resolutions maintained in forums, that get updated after every pixel-count site checks a game.

I am not implying there are few native 4K games, I am saying there are some non native 4K ones or native 4K with compromises. Cerny stated, while releasing a 4.x TFLOPS console and talking about 4K CBR clearly that in Oder to have a full no compromises native 4K jump the way he wanted to have, as I mentioned in the post you relied to, he would seek to have at least 8 TFLOPS for a GCN based GPU.

The fanboy warrior with an active imagination, lack of care for factual statements and/or logical fair analysis may decide to take that as BS SHADE aimed at undermining XOX (I assume that being at almost half that target was throwing even more shade at the design he architected then? Yeah, that is the reasonable explanation :rolleyes:).
 

Panajev2001a

GAF's Pleasant Genius
You've translated, but surely the context is 4K HDR gaming at Playstation 4 fidelity in 2016, where overall IQ gains from that resolution, no?

(IMHO) Quantum Break visually seemed at the same ambition level as Ps4 1st party and IIRC the X1X version is 1440p, so on that basis I would say he was correct, and not throwing shade.

I think they know that, I am getting closer and closer to being past the point of assuming ignorance.
 
You've translated, but surely the context is 4K HDR gaming at Playstation 4 fidelity in 2016, where overall IQ gains from that resolution, no?

(IMHO) Quantum Break visually seemed at the same ambition level as Ps4 1st party and IIRC the X1X version is 1440p, so on that basis I would say he was correct, and not throwing shade.
There is a bunch of current gen games that do render at native 4k on a machine that is only 75% the TF that Cerny estimated.
Also, quantum break managed only 720p on xbox one, and was pretty taxing even for strong pcs of that era.
 
I am not implying there are few native 4K games, I am saying there are some non native 4K ones or native 4K with compromises. Cerny stated, while releasing a 4.x TFLOPS console and talking about 4K CBR clearly that in Oder to have a full no compromises native 4K jump the way he wanted to have, as I mentioned in the post you relied to, he would seek to have at least 8 TFLOPS for a GCN based GPU.

The fanboy warrior with an active imagination, lack of care for factual statements and/or logical fair analysis may decide to take that as BS SHADE aimed at undermining XOX (I assume that being at almost half that target was throwing even more shade at the design he architected then? Yeah, that is the reasonable explanation :rolleyes:).
I hope the bolded part is not aimed at me, since I only post facts.
Now, if we would ever go into the who is who on damage control and throwing shades, we could combine the above Cerny's 8TF quote along with his other notorious quote about ps4 pro half-floats that make it ...8.4 TF and its potential to radically increase performance....
 
Last edited:

DaGwaphics

Member
I think the Twitter guy had a misinterpreted message, probably because English isn't his first language.

I think Twitter guy had some outside help, tbh.

Whether or not PS5 has optimizations for tops, I doubt that PS5 guy is leaking details on a public Twitter account associated directly with his name (or I should say former PS5 guy if that were the case).

With that said, you have to admit that AMD will embellish the design specifics of a console part to the benefit of the console builder, as will nVidia. See AMD talking about the brand new chip designed for the Wii (upclocked die shrink of GC processor) or nVidia talking about all the customizations made on the tegra for the Switch (firmware changes). A close look at the silicone clears these things up real quick.
 

Panajev2001a

GAF's Pleasant Genius
we could combine the above Cerny's 8TF quote along with his other notorious quote about ps4 pro half-floats that make it ...8.4 TF and its potential to radically increase performance....
Another nice warrior talking point, not calling you one myself but you are quacking like a duck...
You need to be careful about belittling FP16 RPM now that XSX has the same feature, but since we are talking about it.

In what way is he incorrect in saying that the ability to process half floats at twice the speed of full floats can improve performance of algorithms that rely on half floats (conversely that, as far as code using half floats is concerned, it runs them as an equivalent twice as fast GPU would if they were full floats)?

Well, what is wrong with that? I thought that after MS going from 2.4 GB/s of I/O bandwidth to 12 GB/s of equivalent bandwidth by stacking up BCPack unit theoretical max compression and texture streaming of individual blocks would make the notion of “equivalent performance” better understood instead of people just jumping when seeing a bigger number to champion around.
 

PaintTinJr

Member
There is a bunch of current gen games that do render at native 4k on a machine that is only 75% the TF that Cerny estimated.
Also, quantum break managed only 720p on xbox one, and was pretty taxing even for strong pcs of that era.
Which is the point I am making. Like PS4 first party games, any game focusing on maximising IQ over resolution - as they should at/above 720p - isn't hitting that resolution on hardware below his prediction.
 

PaintTinJr

Member
Another nice warrior talking point, not calling you one myself but you are quacking like a duck...
You need to be careful about belittling FP16 RPM now that XSX has the same feature, but since we are talking about it.

In what way is he incorrect in saying that the ability to process half floats at twice the speed of full floats can improve performance of algorithms that rely on half floats (conversely that, as far as code using half floats is concerned, it runs them as an equivalent twice as fast GPU would if they were full floats)?

Well, what is wrong with that? I thought that after MS going from 2.4 GB/s of I/O bandwidth to 12 GB/s of equivalent bandwidth by stacking up BCPack unit theoretical max compression and texture streaming of individual blocks would make the notion of “equivalent performance” better understood instead of people just jumping when seeing a bigger number to champion around.
With Sweeney and Cerny in discussion for years, I would also speculate that Sweeney is a fan of half float gains and it might be part of nanite or lumen, or most likely used heavily in both on UE5.
 
Another nice warrior talking point, not calling you one myself but you are quacking like a duck...
You need to be careful about belittling FP16 RPM now that XSX has the same feature, but since we are talking about it.
I will be reporting you for the bolded, since I never characterized you or spoke of you in any derogatory manner.
About the rest, if microsoft would come out and say "hey, we are 10.2TF but we also have this secret sauce, the half-floats that takes us to 20TF", I guarantee you that there would not be enough tomatoes for me to throw at them.
 

T-Cake

Member
“But you know. There are still more unique elements for PlayStation 5 to come that separate it from previous consoles. The ‘bigger differences’ have yet to be announced.”

I'm going to guess that it's more to do with services than PS5 hardware. For example, integrating PS Now much more closely into the system so you can try out games before you buy them or play them whilst downloading (if you have sufficient internet bandwidth). Something like xCloud is going to do.
 

Handy Fake

Member
I will be reporting you for the bolded, since I never characterized you or spoke of you in any derogatory manner.
About the rest, if microsoft would come out and say "hey, we are 10.2TF but we also have this secret sauce, the half-floats that takes us to 20TF", I guarantee you that there would not be enough tomatoes for me to throw at them.
Well they did mention the 25tF RT thing... ;)
 
Status
Not open for further replies.
Top Bottom