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Xbox |OT| Power Your Dreams

An article on the misconcepts about UE5 demo. Thanks to @Neo_game for finding the blog.

The author points out that the demo is not fully utilising ssd speeds and demo should run on any pc, ps4, xbox one and even mobiles.

Another question is that when anybody can claim to be expert, should this author be taken seriously or not?

IMO it sounds like a bullshit that this demo could run even on mobile devices, if he claims that it runs on about the same quality?

Witcher 3 can run on switch, but it doesnt mean that it wont look like shit vs highest quality version.

And if this demo isnt fully utilizing SSD speeds (of PS5), it would mean that if it would -> it would not run on other systems with lower storage speeds

Also it would be really weird that they would build UE5 demo to show of the best they can do at the moment, but not utilize it as good as possible.

Point of the UE is that it can be scaled down to mobile levels, but it doesnt mean that all devices can run identical stuff.

And "any pc", if he really says it like that just shows that he is clueless non-tech person, any pc would include literally 30 years old systems, and even if we dont go into that, it would still mean some super slow laptops with integrated gpu + hdd.

If demo like that could run looking about the same on slow ass systems, then why would we need new tech anymore?

I think that it can run on ps5, xsex and higher end pc. But on slower systems it is really not the same deal
 
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Aladin

Member
Another question is that when anybody can claim to be expert, should this author be taken seriously or not?

IMO it sounds like a bullshit that this demo could run even on mobile devices, if he claims that it runs on about the same quality?

Witcher 3 can run on switch, but it doesnt mean that it wont look like shit vs highest quality version.

And if this demo isnt fully utilizing SSD speeds (of PS5), it would mean that if it would -> it would not run on other systems with lower storage speeds

Also it would be really weird that they would build UE5 demo to show of the best they can do at the moment, but not utilize it as good as possible.

Point of the UE is that it can be scaled down to mobile levels, but it doesnt mean that all devices can run identical stuff.

And "any pc", if he really says it like that just shows that he is clueless non-tech person, any pc would include literally 30 years old systems, and even if we dont go into that, it would still mean some super slow laptops with integrated gpu + hdd.

If demo like that could run looking about the same on slow ass systems, then why would we need new tech anymore?

I think that it can run on ps5, xsex and higher end pc. But on slower systems it is really not the same deal
Just see the second message above yours, an ios game developed using unreal engine. Scalability is what he is trying to explain in great length. Why would epic games not design a development platform which is more scalable ? Get hold of their press releases to investors, you will find something pointing out to that.
 

Aladin

Member
kRq5MUb.png

Source :https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5

I think the perception of leap in visual fidelity is low from this gen to next gen. the gap between how game looks on nintendo vis-a-vis xbox or playstation will keep shrinking as we get to point of diminishing returns. danielJackson danielJackson
 
I finished Gears of War 3 the other day. It's the first time I've actually played through the first three games. Thank you BC. What an experience.

It’s the best one imo loved the multiplayer too. Should of let it rest for a considerable time and done something else.
 

Bernkastel

Ask me about my fanboy energy!

I’m very excited to share some of the latest newcomers to team Initiative. Welcome to the studio, we are thrilled to have you on board!!
Justin Perez, Daniel Steamer, Francisco Aisa García, Kurt Loudy, Anthony Silva, Yuka Murata, Christine Thompson, Fabian Elmers, Remi Lacoste, Richard Burns, Sylvia Chambers, Nicole Plum, Jonathan Chavez, Joey Tan, Elaina Scott, Jon Lew
 
:O

I didnt know that Drew Murray (design director of Sunset Overdrive) was already there.
I really enjoyed S.O. more than anything else insomniac has made recently (spiderman included) and my late discovery that Drew is there brought a nice fat smile to my face :]]]
 

Pantz

Member


Interesting bit at 38:00, they're going to allow you to stay signed in with the same account on multiple consoles at once. Only allowed to play one game at a time though, but you can use an app like Netflix on one and game on another at the same time. Nothing too crazy but it's cool that they remove that roadblock if you have a use case for it. I guess this will make it to where it won't sign you out on your console if you play something on xcloud too.
 

Mmnow

Member
The only way the "basic cable" thing works for me is if its up and above what's already available on console. It either has to be cheaper than EA's own service or have games added day one. It can't just be the same price and have the convenience of having all the games in one place else its basically useless to the end user - especially since you can use third party codes to get it so cheap as it's own service.

I'd also argue that taster games are a must. Its no good offering, say, a Ubisoft service if there continues to be no Ubisoft games on Gamepass. The Ezio Collection for free and then pay for later AC games - that sort of thing. Without that, there's no hook. You don't get people who don't like Ubi games subscribing on the off chance, but you might convert a few of they can play it anyway.

Aside from the nitty gritty though, this is quite a clever idea. Third parties are naturally eyeing their own Gamepass alternatives. This ensures they're part of the same ecosystem.
 

Lethal01

Member
An article on the misconcepts about UE5 demo. Thanks to @Neo_game for finding the blog.

The author points out that the demo is not fully utilising ssd speeds and demo should run on any pc, ps4, xbox one and even mobiles.

This article makes quite a few mistakes, the most obvious and verifiably false one is that he claims that he claims the squeze through was used to give time to load in assets. The whole thing is him claim "actually it's exactly the same as what's done with HDDs" when he has literally nothing to back it up.

The whole thing just has zero to support it and goes directly against what they claim the goals of nanite are. I get the impression this guy has no idea what he's talking about yet pretends he knows exactly how the demo works.

I'll agree that you can get the demo working on anything if you lower the quality enough, but the whole point is that with the SSD you don't have to.
 
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Evangelion Unit-01

Master Chief
Official PR:
https://www.halowaypoint.com/en-us/news/familiar-facts

As the team focuses on hitting our new launch window for the game, two Halo veterans have offered their helping hands. Pierre Hintze, the Head of our Publishing Team (MCC), will be joining the Halo Infinite team as a project lead for our Free-To-Play experience. He and his team have demonstrated an amazing ability to deliver new content, an excellent flighting program, and substantive updates across MCC over the past year. We look forward to having his expertise directly on the Halo Infinite team as we look to deliver a quality Free-To-Play multiplayer experience for everyone.



And last, but certainly not least, we’re excited to announce that our old friend Joseph Staten will be returning home to Halo for a bit. After helping launch Tell Me Why this week, he'll be coming on board as project lead for campaign as we push towards our 2021 release. The team has been working hard realizing our vision for campaign and we’re happy to have Joseph’s help to get it to the finish line.

For those of you who don’t know Joseph Staten, he wore many hats while working at Bungie for all of their Halo titles and even Destiny before joining the Xbox Games Studios family in 2014. If you enjoy Halo’s storylines, characters, and overall universe, he’s definitely one of the key people you have to thank. As product lead on Halo Infinite, however, Joseph will be focused on supporting the campaign team’s existing, talented, creative leaders and ensuring they have everything they need to create an awesome Halo game. His return to the franchise excites me and we’re all looking forward to having him on board!
 

Evangelion Unit-01

Master Chief
Typed this up as a reply in a Game Pass thread but didn't want to derail it. Thought maybe some here would like to discuss. Might post elsewhere later.

___

Game Pass is great, especially with first party titles launching day one almost like Netflix Originals. It is certainly the future for MSFT and a great service model. We all know the goal is to grow Game Pass, not necessarily move consoles. That said, Game Pass is a great selling point for consoles. Moreover, even with streaming, the console is still the biggest entry point to Game Pass.

This is where things are rough for Microsoft and the Series X. They have poured everything into Game Pass without having the console firing on all cylinders at the same time. The console is still the gateway to the service and they haven't produced a super compelling case for the console. The power edge over PS5, enhanced + multi gen back compat, controller compatibility, etc are all great selling points but a small percentage of what matters to consumers. Ultimately Xbox has a lack of exclusive compelling games in the immediate short term and that is a huge part of the purchasing equation for consumers.

Most of the big AAA Xbox first party titles are still 2 years or so out; largely a byproduct of the fact that most of these studios are smaller and have been acquired in recent years. It takes time for these indie studios to staff up to AAA size and even more time to begin producing games at that level. It is much like acquiring young and upcoming talent on a sports team, promising, but not winning the championship this year. In addition, Halo and Gears, the two first party tentpoles with the most mass appeal, have fallen out of favor over the past decade under new developers. Finally, while Sony has been aggressively securing deals on timed exclusives and in game content on third party titles, Microsoft has largely failed to make moves in this area.

This doesn't mean the great Game Pass deals such as Destiny, Stalker, Yakuza, and Dragon Quest are bad, actually they are excellent. But Microsoft needs to do more. It can't be just Game Pass. The titles that are not available on the service are also incredibly important to get people onto your console and thereby subscribing to your service. Microsoft needs to pivot to Game Pass + Console and they need to do three things to push this combination strategy:

1) Focus on acquiring medium to large studios rather than trying to scale smaller ones. Even better if they have a stable of usable IPs. Zenimax's owners considered a sale back in 2016-that is the level MSFT should be looking for to compete with Sony's first party.
2) Correct course on both Halo and Gears. These franchises could both have bright futures. Focus on core competitive MP, build additional casual modes around that competitive core, and decouple the singleplayer as a separate experience w/ separate release cadence. Utilize Modern Warfare/Siege/Valorant style update + monetization models.
3) Copy what Sony is doing with these third party deals. Great to have third parties on Game Pass but you can't miss out on non-Game Pass titles like the rumored Final Fantasy 16. These third party titles are too important to be absent/"incomplete" on Xbox. This is an excellent way to augment your first party portfolio and add value to your console.

If Microsoft wants to grow their service they need to give people a reason the buy their console.
 
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Clintizzle

Lord of Edge.
Typed this up as a reply in a Game Pass thread but didn't want to derail it. Thought maybe some here would like to discuss. Might post elsewhere later.

___

Game Pass is great, especially with first party titles launching day one almost like Netflix Originals. It is certainly the future for MSFT and a great service model. We all know the goal is to grow Game Pass, not necessarily move consoles. That said, Game Pass is a great selling point for consoles. Moreover, even with streaming, the console is still the biggest entry point to Game Pass.

This is where things are rough for Microsoft and the Series X. They have poured everything into Game Pass without having the console firing on all cylinders at the same time. The console is still the gateway to the service and they haven't produced a super compelling case for the console. The power edge over PS5, enhanced + multi gen back compat, controller compatibility, etc are all great selling points but a small percentage of what matters to consumers. Ultimately Xbox has a lack of exclusive compelling games in the immediate short term and that is a huge part of the purchasing equation for consumers.

Most of the big AAA Xbox first party titles are still 2 years or so out; largely a byproduct of the fact that most of these studios are smaller and have been acquired in recent years. It takes time for these indie studios to staff up to AAA size and even more time to begin producing games at that level. It is much like acquiring young and upcoming talent on a sports team, promising, but not winning the championship this year. In addition, Halo and Gears, the two first party tentpoles with the most mass appeal, have fallen out of favor over the past decade under new developers. Finally, while Sony has been aggressively securing deals on timed exclusives and in game content on third party titles, Microsoft has largely failed to make moves in this area.

This doesn't mean the great Game Pass deals such as Destiny, Stalker, Yakuza, and Dragon Quest are bad, actually they are excellent. But Microsoft needs to do more. It can't be just Game Pass. The titles that are not available on the service are also incredibly important to get people onto your console and thereby subscribing to your service. Microsoft needs to pivot to Game Pass + Console and they need to do three things to push this combination strategy:

1) Focus on acquiring medium to large studios rather than trying to scale smaller ones. Even better if they have a stable of usable IPs. Zenimax's owners considered a sale back in 2016-that is the level MSFT should be looking for to compete with Sony's first party.
2) Correct course on both Halo and Gears. These franchises could both have bright futures. Focus on core competitive MP, build additional casual modes around that competitive core, and decouple the singleplayer as a separate experience w/ separate release cadence. Utilize Modern Warfare/Siege/Valorant style update + monetization models.
3) Copy what Sony is doing with these third party deals. Great to have third parties on Game Pass but you can't miss out on non-Game Pass titles like the rumored Final Fantasy 16. These third party titles are too important to be absent/"incomplete" on Xbox. This is an excellent way to augment your first party portfolio and add value to your console.

If Microsoft wants to grow their service they need to give people a reason the buy their console.

As you said compelling games are what is going to make or break GamePass.

They call this the Netflix of games so let's have a look at Netflix. Netflix started with a huge library of titles from other producers and publishers which built the huge install base. After they had a respectable number of subs, they cut down on content from others and made a big push for their own content.

This is where GamePass needs to change a little. They need to lure people with great 3rd party games as 3rd Party games have a more positive mindshare with the general gamer. Get those sub numbers with that strategy and boom hit em with the heavy hitting 1st party. The big amount of subs will play the 1st parties and MS will start getting positive goodwill towards their games.


Problems with the above:
- 3rd Parties ain't gonna let you put their big hitters on GP for cheap.
- MS first parties are still fairly new in terms of not being the same as their pre-aquisiton. Think in terms of how main talent have left the studios.
- Flow on from above point - no guarantee 1st party games will be received well.
- last but controversial point - COVID. I have a privledged view because COVID hasn't been that bad in NZ but I'd imagine it's been very disruptive for devs based in the US.
 

DrDamn

Member
Problems with the above:
- 3rd Parties ain't gonna let you put their big hitters on GP for cheap.

The other point about this is that for TV the various production companies - with the exception of a few notable names - are not as well known or associated with their IP as game publishers are. The get commissions for or produce shows and sell them on to providers around the world. Everyone has a TV and a way to access various providers, the producers are getting money from the providers though. With games the 3rd party publishers make the games and want them to be available as many as possible because their money comes directly from the consumers themselves, and they also have a more direct brand association with end consumers.
 
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