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Horizon Zero Dawn for PC confirms poor ports will run poorly on PC

MiguelItUp

Member
So, lack luster PC port means console > PC?....
tenor.gif
 

Stuart360

Member
agreed :D
But also it does the same to a FX 8300\ Rx460 \ GTX 960 or sdimilar System. Thats my point. With this port here we have finaly prove.
Er a 960 and Rx460 are way above base PS4, and this crap port is proof of nothing other than shitty devs.
Honestly some users really annoy me sometimes. Cherry picking a shitty port and trying to use as proof of something is beyond the pale.
 
Who cares. Let PC gamers bitch and enjoy the exclusives. I havent seen anything on PC thats mind blowing. I remember the days when I would go Witcher 2 isnt possible on consoles. Nowadays it just whoever has the biggest budget will be supreme. PC gamers be getting these exclusive MOBA’s and F2P games with huge wastefull budgets that are GAMES AS SERVICE aka Top tier mobile games.
 

theclaw135

Banned
Assuming identical computational abilities, with competent programming, games should perform better on consoles.

A console game can be rigorously optimized for a particular system.
PCs have more background overhead (OS tasks/etc) and games are expected to run on a multitude of environments. Running the gamut from netbooks to multi-GPU multi-monitor monstrosities.
 
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kikii

Member
Two cases:

1: you're arguing that PS4 runs the game better than a PC with a similar hardware configuration as the console, in which case it's a no-brainer and you didn't need to write a wall of text for it. PCs are less specialized machines and a PC with a similar hardware configuration as a PS4 would be considered a piece of junk nowadays for gaming.

2: you're arguing that consoles have an edge over PC in general, in which case this is a terrible take. This is simply a very badly optimized port and Death Stranding, running on the same engine, proves you wrong.

abby says other things :messenger_savoring: :messenger_smiling_hearts:

9tgJoSP.jpg
 

Armorian

Banned
Death stranding vs Horizon

- Decima - Decima
- DX12 (12_0) - DX12 (11_0)
- original devs - outsourced

Horizon is bad/medicore port

For DS: Pro runs in 1368p, PC in 1440p (5% higher on PC), RX470 is 16,6% stronger than Pro GPU (same arch) but game runs 37% faster than PS4 version (in higher settings of course)


1IhNJ3u.png
 
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MrMiyagi

Banned
Totally agree with OP. Of course its kinda irrelevant when we're talking ps4, but for next gen its a different story. I expect something like Horizon Far West to absolutely require a RTX2080 to run at 30fps at the same settings as the ps5 version.

I also think that will be the big difference between the ps5 and Series X exclusives. Sony's 1st party studios will probably want to take full advantage of the new ps5 features, even if that means most PC gamers won't be able to play it. With Microsoft's 1st party games its all about reaching as big a audience as possible and they will run fine on the average gaming PC that has a GTX1060.
 

JimmyRustler

Gold Member
Death stranding vs Horizon

- Decima - Decima
- DX12 (12_0) - DX12 (11_0)
- original devs - outsourced

Horizon is bad/medicore port

For DS: Pro runs in 1368p, PC in 1440p (5% higher on PC), RX470 is 16,6% stronger than Pro GPU (same arch) but game runs 37% faster than PS4 version (in higher settings of course)
Death Stranding doesn't even look close as good as Horizon though...
 
Sure OP let's also ignore the fact that often times in these ports, the lowest available settings on PC still are higher than the console equivalent. Look at RDR2. Runs at native 4k on Xbox while PC struggles. Why? Because even setting many settings to Low, you're still getting more advanced rendering than the Xbox has. Set everything to Ultra and well now you have a 2080 Ti running worse than a Xbox One X.
 

geordiemp

Member
Death stranding vs Horizon

- Decima - Decima
- DX12 (12_0) - DX12 (11_0)
- original devs - outsourced

Horizon is bad/medicore port

For DS: Pro runs in 1368p, PC in 1440p (5% higher on PC), RX470 is 16,6% stronger than Pro GPU (same arch) but game runs 37% faster than PS4 version (in higher settings of course)


1IhNJ3u.png

Death stranding did not have GPGPU procedural generation of scenery like HZD has.

We dont know why this complexity did not port as well to PC and whether it was developer, console configuration or a bit of both.

Maybe Sony will port dreams next and really make a mess :messenger_beaming:
 

Damigos

Member
You cannot compare PC specs with console specs.
Consoles are dedicated to gaming and they all have the same specs, so developers can put those resources to good use.
On PC you need more power to achieve the same results
 

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
30 fps checkerboard 4k low to medium textures vs
120 fps 1440p ultra textures

Time to invest into console graphic whores, the pc is dead.

HZD is a shitty port though. Why don't you use Death Stranding instead? Same engine. But it's not a shitty port.



Doesn't fit OPs agenda.
 
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Captain obvious?

Carmack: Consoles run 2x or so better than equal PC hardware, but it isn’t just API in the way, focus a single spec also matters.

Oles Shishkovtsov: You just cannot compare consoles to PC directly. Consoles could do at least 2x what a comparable PC can due to the fixed platform and low-level access to hardware. (Devs with mainly pc history)
 

Kenpachii

Member
Captain obvious?

Carmack: Consoles run 2x or so better than equal PC hardware, but it isn’t just API in the way, focus a single spec also matters.

Oles Shishkovtsov: You just cannot compare consoles to PC directly. Consoles could do at least 2x what a comparable PC can due to the fixed platform and low-level access to hardware. (Devs with mainly pc history)

68a75x1v2ez21.jpg


Aka stop quoting outdated useless information.
 
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Kenpachii

Member
7y before vs 40y before. Nice comparison.

Its indeed a nice comparison, thanks for noticing. As technology moves fast.

If PS4 would be 2x as efficient we would see double the performance over PC parts all day long in 95% of the games as there are always bad ports. Yet the opposite is the case and gets proven over and over again.

Yet people like you post outdated quotes to proof a point that doesn't exist much like how bill gates 640k dream memory limit is just laughable at this point.

We have 2 core cpu's outperforming those 8 cores and give better performance, we got gpu's with 1/4th of the v-ram lower tflops outperforming the PS4 or equaling. we got windows that consumes less cpu cores and less memory then those consoles have locked down for there operating systems.

Where are those amazing gains exactly? I don't see them.

It's a tiring topic that basically at this stage is beaten to death to the point its just straight up worth ridiculing and that's exactly what happens here. The fact that the OP uses a single game that feeds his agenda because its utterly terrible optimised which honestly is the first thing that pops up on any google search would showcased him directly why things are the way they are. but he ignores it happily and all the other games that showcases him the opposite then jumps straight to conclusions which makes him look like a idiot and results in him getting ridiculed by most of the users in the thread.
 
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Aka stop quoting outdated useless information.
The quotation/comment I posted is about PS4/One aka current gen. The interview was about them. Is it outdated?

The last of us part 2 is the best looking game of the current generation or the best looking game ever. We don't even need the comments from those pc developers who praise the consoles.

We Just need critical thinking about how a game based on a 2012 underpowered hardware looks that good.
 
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geordiemp

Member
Lmao @ that title.

There is no secret sauce. Shitty port is shit. Look at Death Stranding to see what a good port looks like. Same engine as HZD.

And Death Stranding runs on a literal potato.

Do you think GPGPU procedural generation of scenery that is heavily tuned to ps4 api and design is easy to port over ? Maybe it is .....maybe it is not, the real answer is you do not know and neither do I.
 
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bad Conduct by a mod. Even if the Topic is not worth your time ones time and effort should not be marginalized by such a mod Intervention. I will complain About that. iam curently at work and will not spend my lunch breack to argue this further but i did indent to come back in the evening to respond to many users here. Also i did intend to deliver more proof to this Theory. And i say it agin - HZD is not a bad port Performance wise, that some Things stick out like the Issue with the animations being still 30fps while the game runs faster are not enough to assume that the enitre port is bad. games do have Bugs sometimes..
 

Kadayi

Banned
ITT people who think console games are developed solely on the dev units alone and not using PCs as well. 🤔
 
Do you think GPGPU procedural generation of scenery that is heavily tuned to ps4 api and design is easy to port over ? Maybe it is .....maybe it is not, the real answer is you do not know and neither do I.

It's not an excuse to deliver such a shitty port. I can't imagine it being harder than going from DX12 to Vulkan. Many devs have succeeded in this.
 

Armorian

Banned
The quotation/comment I posted is about PS4/One aka current gen. The interview was about them. Is it outdated?

The last of us part 2 is the best looking game of the current generation or the best looking game ever. We don't even need the comments from those pc developers who praise the consoles.

We Just need critical thinking about how a game based on a 2012 underpowered hardware looks that good.

They had to be on crack, most games out there perform similar on PC hardware that is close to consoles parts (sometimes even better).

The quotation/comment I posted is about PS4/One aka current gen. The interview was about them. Is it outdated?

The last of us part 2 is the best looking game of the current generation or the best looking game ever. We don't even need the comments from those pc developers who praise the consoles.

We Just need critical thinking about how a game based on a 2012 underpowered hardware looks that good.

Competent TLoU2 port will run damn fine on PC, it's just ND talent and effort in this game. Nothing complicated in console hardware since Cell.
 
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