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GI.biz: "Sony 'believes in generations', which is the fundamental philosophical difference between itself and Xbox"

Bullet Club

Member


Ratchet & Clank is the unlikely star of the PS5 line-up | Opinion

The 18 year-old series has become the poster child for what a new generation can do

Ratchet & Clank has always been a technically accomplished series.

Before my career in the media, I worked in video games QA and that included several months on the PS3 game Ratchet & Clank: Tools of Destruction. We had tested a number of early PS3 titles at the time, including Warhawk, Resistance: Fall of Man, Snakeball (don't pretend you don't remember it) and the first Uncharted. But Ratchet & Clank was the surprise favourite, the game that we felt was the most technically accomplished, satisfying and the best reason why anyone should consider spending money on a PlayStation 3. It wasn't purely the visual splendour, but how satisfying it was to just move around and hit things. This is a series fine-tuned to feel as good as it looks, there's even a document within Insomniac on how many crates should exist in a given area, how they should be stacked and how many explosive crates should be use

Considering that, it perhaps shouldn't come as a huge surprise that the Lombax and his robot friend have emerged as the best evidence yet for what a PlayStation 5 can do above what we've seen in the past. And not purely from a visual perspective (although it's clearly a step up from what was achieved with the PS4 Ratchet & Clank remake), but in terms of gameplay. Ratchet & Clank: Rift Apart's opening trailer during the initial PS5 reveal showed a game where players can jump to entirely different areas instantly and without a loading screen. There was no need to squint to see any evidence of ray-tracing here, it was immediately apparent that this was a game that could indeed only be done on PlayStation 5.

Last week, a longer version of that demo was the grand finale to Gamescom's Opening Night Live. It was the closing act opposite the Call of Duty opener, and received top billing over all those Star Wars trailers. Medal of Honor and that fancy Mafia remake. Its position in the running order had nothing to do with Ratchet & Clank's commercial popularity -- it has its fans but it's no Star Wars -- but because of what it represents: this is what a new console generation will offer consumers.

Granted, it's not had the same impact as that stunning Unreal 5 demo that Epic got running on PS5. But this is about what games can do and how they feel. In fact, how games feel is a big part of the PS5 campaign, and last night Insomniac detailed how it's been using the DualSense controller. The developer detailed the way in which the haptic feedback will allow all of the game's bizarre armoury to feel different, while the adaptive triggers enabled the firm to add in secondary functions for the weapons. You can also imagine what sort of experience you'd get from the 3D audio, with trains whizzing past and civilians running into the distance. Just like Nintendo uses Mario to highlight the functionality of its new devices, Sony is using a familiar (almost elderly by games industry standards) franchise to show us precisely what its new machine will do.

Ratchet & Clank is not going to be PS5's biggest game. Of course not. Insomniac's own Spider-Man series is a significantly bigger beast in terms of popularity. Nevertheless, Rift Apart has become a poster child for Sony's argument around the importance of console generations. Check out any recent PlayStation exec interview, and you'll likely stumble upon the phrase 'we believe in generations'. This has become the almost unofficial PlayStation slogan, and represents the fundamental philosophical difference between Sony and its competitor.

Xbox is breaking down the walls between generations and platforms. It feels the idea of getting consumers to buy an expensive new device to play the latest titles is 'completely counter to what gaming is about'. It's a strong argument in the current climate, where gaming has become a powerful tool in which to connect people. The idea that Xbox One, Series X and PC gamers can play Halo: Infinite together is a compelling prospect; couple that with the Game Pass value proposition and the current economic climate, then PlayStation's pitch that users should spend hundreds of dollars on a new machine, in order to play $60 - $70 sequels to games that were perfectly great on their current device... well that feels like a big ask, at least for anyone outside of the core fanbase.

Yet Sony 'believes in generations'. It believes that new consoles should enable developers to do more than just create prettier, faster and busier versions of what came before. It believes creators should be given the encouragement to build with the latest hardware in mind, and not worry about satisfying those still gaming in the past. And it has to make that argument in a world where customers can't easily touch the new machine or experience how different these games really are.

There's only so much a clever TV ad can do to make that case. Sony will need to highlight the games that can't be done anywhere else other than PlayStation 5, and in Ratchet & Clank: Rift Apart, it has at least one title in which to do it.

Source: Game Industry
 
I think that MS PR campaign about tearing down generational barriers, which, let’s face it, was relied on as a crutch to support them during the transitional phase leading to their big hitters actually releasing...well, I think that it will come back to bite them in the rear.
 

Shmunter

Member
I think that MS PR campaign about tearing down generational barriers, which, let’s face it, was relied on as a crutch to support them during the transitional phase leading to their big hitters actually releasing...well, I think that it will come back to bite them in the rear.
Typical false virtue signalling becoming ingrained in today’s society . Think of the people that can’t afford it, they deserve to play too. If you don’t agree you are a bad person etc.

The sooner woke culture gets eradicated, the sooner society can naturally evolve as it has since we lived in caves.
 

PapyDoc

Member
That's quite dumb, console can't be upgraded like a PC, and most of the time new tech needs a new machine. So of course there will be a generation. I don't really think Microsoft disagrees with Sony on that fact.
 
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Typical false virtue signalling becoming ingrained in today’s society . Think of the people that can’t afford it, they deserve to play too. If you don’t agree you are a bad person etc.

The sooner woke culture gets eradicated, the sooner society can naturally evolve as it has since we lived in caves.

Don’t get me started on that...Le Sigh! I also believe that a good chunk of the audience that regurgitates the motto does it almost by automatism: MS people said it; We like the Xbox; Sony is thus vile.
I mean, we are headed toward this box-less, Gamespass model like future. It is a certainty, imo, as people have privileged comfort and ease of use over quality (Netflix). And I know that I sound like a grumpy old man -which I am-, but I will choose whoever presents the slightest modicum of resistance to this freaking trend.
 
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Shmunter

Member
Don’t get me started on that...Le Sigh! I also believe that a good chunk of the audience that regurgitates the motto does it almost by automatism: MS people said it; We like the Xbox; Sony is thus vile.
I mean, we are headed toward this box-less, Gamespass model like future. It is a certainty, imo, as people have privileged comfort and ease of use over quality (Netflix). And I know that I sound like a grumpy old man -which I am-, but I will choose whoever presents the slightest modicum of resistance to this freaking trend.
It’s like your my alt account
 
MS has rebranded it's own failings and the idea of technological stagnation as both pro consumer and innovation, but at it's heart it's fundamentally antithetical to the way technology works and customers behave.

People do not want current gen to last forever, or for all future games to have to cater to old, feature starved, cheap technology for all time.

Generations have never and will never hold gaming back.

Infact the whole reason they exist, and have kept being used for all these decades, is because they work to improve gaming, to constantly keep us moving forward and improving instead of getting stuck in a rut.

The fact is MS do not have a clear goal for gaming beyond maximum return for the smallest investment. Their lack of a clear vision for the experiemce and art involved in games is self evident in their derivative and poorly managed first party output, and I find it insane that so many are still so willing to believe they have some masterplan, and library of incredible games, just around the corner, waiting to be revealed.

They're not trying to cater to everyone, they're just hoping to get money from anyone. They've spread a wide net of 'good enough', cheap and cheerful, "it's OK that it's mediocre because gamepass is so cheap", it's the classic jack of all trades, master of none schtick.

But is that all any of us want? Good enough? Just what we've got now but a bit prettier? Is that all people really want from their hobby, a samey, underwhelming experience that has the sole positive of being cheap?

Because I'd much rather gaming be allowed to continue to evolve, to improve, to raise the bar instead of lower expectations, and for the hobby I've loved all my life to have a future worth investing in.

"Good enough", to me, simply isn't good enough.
 

Warnen

Don't pass gaas, it is your Destiny!
Sony believes in generations that’s why the 3 biggest titles are 1) Up ported Spider man DLC 2) A PS3 up port (if makes it) 3) a ratchet sequel that looks like the last one with more garbage on screen (if makes it).

good thing they dropped BC or they wouldn’t have anything.
 
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Guilty_AI

Member
When MS said they didn't believe in generations they were refering to backwards compatibility no? AKA a good old game will still be a good game. In fact, sony seems to believe in that very much as well considering the first game they showed on the "future of gaming" show was a ps360 game.
 
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Sorc3r3r

Member
There's very little to believe.
Games are or aren't possible in their full vision on a determined hardware.
That is what a generation is.
The rest is PR, that in itself is the modern synonymous of a lie.
 

Shmunter

Member
When MS said they didn't believe in generations they were refering to backwards compatibility no? AKA a good old game will still be a good game. In fact, sony seems to believe in that very much as well considering the first game they showed on the "future of gaming" show was a ps360 game.
It was about we think unfair to expect you to buy a new console to play next gen games. Official quotes are readily available.
 

Tiamat2san

Member
Console generation, I get the concept.
I am just wondering if it’s applicable on PC.
How do you define a generation on PC?
New graphic cards? Processor evolution?
 

Breakage

Member
Microsoft forgot how to keep it simple and straightforward (again).

I think people just wanted a powerful next-gen Xbox with great games.
Most people aren't hostile to the idea of having to buy a new console for a new generation of games.
Microsoft's next-gen strategy isn't a response to what gamers want (who was asking for ninth-gen games on Xbox One?).
It's really about reshaping the Xbox to fit into Microsoft's wider cloud-based vision.
 
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Ar¢tos

Member
Gameplay is the most important in a game to me, not the graphics. Without generations I have zero motivation to buy a console if I can play the games on an older one. I didn't bother with the ps4pro for this reason. The same game running at 4k instead of 1080p will still have the same design and gameplay flaws.
 

Rolla

Banned
Ratchet and Clank became the star of the show because the other stars of the show, refused to show up.

Personally I think Spider-Man and other PS exclusives are going to dominate the narrative for some time to come.
 
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Shmunter

Member
Well, just because you asked so nicely and you seem like a solid poster...

  • You won’t be forced into the next generation. We want every Xbox player to play all the new games from Xbox Game Studios. That’s why Xbox Game Studios titles we release in the next couple of years—like Halo Infinite—will be available and play great on Xbox Series X and Xbox One. We won’t force you to upgrade to Xbox Series X at launch to play Xbox exclusives.


 
Yep, they are
Console generation, I get the concept.
I am just wondering if it’s applicable on PC.
How do you define a generation on PC?
New graphic cards? Processor evolution?
In the gaming realm generations are defined by the consoles as those are the only standardized platforms and, thus the development targets for anything with a noteworthy budget.
Therefore there are no real generations for PCs.
The closest we get to that is the minimum pc-port requirements which adapt with each new console generation.
 

Guilty_AI

Member
Well, just because you asked so nicely and you seem like a solid poster...

  • You won’t be forced into the next generation. We want every Xbox player to play all the new games from Xbox Game Studios. That’s why Xbox Game Studios titles we release in the next couple of years—like Halo Infinite—will be available and play great on Xbox Series X and Xbox One. We won’t force you to upgrade to Xbox Series X at launch to play Xbox exclusives.


"At launch". AKA they'll keep some of their games cross gen at the beggining of the gen and then stop once the new gen picks up, like a lot of other multiplat studios do. How does this relate to the "We don't believe in generations" thing? (Which i don't think is even an actual quote)
 
Saying "generations is anti-consumer" is like saying "being fat is healthy".


hke00vO.gif
 

Shmunter

Member
"At launch". AKA they'll keep some of their games cross gen at the beggining of the gen and then stop once the new gen picks up, like a lot of other multiplat studios do. How does this relate to the "We don't believe in generations" thing? (Which i don't think is even an actual quote)
They’ve said all that too. But this time you’ll need to do the search engine bit. Give the man a fish, feed him for a day. Teach him how to google, feed him for a lifetime.
 
Console generation, I get the concept.
I am just wondering if it’s applicable on PC.
How do you define a generation on PC?
New graphic cards? Processor evolution?

Lets put it this way: my first PC had a Riva TNT 2.

Minimal requirements are the PC equivalent of generations. Its just less clear cut because it varies by game- Robotic;notes can run on older hardware than Horizon.
 

Guilty_AI

Member
They’ve said all that too. But this time you’ll need to do the search engine bit. Give the man a fish, feed him for a day. Teach him how to google, feed him for a lifetime.
Was doing just that, they agree with what i said:

“In other [consumer technology] ecosystems you get more continuous innovation in hardware that you rarely see in consoles because consoles lock the hardware and software platforms together at the beginning and they ride the generation out for seven years or so,” said Spencer. “We’re allowing ourselves to decouple our software platform from the hardware platform on which it runs.”

“We can effectively feel a little bit more like what we see on PC where I can still go back and run my old Quake and Doom games, but then I can also see the best 4K games coming out. Hardware innovation continues and software takes advantage. I don’t have to jump generation and lose everything I played before.”


Also more recently:

"Xbox believes in generations. Generations of games that play on latest HW taking advantage of next-gen innovation offering more choice, value & variety than any console launch ever. All our Studios titles launch into Game Pass & you get those next-gen game upgrades for free."

AKA, they're taking an approach similar to PC where a new hardware doesn't lock out old gen titles. They want to treat buying a new console like upgrading your PC
 
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