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Next-Gen PS5 & XSX |OT| Console tEch threaD

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kyliethicc

Member
Somebody correct me if I'm wrong, but the only reason that these companies are showing how many CPU cores it would take to decompress is because the number looks good. Ideally the decompression would be handled by the GPU which performs the operation magnitudes faster.
no man.
 

MarkMe2525

Member
Why are Xbox fans having meltdown about RTX IO? I don't get it.

Edit - WTF I'm seeing man nudes here??? :messenger_dizzy:🤮
I think you're just seeing what you want to see. For my perspective I see a lot of the opposite. Hey, I could just be seeing what I went to see right?
 

MarkMe2525

Member
Ok... I wasn't asking for somebody to guess, I was asking somebody who actually knows to correct me if I am wrong. Because I think you are actually the one who is incorrect. I believe this to be so because a few devs were stating that on here last night. I mean they could be wrong, but I'm not a Dev
 

Vae_Victis

Banned
why the fuck did you post this shit here

4akK.gif
What, you people always post Amanda Cerny for no reason every time a PS5 event is coming up. Can't Microsoft have their hot mascot too?

But OK, fine, maybe that's too much male nudity for GAF's prude standards. Better now?

Created-with-GIMP.jpg
 

Sinthor

Gold Member
What, you people always post Amanda Cerny for no reason every time a PS5 event is coming up. Can't Microsoft have their hot mascot too?

But OK, fine, maybe that's too much male nudity for GAF's prude standards. Better now?

Created-with-GIMP.jpg

Oh man...that's an awesome edit. That HAS to go on the train! Just too much! :)
 

ethomaz

Banned
Or Turing cards also have fixed function accelerators for decompression already?
I don't believe so...

Anandtech said that:

"The most significant innovation here, besides Microsoft providing a standardized API for the technology, is that Ampere GPUs are capable of directly decompressing assets."

"Offloading it from the CPU not only frees it up for other tasks, but ultimately it gets rid of a middleman entirely, which helps to improve asset streaming performance and game load times."

"None the less, it does require some real hardware improvements on the GPU end of things to handle all of these I/O requests and to be able to efficiently decompress various types of assets. "


So seems like they have to add "real hardware improvements" for that... I read like decompression units only available in Ampere.
 
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Zoro7

Banned
Just saying. :D Yes, i know. But with 30xx series now announced, you can upgrade vastly more powerful PC's for 1000$. Average CPUs are way better than those in consoles.
I don't doubt the power difference at all. Don't get me wrong.
Its just the cost of these things, then you get addicted to upgrading.....its game over.
 

MarkMe2525

Member
That's the key thing there, how many developers are going to take advantage of it since only 0.01% of people will be able to take advantage of it, probably very few.
That is very true today. How true is it going to be in three or four years. Whether it's Microsoft Nvidia AMD or PlayStation 5, they are looking at the future road map of technologies and trying to implement them at a hardware or software level. This is because if they are just concerned about what people can do today then there is no innovation no reason to buy their next big thing.
 
Hardware can though, and the nVidia cards have plenty to spare, so I'm honestly not sure what everyone's point is.

The architecture that allows directly accessing i/o from GPU is what the requirement is. Bespoke hardware or raw power handle the rest.

The PS5 is an engineering marvel either way. But it's good for everyone that PC can brute force it's way to having similar I/O. Developers in particular.

The real thing to be seen is real world PCI 4.0 speeds.
I have a feeling it's Tensor accelerated lossless compression coupled with DirectStorage serving as the backbone for RTXIO. Tensor cores are plenty powerful to handle compression/decompression, so I'm certain it's that.
 

Entroyp

Member
What, you people always post Amanda Cerny for no reason every time a PS5 event is coming up. Can't Microsoft have their hot mascot too?

But OK, fine, maybe that's too much male nudity for GAF's prude standards. Better now?

You know what, let’s make that guy the official Xbox mascot and use that picture on all of their hype threads.
 

GameSeeker

Member
They're using PCIe Gen 4x4 up to 7 GB/s raw. If 2x compression, thats up to 14 GB/s.

They say that much data would need 24 CPU cores for the I/O. But with RTX they only need HALF a CPU core?

Where's that copying being done then? Whats decompressing the data? Its the GPU accelerators. No other option. Thats what both the consoles have too.

Sony has the equivalent of 9 Zen 2 cores just for handling compression in their I/O unit. Xbox has a decompressor thats the equivalent of 5 Zen 2 cores.

Nvidia is claiming their GPUs can handle 24 cores of I/O data with what? Only answer is hardware. Fixed function accelerators.

Nvidia is using a software based GPU solution. See this page and read the first comment: https://www.nvidia.com/en-us/geforc...erated-storage-technology/#comment-5054185320

The software based solution runs on Ampere (3000 series) and the old Turing based cards (2000 series). This software solution will use GPU cycles to do the decompression. By contrast, the PS5 I/O subsystem is designed to have dedicated HW that does the decode without the need for any GPU cycles. RTXIO is a great advancement forward for the PC space, but it doesn't yet match the efficiency of the PS5 solution.
 

TJC

Member
Just saying. :D Yes, i know. But with 30xx series now announced, you can upgrade vastly more powerful PC's for 1000$. Average CPUs are way better than those in consoles.
The way I see it pay 500 (I think) for a PS5. You get the best games and exclusive content in certain MP game's. Anything else play on PC. Xbox is literally redundant as a console now. Anyone who buys one is stupid. and if Sony follow suit with games going day and date anytime soon they will be in the same position as MS.
 
What CPU cores is Nvidia talking about? Zen 2 cores? What clock speeds do these CPU cores have?

I have the same questions. They were intentionally vague. Obviously they wouldn't directly reference Ryzen, but they could have at least mentioned Intel.

The conclusions are then, either the decompression is not as efficient as even XSX's let alone PS5's CPU core for CPU core, or they were talking about Jaguar cores. It's one or the other.
 

3liteDragon

Member
Interesting to see a few people suddenly realizing the importance of I/O next-gen after NVIDIA‘s presentation. Funny to see that these were the same people downplaying the PS5’s I/O capability without understanding why it was being touted so much. Just watch how the narrative regarding SSD’s and I/O shift dramatically before the consoles launch this year.

You know it’s almost as if Mark Cerny knew ahead of time how much of a game-changer I/O and management of data/asset streaming will be for the industry overall next-gen...

Just gonna leave this here. (timestamped)



And the quote from today’s PlayStation blog post that stood out to me the most:
Ari Arnbjörnsson, Lead Programmer, Returnal: A bit further into the next generation I’m expecting we’ll start seeing developers make more use of the not-so-obvious benefits of the SSD. This is what excites me the most! What does it mean for developers when everything can be loaded from the disk that fast? Will we even need the concept of “levels” anymore?…. The possibilities for this tech are exciting for me as a developer, and exhilarating for me as a gamer.

 
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IntentionalPun

Ask me about my wife's perfect butthole
The way I see it pay 500 (I think) for a PS5. You get the best games and exclusive content in certain MP game's. Anything else play on PC. Xbox is literally redundant as a console now. Anyone who buys one is stupid. and if Sony follow suit with games going day and date anytime soon they will be in the same position as MS.
It's redundant if you want to game on PC..

If you don't, then it isn't.

I don't understand how people don't get this.. I"m a PC gamer and it's blatantly obvious why someone might not want to use a PC for gaming, it's an entirely different experience. Better in many ways, more of a pain in others.. but namely just different.
 

kyliethicc

Member
Nvidia is using a software based GPU solution. See this page and read the first comment: https://www.nvidia.com/en-us/geforc...erated-storage-technology/#comment-5054185320

The software based solution runs on Ampere (3000 series) and the old Turing based cards (2000 series). This software solution will use GPU cycles to do the decompression. By contrast, the PS5 I/O subsystem is designed to have dedicated HW that does the decode without the need for any GPU cycles. RTXIO is a great advancement forward for the PC space, but it doesn't yet match the efficiency of the PS5 solution.
Well the GPU doing the decompression isn't exactly software is it? Thats still taxing the GPU hardware. Interesting.
 
Well the GPU doing the decompression isn't exactly software is it? Thats still taxing the GPU hardware. Interesting.

That further decreases the perf gap. I'd wager that when we get into the full swing of things and these SSDs are really leveraged that a 3080 won't perform 80-100% better than PS5/Series X. I don't know for sure how much performance you skim off, but it certainly won't be 80% at the end of it.
 

Brudda26

Member
Nvidia is using a software based GPU solution. See this page and read the first comment: https://www.nvidia.com/en-us/geforc...erated-storage-technology/#comment-5054185320

The software based solution runs on Ampere (3000 series) and the old Turing based cards (2000 series). This software solution will use GPU cycles to do the decompression. By contrast, the PS5 I/O subsystem is designed to have dedicated HW that does the decode without the need for any GPU cycles. RTXIO is a great advancement forward for the PC space, but it doesn't yet match the efficiency of the PS5 solution.
Well yeah makes sense you need hardware/software to make use of each other. But the compression is being done on the GPU which also brings to question what kind of performance hit does this have on GPU as its using GPU resources to make it happen. It explains the massive amount of cuda cores for the cards. I'd guess it uses quite a large amount of cuda cores for the compression. With it not being fixed function hardware dedicated to the task or a CPU doing it which afaik are more effiecent at de/compression than a GPU. You then have all the other latency issues you have with a PC to work with.

Basically you still cannot make like for like comparisons with ampere/pc to PS5/XSX
 
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Voidout

Member
*PS5 has amazingly fast SSD*
PC Fan: "Pfah, some bullshit! SSD matters not, it's all about GPU, memory bandwidth and raw power!"

*Fastest ever on the planet PC SSD get announced*
PC Fan: OMFGODIYASD:OHASD:OAGHF:UTER:W&:SUGF:OTWE:IFRGS:F!!!!!!!
Isn't the 7gb/s still slower than the ps5 one tho?
 
Well the GPU doing the decompression isn't exactly software is it? Thats still taxing the GPU hardware. Interesting.
This I/O handling capability is apparently available to both rtx 20 and 30 series gpus. These two architectures share 2 common features, RTcores and Tensor Cores. RT cores can't be used in decompression since their one and only purpose is accelerating ray intersection calculations and Bvh traversal. It's possible that it's the Tensor Cores being used since they're in fact capable of handling compression/decompression workloads and can be considered as fixed function acceleration units. It's possible that, that might be the key piece of the puzzle.
 
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Felessan

Member
They say that much data would need 24 CPU cores for the I/O. But with RTX they only need HALF a CPU core?

Nvidia is claiming their GPUs can handle 24 cores of I/O data with what? Only answer is hardware. Fixed function accelerators.
IO itself only takes 2 cores. Decompression takes another 22 (see compressed vs decompressed).
And decompression on GPU is an old story, it just it eats some of TFlops performance, so Sony/MS went for fixed function accelerators to conserve GPU performance for other tasks.
 

ethomaz

Banned
Isn't the 7gb/s still slower than the ps5 one tho?
7GB/s is RAW performance... so no it is a bit faster than PS5 SSD with the difference of the number of lanes (that makes PS5 a bit better at the same speed).
It is basically the SSDs Sony was waiting to certificate to use on PS5.
The 1.5GB/s more RAW performance is enough to compensate the lower lanes (PS5 12 x 4? that SSD).
 

ethomaz

Banned
The GPU or CPU doing the decompression is the very definition of a software based solution. Nvidia's solution spends both GPU cycles as well a few CPU cycles to do the decompression.
That not looks to be the case on Ampere.

"None the less, it does require some real hardware improvements on the GPU end of things to handle all of these I/O requests and to be able to efficiently decompress various types of assets."
 

jimbojim

Banned
Nvidia is using a software based GPU solution. See this page and read the first comment: https://www.nvidia.com/en-us/geforc...erated-storage-technology/#comment-5054185320

The software based solution runs on Ampere (3000 series) and the old Turing based cards (2000 series). This software solution will use GPU cycles to do the decompression. By contrast, the PS5 I/O subsystem is designed to have dedicated HW that does the decode without the need for any GPU cycles. RTXIO is a great advancement forward for the PC space, but it doesn't yet match the efficiency of the PS5 solution.

Which first commen?. In article or in comments section?
 

Emmy

Neo Member
I have the same questions. They were intentionally vague. Obviously they wouldn't directly reference Ryzen, but they could have at least mentioned Intel.

The conclusions are then, either the decompression is not as efficient as even XSX's let alone PS5's CPU core for CPU core, or they were talking about Jaguar cores. It's one or the other.
Well... Really clever marketing from Nvidia, what can I say. They just used a big number to make claims about their hardware, but didn't provide any meaningful metrics here. Sad.
Besides that, since PC is an open platform, and there's a lot of possible configurations, we have even less room for speculation.
 

ethomaz

Banned
Which first commen?. In article or in comments section?
"Hi. RTX IO is supported on all GeForce RTX Turing and NVIDIA Ampere-architecture GPUs."

It is the admin comment... that doesn't means much because nVidia is used to implemente software way in old GPUs and add hardware way on new GPUs.

RT is a clear example like GTX 1080 does RT via software while RTX 2080 does RT via RT Cores.
 
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7GB/s is RAW performance... so no it is a bit faster than PS5 SSD with the difference of the number of lanes (that makes PS5 a bit better at the same speed).
It is basically the SSDs Sony was waiting to certificate to use on PS5.
The 1.5GB/s more RAW performance is enough to compensate the lower lanes (PS5 12 x 4? that SSD).

I think Mark Cerny mentioned that the reason the add-on NVMe would need to be faster would be because of the difference in priority levels within the SSD controller which the added speed would be needed to cover some of the bandwidth overhead. I have a feeling the way the PS5 SSD is designed it will keep that raw 5.5GB/s all the time, where a PC NVMe drive varies.



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